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Compiled output viewer #1

@pixelsandpointers

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@pixelsandpointers

Resolve module hierarchy and concatenate files to a single buffer, which will be compiled to a temporary buffer.

Something like :SlangCompile hlsl.

The output buffer would get appropriate syntax highlighting (GLSL-ish for SPIR-V disassembly, C for CUDA/MSL). This is the single most useful thing missing from the Slang editing experience — being able to instantly see what your shader actually compiles to on a given target without leaving the editor.

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