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src/content/tutorials/en/intro-to-p5-strands.mdx

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@@ -148,8 +148,6 @@ p5.strands provides the following builder functions. Click the links below for t
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Now that we've built our first p5.strands modification, let's create a more complex scene! We'll use `buildColorShader` and `buildStrokeShader` to create 3D objects, then apply post-processing with `buildFilterShader` to enhance the final result.
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{/* TODO: the above suggests we'll create 3d with the first two shaders? */}
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## Building a scene
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### Instancing particles
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Because the GPU excels at parallel computation, it can draw thousands or millions of particles simultaneously. We can do this with a technique called **GPU Instancing**.

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