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simulated-disk-io-server.c
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193 lines (161 loc) · 5.9 KB
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// simulate occasional problematic (long blocking) requests for disk IO
// to build:
// gcc -Wall simulated-disk-io-server.c -o simulated-disk-io-server -lm -lpthread
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include <pthread.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
typedef struct _ThreadRequest {
int client_socket;
long receipt_timestamp;
pthread_t thread;
} ThreadRequest;
static const int READ_TIMEOUT_SECS = 4;
static const int STATUS_OK = 0;
static const int STATUS_QUEUE_TIMEOUT = 1;
static const int STATUS_BAD_INPUT = 2;
long current_time_millis() {
struct timespec spec;
clock_gettime(CLOCK_REALTIME, &spec);
return round(spec.tv_nsec / 1.0e6);
}
void simulated_file_read(long disk_read_time_ms) {
usleep(disk_read_time_ms * 1000); // microseconds
}
void handle_socket_request(ThreadRequest* thread_request) {
char request_text[256];
char response_text[256];
const char* file_path = NULL;
memset(request_text, 0, 256);
memset(response_text, 0, 256);
// read request from client
const int rc = read(thread_request->client_socket,
request_text,
256);
// read from socket succeeded?
if (rc > 0) {
const int len_req_payload = strlen(request_text);
// did we get anything from client?
if (len_req_payload > 0) {
// discard the newline from request text
if (request_text[len_req_payload-1] == '\n') {
request_text[len_req_payload-1] = '\0';
}
// determine how long the request has waited in queue
const long start_processing_timestamp = current_time_millis();
const long server_queue_time_ms =
start_processing_timestamp - thread_request->receipt_timestamp;
const int server_queue_time_secs = server_queue_time_ms / 1000;
int rc = STATUS_OK;
long disk_read_time_ms = 0L;
// has this request already timed out?
if (server_queue_time_secs >= READ_TIMEOUT_SECS) {
printf("timeout (queue)\n");
rc = STATUS_QUEUE_TIMEOUT;
} else {
// assume the worst
rc = STATUS_BAD_INPUT;
// tokenize input
char* save_ptr;
char* rc_digits = strtok_r(request_text, ",", &save_ptr);
char* req_time_digits = strtok_r(NULL, ",", &save_ptr);
file_path = strtok_r(NULL, ",", &save_ptr);
if ((rc_digits != NULL) &&
(req_time_digits != NULL) &&
(file_path != NULL) &&
(strlen(rc_digits) > 0) &&
(strlen(req_time_digits) > 0) &&
(strlen(file_path) > 0)) {
const int rc_input = atoi(rc_digits);
const long req_time = atol(req_time_digits);
if (req_time >= 0L) {
rc = rc_input;
disk_read_time_ms = req_time;
// **** simulate disk read ****
simulated_file_read(disk_read_time_ms);
}
}
}
// total request time is sum of time spent in queue and the
// simulated disk read time
const long tot_request_time_ms =
server_queue_time_ms + disk_read_time_ms;
// create response text
snprintf(response_text, 255, "%d,%ld,%s\n",
rc,
tot_request_time_ms,
file_path);
// return response text to client
write(thread_request->client_socket,
response_text,
strlen(response_text));
}
}
// close client socket connection
close(thread_request->client_socket);
free(thread_request);
}
void* thread_handle_socket_request(void* thread_arg) {
handle_socket_request((ThreadRequest*)thread_arg);
return NULL;
}
int main(int argc, char* argv[]) {
const int server_port = 7000;
int server_socket;
int sock;
int rc;
struct sockaddr_in serv_addr;
struct sockaddr_in cli_addr;
socklen_t cli_addr_len = sizeof(cli_addr);
server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (server_socket < 0) {
goto no_socket;
}
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(server_port);
serv_addr.sin_addr.s_addr = INADDR_ANY;
rc = bind(server_socket,
(struct sockaddr *) &serv_addr,
sizeof(serv_addr));
if (rc < 0) {
goto no_socket;
}
rc = listen(server_socket, 5);
if (rc < 0) {
goto no_socket;
}
printf("server listening on port %d\n", server_port);
while (1) {
// wait for next socket connection from a client
sock = accept(server_socket,
(struct sockaddr *) &cli_addr,
&cli_addr_len);
if (sock > -1) {
// create a new thread. for something real, a thread
// pool would be used, but creating a new thread for
// each request should be fine for our purposes.
ThreadRequest* thread_request = malloc(sizeof(ThreadRequest));
thread_request->receipt_timestamp = current_time_millis();
thread_request->client_socket = sock;
pthread_create(&thread_request->thread,
NULL,
thread_handle_socket_request,
(void*)thread_request);
}
}
return 0;
no_socket:
if (server_socket > 0) {
close(server_socket);
}
printf("error: unable to create server socket on port %d",
server_port);
exit(1);
}