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README.md

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# samp-stdlib
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The San Andreas Multiplayer Pawn Standard Library Package - designed for the [sampctl package management system](http://sampctl.com).
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The San Andreas Multiplayer Pawn Standard Library Package - designed for the
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[sampctl package management system](http://sampctl.com).
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The current latest version is **0.3.7-R2-2-1**.
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The master branch HEAD does not currently contain any RC libaries.
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## Why?
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The package management system built into the `sampctl` tool is based on GitHub (Simiar to that of the Go language) so it simplifies the process to have the standard library stored here on GitHub too. This means there doesn't need to be any special-case code written for the standard library, it can just be a package like all others.
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The package management system built into the `sampctl` tool is based on GitHub
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(Simiar to that of the Go language) so it simplifies the process to have the
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standard library stored here on GitHub too. This means there doesn't need to be
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any special-case code written for the standard library, it can just be a package
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like all others.
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## How Do Versions Work?
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### Versions are represented by [Git Tags](https://help.github.com/articles/working-with-tags/)
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Always specify a version when working with sampctl. To depend on the latest version, simply use `sampctl/samp-stdlib:0.3.7-R2-2-1` as a dependency.
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Always specify a version when working with sampctl. To depend on the latest
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version, simply use `sampctl/samp-stdlib:0.3.7-R2-2-1` as a dependency.
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### What happens during Release Candidates (RCs)?
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The `master` branch will contain RC libraries if there is an active RC. The most recent RC was 0.3.8, but since this was cancelled, this repository contains no 0.3.8 RC libraries.
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The `master` branch will contain RC libraries if there is an active RC. The most
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recent RC was 0.3.8, but since this was cancelled, this repository contains no
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0.3.8 RC libraries.
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### Version tags are fully compatible with [sampctl](https://github.com/Southclaws/sampctl/wiki/Dependencies#versioning)
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[sampctl](http://bit.ly/sampctl) simplifies version control, this repository exists to help sampctl users who work with multiple SA:MP server versions.
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[sampctl](http://bit.ly/sampctl) simplifies version control, this repository
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exists to help sampctl users who work with multiple SA:MP server versions.
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### Versioning starts at 0.3z (specifically, 0.3z-R1)
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0.3z is the earliest version supported by [sampctl](http://bit.ly/sampctl). Most servers use the latest version so it didn't seem worth archiving every SA:MP library version.
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0.3z is the earliest version supported by [sampctl](http://bit.ly/sampctl). Most
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servers use the latest version so it didn't seem worth archiving every SA:MP
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library version.
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### Some tags point to the same commit
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Some releases only changed the server's internals and never touched the libraries. In these cases, the version tags still exist in this repo but they simply point to the same commit.
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Some releases only changed the server's internals and never touched the
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libraries. In these cases, the version tags still exist in this repo but they
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simply point to the same commit.

a_actor.inc

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/// <param name="actorid">The ID of the actor to check</param>
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/// <remarks>This function was added in <b>SA-MP 0.3.7</b> and will not work in earlier versions!</remarks>
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/// <returns><b><c>1</c></b> if the actor is valid, <b><c>0</c></b> if not.</returns>
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native IsValidActor(actorid);
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native IsValidActor(actorid);

a_http.inc

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/// </remarks>
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native HTTP(index, type, const url[], const data[], const callback[]);
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// example HTTP callback: public MyHttpResponse(index, response_code, data[]) { ... }
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// example HTTP callback: public MyHttpResponse(index, response_code, data[]) { ... }

a_npc.inc

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/// <remarks>This NPC callback was added in <b>SA-MP 0.3a</b> and will not work in earlier versions!</remarks>
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forward OnRecordingPlaybackEnd();
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// --------------------------------------------------
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// --------------------------------------------------

a_objects.inc

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/// <remarks>This function was added in <b>SA-MP 0.3.7</b> and will not work in earlier versions!</remarks>
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/// <remarks>This function only affects the camera collision of objects created AFTER its use - it does not toggle existing objects' camera collisions.</remarks>
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/// <remarks>This only works outside the map boundaries (past <b><c>-3000</c></b>/<b><c>3000</c></b> units on the x and/or y axis).</remarks>
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native SetObjectsDefaultCameraCol(disable);
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native SetObjectsDefaultCameraCol(disable);

a_players.inc

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/// <remarks>This function was added in <b>SA-MP 0.3z R2-2</b> and will not work in earlier versions!</remarks>
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/// <remarks>There is a limit as to how many explosions can be seen at once by a player. This is roughly 10.</remarks>
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/// <returns>This function always returns <b><c>1</c></b>, even if the function failed to excute (player doesn't exist, invalid radius, or invalid explosion type).</returns>
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native CreateExplosionForPlayer(playerid, Float:X, Float:Y, Float:Z, type, Float:Radius);
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native CreateExplosionForPlayer(playerid, Float:X, Float:Y, Float:Z, type, Float:Radius);

a_samp.inc

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/// </returns>
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forward OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
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// --------------------------------------------------
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// --------------------------------------------------

a_sampdb.inc

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native db_get_result_mem_handle(DBResult:result);
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native db_debug_openfiles();
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native db_debug_openresults();
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native db_debug_openresults();

a_vehicles.inc

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/// <seealso name="SetVehicleVirtualWorld"/>
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/// <seealso name="GetPlayerVirtualWorld"/>
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/// <returns>The virtual world that the vehicle is in.</returns>
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native GetVehicleVirtualWorld(vehicleid);
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native GetVehicleVirtualWorld(vehicleid);

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