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EntityControllerBehaviour.cs
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74 lines (63 loc) · 1.7 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public interface IEntityProvider<out T>
{
T entity { get; }
}
namespace PDYXS.ThingSpawner
{
public abstract class EntityControllerBehaviour<T> :
EntityControllerBehaviour,
IEntityInitialisable<T>,
IEntityProvider<T>,
IPrefabSaveable
where T : class
{
public T entity
{
get; private set;
}
public void Initialise(T obj)
{
entity = obj;
doInitialise();
foreach (var c in GetComponents<IInitialisable<T>>())
{
if (!(ReferenceEquals(c, this) || c is EntityControllerBehaviour))
{
c.Initialise(entity);
}
}
foreach (var c in GetComponents<ILifecycle>())
{
c.Initialise();
}
HasSpawned = true;
OnInitialised.Invoke();
}
protected virtual void doInitialise() {}
public void Despawn()
{
var components = GetComponents<ILifecycle>();
foreach (var c in components)
{
c.Teardown();
}
if (components.Length == 0)
{
this.Recycle();
}
}
[SerializeField]
private PrefabSaver prefabSaver;
}
public abstract class EntityControllerBehaviour :
MonoBehaviour,
ISpawnTrackable
{
public UnityEvent OnInitialised = new UnityEvent();
public bool HasSpawned { get; internal set; } = false;
}
}