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Try fixing line ending issues
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.gitattributes

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# Try automatically handling cross-platform line endings
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* text=auto
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*.bat text eol=crlf
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*.sh text eol=lf
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Makefile text eol=lf

examples/transfomations.py

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import sys
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import sdl2
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import sdl2.ext
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# Create a resource container, so that we can easily access all
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# resource, we bundle with our application. We are using the current
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# file's location and define the "resources" subdirectory as the
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# location, in which we keep all data.
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RESOURCES = sdl2.ext.Resources(__file__, "resources")
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def run():
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# Initialize the video subsystem, create a window and make it visible.
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sdl2.ext.init()
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window = sdl2.ext.Window("Sprite Transformations", size=(800, 600))
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window.show()
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# Create a hardware-accelerated sprite factory. The sprite factory requires
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# a rendering context, which enables it to create the underlying textures
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# that serve as the visual parts for the sprites.
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renderer = sdl2.ext.Renderer(window)
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factory = sdl2.ext.SpriteFactory(sdl2.ext.TEXTURE, renderer=renderer)
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# Create a simple rendering system for the window. We will use it to
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# display the sprites.
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rendersystem = factory.create_sprite_render_system(window)
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# Create the sprite to display.
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sprite = factory.from_image(RESOURCES.get_path("hello.bmp"))
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# Use the sprite.center tuple to change the center of the sprite for
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# rotation. You can reset a changed center simply by assinging None to it.
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#
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# sprite.center = 10, 30 # Changes the center
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# sprite.center = None # Resets the center
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running = True
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while running:
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events = sdl2.ext.get_events()
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for event in events:
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if event.type == sdl2.SDL_QUIT:
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running = False
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break
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elif event.type == sdl2.SDL_KEYDOWN:
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# Flip the sprite over its vertical axis on pressing down or up
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if event.key.keysym.sym in (sdl2.SDLK_DOWN, sdl2.SDLK_UP):
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sprite.flip ^= sdl2.SDL_FLIP_VERTICAL
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# Flip the sprite over its horizontal axis on pressing left or
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# right
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elif event.key.keysym.sym in (sdl2.SDLK_LEFT, sdl2.SDLK_RIGHT):
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sprite.flip ^= sdl2.SDL_FLIP_HORIZONTAL
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# Rotate the sprite around its center on pressing plus or
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# minus. The center can be changed via sprite.center.
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elif event.key.keysym.sym == sdl2.SDLK_PLUS:
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sprite.angle += 1.0
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if sprite.angle >= 360.0:
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sprite.angle = 0.0
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elif event.key.keysym.sym == sdl2.SDLK_MINUS:
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sprite.angle -= 1.0
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if sprite.angle <= 0.0:
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sprite.angle = 360.0
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renderer.clear()
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rendersystem.render(sprite, 100, 75)
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sdl2.SDL_Delay(10)
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sdl2.ext.quit()
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return 0
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if __name__ == "__main__":
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sys.exit(run())
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import sys
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import sdl2
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import sdl2.ext
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# Create a resource container, so that we can easily access all
6+
# resource, we bundle with our application. We are using the current
7+
# file's location and define the "resources" subdirectory as the
8+
# location, in which we keep all data.
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RESOURCES = sdl2.ext.Resources(__file__, "resources")
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def run():
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# Initialize the video subsystem, create a window and make it visible.
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sdl2.ext.init()
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window = sdl2.ext.Window("Sprite Transformations", size=(800, 600))
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window.show()
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# Create a hardware-accelerated sprite factory. The sprite factory requires
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# a rendering context, which enables it to create the underlying textures
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# that serve as the visual parts for the sprites.
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renderer = sdl2.ext.Renderer(window)
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factory = sdl2.ext.SpriteFactory(sdl2.ext.TEXTURE, renderer=renderer)
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# Create a simple rendering system for the window. We will use it to
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# display the sprites.
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rendersystem = factory.create_sprite_render_system(window)
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# Create the sprite to display.
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sprite = factory.from_image(RESOURCES.get_path("hello.bmp"))
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# Use the sprite.center tuple to change the center of the sprite for
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# rotation. You can reset a changed center simply by assinging None to it.
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#
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# sprite.center = 10, 30 # Changes the center
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# sprite.center = None # Resets the center
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running = True
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while running:
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events = sdl2.ext.get_events()
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for event in events:
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if event.type == sdl2.SDL_QUIT:
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running = False
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break
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elif event.type == sdl2.SDL_KEYDOWN:
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# Flip the sprite over its vertical axis on pressing down or up
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if event.key.keysym.sym in (sdl2.SDLK_DOWN, sdl2.SDLK_UP):
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sprite.flip ^= sdl2.SDL_FLIP_VERTICAL
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# Flip the sprite over its horizontal axis on pressing left or
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# right
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elif event.key.keysym.sym in (sdl2.SDLK_LEFT, sdl2.SDLK_RIGHT):
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sprite.flip ^= sdl2.SDL_FLIP_HORIZONTAL
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# Rotate the sprite around its center on pressing plus or
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# minus. The center can be changed via sprite.center.
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elif event.key.keysym.sym == sdl2.SDLK_PLUS:
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sprite.angle += 1.0
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if sprite.angle >= 360.0:
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sprite.angle = 0.0
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elif event.key.keysym.sym == sdl2.SDLK_MINUS:
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sprite.angle -= 1.0
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if sprite.angle <= 0.0:
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sprite.angle = 360.0
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renderer.clear()
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rendersystem.render(sprite, 100, 75)
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sdl2.SDL_Delay(10)
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sdl2.ext.quit()
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return 0
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if __name__ == "__main__":
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sys.exit(run())

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