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This repository was archived by the owner on Nov 7, 2018. It is now read-only.

Commit 3fa588c

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Draw houses on destinations
1 parent 939d176 commit 3fa588c

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10 files changed

+736
-28
lines changed

10 files changed

+736
-28
lines changed

Assets/Prefabs/House.prefab

Lines changed: 19 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -5,10 +5,10 @@ GameObject:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
8-
serializedVersion: 4
8+
serializedVersion: 5
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m_Component:
10-
- 4: {fileID: 418360}
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- 212: {fileID: 21276636}
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- component: {fileID: 418360}
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- component: {fileID: 21276636}
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m_Layer: 0
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m_Name: House
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m_TagString: Untagged
@@ -25,10 +25,10 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071067}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
28-
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &21276636
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SpriteRenderer:
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m_ObjectHideFlags: 1
@@ -38,27 +38,37 @@ SpriteRenderer:
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
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m_SubsetIndices:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_UseLightProbes: 0
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m_ReflectionProbeUsage: 0
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: -839561867
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m_SortingLayerID: 430650633
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m_SortingLayer: 4
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: b4d630b1fa594477f8fcf2371dc210db, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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--- !u!1001 &100100000
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Prefab:
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m_ObjectHideFlags: 1

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