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style: fix misleading doc comment
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src/core/execution/NukeExecution.ts

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@@ -84,7 +84,7 @@ export class NukeExecution implements Execution {
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/**
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* Break alliances based on all tiles in range.
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* Tiles are weighted based on their chance (1/odds) of being destroyed.
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* Tiles are weighted roughly based on their chance of being destroyed.
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*/
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private maybeBreakAlliances(inRange: Map<TileRef, number>) {
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if (this.nuke === null) {

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