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node-gpio.js
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executable file
·137 lines (110 loc) · 3.65 KB
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var gpio = require('./build/Release/gpio.node');
var util = require('util');
var EventEmitter = require('events').EventEmitter;
/**
* Capacitive Touch Events
*/
extend(true, gpio.CapacitiveTouch.prototype, EventEmitter.prototype);
gpio.CapacitiveTouch.interval = null;
gpio.CapacitiveTouch.prototype.listen = function (tolerence) {
tolerence = tolerence | 0;
var old = -1;
var self = this;
this.interval = setInterval(function (){
var value = self.getSample(10);
var pushed = value > self.threshold;
if (old != pushed) {
self.emit("changed", {value: pushed, charge: value});
}
old = pushed;
}, tolerence);
};
gpio.CapacitiveTouch.prototype.stopListen = function () {
clearInterval(this.interval);
};
/**
* GPIO Events
*/
extend(true, gpio.GPIO.prototype, EventEmitter.prototype);
gpio.GPIO.interval = null;
gpio.GPIO.prototype.listen = function () {
var old = -1;
var self = this;
this.interval = setInterval(function (){
var value = self.read();
if (old != value) {
self.emit("changed", value);
}
old = value;
});
};
gpio.GPIO.prototype.stopListen = function () {
clearInterval(this.interval);
};
module.exports = gpio;
function extend() {
// copy reference to target object
var target = arguments[0] || {},
i = 1,
length = arguments.length,
deep = false,
options,
name,
src,
copy;
// Handle a deep copy situation
if (typeof target === "boolean") {
deep = target;
target = arguments[1] || {};
// skip the boolean and the target
i = 2;
}
// Handle case when target is a string or something (possible in deep copy)
if (typeof target !== "object" && !typeof target === 'function')
target = {};
var isPlainObject = function(obj) {
// Must be an Object.
// Because of IE, we also have to check the presence of the constructor
// property.
// Make sure that DOM nodes and window objects don't pass through, as well
if (!obj || toString.call(obj) !== "[object Object]" || obj.nodeType
|| obj.setInterval)
return false;
var has_own_constructor = hasOwnProperty.call(obj, "constructor");
var has_is_prop_of_method = hasOwnProperty.call(obj.constructor.prototype,
"isPrototypeOf");
// Not own constructor property must be Object
if (obj.constructor && !has_own_constructor && !has_is_prop_of_method)
return false;
// Own properties are enumerated firstly, so to speed up,
// if last one is own, then all properties are own.
var last_key;
for (key in obj)
last_key = key;
return typeof last_key === "undefined" || hasOwnProperty.call(obj, last_key);
};
for (; i < length; i++) {
// Only deal with non-null/undefined values
if ((options = arguments[i]) !== null) {
// Extend the base object
for (name in options) {
src = target[name];
copy = options[name];
// Prevent never-ending loop
if (target === copy)
continue;
// Recurse if we're merging object literal values or arrays
if (deep && copy && (isPlainObject(copy) || Array.isArray(copy))) {
var clone = src && (isPlainObject(src) || Array.isArray(src)
? src : (Array.isArray(copy) ? [] : {}));
// Never move original objects, clone them
target[name] = extend(deep, clone, copy);
// Don't bring in undefined values
} else if (typeof copy !== "undefined")
target[name] = copy;
}
}
}
// Return the modified object
return target;
};