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TextureManager.cpp
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57 lines (44 loc) · 1006 Bytes
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#include "TextureManager.h"
#include "Texture.h"
#include <filesystem>
TextureManager* TextureManager::sharedInstance = NULL;
void TextureManager::initialize()
{
sharedInstance = new TextureManager();
}
void TextureManager::destroy()
{
delete sharedInstance;
}
TextureManager* TextureManager::getInstance()
{
return sharedInstance;
}
Texture* TextureManager::createTextureFromFile(const wchar_t* filePath)
{
std::wstring fullPath = std::filesystem::absolute(filePath);
if (this->resourceMap[fullPath] == NULL) {
std::cout << " null .." << std::endl;
this->resourceMap[fullPath] = this->convertToResource(filePath);
}
return (Texture*)this->resourceMap[fullPath];
}
TextureManager::TextureManager() :AResourceManager()
{
}
TextureManager::~TextureManager()
{
AResourceManager::~AResourceManager();
}
Resource* TextureManager::convertToResource(const wchar_t* filePath)
{
Texture* tex = NULL;
try
{
tex = new Texture(filePath);
}
catch (...)
{
}
return (Resource*)tex;
}