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load_cards.cpp
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61 lines (59 loc) · 3.21 KB
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/* klondike/load_cards.cpp
* by python-b5
*
* Loads the card images as wrapper::Sprite objects.
*/
cards[0] = wrapper::Sprite("assets/cards/ace_clubs.bmp");
cards[1] = wrapper::Sprite("assets/cards/2_clubs.bmp");
cards[2] = wrapper::Sprite("assets/cards/3_clubs.bmp");
cards[3] = wrapper::Sprite("assets/cards/4_clubs.bmp");
cards[4] = wrapper::Sprite("assets/cards/5_clubs.bmp");
cards[5] = wrapper::Sprite("assets/cards/6_clubs.bmp");
cards[6] = wrapper::Sprite("assets/cards/7_clubs.bmp");
cards[7] = wrapper::Sprite("assets/cards/8_clubs.bmp");
cards[8] = wrapper::Sprite("assets/cards/9_clubs.bmp");
cards[9] = wrapper::Sprite("assets/cards/10_clubs.bmp");
cards[10] = wrapper::Sprite("assets/cards/jack_clubs.bmp");
cards[11] = wrapper::Sprite("assets/cards/queen_clubs.bmp");
cards[12] = wrapper::Sprite("assets/cards/king_clubs.bmp");
cards[13] = wrapper::Sprite("assets/cards/ace_diamonds.bmp");
cards[14] = wrapper::Sprite("assets/cards/2_diamonds.bmp");
cards[15] = wrapper::Sprite("assets/cards/3_diamonds.bmp");
cards[16] = wrapper::Sprite("assets/cards/4_diamonds.bmp");
cards[17] = wrapper::Sprite("assets/cards/5_diamonds.bmp");
cards[18] = wrapper::Sprite("assets/cards/6_diamonds.bmp");
cards[19] = wrapper::Sprite("assets/cards/7_diamonds.bmp");
cards[20] = wrapper::Sprite("assets/cards/8_diamonds.bmp");
cards[21] = wrapper::Sprite("assets/cards/9_diamonds.bmp");
cards[22] = wrapper::Sprite("assets/cards/10_diamonds.bmp");
cards[23] = wrapper::Sprite("assets/cards/jack_diamonds.bmp");
cards[24] = wrapper::Sprite("assets/cards/queen_diamonds.bmp");
cards[25] = wrapper::Sprite("assets/cards/king_diamonds.bmp");
cards[26] = wrapper::Sprite("assets/cards/ace_hearts.bmp");
cards[27] = wrapper::Sprite("assets/cards/2_hearts.bmp");
cards[28] = wrapper::Sprite("assets/cards/3_hearts.bmp");
cards[29] = wrapper::Sprite("assets/cards/4_hearts.bmp");
cards[30] = wrapper::Sprite("assets/cards/5_hearts.bmp");
cards[31] = wrapper::Sprite("assets/cards/6_hearts.bmp");
cards[32] = wrapper::Sprite("assets/cards/7_hearts.bmp");
cards[33] = wrapper::Sprite("assets/cards/8_hearts.bmp");
cards[34] = wrapper::Sprite("assets/cards/9_hearts.bmp");
cards[35] = wrapper::Sprite("assets/cards/10_hearts.bmp");
cards[36] = wrapper::Sprite("assets/cards/jack_hearts.bmp");
cards[37] = wrapper::Sprite("assets/cards/queen_hearts.bmp");
cards[38] = wrapper::Sprite("assets/cards/king_hearts.bmp");
cards[39] = wrapper::Sprite("assets/cards/ace_spades.bmp");
cards[40] = wrapper::Sprite("assets/cards/2_spades.bmp");
cards[41] = wrapper::Sprite("assets/cards/3_spades.bmp");
cards[42] = wrapper::Sprite("assets/cards/4_spades.bmp");
cards[43] = wrapper::Sprite("assets/cards/5_spades.bmp");
cards[44] = wrapper::Sprite("assets/cards/6_spades.bmp");
cards[45] = wrapper::Sprite("assets/cards/7_spades.bmp");
cards[46] = wrapper::Sprite("assets/cards/8_spades.bmp");
cards[47] = wrapper::Sprite("assets/cards/9_spades.bmp");
cards[48] = wrapper::Sprite("assets/cards/10_spades.bmp");
cards[49] = wrapper::Sprite("assets/cards/jack_spades.bmp");
cards[50] = wrapper::Sprite("assets/cards/queen_spades.bmp");
cards[51] = wrapper::Sprite("assets/cards/king_spades.bmp");
cards_back = wrapper::Sprite("assets/cards/back.bmp");
cards_base = wrapper::Sprite("assets/cards/base.bmp");