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Make Google Protobuf work on iOS Builds (#110)
Make Google Protobuf work on iOS Builds
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Assets/Google.Protobuf.meta

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#region Copyright notice and license
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// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc. All rights reserved.
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// https://developers.google.com/protocol-buffers/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#endregion
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using System;
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namespace Google.Protobuf
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{
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/// <summary>
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/// Provides a utility routine to copy small arrays much more quickly than Buffer.BlockCopy
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/// </summary>
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internal static class ByteArray
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{
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/// <summary>
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/// The threshold above which you should use Buffer.BlockCopy rather than ByteArray.Copy
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/// </summary>
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private const int CopyThreshold = 12;
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/// <summary>
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/// Determines which copy routine to use based on the number of bytes to be copied.
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/// </summary>
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internal static void Copy(byte[] src, int srcOffset, byte[] dst, int dstOffset, int count)
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{
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if (count > CopyThreshold)
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{
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Buffer.BlockCopy(src, srcOffset, dst, dstOffset, count);
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}
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else
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{
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int stop = srcOffset + count;
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for (int i = srcOffset; i < stop; i++)
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{
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dst[dstOffset++] = src[i];
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}
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}
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}
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/// <summary>
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/// Reverses the order of bytes in the array
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/// </summary>
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internal static void Reverse(byte[] bytes)
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{
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for (int first = 0, last = bytes.Length - 1; first < last; first++, last--)
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{
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byte temp = bytes[first];
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bytes[first] = bytes[last];
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bytes[last] = temp;
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}
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}
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}
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}

Assets/VSCode/Plugins/Editor/VSCode.cs.meta renamed to Assets/Google.Protobuf/ByteArray.cs.meta

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