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HierarchyScreen.cpp
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35 lines (30 loc) · 876 Bytes
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#include "HierarchyScreen.h"
#include "imgui.h"
#include "imgui_impl_dx11.h"
#include "imgui_impl_win32.h"
#include "GameObjectManager.h"
#include "UIManager.h"
HierarchyScreen::HierarchyScreen() : AUIScreen("HierarchyScreen")
{
}
HierarchyScreen::~HierarchyScreen()
{
}
void HierarchyScreen::drawUI()
{
ImGui::Begin("Scene Outliner");
ImGui::SetWindowPos(ImVec2(Window::WINDOW_WIDTH - 525, 20));
ImGui::SetWindowSize(ImVec2(250, Window::WINDOW_HEIGHT));
this->updateObjectList();
ImGui::End();
}
void HierarchyScreen::updateObjectList() const
{
GameObjectManager::List objectList = GameObjectManager::getInstance()->getAllObjects();
for (int i = 0; i < objectList.size(); i++) {
String objectName = objectList[i]->getName();
if (ImGui::Button(objectName.c_str(), ImVec2(235, 0))) {
GameObjectManager::getInstance()->setSelectedObject(objectName);
}
}
}