@@ -5,10 +5,10 @@ GameObject:
55 m_ObjectHideFlags : 0
66 m_PrefabParentObject : {fileID: 0}
77 m_PrefabInternal : {fileID: 100100000}
8- serializedVersion : 4
8+ serializedVersion : 5
99 m_Component :
10- - 4 : {fileID: 418360}
11- - 212 : {fileID: 21276636}
10+ - component : {fileID: 418360}
11+ - component : {fileID: 21276636}
1212 m_Layer : 0
1313 m_Name : House
1414 m_TagString : Untagged
@@ -25,10 +25,10 @@ Transform:
2525 m_LocalRotation : {x: 0, y: 0, z: 0.7071068, w: 0.7071067}
2626 m_LocalPosition : {x: 0, y: 0, z: 0}
2727 m_LocalScale : {x: 1, y: 1, z: 1}
28- m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
2928 m_Children : []
3029 m_Father : {fileID: 0}
3130 m_RootOrder : 0
31+ m_LocalEulerAnglesHint : {x: 0, y: 0, z: 0}
3232--- !u!212 &21276636
3333SpriteRenderer :
3434 m_ObjectHideFlags : 1
@@ -38,27 +38,37 @@ SpriteRenderer:
3838 m_Enabled : 1
3939 m_CastShadows : 0
4040 m_ReceiveShadows : 0
41+ m_MotionVectors : 1
42+ m_LightProbeUsage : 0
43+ m_ReflectionProbeUsage : 0
4144 m_Materials :
42- - {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
43- m_SubsetIndices :
45+ - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
46+ m_StaticBatchInfo :
47+ firstSubMesh : 0
48+ subMeshCount : 0
4449 m_StaticBatchRoot : {fileID: 0}
45- m_UseLightProbes : 0
46- m_ReflectionProbeUsage : 0
4750 m_ProbeAnchor : {fileID: 0}
51+ m_LightProbeVolumeOverride : {fileID: 0}
4852 m_ScaleInLightmap : 1
4953 m_PreserveUVs : 0
5054 m_IgnoreNormalsForChartDetection : 0
5155 m_ImportantGI : 0
56+ m_SelectedEditorRenderState : 0
5257 m_MinimumChartSize : 4
5358 m_AutoUVMaxDistance : 0.5
5459 m_AutoUVMaxAngle : 89
5560 m_LightmapParameters : {fileID: 0}
56- m_SortingLayerID : -839561867
61+ m_SortingLayerID : 430650633
62+ m_SortingLayer : 4
5763 m_SortingOrder : 0
5864 m_Sprite : {fileID: 21300000, guid: b4d630b1fa594477f8fcf2371dc210db, type: 3}
5965 m_Color : {r: 1, g: 1, b: 1, a: 1}
6066 m_FlipX : 0
6167 m_FlipY : 0
68+ m_DrawMode : 0
69+ m_Size : {x: 1, y: 1}
70+ m_AdaptiveModeThreshold : 0.5
71+ m_SpriteTileMode : 0
6272--- !u!1001 &100100000
6373Prefab :
6474 m_ObjectHideFlags : 1
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