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+description: Use Scratch to give sprites an 'emote' so that they communicate when clicked +meta_title: Scratch coding projects for kids and teens | Intro to Scratch +meta_description: Learn to code in Scratch with the Raspberry Pi Foundation's coding projects for kids and teens. Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Create your scene + - + title: Pico says hello + completion: + - engaged + - + title: Pico plays a sound + - + title: Nano switches costumes + - + title: Nano signs "Thanks!" + - + title: Giga changes colour + completion: + - internal + - + title: Quick quiz + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/af-ZA/quiz1/question_1.md b/af-ZA/quiz1/question_1.md new file mode 100644 index 000000000..814d7eb47 --- /dev/null +++ b/af-ZA/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Vinnige vasvra + +Beantwoord die drie vrae om jou Space talk-kenteken te kry. Daar is wenke om jou na die korrekte antwoord te lei. + +Wanneer jy elke vraag beantwoord het, klik op **Gaan my antwoord na**. + +Geniet dit! + +--- question --- +--- +legende: Vraag 1 van 3 +--- + +In jou projek, het jy 'n paar sprite-karakters bygevoeg. + +Waarheen gaan jy om **'n sprite by te voeg** in jou projek? + +!['n Geannoteerde skermskoot van die volledige Scratch-redigeerder met 1 - Die Kostuums-oortjie, 2 - Die Klanke-oortjie, 3 - Die Sprite-lys en 4 - Die Stage-paneel uitgelig.](images/question1.png) + +--- choices --- + +- ( ) 1: Die **Kostuums** oortjie + + --- feedback --- + +Jy het na die **Kostuums**-oortjie gegaan om 'n kostuum vir jou sprite te wysig. + + --- /feedback --- + +- ( ) 2: Die **Geluide** oortjie + + --- feedback --- + +Jy het na die **Kostuums**-oortjie gegaan om 'n kostuum vir jou sprite te wysig. + + --- /feedback --- + +- (x) 3: Die Sprite-lys + + --- feedback --- + +Ja. Dit is die area waar jy al die sprites in die projek kan sien, sprites kan byvoeg en uitvee, en op sprites kan klik om hulle te kies. + + --- /feedback --- + +- ( ) 4: Die verhoogpaneel + + --- feedback --- + +Jy het na die verhoogpaneel gegaan om 'n agtergrond te kies. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/af-ZA/quiz1/question_2.md b/af-ZA/quiz1/question_2.md new file mode 100644 index 000000000..95042edbe --- /dev/null +++ b/af-ZA/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Question 2 of 3 +--- + +You made Pico `say`{:class="block3looks"} "Hello!" in a speech bubble. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Where would you go to find this block? + +--- choices --- + +- (x) `Looks`{:class="block3looks"} + + --- feedback --- + +Yes. The `say`{:class="block3looks"} block is in the `Looks`{:class="block3looks"} blocks menu, which is the same colour as the block. + + --- /feedback --- + +- ( ) `Sound`{:class="block3sound"} + + --- feedback --- + +The blocks in the `Sound`{:class="block3sound"} blocks menu are used to make sprites play sounds. + + --- /feedback --- + +- ( ) `Motion`{:class="block3motion"} + + --- feedback --- + +The blocks in the `Motion`{:class="block3motion"} blocks menu are used to make sprites move. + + --- /feedback --- + +- ( ) `Events`{:class="block3events"} + + --- feedback --- + +The blocks in the `Events`{:class="block3events"} blocks menu are used to make things happen. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/af-ZA/quiz1/question_3.md b/af-ZA/quiz1/question_3.md new file mode 100644 index 000000000..a368cdf58 --- /dev/null +++ b/af-ZA/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Question 3 of 3 +--- + +In your project, you made Nano sign "thank you". Which code did you use to get Nano to move a hand to their mouth? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +This code plays a sound and shows a speech bubble. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +This code changes the colour of the sprite and shows a thought bubble. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Yes. The `switch costume to`{:class="block3looks"} blocks change the sprite's costume so that the arm moves. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +This code changes the colour of the sprite and plays a sound. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/af-ZA/resources/space-talk.pdf b/af-ZA/resources/space-talk.pdf new file mode 100644 index 000000000..feb9e5c09 Binary files /dev/null and b/af-ZA/resources/space-talk.pdf differ diff --git a/af-ZA/resources/test.txt b/af-ZA/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/af-ZA/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/af-ZA/scratch-translatable.txt b/af-ZA/scratch-translatable.txt new file mode 100644 index 000000000..25bc3f7da --- /dev/null +++ b/af-ZA/scratch-translatable.txt @@ -0,0 +1,29 @@ +Hello! + +hide speech after 2 seconds + +when Nano is clicked + +Nano talking + +try 0.25 instead of 0.5 + +Hm... + +0 is the starting colour + +back to the starting colour + +hide speech bubble + +number up to 200 + +0.5 is half a second + +plays sound, doesn't wait + +shows speech bubble + +put hand to mouth + +smiling diff --git a/af-ZA/solutions/Space talk - complete.sb3 b/af-ZA/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..09e02cbff Binary files /dev/null and b/af-ZA/solutions/Space talk - complete.sb3 differ diff --git a/af-ZA/step_1.md b/af-ZA/step_1.md new file mode 100644 index 000000000..5fd298b61 --- /dev/null +++ b/af-ZA/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Create a space scene with characters 👾 that 'emote' to share their thoughts or feelings. + +In Scratch, characters and objects are called **sprites**, and they appear on the **Stage**. + +You will: ++ Add sprites and a **backdrop** to set up your project ++ Click on sprites to make them communicate using `Looks`{:class="block3looks"} and `Sound`{:class="block3sound"} code blocks ++ Use the **Paint editor** to change a **costume** + +--- no-print --- --- task --- +### Play ▶️ +
+
+Click on each sprite to see what they do. + +What happens if you click on one sprite and then quickly click on another sprite? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![The completed project.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/af-ZA/step_10.md b/af-ZA/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/af-ZA/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/af-ZA/step_2.md b/af-ZA/step_2.md new file mode 100644 index 000000000..bb33f53af --- /dev/null +++ b/af-ZA/step_2.md @@ -0,0 +1,117 @@ +## Create your scene + +
+
+Set up your project with a space backdrop and the first sprite. +
+
+ +![The Space backdrop with the Pico sprite.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Open the starter project + +--- task --- + +Open the [Space talk starter project](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch will open in another browser tab. + +[[[working-offline]]] + +--- /task --- + +### The Scratch editor + +![An annotated screenshot of the Scratch editor, with the Stage, Stage pane, Sprite pane, Sprite list, and Code area labelled.](images/scratch-interface.png) + +### Add a backdrop + +The **Stage** is where your project runs. A **backdrop** changes the way that the Stage looks. + +--- task --- + +Click (or on a tablet, tap) on **Choose a Backdrop** in the Stage pane: + +![The 'Choose a Backdrop' icon.](images/backdrop-button.png) + +![The Scratch editor with 'Choose a Backdrop' highlighted in the bottom right-hand corner.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Click on the **Space** category or type `space` in the search box: + +![The Backdrop Library with the 'Space' category selected.](images/space-backdrops.png) + +--- /task --- + +In our example, we have chosen the **Space** backdrop, but choose the backdrop that you like the most. + +--- task --- + +Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose: + +![The Scratch editor with the Space backdrop added.](images/inserted-backdrop.png) + +--- /task --- + +### Add a Sprite + +Can you see the sprite that is already included in your project? That is the Scratch Cat. + +--- task --- + +Delete the **Sprite1** (Scratch Cat) sprite: select the **Sprite1** sprite in the Sprite list below the Stage and click on the **Delete** icon. + +![The 'Delete' icon.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Click on **Choose a Sprite** in the Sprite list: + +![The 'Choose a Sprite' icon.](images/sprite-button.png) + +![The Scratch editor with 'Choose a Sprite' highlighted.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Select the **Fantasy** category. Click on the **Pico** sprite to add them to your project. + +![The 'Fantasy' category with the Pico sprite.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Drag the **Pico** sprite to position them on the left-hand side of the Stage. Your Stage should look something like this: + +![The Stage with the chosen backdrop and the Pico sprite positioned on the left-hand side.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Save**: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account. + +![The remix button.](images/remix-button.png) + +Type the name of your project in the project name box at the top of the screen. + +![The project name box.](images/project-name.png) + +**Tip:** Give your projects helpful names so that you can easily find them when you have lots of projects. + +Next, click on **File**, and then on **Save now** to save your project. + +![The 'File' menu options.](images/file-menu.png) + +If you are not online or you do not have a Scratch account, you can click on **Save to your computer** to save a copy of your project. + +--- /task --- + diff --git a/af-ZA/step_3.md b/af-ZA/step_3.md new file mode 100644 index 000000000..6dbec0c0a --- /dev/null +++ b/af-ZA/step_3.md @@ -0,0 +1,94 @@ +## Pico says hello + +
+
+A sprite can have code, costumes, and sounds to change the way that it looks and what it does. + +Add code blocks to make Pico emote with words and sound when the sprite is clicked. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes? +

+ +### Use the say block + +--- task --- + +Open the `Looks`{:class="block3looks"} blocks menu. + +Click on a `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block. + +![The 'say Hello! for 2 seconds' block glowing with a yellow outline.](images/pico-say-hello-blocks-menu.png) + +The **Pico** sprite will show a speech bubble for two seconds. + +![The Pico sprite with "Hello!" in a speech bubble.](images/pico-say-hello-stage.png) + +**Tip:** Code blocks in Scratch glow with a yellow outline when they are running. + +--- /task --- + +--- task --- + +Drag the `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block to the Code area. Click on it again. + +![Dragging the 'say' block to the Code area and clicking on it to run it.](images/pico-drag-say.gif) + +![The 'say' block has been dragged to the Code area. The code block glows with a yellow outline.](images/pico-drag-say.png) + +--- /task --- + +### Make Pico talk when clicked (or tapped) + +--- task --- + +Drag a `when this sprite clicked`{:class="block3events"} block from the `Events`{:class="block3events"} blocks menu and connect it to the top of your `say`{:class="block3looks"} block in the Code area. The blocks will snap together. + +![An animation of the blocks snapping together. When Pico is clicked on, they say "Hello!" for two seconds.](images/pico-snap-together.gif) + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Code comments + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +You will see comments in code examples. You don't need to add the comments when you add code to your project. + +If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![The pop-up menu that appears when you right-click on a block. 'Add Comment' is selected.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Click on the **Pico** sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect. + +--- /task --- + +--- task --- + +You have already saved your project and given it a name. Scratch will now **automatically** save for you. + +You can still click save if you like, just to make sure. + +--- /task --- diff --git a/af-ZA/step_4.md b/af-ZA/step_4.md new file mode 100644 index 000000000..1c2311a39 --- /dev/null +++ b/af-ZA/step_4.md @@ -0,0 +1,83 @@ +## Pico plays a sound + +
+
+Another way to communicate is to use sound. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Add a sound to the Pico Sprite + +--- task --- + +Click on the **Sounds** tab for the **Pico** sprite and you will find a **pop** sound. Click on the **Play** icon to hear the **pop** sound. + +![Playing the pop sound in the Sounds tab.](images/pico-sound-play.png) + +**Debug**: If you cannot hear a sound then check that sound is working on your computer or tablet. + +--- /task --- + +--- task --- + +To choose a new sound, click on the **Choose a Sound** icon and select the **Space** category or type `space` in the search box. + +![The 'Choose a Sound' icon.](images/sound-button.png) + +![The Scratch editor with 'Choose a Sound' highlighted.](images/pico-choose-sound.png) + +![The 'Space' category in the Sound Library.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Play a few different sounds using the **Play** icons. Once you have found the sound that you want to use, click on it to add it to your project. + +![An example sound (the Alien Creak1 sound) shown below the pop sound in the Sounds tab.](images/pico-inserted-sound.png) + +--- /task --- + +### Make the sound play when clicked (or tapped) + +--- task --- + +Click on the **Code** tab. In the `Sound`{:class="block3sound"} blocks menu, find the `start sound`{:class="block3sound"} block. + +Drag the block into the Code area, between the `when this sprite clicked`{:class="block3events"} block and the `say`{:class="block3looks"} block. A gap will open up and the block will snap into place. + +![The 'start sound' block being added between the two blocks.](images/pico-insert-block.gif) + +Your code should look like this: + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test your code + +--- task --- + +Check that your `start sound`{:class="block3sound"} block has your chosen sound in it. If it does not, you need to click on the sound in the `start sound`{:class="block3sound"} block, then select your chosen sound in the drop-down menu. + +![Clicking on the Alien Creak1 sound in the drop-down menu within the 'start sound' block.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Click on the **Pico** sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the `start sound`{:class="block3sound"} block under the `when this sprite clicked`{:class="block3events"} block. + +--- /task --- + diff --git a/af-ZA/step_5.md b/af-ZA/step_5.md new file mode 100644 index 000000000..72bf711ae --- /dev/null +++ b/af-ZA/step_5.md @@ -0,0 +1,50 @@ +## Nano switches costume + +
+
+ +Get Nano to emote by switching **costumes**. + +Sprites have **costumes** to change the way that they look. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Add the **Nano** sprite to your project from the **Fantasy** category. + +![The 'Choose a Sprite' icon.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Make sure that the **Nano** sprite is selected in the Sprite list below the Stage. + +![The Sprite list, with a blue border around the Nano sprite to show that Nano is selected.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![The Nano sprite.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // when Nano is clicked +switch costume to (nano-b v) // Nano talking +wait (0.5) seconds // try 0.25 instead of 0.5 +switch costume to (nano-a v) // Nano smiling +``` +--- /task --- + +**Tip:** All the blocks are colour-coded, so you will find the `switch costume to`{:class="block3looks"} block in the `Looks`{:class="block3looks"} blocks menu and the `wait`{:class="block3control"} block in the `Control`{:class="block3control"} blocks menu. + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes. + +--- /task --- diff --git a/af-ZA/step_6.md b/af-ZA/step_6.md new file mode 100644 index 000000000..acbfa7a7c --- /dev/null +++ b/af-ZA/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/af-ZA/step_7.md b/af-ZA/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/af-ZA/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/af-ZA/step_8.md b/af-ZA/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/af-ZA/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/af-ZA/step_9.md b/af-ZA/step_9.md new file mode 100644 index 000000000..cd0f1c1a3 --- /dev/null +++ b/af-ZA/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- collapse --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /collapse --- + +--- save --- diff --git a/ar-SA/ONLY FOR UKRAINIAN.txt b/ar-SA/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..05c9fc125 --- /dev/null +++ b/ar-SA/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +علامة التبويب التعليمات البرمجية + +قائمة الكتل + +الجزء الخلفي + +تكبير + +قائمة الكائنات + +جزء الكائن + +جزء المنصة + +جزء المنصة + +ملئ الشاشة + +منطقة كتابة التعليمات البرمجية diff --git a/ar-SA/images/add-comment.png b/ar-SA/images/add-comment.png new file mode 100644 index 000000000..5d368c66b Binary files /dev/null and b/ar-SA/images/add-comment.png differ diff 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a/ar-SA/images/tera-step.png b/ar-SA/images/tera-step.png new file mode 100644 index 000000000..0ab674894 Binary files /dev/null and b/ar-SA/images/tera-step.png differ diff --git a/ar-SA/meta.yml b/ar-SA/meta.yml new file mode 100644 index 000000000..edcc9c155 --- /dev/null +++ b/ar-SA/meta.yml @@ -0,0 +1,40 @@ +--- +title: حديث الفضاء +hero_image: images/banner.png +description: استخدم Scratch لإعطاء الكائنات "تعبيرًا" بحيث يتواصلون عند النقر عليهم +meta_title: مشاريع الترميز Scratch للأطفال والمراهقين | مقدمة إلى سكراتش +meta_description: تعلم البرمجة في سكراتش باستخدام مشاريع الترميز الخاصة بمؤسسة Raspberry Pi Foundation للأطفال والمراهقين. أنشئ رسومًا متحركة وألعابًا وتطبيقات من سكراتش والمزيد. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: اصنع مشهدك + - + title: Pico يقول مرحبًا + completion: + - engaged + - + title: Pico يشغل صوت + - + title: Nano يبدل المظاهر + - + title: Giga يغير اللون + - + title: تفكير + completion: + - external + - + title: قم بترقية مشروعك + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/ar-SA/quiz1/question_1.md b/ar-SA/quiz1/question_1.md new file mode 100644 index 000000000..a4f062371 --- /dev/null +++ b/ar-SA/quiz1/question_1.md @@ -0,0 +1,56 @@ +## اختبار سريع + +أجب عن الأسئلة الثلاثة لتحصل على شارة نقاش (حديث) الفضاء الخاصة بك. هناك تلميحات لإرشادك إلى الإجابة الصحيحة. + +عندما تجيب على كل سؤال ، انقر فوق **تحقق من إجابتي**. + +إستمتع! + +--- question --- +--- +legend: السؤال ١ الى ٣ +--- + +في مشروعك ، قمت بإضافة بعض الكائنات. + +من أين تذهب لــ **إضافة كائن** إلى مشروعك؟ + +![لقطة شاشة مشروحة لمحرر Scratch الكامل مع 1 - علامة تبويب المظاهر ، 2 - علامة تبويب الأصوات ، 3 - قائمة الكائنات ، و 4 - تم تمييز جزء المنصة.](images/question1.png) + +--- choices --- + +- ( ) 1: علامة التبويب **المظاهر** + + --- feedback --- + +لقد ذهبت إلى **المظاهر** لتعديل زي الكائن الخاص بك. + + --- /feedback --- + +- ( ) 2: علامة التبويب **الصوت** + + --- feedback --- + +لقد ذهبت إلى علامة التبويب **الصوت** لاختيار صوت جديد للكائن الخاص بك. + + --- /feedback --- + +- (x) 3: قائمة الكائنات + + --- feedback --- + +نعم. هذه هي المنطقة التي يمكنك من خلالها مشاهدة جميع الكائنات في المشروع وإضافة وحذف الكائنات والنقر على الكائنات لتحديدها. + + --- /feedback --- + +- () 4: جزء المنصة + + --- feedback --- + +لقد ذهبت إلى جزء المنصة لاختيار خلفية. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ar-SA/quiz1/question_2.md b/ar-SA/quiz1/question_2.md new file mode 100644 index 000000000..6b3da9223 --- /dev/null +++ b/ar-SA/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: سؤال ٢ من ٣ +--- + +لقد جعلت بيكو `يقول`{: class = "block3looks"} "مرحبًا!" في فقاعة كلام. + +```blocks3 +say [Hello!] for [2] seconds +``` + +الى أين ستذهب للعثور على هذه الكتلة؟ + +--- choices --- + +- (x) `المظاهر`{:class="block3looks"} + + --- feedback --- + +نعم. كتلة `قل`{:class="block3looks"} في قائمة كتلة `الهيئة`{:class="block3looks"} وهي بنفس لون الكتلة البرمجية. + + --- /feedback --- + +- ( ) `الصوت`{:class="block3sound"} + + --- feedback --- + +الكتل البرمجية في قائمة `الصوت`{:class="block3sound"} تستخدم لجعل الكائن يصدر اصوات. + + --- /feedback --- + +- ( ) `الحركة`{:class="block3motion"} + + --- feedback --- + +الكتل البرمجية في قائمة كتل `الحركة`{:class="block3motion"} تستخدم لجعل الكائن يتحرك. + + --- /feedback --- + +- ( ) `الاحداث`{:class="block3events"} + + --- feedback --- + +الكتل البرمجية في قائمة كتل `الاحداث`{:class="block3events"} تستخدم لجعل الاشياء تحدث. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ar-SA/quiz1/question_3.md b/ar-SA/quiz1/question_3.md new file mode 100644 index 000000000..06673aa29 --- /dev/null +++ b/ar-SA/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: سؤال ٣ من ٣ +--- + +في مشروعك ، قمت بجعل Nano يعطي علامة "شكرًا لك". ما الكتل البرمجية التي استخدمتها لجعل Nano يحرك يده إلى فمه؟ + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +تقوم هذه الكتل البرمجية بتشغيل صوت ويظهر فقاعة كلام. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +تغير هذه الكتل البرمجية لون الكائن ويظهر فقاعة فكرية. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +نعم. الكتل البرمجة `غير المظهر الى`{:class="block3looks"} تعمل على تغيير شكل الكائن بحيث تتحرك يده. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +تغير هذه الكتل البرمجية لون الكائن وتجعله يصدر صوتا. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ar-SA/resources/space-talk.pdf b/ar-SA/resources/space-talk.pdf new file mode 100644 index 000000000..506ad2111 Binary files /dev/null and b/ar-SA/resources/space-talk.pdf differ diff --git a/ar-SA/resources/test.txt b/ar-SA/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/ar-SA/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/ar-SA/scratch-translatable.txt b/ar-SA/scratch-translatable.txt new file mode 100644 index 000000000..036c8269f --- /dev/null +++ b/ar-SA/scratch-translatable.txt @@ -0,0 +1,29 @@ +مرحباً! + +إخفاء الكلام بعد ثانيتين + +عندما يتم النقر فوق Nano + +Nano يتحدث + +جرب 0.25 بدلاً من 0.5 + +همم... + +الصفر هو لون البداية + +العودة إلى لون البداية + +إخفاء فقاعة الكلام + +عدد يصل إلى 200 + + 0.5 هو نصف ثانية. + +شغل الصوت ، لا تنتظر + +يظهر فقاعة الكلام + +ضع اليد على الفم + +يبتسم diff --git a/ar-SA/solutions/Space talk - complete.sb3 b/ar-SA/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..a724b26ea Binary files /dev/null and b/ar-SA/solutions/Space talk - complete.sb3 differ diff --git a/ar-SA/step_1.md b/ar-SA/step_1.md new file mode 100644 index 000000000..f4d7bb71b --- /dev/null +++ b/ar-SA/step_1.md @@ -0,0 +1,34 @@ +## What you will make + +اصنع مشهدًا فضائيًا مع شخصيات 👾 "معبرة" لمشاركة أفكارهم أو مشاعرهم. + +في Scratch ، تسمى الشخصيات والكائنات **بالكائنات**، وتظهر في **المنصة**. + +سوف تقوم بمايلي: ++ اضافة كائنات و**خلفية** لإعداد مشروعك ++ النقر على الكائنات لجعلها تتواصل باستخدام الكتل البرمجية `الهيئة` +{class="block3looks":} و `الصوت`{class="block3sound":} ++ استخدم **محرر الرسام** لتغيير **مظهر** + +--- no-print --- --- task --- +### تشغيل ▶️ +
+
+انقر فوق كل كائن لمعرفة ما يفعلونه. + +ماذا يحدث إذا نقرت على أحد الكائنات ثم نقرت بسرعة على كائن آخر؟ +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![المشروع المكتمل.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/ar-SA/step_10.md b/ar-SA/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/ar-SA/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/ar-SA/step_2.md b/ar-SA/step_2.md new file mode 100644 index 000000000..af3a1ab53 --- /dev/null +++ b/ar-SA/step_2.md @@ -0,0 +1,118 @@ +## اصنع مشهدك + +
+
+قم بإعداد مشروعك بخلفية فضاء و الكائن الأول. +
+
+ +الخلفية Space مع الكائن Pico! +(images/backdrop-step.png){:width="300px"} + +
+
+ +### افتح مشروع البداية + +--- task --- + +أفتح [مشروع البدء حديث الفضاء](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. سيتم فتح Scratch في تبويب أخر للمتصفح. + +[[[working-offline]]] + +--- /task --- + +### محرر Scratch + +![لقطة شاشة مشروحة لمحرر Scratch، مع تسمية لكل من المنصة، جزء المنصة، جزء الكائن، قائمة الكائن، ومنطقة الشفرة البرمجية.](images/scratch-interface.png) + +### أضف خلفية جديدة + +**المنصة** هي المكان الذي يعمل فيه مشروعك. **الخلفية** تغير الطريقة التي تظهر بها المنصة. + +--- task --- + +انقر (أو اضغط في الجهاز اللوحي) على **اختر خلفية** في جزء المنصة: + +![أيقونة "اختيار الخلفية".](images/backdrop-button.png) + +![محرر Scratch مع تظليل "اختيار خلفية" في الركن الأيمن السفلي.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +انقر فوق فئة **space** أو اكتب `space` في مربع البحث: + +![مكتبة الخلفية مع تحديد فئة "الفضاء".](images/space-backdrops.png) + +--- /task --- + +في مثالنا، اخترنا خلفية **Space**، لكن اختر الخلفية التي تعجبك أكثر. + +--- task --- + +انقر فوق الخلفية التي اخترتها لإضافتها إلى مشروعك. يجب أن تُظهر المنصة الخلفية التي اخترتها: + +![محرر Scratch مع خلفية الفضاء المضافة.](images/inserted-backdrop.png) + +--- /task --- + +### إضافة كائن + +هل يمكنك رؤية الكائن الذي تم تضمينه بالفعل في مشروعك؟ هذا هو Scratch Cat. + +--- task --- + +مسح **الكائن1** (Scratch Cat): حدد **الكائن1** في قائمة الكائن أسفل المنصة وانقر على أيقونة **المسح**. + +![أيقونة المسح.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +انقر فوق **أختيار كائن** في قائمة الكائن: + +![أيقونة "اختيار كائن".](images/sprite-button.png) + +![محرر Scratch مع تظليل "أختيار كائن".](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +حدد فئة **عالم الخيال**. انقر فوق الكائن **Pico** لإضافته إلى مشروعك. + +![فئة "عالم الخيال" مع الكائن Pico.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +اسحب الكائن **Pico** لوضعه على الجانب الأيسر من المنصة. يجب أن تكون المنصة الخاصة بك مشابهة لهذا الشكل: + +![المنصة مع الخلفية المختارة والكائن Pico موضوع على الجانب الأيسر.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +إذا قمت بتسجيل الدخول إلى حساب Scratch الخاص بك ، فانقر على زر Remix الأخضر. سيؤدي هذا إلى حفظ نسخة من المشروع في حساب Scratch الخاص بك. + +![زر Remix.](images/remix-button.png) + +اكتب اسم مشروعك في مربع اسم المشروع أعلى الشاشة. + +![مربع اسم المشروع.](images/project-name.png) + +**نصيحة:** أعطي أسماء مفيدة لمشاريعك بحيث يمكنك العثور عليها بسهولة عندما يكون لديك الكثير من المشاريع. + +بعد ذلك ، انقر فوق **ملف**، ثم على **حفظ الآن** لحفظ مشروعك. + +![خيارات قائمة "ملف".](images/file-menu.png) + +إذا لم تكن متصلاً بالإنترنت أو لم يكن لديك حساب Scratch ، فيمكنك النقر فوق **الحفظ الى حاسوبك** لحفظ نسخة من مشروعك. + +--- /task --- + diff --git a/ar-SA/step_3.md b/ar-SA/step_3.md new file mode 100644 index 000000000..7d04da5d1 --- /dev/null +++ b/ar-SA/step_3.md @@ -0,0 +1,94 @@ +## Pico يقول مرحبًا + +
+
+يمكن أن يكون للكائن تعليمة برمجية، مظاهر، وأصوات لتغيير الطريقة التي يظهر بها وما يفعله. + +ستضيف كتل برمجية لجعل Pico يعبر بالكلمات والصوت عند النقر فوق الكائن. +
+
+ +![الكائن Pico يقول، "مرحباً!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**التعابير** هي طريقة لإظهار الصفات الشخصية للشخصية في اللعبة. يمكنهم استخدام الكلام، الأصوات، الحركة والمؤثرات الرسومية ، تمامًا كما هو الحال في Scratch. هل تلعب أي ألعاب تستخدم التعابير؟ +

+ +### استخدم الكتلة قُل + +--- task --- + +افتح قائمة الكتل البرمجية `الهيئة`{:class="block3looks"}. + +انقر على كتلة `قل`{:class="block3looks"} `السلام عليكم!` `لـمدة`{:class="block3looks"} `2` `ثانية`{:class="block3looks"}. + +![قَول مرحبا! تتوهج مجموعة لمدة ثانيتين بخط عريض أصفر.](images/pico-say-hello-blocks-menu.png) + +الكائن **Pico** سيُظهر فقاعة كلامية لمدة ثانيتين. + +![الكائن Pico مع "السلام عليكم!" في فقاعة كلام.](images/pico-say-hello-stage.png) + +**نصيحة:** الكتل البرمجية في Scratch تتوهج بخط عريض أصفر عند تشغيلها. + +--- /task --- + +--- task --- + +اسحب كتلة `قل`{:class="block3looks"} `السلام عليكم!` `لمدة`{:class="block3looks"} `2` `ثانية`{:class="block3looks"} إلى منطقة التعليمة البرمجية. اضغط عليها مرة أخرى. + +![سحب كتلة "قل" إلى منطقة التعليمة البرمجية والنقر عليها لتشغيلها.](images/pico-drag-say.gif) + +![تم سحب كتلة "قل" إلى منطقة التعليمة البرمجية. تتوهج مجموعة التعليمة البرمجية بخط عريض أصفر.](images/pico-drag-say.png) + +--- /task --- + +### أجعل الكائن بيكو يتحدث عند النقر عليه (أو القرع عليه) + +--- task --- + +اسحب كتلة `عند نقر هذا الكائن`{:class="block3events"} من `الأحداث`{:class="block3events"} في قائمة الكتل وقم بتوصيله إلى أعلى كتلة `قل`{:class="block3looks"}في منطقة التعليمة البرمجية. الكتل سوف تلتصق ببعضها البعض. + +![رسم متحرك للكتل تلتصق ببعضها البعض. عندما يتم النقر فوق Pico ، يقولون "السلام عليكم!" لمدة ثانيتين.](images/pico-snap-together.gif) + +![الكائن Pico.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### تعليقات على التعليمات البرمجية + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +سترى التعليقات في أمثلة التعليمة البرمجية. لست بحاجة إلى إضافة التعليقات عند إضافة التعليمة البرمجية إلى مشروعك. + +إذا كان لديك وقت عند الانتهاء من مشروعك، فأنها فكرة جيدة لإضافة تعليقات إلى التعليمة البرمجية الخاصة بك حتى يسهل فهمها لاحقًا. Try adding a comment now. لإضافة تعليق ، انقر بزر الماوس الأيمن (أو على الجهاز اللوحي، انقر مع الاستمرار) على كتلة في منطقة التعليمة البرمجية واختر **إضافة تعليق**. + +![القائمة المنبثقة التي تظهر عند النقر بزر الماوس الأيمن فوق كتلة. تم تحديد "إضافة تعليق".](images/add-comment.png) + +--- /task --- + +### أختبار + +--- task --- + +**اختبار:** انقر فوق الكائن **Pico** على المنصة وتحقق من ظهور فقاعة الكلام لمدة ثانيتين. من المهم اختبار التعليمة البرمجية الخاص بك للتأكد من أنها تفعل ما تتوقعه. + +--- /task --- + +--- task --- + +لقد قمت بالفعل بحفظ مشروعك ومنحته اسمًا. سوف Scratch الآن **تلقائيًا** حفظ لك. + +لا يزال بإمكانك النقر فوق "حفظ" إذا أردت ، فقط للتأكد. + +--- /task --- diff --git a/ar-SA/step_4.md b/ar-SA/step_4.md new file mode 100644 index 000000000..ac71fca8c --- /dev/null +++ b/ar-SA/step_4.md @@ -0,0 +1,83 @@ +## Pico يشغل صوت + +
+
+طريقة أخرى للتواصل هي استخدام الصوت. +
+
+ +![الكائن Pico يقول، "السلام عليكم!"](images/pico-step2.png){:width="300px"} + +
+
+ +### هناك بعض الأصوات الغريبة الرائعة في Scratch والتي يمكنك إضافتها إلى كائنك. + +--- task --- + +أنقر على تبويب **الأصوات** للكائن Pico وستجد صوت **pop**. أنقر على أيقونة **التشغيل** لسماع صوت **pop**. + +![تشغيل صوت pop في تبويب الصوت.](images/pico-sound-play.png) + +تحقق أيضًا من أن الصوت يعمل على جهاز الكمبيوتر أو الجهاز اللوحي. + +--- /task --- + +--- task --- + +لاختيار صوت جديد، أنقرعلى أيقونة **اختيار صوت** وأختر فئة **فضاء** أو اكتب `space` في مربع البحث. + +![أيقونة 'اختيار الصوت'.](images/sound-button.png) + +![محرر Scratch مع تظليل "أختيار صوت".](images/pico-choose-sound.png) + +![فئة "الفضاء" في مكتبة الصوت.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +قم بتشغيل بعض الأصوات المختلفة باستخدام أيقونات **التشغيل**. بمجرد العثور على الصوت الذي تريد استخدامه، انقر فوقه لإضافته إلى مشروعك. + +![مثال صوتي (صوت Alien Creak1) يظهر أسفل صوت pop في تبويب الأصوات.](images/pico-inserted-sound.png) + +--- /task --- + +### تشغيل الصوت عند النقر عليه (أو القرع عليه) + +--- task --- + +انقر على تبويب **المقاطع البرمجية**. في قائمة كتل `الصوت`{:class="block3sound"} جد كتلة `ابدأ الصوت`{:class="block3sound"}. + +اسحب الكتلة إلى منطقة التعليمة البرمجية، بين كتلة `عند نقر هذا الكائن`{: class = "block3events"} وكتلة `قل`{: class = "block3looks"}. ستفتح فجوة وستثبت الكتلة في مكانها. + +![إضافة كتلة "ابدأ الصوت" بين الكتلتين.](images/pico-insert-block.gif) + +يجب أن تبدو التعليمة البرمجية الخاص بك بالشكل التالي: + +![الكائن Pico.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### افحص تعليماتك البرمجية + +--- task --- + +تحقق من أن كتلة `ابدأ الصوت`{:class="block3sound"} تحتوي على الصوت الذي اخترته فيها. إذا لم يكن كذلك، فأنت بحاجة إلى النقر فوق الصوت في كتلة`ابدأ الصوت`{:class="block3sound"}، ثم حدد الصوت الذي اخترته في القائمة المنسدلة. + +![النقر فوق صوت Alien Creak1 في القائمة المنسدلة داخل كتلة "ابدأ الصوت".](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +أنقر على تبويب **الأصوات** للكائن Pico وستجد صوت **pop**. إذا كنت لا تسمع الصوت، تأكد من أنك قمت بإضافة كتلة `ابدأ الصوت`{:class="block3sound"} تحت كتلة `عند نقر هذا الكائن`{:class="block3events"}. + +--- /task --- + diff --git a/ar-SA/step_5.md b/ar-SA/step_5.md new file mode 100644 index 000000000..bb0b678fc --- /dev/null +++ b/ar-SA/step_5.md @@ -0,0 +1,50 @@ +## Nano يبدل المظاهر + +
+
+ +ستجعل Nano يعبر عن مشاعره عن طريق تبديل مظهره **الهيئة**. + +الكائنات تمتلك **المظاهر** لتغيير الطريقة التي تظهر بها. They are usually slightly different images of the same sprite. لتحريك كائن ما، يمكنك تغيير مظهره. + +
+
+ +![الكائن Nano يقول، "شكراً!"](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +أضف الكائن **Nano** إلى مشروعك من فئة **عالم الخيال**. + +![أيقونة "اختيار كائن".](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +تأكد من تحديد الكائن **Nano** في قائمة الكائن أسفل المنصة. + +![قائمة الكائن، مع أطار أزرق حول الكائن Nano لإظهار أنه تم أختيار Nano.](images/nano-selected.png) + +أنقر على تبويب **المقاطع البرمجية** وأضف نص للحصول على الكائن **Nano** `لقول`{:class="block3looks"}`شكراً!`: Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![الكائن Nano.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // عندما يتم النقر فوق Nano +switch costume to [nano-b v] // Nano يتحدث +say [شكرا!] for [2] seconds // جرب 1 بدلاً من 2 +switch costume to [nano-a v] // Nano يبتسم +``` +--- /task --- + +**نصيحة:** جميع الكتل البرمجية مميزة بالألوان، لذلك ستجد كتلة`غير المظهر الى `في قائمة الكتل`الهيئة`{:class="block3looks"} وستجد كتلة `انتظر` في قائمة الكتل`التحكم`{:class="block3control"} blocks menu. + +--- task --- + +**اختبار:** انقر فوق **Nano** sprite على المنصة وتأكد من أن مظهر Nano قد تغير. + +--- /task --- diff --git a/ar-SA/step_6.md b/ar-SA/step_6.md new file mode 100644 index 000000000..bfd3e2bdc --- /dev/null +++ b/ar-SA/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**اختبار:** انقر فوق الكائن**Giga** على المنصة وتحقق من أن الكائن يغير لونه ويظهر فقاعة تفكير. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/ar-SA/step_7.md b/ar-SA/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/ar-SA/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/ar-SA/step_8.md b/ar-SA/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/ar-SA/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/ar-SA/step_9.md b/ar-SA/step_9.md new file mode 100644 index 000000000..1f9dc51de --- /dev/null +++ b/ar-SA/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- /no-print --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /print-only --- + +--- save --- diff --git a/ca-ES/ONLY FOR UKRAINIAN.txt b/ca-ES/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..48dd8d2d8 --- /dev/null +++ b/ca-ES/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Pestanya Codi + +Menú de blocs + +Motxilla + +Zoom + +Llista de personatges + +Panell de personatges + +Panell de l'escenari + +Panell de l'escenari + +Pantalla completa + +Àrea de codi diff --git a/ca-ES/images/add-comment.png b/ca-ES/images/add-comment.png new file mode 100644 index 000000000..67c438ae5 Binary files /dev/null and b/ca-ES/images/add-comment.png differ 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a/ca-ES/images/tera-step.png b/ca-ES/images/tera-step.png new file mode 100644 index 000000000..75ea2d832 Binary files /dev/null and b/ca-ES/images/tera-step.png differ diff --git a/ca-ES/meta.yml b/ca-ES/meta.yml new file mode 100644 index 000000000..4ed12de69 --- /dev/null +++ b/ca-ES/meta.yml @@ -0,0 +1,40 @@ +--- +title: Xerrada espacial +hero_image: images/banner.png +description: Utilitzeu Scratch per donar vida als personatges i es comunicaran quan facis clic +meta_title: Projectes de programació Scratch per a nens i adolescents | Introducció a Scratch +meta_description: Apreneu a programar a Scratch amb els projectes de codificació de la Fundació Raspberry Pi per a nens i adolescents. Crea amb Scratch animacions, jocs, aplicacions i molt més. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Crea la teva escena + - + title: El Pico diu hola + completion: + - engaged + - + title: El Pico fa un so + - + title: El Nano canvia de vestit + - + title: La Giga canvia de color + - + title: Test ràpid + completion: + - external + - + title: Actualitza el teu projecte + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/ca-ES/quiz1/question_1.md b/ca-ES/quiz1/question_1.md new file mode 100644 index 000000000..ccb2a466b --- /dev/null +++ b/ca-ES/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Test ràpid + +Contesta les tres preguntes per obtenir la teva insígnia de Conversa espacial. Hi ha consells per guiar-vos a la resposta correcta. + +Quan hagis respost cada pregunta, fes clic a **Comprovar la meva resposta**. + +Diverteix-te! + +--- question --- +--- +Llegenda: Pregunta 1 de 3 +--- + +Al teu projecte, has afegit alguns personatges. + +On aneu per **afegir un personatge** al vostre projecte? + +![Una captura de pantalla anotada de l'editor Scratch complet amb 1 — La pestanya Vestits, 2 — La pestanya Sons, 3 — La llista de Personatges i 4 — El panell de l'escenari ressaltat.](images/question1.png) + +--- choices --- + +- ( ) 1: La pestanya **Vestits** + + --- feedback --- + +Has anat a la pestanya **Vestits** per editar un vestit per al teu personatge. + + --- /feedback --- + +- ( ) 2: La pestanya **Sons** + + --- feedback --- + +Has anat a la pestanya **Sons** per triar un so nou per al teu personatge. + + --- /feedback --- + +- (x) 3: La llista de Personatges + + --- feedback --- + +Sí. Aquesta és l'àrea on podeu veure tots els sprites del projecte, afegir i suprimir sprites i fer clic als vestits per seleccionar-los. + + --- /feedback --- + +- ( ) 4: El panell d'escenari + + --- feedback --- + +Has anat al panell de l'escenari per triar un teló de fons. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ca-ES/quiz1/question_2.md b/ca-ES/quiz1/question_2.md new file mode 100644 index 000000000..27bd5d39b --- /dev/null +++ b/ca-ES/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +Llegenda: Pregunta 2 de 3 +--- + +Has fet que Pico `digués`{:class="block3looks"} "Hola!" en una bafarada. + +```blocks3 +say [Hello!] for [2] seconds +``` + +On aniries a trobar aquest bloc? + +--- choices --- + +- (x) `Aspecte`{:class="block3looks"} + + --- feedback --- + +Sí. El bloc `digues`{:class="block3looks"} es troba al menú de blocs `Aspecte`{:class="block3looks"}, que és el mateix color com el bloc. + + --- /feedback --- + +- ( ) `So`{:class="block3sound"} + + --- feedback --- + +Els blocs del menú de blocs `So`{:class="block3sound"} s'utilitzen per fer que els personatges reprodueixin sons. + + --- /feedback --- + +- ( ) `Moviment`{:class="block3motion"} + + --- feedback --- + +Els blocs del menú de blocs `Moviment`{:class="block3motion"} s'utilitzen per fer moure els personatges. + + --- /feedback --- + +- ( ) `Esdeveniments`{:class="block3events"} + + --- feedback --- + +Els blocs del menú de blocs `Esdeveniments`{:class="block3events"} s'utilitzen per fer que les coses passin. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ca-ES/quiz1/question_3.md b/ca-ES/quiz1/question_3.md new file mode 100644 index 000000000..42b4c751c --- /dev/null +++ b/ca-ES/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Pregunta 3 de 3 +--- + +En el teu projecte, has fet que Nano signes "gràcies". Quin codi vas utilitzar per fer que Nano mogui una mà a la boca? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Aquest codi reprodueix un so i mostra una bafarada. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Aquest codi canvia el color del personatge i mostra una bafarada. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Sí. Els blocs `canvien el vestit a`{:class="block3looks"} canvien el tipus de personatge perquè el braç es mogui. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Aquest codi canvia el color del personatge i reprodueix un so. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ca-ES/resources/space-talk.pdf b/ca-ES/resources/space-talk.pdf new file mode 100644 index 000000000..98ed7d429 Binary files /dev/null and b/ca-ES/resources/space-talk.pdf differ diff --git a/ca-ES/resources/test.txt b/ca-ES/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/ca-ES/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/ca-ES/scratch-translatable.txt b/ca-ES/scratch-translatable.txt new file mode 100644 index 000000000..16fdb45f6 --- /dev/null +++ b/ca-ES/scratch-translatable.txt @@ -0,0 +1,29 @@ +Hola! + +para de parlar després de 2 segons + +quan facis clic a Nano + +El Nano parlant + +prova 0,25 en lloc de 0,5 + +Hm... + +0 és el color inicial + +tornar al color inicial + +amagar la bafarada + +conta fins a 200 + +0,5 és mig segon + +fa so, sense esperar + +mostra la bafarada + +posar la mà a la boca + +somrient diff --git a/ca-ES/solutions/Space talk - complete.sb3 b/ca-ES/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..b4eb27730 Binary files /dev/null and b/ca-ES/solutions/Space talk - complete.sb3 differ diff --git a/ca-ES/step_1.md b/ca-ES/step_1.md new file mode 100644 index 000000000..21029dd6e --- /dev/null +++ b/ca-ES/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Crea una escena espacial amb personatges 👾 que cobrin vida i comparteixin els seus pensaments o sentiments. + +A Scratch, els personatges i els objectes s'anomenen **personatges**i apareixen a **l'escenari**. + +Tu faràs: ++ Afegeix personatges i un **teló de fons** per configurar el teu projecte ++ Feu clic als personatges per fer-los comunicar mitjançant blocs de codi `Aspecte`{:class="block3looks"} i `So`{:class="block3sound"} ++ Utilitzeu l' **Editor gràfic** per canviar un **vestit** + +--- no-print --- --- task --- +### Reproduir ▶️ +
+
+Feu clic a cada personatge per veure què fan. + +Què passa si feu clic a un personatge i després feu clic ràpidament a un altre personatge? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![El projecte finalitzat.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/ca-ES/step_10.md b/ca-ES/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/ca-ES/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/ca-ES/step_2.md b/ca-ES/step_2.md new file mode 100644 index 000000000..d0330b733 --- /dev/null +++ b/ca-ES/step_2.md @@ -0,0 +1,117 @@ +## Crea la teva escena + +
+
+Configureu el vostre projecte amb un teló de fons espacial i el primer personatge. +
+
+ +![El fons de l'espai amb el personatge d'en Pico.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Obriu el projecte inicial + +--- task --- + +Obriu el projecte inicial [Xerrada espacial](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch s'obrirà en una altra pestanya del navegador. + +[[[working-offline]]] + +--- /task --- + +### L'editor Scratch + +![Una captura de pantalla de l'editor de Scratch, amb l'Escenari, el panell d'Escenari, el panell Personatge, la llista de Personatges i l'àrea de codi.](images/scratch-interface.png) + +### Afegeix un fons + +L'etapa **Escenari** és on s'executa el vostre projecte. Un **ons** canvia l'aspecte de l'escenari. + +--- task --- + +Feu clic (o en una tauleta, toqueu) a **Trieu un fons** al panell de l'escenari: + +![L'icona de 'Tria el fons'.](images/backdrop-button.png) + +![L'editor Scratch amb "Tria el fons" ressaltat a l'extrem inferior dret.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Feu clic a la categoria **Espai** o escriviu `espai` al quadre de cerca: + +![La biblioteca de fons amb la categoria "Espai" seleccionada.](images/space-backdrops.png) + +--- /task --- + +Al nostre exemple, hem triat el fons **Espai** , però trieu el que més us agradi. + +--- task --- + +Feu clic al fons escollit per afegir-lo al vostre projecte. L'escenari hauria de mostrar el fons que heu triat: + +![S'ha afegit l'editor Scratch amb el fons de l'espai.](images/inserted-backdrop.png) + +--- /task --- + +### Afegeix un Personatge + +Pots veure el personatge que ja està inclòs al teu projecte? Aquest és el gat de Scratch. + +--- task --- + +Suprimeix el personatge **Personatge1** (Gat de Scratch): seleccioneu el personatge **Personatge1** a la llista de Personatges a sota de l'escenari i feu clic a l'icona de **Esborrar** . + +![La icona "Esborrar".](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Feu clic a **Trieu un Personatge** a la llista de Personatges: + +![La icona "Tria un Personatge".](images/sprite-button.png) + +![L'editor Scratch amb "Tria un Personatge" ressaltat.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Seleccioneu la categoria **Fantasia** . Feu clic al personatge **Pico** per afegir-lo al vostre projecte. + +![La categoria 'Fantasia' amb el personatge d'en Pico.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Arrossegueu el personatge d'en **Pico** per situar-lo a la part esquerra de l'escenari. El vostre escenari hauria de semblar-se a això: + +![L'escenari amb el fons escollit i el personatge d'en Pico situat a la part esquerra.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Desa**: si heu iniciat la sessió al vostre compte de Scratch, feu clic al botó verd Reinventa. Això desarà una còpia del projecte al vostre compte de Scratch. + +![El botó de reinventar.](images/remix-button.png) + +Escriviu el nom del vostre projecte a la caixa de nom del projecte a la part superior de la pantalla. + +![La caixa de nom del projecte.](images/project-name.png) + +**Consell:** Doneu noms útils als vostres projectes perquè els pugueu trobar fàcilment quan tingueu molts projectes. + +A continuació, feu clic a **Fitxer** i després a **Desa ara** per desar el vostre projecte. + +![Les opcions del menú "Fitxer".](images/file-menu.png) + +Si no esteu en línia o no teniu un compte de Scratch, podeu fer clic a **Desa al vostre ordinador** per desar una còpia del vostre projecte. + +--- /task --- + diff --git a/ca-ES/step_3.md b/ca-ES/step_3.md new file mode 100644 index 000000000..5924c16fa --- /dev/null +++ b/ca-ES/step_3.md @@ -0,0 +1,94 @@ +## En Pico diu hola + +
+
+Un personatge pot tenir codi, vestits i sons per canviar l'aspecte i el que fa. + +Afegiu blocs de codi per fer que en Pico cobri vida amb paraules i sons quan feu clic al personatge. +
+
+ +![El personatge d'en Pico dient: "Hola!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Donar vida** són una manera de mostrar la personalitat d'un personatge en un joc. Poden utilitzar la parla, els sons, el moviment i els efectes gràfics, igual que a Scratch. Jugues a algun joc que doni vida? +

+ +### Utilitzeu el bloc dir. + +--- task --- + +Obriu el menú de blocs `Aspecte`{:class="block3looks"}. + +Feu clic a un `dir`{:class="block3looks"} `Hola!` `per a`{:class="block3looks"} `2` `segons`{:class="block3looks"}. + +![Ells diuen Hola! al bloc de '2 segons' que brilli amb un contorn groc.](images/pico-say-hello-blocks-menu.png) + +El personatge d'en **Pico** mostrarà una bafarada durant dos segons. + +![El personatge d'en Pico diu "Hola!" en una bafarada.](images/pico-say-hello-stage.png) + +**Consell:** Els blocs de codi a Scratch brillen amb un contorn groc quan s'executen. + +--- /task --- + +--- task --- + +Arrossegueu el `Dir`{:class="block3looks"} `Hola!` `per a`{:class="block3looks"} `2` `segons`{:class= bloc "block3looks"} a l'àrea de codi. Feu-hi clic de nou. + +![Arrossegueu el bloc "dir" a l'àrea de codi i feu-hi clic per executar-lo.](images/pico-drag-say.gif) + +![El bloc "dir" s'ha arrossegat a l'àrea Codi. El bloc de codi brilla amb un contorn groc.](images/pico-drag-say.png) + +--- /task --- + +### Feu que en Pico parli quan feu clic (o toqueu) + +--- task --- + +Arrossegueu `quan es fasi clic al personatge`{:class="block3events"} des del menú de blocs `Esdeveniments`{:class="block3events"} i connecteu-vos a la part superior del bloc `dir`{:class="block3looks"} a l'àrea Codi. Els blocs s'enganxaran junts. + +![Una animació dels blocs que s'uneixen junts. Quan es fa clic a Pico, diuen "Hola!" durant dos segons.](images/pico-snap-together.gif) + +![El personatge d'en Pico.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Comentaris del codi + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Veureu comentaris en exemples de codi. No cal que afegiu els comentaris quan afegiu codi al vostre projecte. + +Si teniu temps quan acabeu el vostre projecte, és una bona idea afegir comentaris al vostre codi perquè sigui més fàcil d'entendre més endavant. Prova d'afegir un comentari ara. Feu clic amb el botó dret (o en una tauleta, manteniu premut) en un bloc a l'àrea Codi i trieu **Afegir un comentari**. + +![El menú emergent que apareix quan feu clic amb el botó dret sobre un bloc. S'ha seleccionat "Afegeix comentari".](images/add-comment.png) + +--- /task --- + +### Prova + +--- task --- + +**Prova:** Feu clic al personatge d'en **Pico** a l'escenari i comproveu que la bafarada apareix durant dos segons. És important provar el vostre codi per assegurar-vos que fa el que espereu. + +--- /task --- + +--- task --- + +Ja heu desat el vostre projecte i li heu donat un nom. Scratch ara **desarà automàticament** per a tu. + +Encara podeu fer clic a Desa si voleu, només per assegurar-vos. + +--- /task --- diff --git a/ca-ES/step_4.md b/ca-ES/step_4.md new file mode 100644 index 000000000..2872b40db --- /dev/null +++ b/ca-ES/step_4.md @@ -0,0 +1,83 @@ +## En Pico reprodueix un so + +
+
+Una altra manera de comunicar-se és utilitzar el so. +
+
+ +![El personatge d'en Pico dient: "Hola!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Afegiu un so al personatge d'en Pico + +--- task --- + +Feu clic a la pestanya **So** per al personatge d'en **Pico** i trobareu un so **pop** . Feu clic a la icona **Reprodueix** per sentir el so **pop** . + +![Reproducció del so pop a la pestanya Sons.](images/pico-sound-play.png) + +**Depuració**: si no podeu sentir un so, comproveu que el so funcioni a l'ordinador o a la tauleta. + +--- /task --- + +--- task --- + +Per escollir un nou so, fes clic en l'icona **Tria un so** i selecciona la categoria **Espai** o escriu `espai` en la caixa de cerca. + +![La icona "Tria un so".](images/sound-button.png) + +![L'editor Scratch amb "Tria un so" destacat.](images/pico-choose-sound.png) + +![La categoria "Espai" a la Fonoteca.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Reprodueix uns quants sons diferents amb les icones **Reprodueix** . Un cop hàgiu trobat el so que voleu utilitzar, feu-hi clic per afegir-lo al vostre projecte. + +![Un exemple de so (el so Alien Creak1) que es mostra a sota del so pop a la pestanya Sons.](images/pico-inserted-sound.png) + +--- /task --- + +### Feu que en Pico parli quan feu clic (o toqueu) + +--- task --- + +Feu clic a la pestanya **Codi** . Al menú de blocs `So`{:class="block3sound"}, cerqueu el bloc `d'inici`{:class="block3sound"}. + +Arrossegueu el bloc a l'àrea de codi, entre el `quan aquest personatge va fer clic al bloc`{:class="block3events"} i el `dir`{:class= "block3looks"} bloc. S'obrirà un buit i el bloc encaixarà al seu lloc. + +![El bloc "so d'inici" que s'afegeix entre els dos blocs.](images/pico-insert-block.gif) + +El teu codi hauria de ser així: + +![El personatge d'en Pico.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Prova el teu codi + +--- task --- + +Comproveu que el teu bloc `d'inici`{:class="block3sound"} tingui el so escollit. Si no ho fa, cal que feu clic al bloc de so `Reproduir so`{:class="block3sound"} i, a continuació, seleccioneu el so triat al menú desplegable. + +![Fent clic al so Alien Creak1 al menú desplegable dins del bloc "Reproduir so".](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Prova:** Feu clic al personatge d'en **Pico** i comproveu que apareix la bafarada i podeu sentir el so. Si no escoltes cap so, asegurat de haver afegit el bloc `Reproduir so`{:class="block3sound"} sota el bloc `quan fas clic al personatge`{:class="block3events"}. + +--- /task --- + diff --git a/ca-ES/step_5.md b/ca-ES/step_5.md new file mode 100644 index 000000000..60c47d4a9 --- /dev/null +++ b/ca-ES/step_5.md @@ -0,0 +1,50 @@ +## En Nano canvia de vestit + +
+
+ +Fes que Nano cobri vida i és canvi els vestits. + +Els personatges tenen vestits per canviar la seva aparença. Normalment són imatges lleugerament diferents del mateix personatge. Per animar personatges, tu pots canviar els seus vestits. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Afegeix el personatge d'en **Nano** al teu projecte des de la categoria **Fantasia**. + +![La icona "Tria un Personatge".](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Assegureu-vos que el personatge d'en **Nano** estigui seleccionat a la llista de Personatges a sota de l'escenari. + +![La llista de personatges, amb una vora blava al voltant del personatge d'en Nano per mostrar que Nano està seleccionat.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Utilitzeu el menú desplegable per canviar entre `nano-b`{:class="block3looks"} i `nano-a`{:class="block3looks" }: + +![El personatge d'en Pico.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // quan facis clic a Nano +switch costume to [nano-b v] // El Nano parlant +wait (0.5) seconds // prova 0,25 en lloc de 0,5 +switch costume to [nano-a v] // Nano somrient +``` +--- /task --- + +**Consell:** Tots els blocs estan codificats per colors, així podras trobar el bloc `canvi de vestit`{:class="block3looks"} en el bloc de menú `Aspecte`{:class="block3looks"} i el bloc d'`espera`{:class="block3control"} en el bloc de menu de `Control`{:class="block3control"}. + +--- task --- + +**Prova:** Feu clic al personatge d'en **Nano** a l'escenari i comproveu que el vestit d'en Nano canvia. + +--- /task --- diff --git a/ca-ES/step_6.md b/ca-ES/step_6.md new file mode 100644 index 000000000..cc628918b --- /dev/null +++ b/ca-ES/step_6.md @@ -0,0 +1,82 @@ +## La Giga canvia de color + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![El personatge de la Giga pensant, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Feu que la Giga canviï de color + +You will edit a costume of Nano to get them to sign "thank you". + +Afegeix el personatge de la **Giga**. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/ca-ES/step_7.md b/ca-ES/step_7.md new file mode 100644 index 000000000..049e920f1 --- /dev/null +++ b/ca-ES/step_7.md @@ -0,0 +1,58 @@ +## Test ràpid + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/ca-ES/step_8.md b/ca-ES/step_8.md new file mode 100644 index 000000000..6e7d2b16d --- /dev/null +++ b/ca-ES/step_8.md @@ -0,0 +1 @@ +## Actualitza el teu projecte diff --git a/ca-ES/step_9.md b/ca-ES/step_9.md new file mode 100644 index 000000000..752c07039 --- /dev/null +++ b/ca-ES/step_9.md @@ -0,0 +1,59 @@ +## Què ve després? + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +--- print-only --- + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +--- no-print --- + +--- /no-print --- +--- +title: Completed project +--- + +Si voleu divertir-vos més explorant Scratch, podeu provar qualsevol [d'aquests projectes](https://projects.raspberrypi.org/ca-ES/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). + +--- /collapse --- + +--- save --- diff --git a/cs-CZ/ONLY FOR UKRAINIAN.txt b/cs-CZ/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/cs-CZ/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/cs-CZ/images/add-comment.png b/cs-CZ/images/add-comment.png new file mode 100644 index 000000000..455077567 Binary files /dev/null and b/cs-CZ/images/add-comment.png differ diff --git a/cs-CZ/images/backdrop-button.png b/cs-CZ/images/backdrop-button.png 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new file mode 100644 index 000000000..3707cad58 Binary files /dev/null and b/cs-CZ/images/tera-step.png differ diff --git a/cs-CZ/meta.yml b/cs-CZ/meta.yml new file mode 100644 index 000000000..a5d57b6c2 --- /dev/null +++ b/cs-CZ/meta.yml @@ -0,0 +1,40 @@ +--- +title: Space talk +hero_image: images/banner.png +description: Use Scratch to give sprites an 'emote' so that they communicate when clicked +meta_title: Scratch coding projects for kids and teens | Intro to Scratch +meta_description: Learn to code in Scratch with the Raspberry Pi Foundation's coding projects for kids and teens. Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Create your scene + - + title: Pico says hello + completion: + - engaged + - + title: Pico plays a sound + - + title: Nano switches costumes + - + title: Nano signs "Thanks!" + - + title: Giga changes colour + completion: + - internal + - + title: Quick quiz + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/cs-CZ/quiz1/question_1.md b/cs-CZ/quiz1/question_1.md new file mode 100644 index 000000000..2326f831e --- /dev/null +++ b/cs-CZ/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Rychlý kvíz + +Odpověz na tři otázky a získejte svůj odznak Space Talk. Máš tu tipy co tě dovedou ke správné odpovědi. + +Po zodpovězení každé otázky klikni na **Zkontrolovat mou odpověď**. + +Bav se! + +--- question --- +--- +legenda: Otázka 1 ze 3 +--- + +V projektu sis přidal několik postaviček. + +Kde si **přidáš postavičku** do svého projektu? + +![Komentovaný snímek obrazovky celého editoru Scratch s 1 — záložkou Kostýmy, 2 — záložkou Zvuky, 3 — seznamem Postaviček a 4 — zvýrazněný panel Fáze.](images/question1.png) + +--- choices --- + +- ( ) 1: Záložka **Kostýmy** + + --- feedback --- + +Přepnul ses na záložku **Kostýmy** pro úpravu kostýmu postavičky. + + --- /feedback --- + +- ( ) 2: Záložka **Zvuky** + + --- feedback --- + +Přepnul ses na záložku **Zvuky** pro volbu zvuků postavičky. + + --- /feedback --- + +- (x) 3: Seznam postaviček + + --- feedback --- + +Ano. Toto je místo, kde můžeš vidět, přidávat a odstraňovat všechny postavičky z projektu. Výběr provedeš kliknutím na postavu. + + --- /feedback --- + +- ( ) 4: Panel Fáze + + --- feedback --- + +Pro výběr pozadí si přešel do panelu Fáze. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/cs-CZ/quiz1/question_2.md b/cs-CZ/quiz1/question_2.md new file mode 100644 index 000000000..95042edbe --- /dev/null +++ b/cs-CZ/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Question 2 of 3 +--- + +You made Pico `say`{:class="block3looks"} "Hello!" in a speech bubble. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Where would you go to find this block? + +--- choices --- + +- (x) `Looks`{:class="block3looks"} + + --- feedback --- + +Yes. The `say`{:class="block3looks"} block is in the `Looks`{:class="block3looks"} blocks menu, which is the same colour as the block. + + --- /feedback --- + +- ( ) `Sound`{:class="block3sound"} + + --- feedback --- + +The blocks in the `Sound`{:class="block3sound"} blocks menu are used to make sprites play sounds. + + --- /feedback --- + +- ( ) `Motion`{:class="block3motion"} + + --- feedback --- + +The blocks in the `Motion`{:class="block3motion"} blocks menu are used to make sprites move. + + --- /feedback --- + +- ( ) `Events`{:class="block3events"} + + --- feedback --- + +The blocks in the `Events`{:class="block3events"} blocks menu are used to make things happen. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/cs-CZ/quiz1/question_3.md b/cs-CZ/quiz1/question_3.md new file mode 100644 index 000000000..a368cdf58 --- /dev/null +++ b/cs-CZ/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Question 3 of 3 +--- + +In your project, you made Nano sign "thank you". Which code did you use to get Nano to move a hand to their mouth? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +This code plays a sound and shows a speech bubble. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +This code changes the colour of the sprite and shows a thought bubble. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Yes. The `switch costume to`{:class="block3looks"} blocks change the sprite's costume so that the arm moves. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +This code changes the colour of the sprite and plays a sound. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/cs-CZ/resources/space-talk.pdf b/cs-CZ/resources/space-talk.pdf new file mode 100644 index 000000000..addf1e708 Binary files /dev/null and b/cs-CZ/resources/space-talk.pdf differ diff --git a/cs-CZ/resources/test.txt b/cs-CZ/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/cs-CZ/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/cs-CZ/scratch-translatable.txt b/cs-CZ/scratch-translatable.txt new file mode 100644 index 000000000..4bf57bc4e --- /dev/null +++ b/cs-CZ/scratch-translatable.txt @@ -0,0 +1,29 @@ +Ahoj! + +skryje řeč po 2 sekundách + +po kliknutí na Nano + +Nano mluví + +zkus 0.25 místo 0.5 + +Hm... + +0 je počáteční barva + +zpět na počáteční barvu + +skryje bublinu + +číslo do 200 + +0.5 je půl sekundy + +přehraje zvuk, bez čekání + +zobrazit bublinu + +přiloží ruku k ústům + +směje se diff --git a/cs-CZ/solutions/Space talk - complete.sb3 b/cs-CZ/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..0a1a0773c Binary files /dev/null and b/cs-CZ/solutions/Space talk - complete.sb3 differ diff --git a/cs-CZ/step_1.md b/cs-CZ/step_1.md new file mode 100644 index 000000000..96ba6c8ef --- /dev/null +++ b/cs-CZ/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Vytvoř vesmírnou scénu s postavami 👾, které pomocí různých gest a výrazů sdílejí své myšlenky a pocity. + +Ve Scratchi se všechny postavičky i objekty nazývají **Postavy** a objevují se na **Scéně**. + +V tomto projektu: ++ Přidáš do svého projektu postavy a **pozadí** ++ Naprogramuješ postavy tak, aby komunikovaly po kliknutí na ně pomocí příkazů z kategorie `Vzhled`{:class="block3looks"} a `Zvuk`{:class="block3sound"} ++ Použij **Kreslení** ke změně **kostýmu** + +--- no-print --- --- task --- +### Hraj ▶️ +
+
+Klikni na každou postavu a všimni si, co dělá. + +Co se stane, když klikneš na jednu postavu a pak hned rychle na další? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Hotový projekt.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/cs-CZ/step_10.md b/cs-CZ/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/cs-CZ/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/cs-CZ/step_2.md b/cs-CZ/step_2.md new file mode 100644 index 000000000..48fde028b --- /dev/null +++ b/cs-CZ/step_2.md @@ -0,0 +1,117 @@ +## Vytvoř si scénu + +
+
+Nastav v projektu vesmírné pozadí a první postavu. +
+
+ +![Vesmírné pozadí a postava Pico.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Otevři úvodní projekt + +--- task --- + +Otevři [úvodní projekt Vesmírná řeč](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch se otevře v nové záložce prohlížeče. + +[[[working-offline]]] + +--- /task --- + +### Editor Scratch + +![Komentovaný snímek obrazovky editoru Scratch s označenou Scénou, podoknem Scéna, podoknem Postav, seznamem Postav a oblastí pro kód.](images/scratch-interface.png) + +### Přidej pozadí + +Tvůj projekt se zobrazuje na **Scéně**. Pomocí **Pozadí** můžeš měnit vzhled Scény. + +--- task --- + +V panelu Scéna klikni (nebo na tabletu tapni) na **Vybrat pozadi**: + +![Ikona 'Vybrat pozadí'.](images/backdrop-button.png) + +![Editor Scratche se zvýrazněnou ikonou 'Vybrat pozadí' v pravém dolním rohu.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Klikni na kategorii **Vesmír** nebo napiš do vyhledávacího políčka `space` (názvy pozadí jsou anglicky): + +![Knihovna Pozadí s vybracou kategorií 'Vesmír'.](images/space-backdrops.png) + +--- /task --- + +V našem příkladu jsme si vybrali pozadí s názvem **Space**, ale můžeš si vybrat, kterékoli se ti líbí. + +--- task --- + +Klikni na vybrané pozadí a přidej ho do svého projektu. To by se teď mělo objevit na Scéně: + +![Editor Scratche s přidaným pozadím 'Space'.](images/inserted-backdrop.png) + +--- /task --- + +### Přidej Postavu + +Vidíš postavu, která už ve tvém projektu je? To je kocour Scratch. + +--- task --- + +Vymaž Postavu **Postava1** (kocour Scratche): vyber Postavu **Postava1** v seznamu Postav pod Scénou a klikni na ikonu **Vymazat**. + +![Ikona 'Vymazat'.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Klikni na **Vyber postavu** v seznamu Postav: + +![Ikona 'Vyber postavu'.](images/sprite-button.png) + +![Editor Scratche se zvýrazněnou ikonou 'Vyber postavu'.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Vyber kategorii **Fantazie**. Klikni na postavu **Pico** a přidej ji do svého projektu. + +![Kategorie 'Fantazie' s postavou Pico.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Vezmi postavu **Pico** a umísti ji do levé části Scény. Scéna by teď měla vypadat nějak takto: + +![Scéna s vybraným pozadím a postavou Pico umístěnou v levé části scény.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Uložení**: Pokud jsi přihlášeny/á ke svému účtu ve Scratchi, klikni na zelené tlačítko Vytvoř si kopii. Tím si uložíš kopii tohoto projektu do svého účtu ve Scratchi. + +![Tlačítko Vytvoř si kopii.](images/remix-button.png) + +Svůj projekt si pojmenuj v poli pro název projektu v horní části obrazovky. + +![Pole pro název projektu.](images/project-name.png) + +**Tip:** Dávej projektům taková jména, abys poznal/a, o jaký projekt se jedná, až jej budeš někdy v budoucnu hledat. + +Poté klikni na **Soubor** a **Uložit aktuální stav**. + +![Možnosti nabídky 'Soubor'.](images/file-menu.png) + +Pokud nejsi online nebo nemáš ve Scratchi účet, můžeš kliknout na **Ulož do svého počítače** a svoji kopii projektu si uložit takto. + +--- /task --- + diff --git a/cs-CZ/step_3.md b/cs-CZ/step_3.md new file mode 100644 index 000000000..6dbec0c0a --- /dev/null +++ b/cs-CZ/step_3.md @@ -0,0 +1,94 @@ +## Pico says hello + +
+
+A sprite can have code, costumes, and sounds to change the way that it looks and what it does. + +Add code blocks to make Pico emote with words and sound when the sprite is clicked. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes? +

+ +### Use the say block + +--- task --- + +Open the `Looks`{:class="block3looks"} blocks menu. + +Click on a `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block. + +![The 'say Hello! for 2 seconds' block glowing with a yellow outline.](images/pico-say-hello-blocks-menu.png) + +The **Pico** sprite will show a speech bubble for two seconds. + +![The Pico sprite with "Hello!" in a speech bubble.](images/pico-say-hello-stage.png) + +**Tip:** Code blocks in Scratch glow with a yellow outline when they are running. + +--- /task --- + +--- task --- + +Drag the `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block to the Code area. Click on it again. + +![Dragging the 'say' block to the Code area and clicking on it to run it.](images/pico-drag-say.gif) + +![The 'say' block has been dragged to the Code area. The code block glows with a yellow outline.](images/pico-drag-say.png) + +--- /task --- + +### Make Pico talk when clicked (or tapped) + +--- task --- + +Drag a `when this sprite clicked`{:class="block3events"} block from the `Events`{:class="block3events"} blocks menu and connect it to the top of your `say`{:class="block3looks"} block in the Code area. The blocks will snap together. + +![An animation of the blocks snapping together. When Pico is clicked on, they say "Hello!" for two seconds.](images/pico-snap-together.gif) + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Code comments + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +You will see comments in code examples. You don't need to add the comments when you add code to your project. + +If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![The pop-up menu that appears when you right-click on a block. 'Add Comment' is selected.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Click on the **Pico** sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect. + +--- /task --- + +--- task --- + +You have already saved your project and given it a name. Scratch will now **automatically** save for you. + +You can still click save if you like, just to make sure. + +--- /task --- diff --git a/cs-CZ/step_4.md b/cs-CZ/step_4.md new file mode 100644 index 000000000..1c2311a39 --- /dev/null +++ b/cs-CZ/step_4.md @@ -0,0 +1,83 @@ +## Pico plays a sound + +
+
+Another way to communicate is to use sound. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Add a sound to the Pico Sprite + +--- task --- + +Click on the **Sounds** tab for the **Pico** sprite and you will find a **pop** sound. Click on the **Play** icon to hear the **pop** sound. + +![Playing the pop sound in the Sounds tab.](images/pico-sound-play.png) + +**Debug**: If you cannot hear a sound then check that sound is working on your computer or tablet. + +--- /task --- + +--- task --- + +To choose a new sound, click on the **Choose a Sound** icon and select the **Space** category or type `space` in the search box. + +![The 'Choose a Sound' icon.](images/sound-button.png) + +![The Scratch editor with 'Choose a Sound' highlighted.](images/pico-choose-sound.png) + +![The 'Space' category in the Sound Library.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Play a few different sounds using the **Play** icons. Once you have found the sound that you want to use, click on it to add it to your project. + +![An example sound (the Alien Creak1 sound) shown below the pop sound in the Sounds tab.](images/pico-inserted-sound.png) + +--- /task --- + +### Make the sound play when clicked (or tapped) + +--- task --- + +Click on the **Code** tab. In the `Sound`{:class="block3sound"} blocks menu, find the `start sound`{:class="block3sound"} block. + +Drag the block into the Code area, between the `when this sprite clicked`{:class="block3events"} block and the `say`{:class="block3looks"} block. A gap will open up and the block will snap into place. + +![The 'start sound' block being added between the two blocks.](images/pico-insert-block.gif) + +Your code should look like this: + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test your code + +--- task --- + +Check that your `start sound`{:class="block3sound"} block has your chosen sound in it. If it does not, you need to click on the sound in the `start sound`{:class="block3sound"} block, then select your chosen sound in the drop-down menu. + +![Clicking on the Alien Creak1 sound in the drop-down menu within the 'start sound' block.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Click on the **Pico** sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the `start sound`{:class="block3sound"} block under the `when this sprite clicked`{:class="block3events"} block. + +--- /task --- + diff --git a/cs-CZ/step_5.md b/cs-CZ/step_5.md new file mode 100644 index 000000000..72bf711ae --- /dev/null +++ b/cs-CZ/step_5.md @@ -0,0 +1,50 @@ +## Nano switches costume + +
+
+ +Get Nano to emote by switching **costumes**. + +Sprites have **costumes** to change the way that they look. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Add the **Nano** sprite to your project from the **Fantasy** category. + +![The 'Choose a Sprite' icon.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Make sure that the **Nano** sprite is selected in the Sprite list below the Stage. + +![The Sprite list, with a blue border around the Nano sprite to show that Nano is selected.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![The Nano sprite.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // when Nano is clicked +switch costume to (nano-b v) // Nano talking +wait (0.5) seconds // try 0.25 instead of 0.5 +switch costume to (nano-a v) // Nano smiling +``` +--- /task --- + +**Tip:** All the blocks are colour-coded, so you will find the `switch costume to`{:class="block3looks"} block in the `Looks`{:class="block3looks"} blocks menu and the `wait`{:class="block3control"} block in the `Control`{:class="block3control"} blocks menu. + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes. + +--- /task --- diff --git a/cs-CZ/step_6.md b/cs-CZ/step_6.md new file mode 100644 index 000000000..acbfa7a7c --- /dev/null +++ b/cs-CZ/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/cs-CZ/step_7.md b/cs-CZ/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/cs-CZ/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/cs-CZ/step_8.md b/cs-CZ/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/cs-CZ/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/cs-CZ/step_9.md b/cs-CZ/step_9.md new file mode 100644 index 000000000..cd0f1c1a3 --- /dev/null +++ b/cs-CZ/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- collapse --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /collapse --- + +--- save --- diff --git a/cy-GB/ONLY FOR UKRAINIAN.txt b/cy-GB/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/cy-GB/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/cy-GB/images/add-comment.png b/cy-GB/images/add-comment.png new file mode 100644 index 000000000..31cf71e01 Binary files /dev/null and b/cy-GB/images/add-comment.png differ diff --git a/cy-GB/images/backdrop-button.png 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a/cy-GB/images/tera-step.png b/cy-GB/images/tera-step.png new file mode 100644 index 000000000..85460046b Binary files /dev/null and b/cy-GB/images/tera-step.png differ diff --git a/cy-GB/meta.yml b/cy-GB/meta.yml new file mode 100644 index 000000000..4e2a98e25 --- /dev/null +++ b/cy-GB/meta.yml @@ -0,0 +1,40 @@ +--- +title: Sgwrs yn y Sêr +hero_image: images/banner.png +description: Defnyddio Scratch i roi 'emoshlun' i gymeriadau corlun fel eu bod yn cyfathrebu ar ôl eu clicio +meta_title: Scratch coding projects for kids and teens | Intro to Scratch +meta_description: Learn to code in Scratch with the Raspberry Pi Foundation's coding projects for kids and teens. Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Creu eich golygfa + - + title: Pico yn dweud helo + completion: + - engaged + - + title: Pico yn chwarae sain + - + title: Nano yn newid gwisgoedd + - + title: Giga yn newid lliw + - + title: Myfyrio + completion: + - internal + - + title: Uwchraddio dy brosiect + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/cy-GB/quiz1/question_1.md b/cy-GB/quiz1/question_1.md new file mode 100644 index 000000000..2f1539ccf --- /dev/null +++ b/cy-GB/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Myfyrio + +Answer the three questions to get your Space talk badge. There are hints to guide you to the correct answer. + +Ateba'r tri chwestiwn isod i fyfyrio ar yr hyn rwyt ti wedi'i ddysgu. + +Ar ôl ateb pob cwestiwn, clicia ar **Cyflwyno**. Byddi di'n cael dy dywys i'r ateb cywir. Galli di wneud hyn gymaint ag y mynni. + +--- question --- +--- +legend: Cwestiwn 1 o 3 +--- + +In your project, you added some sprite characters. + +Yn dy brosiect, fe wnes di ychwanegu cefnlen a rhai cymeriadau corlun. + +![An annotated screenshot of the full Scratch editor with 1 — The Costumes tab, 2 — The Sounds tab, 3 — The Sprite list, and 4 — The Stage pane highlighted.](images/question1.png) + +--- choices --- + +- () 1: Y tab **Gwisgoedd** + + --- feedback --- + +You went to the **Costumes** tab to edit a costume for your sprite. + + --- /feedback --- + +- ( ) 2: Y tab **Seiniau** + + --- feedback --- + +You went to the **Sounds** tab to choose a new sound for your sprite. + + --- /feedback --- + +- (x) 3: Rhestr o Gorluniau + + --- feedback --- + +Yes. This is the area where you can see all of the sprites in the project, add and delete sprites, and click on sprites to select them. + + --- /feedback --- + +- ( ) 4: Cwarel y Llwyfan + + --- feedback --- + +You went to the Stage pane to choose a backdrop. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/cy-GB/quiz1/question_2.md b/cy-GB/quiz1/question_2.md new file mode 100644 index 000000000..d40907c6d --- /dev/null +++ b/cy-GB/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Cwestiwn 2 o 3 +--- + +Rwyt ti wedi gwneud i Pico ddweud "Helo!" mewn swigen siarad. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Ble fydde ti'n mynd i ddod o hyd i'r bloc hwn? + +--- choices --- + +- (x) `Edrychiad`{:class="block3looks"} + + --- feedback --- + +Iawn. Mae'r bloc `dweud`{:class="block3looks"} yn y ddewislen blociau `Edrychiad`{:class="block3looks"}, sydd yr un lliw â'r bloc. + + --- /feedback --- + +- ( ) `Seiniau`{:class="block3sound"} + + --- feedback --- + +Yn y ddewislen blociau `Seiniau`{:class="block3sound"}, mae'r blociau'n gallu gwneud i'r corlun gynhyrchu synau. + + --- /feedback --- + +- ( ) `Symudiad`{:class="block3motion"} + + --- feedback --- + +Yn y ddewislen `Symudiad`{:class="block3motion"}, mae'r blociau'n gallu dweud wrth y corlun i symud. + + --- /feedback --- + +- ( ) `Digwyddiadau`{:class="block3events"} + + --- feedback --- + +Yn y ddewislen blociau `Digwyddiadau`{:class="block3events"}, mae'r blociau'n cael eu defnyddio i wneud i bethau ddigwydd. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/cy-GB/quiz1/question_3.md b/cy-GB/quiz1/question_3.md new file mode 100644 index 000000000..265a9f739 --- /dev/null +++ b/cy-GB/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Cwestiwn 3 o 3 +--- + +Yn dy brosiect, roedd nano wedi dweud "diolch" yn iaith arwyddion. Pa god wnes ti ei ddefnyddio i gael Nano i symud ei law i'w geg? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Mae'r cod hwn yn chwarae sain ac yn dangos swigen siarad. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Mae'r cod hwn yn newid lliw y corlun ac yn dangos swigen meddwl. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Iawn. Mae'r blociau `newid gwisg i`{:class="block3looks"} yn newid gwisg y corlun fel bod y fraich yn symud. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Mae'r cod hwn yn newid lliw y corlun ac yn chwarae sain. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/cy-GB/resources/space-talk.pdf b/cy-GB/resources/space-talk.pdf new file mode 100644 index 000000000..f4dfde826 Binary files /dev/null and b/cy-GB/resources/space-talk.pdf differ diff --git a/cy-GB/resources/test.txt b/cy-GB/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/cy-GB/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/cy-GB/scratch-translatable.txt b/cy-GB/scratch-translatable.txt new file mode 100644 index 000000000..f1e6d7132 --- /dev/null +++ b/cy-GB/scratch-translatable.txt @@ -0,0 +1,29 @@ +Helo! + +cuddio'r llais ar ôl 2 eiliad + +pan fydd Nano yn cael ei glicio + +Nano yn siarad + +try 0.25 instead of 0.5 + +Hm... + +0 yw'r lliw cychwynnol + +mynd yn ôl i'r lliw cychwyn + +cuddio'r swigen siarad + +rhif hyd at 200 + +0.5 is half a second + +plays sound, doesn't wait + +dangos y swigen siarad + +put hand to mouth + +gwenu diff --git a/cy-GB/solutions/Space talk - complete.sb3 b/cy-GB/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..85a7fe0c0 Binary files /dev/null and b/cy-GB/solutions/Space talk - complete.sb3 differ diff --git a/cy-GB/step_1.md b/cy-GB/step_1.md new file mode 100644 index 000000000..d7a6086ff --- /dev/null +++ b/cy-GB/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Yn y prosiect hwn, byddi di'n creu golygfa o’r gofod gyda chymeriadau sy’n defnyddio 'emoshluniau' i rannu eu meddyliau neu eu teimladau. + +Mae **emoshluniau** yn ffordd o gyfleu personoliaeth cymeriad mewn gêm. Gallant ddefnyddio lleisiau, synau, symudiadau ac effeithiau graffeg, yn union fel yn Scratch. Wyt ti'n chwarae unrhyw gemau sy'n defnyddio emoshluniau? + +Yn Scratch, gelwir cymeriadau a gwrthrychau yn **gorluniau**, ac maen nhw'n ymddangos ar y **Llwyfan**. ++ Ychwanegu corluniau a **chefnlen** i osod dy brosiect ++ Clicio ar gorluniau i wneud iddyn nhw gyfathrebu gan ddefnyddio blociau cod `Edrychiad`{:class="block3looks"} a `Sain`{:class="block3sound"} ++ Defnyddio'r **Golygydd paent** i newid **gwisg** + +--- no-print --- --- task --- +### Rho gynnig arni +
+
+Click on each sprite to see what they do. + +What happens if you click on one sprite and then quickly click on another sprite? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![The completed project.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/cy-GB/step_10.md b/cy-GB/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/cy-GB/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/cy-GB/step_2.md b/cy-GB/step_2.md new file mode 100644 index 000000000..7fec9c372 --- /dev/null +++ b/cy-GB/step_2.md @@ -0,0 +1,117 @@ +## Creu dy olygfa + +
+
+Yn y cam hwn, byddi di'n gosod dy brosiect gyda chefnlen gofod a'r corlun cyntaf. +
+
+ +![Cefndir Space gyda'r corlun Pico.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Open the starter project + +--- task --- + +Agora'r [prosiect Sgwrs yn y Sêr](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Bydd Scratch yn agor mewn tab arall ar y porwr. + +[[[working-offline]]] + +--- /task --- + +### The Scratch editor + +![An annotated screenshot of the Scratch editor, with the Stage, Stage pane, Sprite pane, Sprite list, and Code area labelled.](images/scratch-interface.png) + +### Add a backdrop + +The **Stage** is where your project runs. A **backdrop** changes the way that the Stage looks. + +--- task --- + +Click (or on a tablet, tap) on **Choose a Backdrop** in the Stage pane: + +![The 'Choose a Backdrop' icon.](images/backdrop-button.png) + +![Eicon 'Dewiswch Gefnlen'.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Click on the **Space** category or type `space` in the search box: + +![The Backdrop Library with the 'Space' category selected.](images/space-backdrops.png) + +--- /task --- + +In our example, we have chosen the **Space** backdrop, but choose the backdrop that you like the most. + +--- task --- + +Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose: + +![The Scratch editor with the Space backdrop added.](images/inserted-backdrop.png) + +--- /task --- + +### Add a Sprite + +Can you see the sprite that is already included in your project? That is the Scratch Cat. + +--- task --- + +Delete the **Sprite1** (Scratch Cat) sprite: select the **Sprite1** sprite in the Sprite list below the Stage and click on the **Delete** icon. + +![The 'Delete' icon.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Click on **Choose a Sprite** in the Sprite list: + +![The 'Choose a Sprite' icon.](images/sprite-button.png) + +![Eicon "Dewiswch Gorlun".](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Select the **Fantasy** category. Click on the **Pico** sprite to add them to your project. + +![The 'Fantasy' category with the Pico sprite.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Drag the **Pico** sprite to position them on the left-hand side of the Stage. Your Stage should look something like this: + +![The Stage with the chosen backdrop and the Pico sprite positioned on the left-hand side.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Save**: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account. + +![The remix button.](images/remix-button.png) + +Type the name of your project in the project name box at the top of the screen. + +![The project name box.](images/project-name.png) + +**Tip:** Give your projects helpful names so that you can easily find them when you have lots of projects. + +**Awgrym:** Rho enwau defnyddiol i dy brosiectau fel bod modd dod o hyd iddyn nhw'n hawdd pan fydd gen ti lawer o brosiectau. + +![The 'File' menu options.](images/file-menu.png) + +If you are not online or you do not have a Scratch account, you can click on **Save to your computer** to save a copy of your project. + +--- /task --- + diff --git a/cy-GB/step_3.md b/cy-GB/step_3.md new file mode 100644 index 000000000..e2a87333f --- /dev/null +++ b/cy-GB/step_3.md @@ -0,0 +1,96 @@ +## Pico yn dweud helo + +
+
+Mae modd rhoi cod, gwisgoedd a seiniau i gorlun er mwyn newid y ffordd mae'n edrych a'r hyn mae'n ei wneud. + +Mae modd rhoi cod, gwisgoedd a seiniau i gorlun er mwyn newid y ffordd mae'n edrych a'r hyn mae'n ei wneud. + +Drwy ychwanegu blociau o god, bydd Pico yn ymateb gyda geiriau a seiniau wrth glicio ar y corlun. +
+
+ +![Pico yn dweud "Helo!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes? +

+ +### Use the say block + +--- task --- + +Agora'r ddewislen blociau `Edrychiad`{:class="block3looks"}. + +Clicia ar y bloc `dweud`{:class="block3looks"} `Helo!` `am`{:class="block3looks"} `2` `eiliad`{:class="block3looks"}. + +![The 'say Hello! for 2 seconds' block glowing with a yellow outline.](images/pico-say-hello-blocks-menu.png) + +Bydd y corlun **Pico** yn agor swigen siarad am ddwy eiliad. + +![Y corlun Pico gyda "Helo!" mewn swigen siarad.](images/pico-say-hello-stage.png) + +**Awgrym:** Mae blociau cod yn Scratch yn goleuo gydag amlinell melyn pan fyddan nhw ar waith. + +--- /task --- + +--- task --- + +Drag the `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block to the Code area. Click on it again. + +![Dragging the 'say' block to the Code area and clicking on it to run it.](images/pico-drag-say.gif) + +![The 'say' block has been dragged to the Code area. The code block glows with a yellow outline.](images/pico-drag-say.png) + +--- /task --- + +### Make Pico talk when clicked (or tapped) + +--- task --- + +Drag a `when this sprite clicked`{:class="block3events"} block from the `Events`{:class="block3events"} blocks menu and connect it to the top of your `say`{:class="block3looks"} block in the Code area. The blocks will snap together. + +![An animation of the blocks snapping together. When Pico is clicked on, they say "Hello!" for two seconds.](images/pico-snap-together.gif) + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Code comments + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +You will see comments in code examples. You don't need to add the comments when you add code to your project. + +If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![The pop-up menu that appears when you right-click on a block. 'Add Comment' is selected.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Click on the **Pico** sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect. + +--- /task --- + +--- task --- + +You have already saved your project and given it a name. Scratch will now **automatically** save for you. + +You can still click save if you like, just to make sure. + +--- /task --- diff --git a/cy-GB/step_4.md b/cy-GB/step_4.md new file mode 100644 index 000000000..3d9c3533c --- /dev/null +++ b/cy-GB/step_4.md @@ -0,0 +1,83 @@ +## Pico yn chwarae sain + +
+
+Ffordd arall o gyfathrebu yw defnyddio sain. +
+
+ +![Corlun Pico yn dweud, "Helo!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Add a sound to the Pico Sprite + +--- task --- + +Clicia'r tab **Seiniau** ar gyfer y corlun **Pico** ac fe weli di sain **pop**. Clicia'r eicon **Chwarae** i glywed y sain **pop**. + +![Chwarae'r sain pop yn y tab Seiniau.](images/pico-sound-play.png) + +**Debug**: If you cannot hear a sound then check that sound is working on your computer or tablet. + +--- /task --- + +--- task --- + +I ddewis sain newydd, clicia'r eicon **Dewis Sain** a dewis y categori **Gofod** neu deipio `space` yn y blwch chwilio. + +![Eicon 'Dewis Sain'.](images/sound-button.png) + +![Y golygydd Scratch gyda 'Dewis Sain' wedi'i amlygu.](images/pico-choose-sound.png) + +![Categori 'Gofod' yn y Llyfrgell Seiniau.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Play a few different sounds using the **Play** icons. Once you have found the sound that you want to use, click on it to add it to your project. + +![Sain enghreifftiol (sain Alien Creak1) yn ymddangos o dan y sain pop yn y tab Seiniau.](images/pico-inserted-sound.png) + +--- /task --- + +### Make the sound play when clicked (or tapped) + +--- task --- + +Click on the **Code** tab. In the `Sound`{:class="block3sound"} blocks menu, find the `start sound`{:class="block3sound"} block. + +Drag the block into the Code area, between the `when this sprite clicked`{:class="block3events"} block and the `say`{:class="block3looks"} block. A gap will open up and the block will snap into place. + +![Ychwanegu'r bloc 'cychwyn sain' rhwng y ddau floc.](images/pico-insert-block.gif) + +Dylai dy god edrych fel hyn: + +![Corlun Pico.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test your code + +--- task --- + +Check that your `start sound`{:class="block3sound"} block has your chosen sound in it. If it does not, you need to click on the sound in the `start sound`{:class="block3sound"} block, then select your chosen sound in the drop-down menu. + +![Clicio ar y sain 'Alien Creak1' yn y gwymplen o fewn y bloc 'cychwyn sain'.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Click on the **Pico** sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the `start sound`{:class="block3sound"} block under the `when this sprite clicked`{:class="block3events"} block. + +--- /task --- + diff --git a/cy-GB/step_5.md b/cy-GB/step_5.md new file mode 100644 index 000000000..3edfe9d58 --- /dev/null +++ b/cy-GB/step_5.md @@ -0,0 +1,50 @@ +## Nano yn newid gwisgoedd + +
+
+ +Get Nano to emote by switching **costumes**. + +Mae gan gorluniau **wisgoedd** sy'n newid y ffordd maen nhw'n edrych. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![Corlun Nano yn dweud, "Diolch!"](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +Ychwanega gorlun **Nano** at dy brosiect o'r categori **Ffantasi**. + +![Yr eicon 'Dewiswch Gorlun'.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Gwna'n siŵr dy fod wedi dewis corlun **Nano** yn rhestr y Corluniau o dan y Llwyfan. + +![Y rhestr Corluniau, gydag amlinell las o gwmpas corlun Nano i ddangos mai Nano sydd wedi'i ddewis.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![Corlun Nano.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // pan fydd Nano yn cael ei glicio +switch costume to [nano-b v] // Nano yn siarad +say [Diolch!] for [2] seconds // rho gynnig ar 1 yn lle 2 +switch costume to [nano-a v] // Nano yn gwenu +``` +--- /task --- + +**Awgrym:** Mae'r holl flociau wedi'u trefnu yn ôl eu lliw, felly bydd y bloc `newid gwisg i`{:class="block3looks"} yn y ddewislen blociau `Edrychiad`{:class="block3looks"}. + +--- task --- + +**Prawf:** Clicia'r corlun **Nano** ar y Llwyfan a gwneud yn siŵr bod swigen siarad yn ymddangos a bod gwisg Nano yn newid. + +--- /task --- diff --git a/cy-GB/step_6.md b/cy-GB/step_6.md new file mode 100644 index 000000000..32327571e --- /dev/null +++ b/cy-GB/step_6.md @@ -0,0 +1,82 @@ +## Giga yn newid lliw + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![Corlun Giga yn meddwl, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +Ychwanega'r corlun **Giga**. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +--- save --- + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/cy-GB/step_7.md b/cy-GB/step_7.md new file mode 100644 index 000000000..7aee2b8ee --- /dev/null +++ b/cy-GB/step_7.md @@ -0,0 +1,58 @@ +## Myfyrio + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/cy-GB/step_8.md b/cy-GB/step_8.md new file mode 100644 index 000000000..ba46ca015 --- /dev/null +++ b/cy-GB/step_8.md @@ -0,0 +1 @@ +## Uwchraddio dy brosiect diff --git a/cy-GB/step_9.md b/cy-GB/step_9.md new file mode 100644 index 000000000..aa1ed97f8 --- /dev/null +++ b/cy-GB/step_9.md @@ -0,0 +1,59 @@ +## Beth nesaf? + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +Os wyt ti'n dilyn y llwybr [Cyflwyniad i Scratch](https://projects.raspberrypi.org/cy-GB/pathways/scratch-intro), gallet ti symud ymlaen i'r prosiect [Dal y bws](https://projects.raspberrypi.org/cy-GB/projects/catch-the-bus). Yn y prosiect yma, byddi di'n codio animeiddiad gyda chorluniau sy'n ceisio dal bws cyn iddo adael. + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +--- no-print --- + +--- collapse --- +--- +title: Completed project +--- + +Os wyt ti am gael mwy o hwyl wrth ddysgu Scratch, gallet ti roi cynnig ar unrhyw un o'r [prosiectau hyn](https://projects.raspberrypi.org/cy-GB/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). + +--- /collapse --- + +--- save --- diff --git a/de-DE/ONLY FOR UKRAINIAN.txt b/de-DE/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..6a87a3b30 --- /dev/null +++ b/de-DE/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Registerkarte „Skripte“ + +Bereich „Blöcke“ + +Backback + +Vergrößern und Verkleinern (zoomen) + +Figuren-Liste + +Figuren-Bereich + +Bühnen-Liste + +Bühnen-Bereich + +Vollbild + +Bereich für Skripte diff --git a/de-DE/images/add-comment.png b/de-DE/images/add-comment.png new file mode 100644 index 000000000..fa1f1e018 Binary files /dev/null and b/de-DE/images/add-comment.png 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a/de-DE/images/tera-step.png b/de-DE/images/tera-step.png new file mode 100644 index 000000000..b6ddc54d1 Binary files /dev/null and b/de-DE/images/tera-step.png differ diff --git a/de-DE/meta.yml b/de-DE/meta.yml new file mode 100644 index 000000000..0356f1a9f --- /dev/null +++ b/de-DE/meta.yml @@ -0,0 +1,40 @@ +--- +title: Weltraumgespräch +hero_image: images/banner.png +description: Verwende Scratch, um Figuren ein „Emote“ zu geben, damit sie kommunizieren, wenn sie angeklickt werden +meta_title: Scratch Coding Projekte für Kinder und Jugendliche | Einführung in Scratch +meta_description: Lerne programmieren (coden) in Scratch mit den Coding Projekten der Raspberry Pi Foundation für Kinder und Jugendliche. Erstelle Scratch-Animationen, Spiele, Apps und mehr. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Erstelle deine Szene + - + title: Pico sagt "Hallo" + completion: + - engaged + - + title: Pico spielt einen Ton ab + - + title: Nano wechselt Kostüme + - + title: Giga ändert die Farbe + - + title: Kurzes Quiz + completion: + - external + - + title: Mach dein Projekt noch cooler + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/de-DE/quiz1/question_1.md b/de-DE/quiz1/question_1.md new file mode 100644 index 000000000..94bb69057 --- /dev/null +++ b/de-DE/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Kurzes Quiz + +Beantworte die drei Fragen, um deinen Space Talk Badge zu erhalten. Hinweise helfen dir beim Finden der richtigen Antwort. + +Nach dem Beantworten der Fragen wähle **Meine Antwort prüfen**. + +Viel Spaß! + +--- question --- +--- +legend: Frage 1 von 3 +--- + +Du hast in deinem Projekt Figuren hinzugefügt. + +Wo hast du die Auswahl **add a sprite** zu deinem Projekt durchgeführt? + +![Ein Screenshot mit Beschreibung von Scratch Editor mit 1 — Kostüme Reiter, 2 — Klänge Reiter, 3 — Sprite Liste, und 4 — Bühne Bereich.](images/question1.png) + +--- choices --- + +- ( ) 1: Der **Kostüme** Reiter + + --- feedback --- + +Du hast unter dem **Kostüme** Reiter ein Kostüm für deine Figur bearbeitet. + + --- /feedback --- + +- ( ) 2: Der **Klänge** Reiter + + --- feedback --- + +Du hast unter dem **Klänge** Reiter einen neuen Klang für deine Figur ausgewählt. + + --- /feedback --- + +- (x) 3: Die Figuren Liste + + --- feedback --- + +Ja. In diesem Bereich kannst du deine Figuren im Projekt ansehen, neue Figuren hinzufügen, vorhandene Figuren löschen und mit einem Klick auswählen. + + --- /feedback --- + +- ( ) 4: Bühne + + --- feedback --- + +Du hast den Hintergrund im Bereich Bühne ausgewählt. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/de-DE/quiz1/question_2.md b/de-DE/quiz1/question_2.md new file mode 100644 index 000000000..751fcf94f --- /dev/null +++ b/de-DE/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Frage 2 von 3 +--- + +Du hast Pico `sage`{:class="block3looks"} "Hallo!" in einer Sprechblase sagen lassen. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Wo würdest du diesen Block finden? + +--- choices --- + +- (x) `Aussehen`{:class="block3looks"} + + --- feedback --- + +Ja. Der `sage`{:class="block3looks"} Block ist im `Aussehen`{:class="block3looks"} Block Menü und hat die gleich Farbe wie der Block. + + --- /feedback --- + +- ( ) `Klang`{:class="block3sound"} + + --- feedback --- + +Die Blöcke im `Klang`{:class="block3sound"} Menü werden dazu benutzt, um Sprites Töne wiedergeben zu lassen. + + --- /feedback --- + +- ( ) `Bewegung`{:class="block3motion"} + + --- feedback --- + +Die Blöcke im `Bewegung`{:class="block3motion"} Menü, werden dazu benutzt, Sprites bewegen zu lassen. + + --- /feedback --- + +- ( ) `Ereignisse`{:class="block3events"} + + --- feedback --- + +Die Blöcke im `Ereignisse`{:class="block3events"} Menü, werden dazu benutzt um Dinge passieren zu lassen. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/de-DE/quiz1/question_3.md b/de-DE/quiz1/question_3.md new file mode 100644 index 000000000..82dc06ad0 --- /dev/null +++ b/de-DE/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Frage 3 von 3 +--- + +In deinem Projekt hat Nano "Danke" gezeigt. Welchen Code hast du benutzt damit Nano seine Hand zu seinem Mund bewegt? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Dieser Code spielt einen Klang und zeigt eine Sprechblase. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Dieser Code ändert die Farbe der Figur und zeigt eine Gedankenblase. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Ja. Der `wechsle zu Kostüm`{:class="block3looks"} Block, ändert das Kostüm der Figur und lässt dadurch auch seinen Arm bewegen. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Der Code ändert die Farbe der Figur und spielt einen Klang ab. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/de-DE/resources/space-talk.pdf b/de-DE/resources/space-talk.pdf new file mode 100644 index 000000000..23f51249e Binary files /dev/null and b/de-DE/resources/space-talk.pdf differ diff --git a/de-DE/resources/test.txt b/de-DE/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/de-DE/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/de-DE/scratch-translatable.txt b/de-DE/scratch-translatable.txt new file mode 100644 index 000000000..b39ad1629 --- /dev/null +++ b/de-DE/scratch-translatable.txt @@ -0,0 +1,29 @@ +Hallo! + +Sprache nach 2 Sekunden ausblenden + +wenn Nano angeklickt wird + +Nano redet + +versuche 0,25 statt 0,5 + +Hm... + +0 ist die Startfarbe + +zurück zur Ausgangsfarbe + +Sprechblase ausblenden + +Zahl bis 200 + +0,5 ist eine halbe Sekunde + +spielt Klang ab, wartet nicht + +zeigt Sprechblase + +bringt die Hand zum Mund + +lächeln diff --git a/de-DE/solutions/Space talk - complete.sb3 b/de-DE/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..d76908d66 Binary files /dev/null and b/de-DE/solutions/Space talk - complete.sb3 differ diff --git a/de-DE/step_1.md b/de-DE/step_1.md new file mode 100644 index 000000000..7de9f16a1 --- /dev/null +++ b/de-DE/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Erstelle eine Weltraumszene mit Charakteren 👾, die „Emotionen“ zeigen, um ihre Gedanken oder Gefühle mitzuteilen. + +In Scratch werden Charaktere und Objekte **Figuren** genannt und erscheinen auf der **Bühne**. + +Du wirst: ++ Figuren und einen **Hintergrund** hinzufügen, um dein Projekt einzurichten ++ Figuren anklicken, um sie mithilfe der Codeblöcke `Aussehen`{:class="block3looks"} und `Klang`{:class="block3sound"} kommunizieren zu lassen ++ Den **Mal-Editor** verwenden, um ein **Kostüm** zu ändern + +--- no-print --- --- task --- +### Spielen ▶️ +
+
+Klicke auf jede Figur, um zu sehen, was sie tut. + +Was passiert, wenn Du auf eine Figur klickst und dann schnell auf ein andere Figur klickst? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Das fertige Projekt.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/de-DE/step_10.md b/de-DE/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/de-DE/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/de-DE/step_2.md b/de-DE/step_2.md new file mode 100644 index 000000000..8447e68e5 --- /dev/null +++ b/de-DE/step_2.md @@ -0,0 +1,117 @@ +## Erstelle deine Szene + +
+
+Richte dein Projekt mit einem Weltraumhintergrund und der ersten Figur ein. +
+
+ +![Das Space-Hintergrundbild mit der Pico-Figur.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Öffne das Starterprojekt + +--- task --- + +Öffne das [Weltraumgespräch Starter-Projekt](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch wird in einem anderen Tab im Browser geöffnet. + +[[[working-offline]]] + +--- /task --- + +### Der Scratch-Editor + +![Ein kommentierter Screenshot des Scratch-Editors mit Beschriftungen für Bühne, Bühnenbereich, Figuren-Bereich, Figuren-Liste und Skript-Bereich.](images/scratch-interface.png) + +### Ein Hintergrundbild hinzufügen + +Auf der **Bühne** wird dein Projekt ausgeführt. Ein **Hintergrund** ändert das Aussehen der Bühne. + +--- task --- + +Klicke (oder tippe auf einem Tablet) im Bühnenbereich auf **Hintergrund wählen**: + +![Das Symbol "Hintergrund wählen".](images/backdrop-button.png) + +![Der Scratch-Editor mit hervorgehobener Option „Hintergrund wählen“ in der unteren rechten Ecke.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Klicke auf die Kategorie **Weltraum** oder gib `Space` in das Suchfeld ein: + +![Die Hintergrundbilderbibliothek mit der ausgewählten Kategorie „Weltraum“.](images/space-backdrops.png) + +--- /task --- + +In unserem Beispiel haben wir den Hintergrund **Space** gewählt, aber wähle den Hintergrund aus, der dir am besten gefällt. + +--- task --- + +Klicke auf den ausgewählten Hintergrund, um ihn deinem Projekt hinzuzufügen. Auf der Bühne sollte der von dir gewählte Hintergrund angezeigt werden: + +![Der Scratch-Editor mit hinzugefügtem Space-Hintergrund.](images/inserted-backdrop.png) + +--- /task --- + +### Eine Figur hinzufügen + +Kannst du die Figur sehen, die bereits in deinem Projekt enthalten ist? Das ist die Scratch Katze. + +--- task --- + +Lösche die Figur **Figur1** (Scratch Katze): Wähle die Figur **Figur1** in der Figuren-Liste unter der Bühne und klicke auf das **Löschen**-Symbol. + +![Das Symbol „Löschen“.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Klicke auf **Figur wählen** in der Figuren-Liste: + +![Das Symbol "Figur wählen".](images/sprite-button.png) + +![Der Scratch-Editor mit hervorgehobener Option „Figur wählen“.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Wähle die Kategorie **Fantasie**. Klicke auf die **Pico**-Figur um sie zu deinem Projekt hinzuzufügen. + +![Die Kategorie "Fantasie" mit der Pico-Figur.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Ziehe die **Pico** -Figur, um sie auf der linken Seite der Bühne zu positionieren. Deine Bühne sollte ungefähr so aussehen: + +![Die Bühne mit dem gewählten Hintergrundbild und die Pico-Figur auf der linken Seite.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Speichern**: Wenn du bei deinem Scratch-Konto angemeldet bist, klicke auf die grüne Remix-Schaltfläche. Dadurch wird eine Kopie des Projekts in deinem Scratch-Konto gespeichert. + +![Die Remix-Schaltfläche.](images/remix-button.png) + +Gib den Namen deines Projekts in das Projektnamensfeld oben auf dem Bildschirm ein. + +![Das Feld „Projektname“.](images/project-name.png) + +**Tipp:** Gib deinen Projekten aussagekräftige Namen, damit du sie leicht finden kannst, wenn du viele Projekte hast. + +Um dein Projekt zu speichern, klickst du auf **Datei** und dann auf **Jetzt speichern**. + +![Die Menüoptionen „Datei“.](images/file-menu.png) + +Wenn du nicht online bist oder kein Scratch-Konto hast, kannst du auf **„Auf deinem Computer speichern“** klicken, um eine Kopie deines Projekts zu speichern. + +--- /task --- + diff --git a/de-DE/step_3.md b/de-DE/step_3.md new file mode 100644 index 000000000..011b8b399 --- /dev/null +++ b/de-DE/step_3.md @@ -0,0 +1,94 @@ +## Pico sagt "Hallo" + +
+
+Eine Figur kann Skripte, Kostüme und Klänge haben, um die Art wie es aussieht und was es tut zu ändern. + +Füge Codeblöcke hinzu, damit Pico Wörter und Töne ausgibt, wenn auf die Figur geklickt wird. +
+
+ +![Die Pico-Figur sagt: „Hello!“](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** sind eine Möglichkeit, die Persönlichkeit eines Charakters in einem Spiel zu zeigen. Sie können Sprache, Geräusche, Bewegungen und grafische Effekte verwenden, genau wie in Scratch. Spielst du Spiele, bei denen Emotes verwendet werden? +

+ +### Verwende den Sage-Block + +--- task --- + +Öffne das Blockmenü `Aussehen`{:class="block3looks"}. + +Klicke auf einen `Sage`{:class="block3looks"} `Hallo!` `für`{:class="block3looks"} `2` `Sekunden`{:class="block3looks"} Block. + +![Das „Sag Hallo!“! für 2 Sekunden leuchtender Block mit gelber Umrandung.](images/pico-say-hello-blocks-menu.png) + +Die **Pico**-Figur wird für 2 Sekunden eine Sprechblase anzeigen. + +![Die Pico-Figur mit "Hallo!" in einer Sprechblase.](images/pico-say-hello-stage.png) + +**Tipp:** Codeblöcke in Scratch leuchten mit einer gelben Umrandung, wenn sie ausgeführt werden. + +--- /task --- + +--- task --- + +Ziehe den `Sage`{:class="block3looks"} `Hallo!` `für`{:class="block3looks"} `2` `Sekunden`{:class="block3looks"} Block in den Skriptbereich. Klicke erneut darauf. + +![Ziehe den „Say“-Block in den Skriptbereich und klicke darauf, um ihn auszuführen.](images/pico-drag-say.gif) + +![Der „sage“-Block wurde in den Skriptbereich gezogen. Der Codeblock leuchtet mit gelber Umrandung.](images/pico-drag-say.png) + +--- /task --- + +### Lass Pico sprechen, wenn er angeklickt (oder angetippt) wird + +--- task --- + +Ziehe einen Block `Wenn diese Figur angeklickt wird`{:class="block3events"} aus dem Menü `Ereignisse`{:class="block3events"} und verbinde ihn oben mit dem `sage`{:class="block3looks"}-Block im Skriptbereich. Die Blöcke werden zusammenschnappen. + +![Eine Animation des Zusammenschnappens der Blöcke. Wenn auf Pico geklickt wird, sag er zwei Sekunden lang "Hallo!".](images/pico-snap-together.gif) + +![Die Pico-Figur.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Codekommentare + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Du wirst Kommentare in Codebeispielen sehen. Du musst keine Kommentare hinzufügen, wenn du deinem Projekt Code hinzufügst. + +Wenn du nach Abschluss deines Projekts noch Zeit hast, ist es eine gute Idee, Kommentare zu deinem Code hinzuzufügen, damit er später leichter zu verstehen ist. Versuche jetzt, einen Kommentar hinzuzufügen. Um einen Kommentar hinzuzufügen, klicke mit der rechten Maustaste (oder tippe und halte auf einem Tablet) auf einen Block im Codebereich und wähle **Kommentar hinzufügen**. + +![Das Popup-Menü, das angezeigt wird, wenn du mit der rechten Maustaste auf einen Block klickst. „Kommentar hinzufügen“ ist ausgewählt.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Klicke auf der Bühne auf die **Pico**-Figur und prüfe, ob die Sprechblase zwei Sekunden lang angezeigt wird. Es ist wichtig, deinen Code zu testen, um sicherzustellen, dass er das tut, was du erwartest. + +--- /task --- + +--- task --- + +Du hast dein Projekt bereits gespeichert und ihm einen Namen gegeben. Scratch speichert jetzt **automatisch** für dich. + +Du kannst zur Sicherheit immer noch auf Speichern klicken. + +--- /task --- diff --git a/de-DE/step_4.md b/de-DE/step_4.md new file mode 100644 index 000000000..69085abd5 --- /dev/null +++ b/de-DE/step_4.md @@ -0,0 +1,83 @@ +## Pico spielt einen Klang + +
+
+Eine andere Möglichkeit zur Kommunikation ist die Verwendung von Ton. +
+
+ +![Die Pico-Figur sagt "Hallo!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Einen Klang zur Pico-Figur hinzufügen + +--- task --- + +Klicke auf den Reiter **Klang** für die **Pico**-Figur und du wirst einen **pop**-Sound finden. Klicke auf das **Abspielen**-Symbol um den **pop**-Klang zu hören. + +![Spiele den Pop-Klang im Reiter "Klang".](images/pico-sound-play.png) + +**Debuggen**: Wenn du keinen Klang hören kannst, prüfe ob der Ton auf deinem Computer oder Tablet funktioniert. + +--- /task --- + +--- task --- + +Um einen neuen Klang auszuwählen, klicke auf das **Klang wählen**-Symbol und wähle die Kategorie **Weltraum** oder tippe `Space` in die Suchleiste. + +![Das Symbol "Klang wählen".](images/sound-button.png) + +![Der Scratch-Editor mit hervorgehobener Option „Klang wählen“.](images/pico-choose-sound.png) + +![Die Kategorie „Weltraum“ in der Klangbibliothek.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Spiele ein paar verschiedene Klänge in dem du das **Abspielen**-Symbol benutzt. Sobald du den Klang gefunden hast, den du nutzen möchtest, klicke darauf und füge ihn deinem Projekt hinzu. + +![Ein Beispielklang (der Alien Creak1-Klang), der unter dem Pop-Klang auf der Registerkarte „Klänge“ angezeigt wird.](images/pico-inserted-sound.png) + +--- /task --- + +### Den Klang abspielen, wenn angeklickt (oder angetippt) + +--- task --- + +Klicke auf den Reiter **Skripte**. Im `Klang`{:class="block3sound"} Blockmenü findest du den `Spiele Klang`{:class="block3sound"}-Block. + +Ziehe den Block in den Skriptbereich zwischen den `Wenn diese Figur angeklickt wird`{:class="block3events"} Block und den `sage`{:class="block3looks"}-Block. Eine Lücke wird sich öffnen und der Block wird an den Platz einschnappen. + +![Der 'spiele Klang'-Block wird zwischen den beiden Blöcken hinzugefügt.](images/pico-insert-block.gif) + +Dein Code sollte wie folgt aussehen: + +![Die Pico-Figur.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Teste deinen Code + +--- task --- + +Prüfe ob dein `spiele Klang`{:class="block3sound"} -Block den korrekten Klang ausgewählt hat. Falls nicht, klicke auf den Klang in dem `Spiele Klang`{:class="block3sound"}-Block und wähle deinen gewählten Klang in dem Dropdown-Menü. + +![Klick auf den Alien Creak1 Klang im Dropdown-Menü im 'spiele Klang'-Block.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Klicke auf die **Pico**-Figur und prüfe, ob die Sprechblase erscheint und der Klang zu hören ist. Wenn du den Klang nicht hören kannst, prüfe, ob du den `Spiele Klang`{:class="block3sound"}-Block unter den `Wenn diese Figur angeklickt wird`{:class="block3events"}-Block eingefügt hast. + +--- /task --- + diff --git a/de-DE/step_5.md b/de-DE/step_5.md new file mode 100644 index 000000000..955a4331c --- /dev/null +++ b/de-DE/step_5.md @@ -0,0 +1,50 @@ +## Nano wechselt die Kostüme + +
+
+ +Bringe Nano dazu, Emotionen zu zeigen, indem er das **Kostüm** wechselt. + +Figuren haben **Kostüme** um ihr Aussehen zu ändern. Normalerweise handelt es sich dabei um leicht unterschiedliche Bilder derselben Figur. Um eine Figur zu animieren, kannst du ihr Kostüm ändern. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Füge die **Nano**-Figur aus der Kategorie **Fantasie** zu deinem Projekt hinzu. + +![Das Symbol "Figur wählen".](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Stelle sicher, dass die **Nano**-Figur in der Figurenliste unter der Bühne ausgewählt ist. + +![Die Figuren-Liste mit einem blauen Rand um die Nano-Figur, um anzuzeigen, dass Nano ausgewählt ist.](images/nano-selected.png) + +Klicke auf den Reiter**Skripte** und füge ein Skript hinzu, damit die **Nano**-Figur 'Danke' sagt, indem du `wechsle zu Kostüm`{:class="block3looks"} `warte`{:class="block3control"} nutzt. Verwende das Dropdown-Menü, um zwischen `nano-b`{:class="block3looks"} und `nano-a`{:class="block3looks"} zu wechseln: + +![Die Nano-Figur.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // wenn Nano angeklickt wird +switch costume to [nano-b v] // Nano redet +wait (0.5) seconds // versuche 0,25 statt 0,5 +switch costume to [nano-a v] // Nano lächelt +``` +--- /task --- + +**Tipp:** Alle Blöcke sind farbcodiert. Du findest den Block `wechseln zu Kostüm`{:class="block3looks"} im Reiter `Aussehen`{:class="block3looks"} und den Block `warte`{:class="block3control"} Reiter `Steuerung`{:class="block3control"}. + +--- task --- + +**Test:** Klicke auf der Bühne auf die **Nano**-Figur und überprüfe, ob Nanos Kostüm wechselt. + +--- /task --- diff --git a/de-DE/step_6.md b/de-DE/step_6.md new file mode 100644 index 000000000..762323318 --- /dev/null +++ b/de-DE/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Ziehe die **Giga**-Figur auf die rechte Seite der Bühne. + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +Füge die **Giga**-Figur hinzu. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Klicke auf der Bühne auf die **Giga**-Figur und prüfe, ob die Figur die Farbe ändert und eine Gedankenblase anzeigt. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/de-DE/step_7.md b/de-DE/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/de-DE/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/de-DE/step_8.md b/de-DE/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/de-DE/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/de-DE/step_9.md b/de-DE/step_9.md new file mode 100644 index 000000000..1f9dc51de --- /dev/null +++ b/de-DE/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- /no-print --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /print-only --- + +--- save --- diff --git a/el-GR/ONLY FOR UKRAINIAN.txt b/el-GR/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/el-GR/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/el-GR/images/add-comment.png b/el-GR/images/add-comment.png new file mode 100644 index 000000000..064a4e53e Binary files /dev/null and b/el-GR/images/add-comment.png differ diff --git a/el-GR/images/backdrop-button.png 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a/el-GR/images/tera-step.png b/el-GR/images/tera-step.png new file mode 100644 index 000000000..d25594791 Binary files /dev/null and b/el-GR/images/tera-step.png differ diff --git a/el-GR/meta.yml b/el-GR/meta.yml new file mode 100644 index 000000000..c2b29d1d2 --- /dev/null +++ b/el-GR/meta.yml @@ -0,0 +1,40 @@ +--- +title: Ομιλία στο διάστημα +hero_image: images/banner.png +description: Χρησιμοποίησε το Scratch για να δώσεις στα αντικείμενα μια 'έκφραση' ώστε να επικοινωνούν όταν γίνεται κλικ πάνω τους +meta_title: Έργα κώδικα σε Scratch για παιδιά και εφήβους | Εισαγωγή στη Scratch +meta_description: Μάθε να προγραμματίζεις στη Scratch με τα έργα κώδικα του Ιδρύματος Raspberry Pi για παιδιά και εφήβους. Δημιούργησε κινούμενα σχέδια, παιχνίδια, εφαρμογές και άλλα. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Δημιούργησε την σκηνή σου + - + title: Ο Pico λέει γεια + completion: + - engaged + - + title: Ο Pico παίζει έναν ήχο + - + title: Ο Nano αλλάζει ενδυμασίες + - + title: Ο Giga αλλάζει χρώμα + - + title: Γρήγορο κουίζ + completion: + - external + - + title: Αναβάθμισε το έργο σου + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/el-GR/quiz1/question_1.md b/el-GR/quiz1/question_1.md new file mode 100644 index 000000000..2bcb624f9 --- /dev/null +++ b/el-GR/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Γρήγορο κουίζ + +Απάντησε στις τρεις ερωτήσεις για να αποκτήσεις το σήμα Space talk. Υπάρχουν συμβουλές που θα σε καθοδηγήσουν στη σωστή απάντηση. + +Όταν έχεις απαντήσει σε κάθε ερώτηση, κάνε κλικ στο **Έλεγξε την απάντησή μου**. + +Διασκέδασέ το! + +--- question --- +--- +legend: Ερώτηση 1 από 3 +--- + +Στο έργο σου, πρόσθεσες μερικούς χαρακτήρες αντικειμένων. + +Πού πηγαίνεις για να **προσθέσεις ένα αντικείμενο** στο έργο σου; + +![Ένα σχολιασμένο στιγμιότυπο οθόνης του πλήρους προγράμματος επεξεργασίας Scratch με 1 — Την καρτέλα Ενδυμασίες, 2 — Την καρτέλα Ήχοι, 3 — Την λίστα Αντικειμένων και 4 — Την καρτέλα Σκηνή επισημαίνεται.](images/question1.png) + +--- choices --- + +- ( ) 1: Στην καρτέλα **Ενδυμασίες** + + --- feedback --- + +Πήγες στην καρτέλα **Ενδυμασίες** για να επεξεργαστείς μια ενδυμασία για το αντικείμενό σου. + + --- /feedback --- + +- ( ) 2: Στην καρτέλα **Ήχοι** + + --- feedback --- + +Πήγες στην καρτέλα **Ήχοι** για να επιλέξεις έναν νέο ήχο για το αντικείμενό σου. + + --- /feedback --- + +- (x) 3: Στη λίστα Αντικειμένων + + --- feedback --- + +Ναι. Αυτή είναι η περιοχή όπου μπορείς να δεις όλα τα αντικείμενα στο έργο, να προσθέσεις και να διαγράψεις αντικείμενα και να κάνεις κλικ στα αντικείμενα για να τα επιλέξεις. + + --- /feedback --- + +- ( ) 4: Στον πίνακα Σκηνή + + --- feedback --- + +Πήγες στον πίνακα Σκηνή για να επιλέξεις ένα υπόβαθρο. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/el-GR/quiz1/question_2.md b/el-GR/quiz1/question_2.md new file mode 100644 index 000000000..4acdc8278 --- /dev/null +++ b/el-GR/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Ερώτηση 2 από 3 +--- + +Έκανες τον Pico `να πει`{:class="block3looks"} "Γεια!" σε ένα συννεφάκι ομιλίας. + +```blocks3 +πες [Γεια!] για [2] δευτερόλεπτα +``` + +Πού θα πήγαινες για να βρεις αυτό το μπλοκ; + +--- choices --- + +- (x) `Όψεις`{:class="block3looks"} + + --- feedback --- + +Ναι. Το μπλοκ `πες`{:class="block3looks"} βρίσκεται στο μενού μπλοκ `Όψεις`{:class="block3looks"}, το οποίο έχει το ίδιο χρώμα με το μπλοκ. + + --- /feedback --- + +- ( ) `Ήχος`{:class="block3sound"} + + --- feedback --- + +Τα μπλοκ στο μενού μπλοκ `Ήχος`{:class="block3sound"} χρησιμοποιούνται για να κάνουν τα αντικείμενα να παίζουν ήχους. + + --- /feedback --- + +- ( ) `Κίνηση`{:class="block3motion"} + + --- feedback --- + +Τα μπλοκ στο μενού μπλοκ `Κίνηση`{:class="block3motion"} χρησιμοποιούνται για την κίνηση των αντικειμένων. + + --- /feedback --- + +- ( ) `Συμβάντα`{:class="block3events"} + + --- feedback --- + +Τα μπλοκ στο μενού μπλοκ `Συμβάντα`{:class="block3events"} χρησιμοποιούνται για να κάνουν τα πράγματα να συμβούν. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/el-GR/quiz1/question_3.md b/el-GR/quiz1/question_3.md new file mode 100644 index 000000000..5dafe3296 --- /dev/null +++ b/el-GR/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Ερώτηση 3 από 3 +--- + +Στο έργο σου έβαλες τον Νάνο να πει «ευχαριστώ». Ποιον κώδικα χρησιμοποίησες για να κάνεις τον Nano να μετακινήσει το χέρι του στο στόμα του; + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Αυτός ο κώδικας αναπαράγει έναν ήχο και εμφανίζει ένα συννεφάκι ομιλίας. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Αυτός ο κώδικας αλλάζει το χρώμα του αντικειμένου και εμφανίζει ένα συννεφάκι σκέψης. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Ναι. Το μπλοκ `άλλαξε ενδυμασία σε`{:class="block3looks"} αλλάζει το κοστούμι του αντικειμένου έτσι ώστε το χέρι να κινείται. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Αυτός ο κώδικας αλλάζει το χρώμα του αντικειμένου και αναπαράγει έναν ήχο. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/el-GR/resources/space-talk.pdf b/el-GR/resources/space-talk.pdf new file mode 100644 index 000000000..101b57f61 Binary files /dev/null and b/el-GR/resources/space-talk.pdf differ diff --git a/el-GR/resources/test.txt b/el-GR/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/el-GR/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/el-GR/scratch-translatable.txt b/el-GR/scratch-translatable.txt new file mode 100644 index 000000000..dd2ca3d36 --- /dev/null +++ b/el-GR/scratch-translatable.txt @@ -0,0 +1,29 @@ +Γεια σου! + +απόκρυψη ομιλίας μετά από 2 δευτερόλεπτα + +όταν κάνεις κλικ στον Nano + +Ο Νανο μιλάει + +δοκίμασε 0.25 αντί για 0.5 + +Χμ... + +Το 0 είναι το αρχικό χρώμα + +επιστροφή στο αρχικό χρώμα + +απόκρυψη του σύννεφου ομιλίας + +αριθμός έως 200 + +Το 0.5 είναι μισό δευτερόλεπτο + +παίζει ήχο, δεν περιμένει + +εμφάνιση του σύννεφου ομιλίας + +τοποθετεί το χέρι στο στόμα + +χαμογελάει diff --git a/el-GR/solutions/Space talk - complete.sb3 b/el-GR/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..e48ddcc04 Binary files /dev/null and b/el-GR/solutions/Space talk - complete.sb3 differ diff --git a/el-GR/step_1.md b/el-GR/step_1.md new file mode 100644 index 000000000..5d7ba15e1 --- /dev/null +++ b/el-GR/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Σε αυτό το έργο, θα δημιουργήσεις μια διαστημική σκηνή με χαρακτήρες 👾 που «εκφράζουν συναισθήματα» για να μοιραστούν τις σκέψεις ή τα συναισθήματά τους. + +Στο Scratch, οι χαρακτήρες και τα πράγματα ονομάζονται **αντικείμενα** (sprites) και εμφανίζονται στην **Σκηνή**. + +Θα χρειαστεί να: ++ Προσθέσεις αντικείμενα και ένα **υπόβαθρο** για να ρυθμίσεις το έργο σου ++ Κάνεις κλικ στα αντικείμενα για να τα κάνεις να επικοινωνούν χρησιμοποιώντας μπλοκ κώδικα `Όψεων`{:class="block3looks"} και `Ήχου`{:class="block3sound"} ++ Χρησιμοποιήσεις τον **Επεξεργαστή Ζωγραφική** για να αλλάξεις μια **ενδυμασία** + +--- no-print --- --- task --- +### Δοκίμασέ το ▶️ +
+
+Κάνε κλικ σε κάθε αντικείμενο για να δεις τι κάνει. + +Τι συμβαίνει εάν κάνεις κλικ σε ένα αντικείμενο και μετά κάνεις γρήγορα κλικ σε ένα άλλο αντικείμενο; +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Το ολοκληρωμένο έργο.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/el-GR/step_10.md b/el-GR/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/el-GR/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/el-GR/step_2.md b/el-GR/step_2.md new file mode 100644 index 000000000..ed177ce4e --- /dev/null +++ b/el-GR/step_2.md @@ -0,0 +1,117 @@ +## Δημιούργησε την σκηνή σου + +
+
+Σε αυτό το βήμα, θα ρυθμίσεις το έργο σου με ένα υπόβαθρο και το πρώτο αντικείμενο. +
+
+ +![Το υπόβαθρο του Διαστήματος με το αντικείμενο Pico.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Άνοιξε το αρχικό έργο + +--- task --- + +Άνοιξε [το αρχικό έργο Ομιλία στο διάστημα](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Το Scratch θα ανοίξει σε νέα καρτέλα του φυλλομετρητή. + +[[[working-offline]]] + +--- /task --- + +### Ο Επεξεργαστής του Scratch + +![Ένα σχολιασμένο στιγμιότυπο οθόνης του επεξεργαστή Scratch, με τη Σκηνή, το παράθυρο Σκηνή, το παράθυρο Αντικείμενα, τη λίστα Αντικειμένων και την περιοχή Κώδικα, όλα με ετικέτες.](images/scratch-interface.png) + +### Πρόσθεσε ένα υπόβαθρο + +Η **Σκηνή** είναι εκεί όπου εκτελείται το έργο σου. Το **υπόβαθρο** αλλάζει τον τρόπο με τον οποίο φαίνεται η Σκηνή. + +--- task --- + +Κάνε κλικ (ή σε tablet, πάτησε) στο **Επιλέξτε Υπόβαθρο** στο παράθυρο Σκηνή: + +![Το εικονίδιο 'Επιλέξτε Υπόβαθρο'.](images/backdrop-button.png) + +![Ο επεξεργαστής Scratch με επιλεγμένο το «Επιλέξτε Υπόβαθρο» στην κάτω δεξιά γωνία.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Κάνε κλικ στην κατηγορία **Διάστημα** ή πληκτρολόγησε την λέξη `space` στο πλαίσιο αναζήτησης: + +![Η βιβλιοθήκη υποβάθρων με επιλεγμένη την κατηγορία «Διάστημα».](images/space-backdrops.png) + +--- /task --- + +Στο παράδειγμά μας, έχουμε επιλέξει το υπόβαθρο **Space**, αλλά εσύ επίλεξε το υπόβαθρο που σου αρέσει περισσότερο. + +--- task --- + +Κάνε κλικ στο επιλεγμένο υπόβαθρο για να το προσθέσεις στο έργο σου. Η σκηνή πρέπει να δείχνει το υπόβαθρο που επέλεξες: + +![Το πρόγραμμα επεξεργασίας Scratch με το φόντο του Space να έχει προστεθεί.](images/inserted-backdrop.png) + +--- /task --- + +### Πρόσθεσε ένα Αντικείμενο + +Μπορείς να δεις το αντικείμενο που περιλαμβάνεται ήδη στο έργο σου; Αυτό είναι η Γάτα του Scratch. + +--- task --- + +Διάγραψε το αντικείμενο **Αντικείμενο1** (Γάτα του Scratch): επίλεξε το αντικείμενο **Αντικείμενο1** στη λίστα Αντικειμένων κάτω από την Σκηνή και κάνε κλικ στο εικονίδιο **Διαγραφή**. + +![Το εικονίδιο «Διαγραφή».](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Κάνε κλικ στο **Επιλέξτε ένα Αντικείμενο** για να ανοίξεις τη Λίστα Αντικειμένων: + +![Το εικονίδιο «Επιλέξτε ένα Αντικείμενο».](images/sprite-button.png) + +![Ο επεξεργαστής Scratch με επιλεγμένο το «Επιλέξτε ένα Αντικείμενο».](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Επίλεξε την κατηγορία **Φαντασία**. Κάνε κλικ στο αντικείμενο **Pico** για να το προσθέσεις στο έργο σου. + +![Η κατηγορία «Φαντασία» με το αντικείμενο Pico.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Σύρε το αντικείμενο **Pico** για να το τοποθετήσεις στην αριστερή πλευρά της Σκηνής. Η Σκηνή σου θα πρέπει να μοιάζει κάπως έτσι: + +![Η Σκηνή με το επιλεγμένο υπόβαθρο και το αντικείμενο Pico τοποθετημένα στην αριστερή πλευρά.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Αποθήκευση**: Εάν είσαι συνδεδεμένος στον λογαριασμό σου στο Scratch, κάνε κλικ στο πράσινο κουμπί Ανάμειξη. Αυτή η ενέργεια θα αποθηκεύσει ένα αντίγραφο του έργου στον λογαριασμό σου στο Scratch. + +![Το κουμπί ανάμειξη.](images/remix-button.png) + +Πληκτρολόγησε το όνομα του έργου σου στο πλαίσιο ονόματος έργου στο επάνω μέρος της οθόνης. + +![Το πλαίσιο ονόματος έργου.](images/project-name.png) + +**Συμβουλή:** Δώσε στα έργα σου κατανοητά ονόματα, ώστε να μπορείς εύκολα να τα βρεις όταν έχεις πολλά έργα. + +Στη συνέχεια, κάνε κλικ στο **Αρχείο**, και στη συνέχεια στο **Αποθήκευση τώρα** για να αποθηκεύσεις το έργο σου. + +![Οι επιλογές του μενού «Αρχείο».](images/file-menu.png) + +Εάν δεν είσαι συνδεδεμένος ή δεν έχεις λογαριασμό στο Scratch, μπορείς να κάνεις κλικ στο **Αποθήκευση στον υπολογιστή σου** για να αποθηκεύσεις ένα αντίγραφο του έργου σου. + +--- /task --- + diff --git a/el-GR/step_3.md b/el-GR/step_3.md new file mode 100644 index 000000000..3cc5682e1 --- /dev/null +++ b/el-GR/step_3.md @@ -0,0 +1,94 @@ +## Ο Pico λέει γεια + +
+
+Ένα αντικείμενο μπορεί να έχει κώδικα, ενδυμασίες και ήχους ανάλογα πώς μοιάζει και τι κάνει. + +Πρόσθεσε μπλοκ κώδικα για να κάνεις τον Pico να εκφράζει συναισθήματα με λέξεις και ήχο όταν γίνεται κλικ στο αντικείμενο. +
+
+ +! [Το αντικείμενο Pico λέει, «Γεια!».](images/pico-step2.png){:width="300px"} + +
+
+ +

+** Εκφράσεις συναισθημάτων** είναι ένας τρόπος εμφάνισης της προσωπικότητας ενός χαρακτήρα σε ένα παιχνίδι. Μπορούν να χρησιμοποιήσουν ομιλία, ήχους, κίνηση και γραφικά εφέ, όπως ακριβώς και στο Scratch. Παίζεις παιχνίδια που χρησιμοποιούν εκφράσεις συναισθημάτων; +

+ +### Χρησιμοποίησε το μπλοκ "πες" + +--- task --- + +Άνοιξε το μενού μπλοκ `Όψεις`{:class="block3looks"}. + +Κάνε κλικ στο μπλοκ `πες`{:class="block3looks"} `Γεια!` `για`{:class="block3looks"} `2` `δευτερόλεπτα`{:class="block3looks"}. + +![Το μπλοκ 'πες Γεια! για 2 δευτερόλεπτα' λάμπει με κίτρινο περίγραμμα.](images/pico-say-hello-blocks-menu.png) + +Το αντικείμενο **Pico** θα εμφανίσει ένα συννεφάκι ομιλίας για δύο δευτερόλεπτα. + +![Το αντικείμενο Pico με το "Γεια!" σε συννεφάκι ομιλίας.](images/pico-say-hello-stage.png) + +**Συμβουλή:** Τα μπλοκ κώδικα στο Scratch λάμπουν με κίτρινο περίγραμμα όταν εκτελούνται. + +--- /task --- + +--- task --- + +Σύρε το μπλοκ `πες`{:class="block3looks"} `Γεια!` `για`{:class="block3looks"} `2` `δευτερόλεπτα`{:class="block3looks"} στην περιοχή Κώδικας. Κάνε κλικ σε αυτό ξανά. + +![Σύροντας το μπλοκ 'πες' στην περιοχή Κώδικα και κάνοντας κλικ σε αυτό για να εκτελεστεί.](images/pico-drag-say.gif) + +![Το μπλοκ 'πες' έχει συρθεί στην περιοχή Κώδικα. Το μπλοκ κώδικα λάμπει με ένα κίτρινο περίγραμμα.](images/pico-drag-say.png) + +--- /task --- + +### Κάνε τον Pico να μιλάει όταν κάνεις κλικ (ή πατηθεί) + +--- task --- + +Σύρε ένα μπλοκ `όταν γίνει κλικ σε αυτό το αντικείμενο`{:class="block3events"} από το μενού `Συμβάντα`{:class="block3events"} και σύνδεσέ το στην κορυφή των μπλοκ `πες`{:class="block3looks"} στην περιοχή Κώδικα. Τα μπλοκ θα κουμπώσουν μεταξύ τους. + +![Μια κινούμενη εικόνα των μπλοκ που κουμπώνουν μεταξύ τους. Όταν γίνει κλικ στον Pico, λέει "Γεια!" για δύο δευτερόλεπτα.](images/pico-snap-together.gif) + +![Το αντικείμενο Pico.](images/pico-sprite.png) + +```blocks3 ++όταν γίνει κλικ σε αυτό το αντικείμενο +πες [Γεια!] για [2] δευτερόλεπτα // απόκρυψη της ομιλίας μετά από 2 δευτερόλεπτα +``` + +--- /task --- + +### Σχόλια κώδικα + +--- task --- + +```blocks3 +πες [Γεια!] για [2] δευτερόλεπτα // απόκρυψη ομιλίας μετά από 2 δευτερόλεπτα +``` +Θα δεις σχόλια στα παραδείγματα κώδικα. Δεν χρειάζεται να προσθέσεις τα σχόλια όταν προσθέτεις τον κώδικα στο έργο σου. + +Εάν έχεις χρόνο όταν ολοκληρώσεις το έργο σου, είναι καλή ιδέα να προσθέσεις σχόλια στον κώδικά σου, ώστε να είναι πιο κατανοητός αργότερα. Δοκίμασε να προσθέσεις ένα σχόλιο τώρα. Κάνε δεξί κλικ (ή σε tablet, πάτησε παρατεταμένα) σε ένα μπλοκ στην περιοχή Κώδικα και επίλεξε **Προσθήκη σχολίου**. + +![Το αναδυόμενο μενού που εμφανίζεται όταν κάνεις δεξί κλικ σε ένα μπλοκ. Επιλέγεται η 'Προσθήκη σχολίου'.](images/add-comment.png) + +--- /task --- + +### Δοκιμή + +--- task --- + +**Δοκιμή:** Κάνε κλικ στο αντικείμενο **Pico** στη Σκηνή και έλεγξε ότι το συννεφάκι ομιλίας εμφανίζεται για δύο δευτερόλεπτα. Είναι σημαντικό να δοκιμάσεις τον κώδικά σου για να βεβαιωθείς ότι κάνει αυτό που περιμένεις. + +--- /task --- + +--- task --- + +Έχεις ήδη αποθηκεύσει το έργο σου και του έχεις δώσει ένα όνομα. Το Scratch θα αποθηκεύσει **αυτόματα** για εσένα. + +Μπορείς ωστόσο να κάνεις κλικ στην αποθήκευση αν θέλεις, απλώς για να βεβαιωθείς. + +--- /task --- diff --git a/el-GR/step_4.md b/el-GR/step_4.md new file mode 100644 index 000000000..a1c386874 --- /dev/null +++ b/el-GR/step_4.md @@ -0,0 +1,83 @@ +## Ο Pico παίζει έναν ήχο + +
+
+Ένας άλλος τρόπος επικοινωνίας είναι η χρήση ήχου. +
+
+ +! [Το αντικείμενο Pico λέει, «Γεια!».](images/pico-step2.png){:width="300px"} + +
+
+ +### Πρόσθεσε έναν ήχο στο αντικείμενο Pico + +--- task --- + +Κάνε κλικ στην καρτέλα **Ήχοι** για το αντικείμενο **Pico** και θα βρεις έναν ήχο **pop**. Κάνε κλικ στο εικονίδιο **Αναπαραγωγή** για να ακούσεις τον ήχο **pop**. + +![Αναπαραγωγή του ήχου pop στην καρτέλα Ήχοι.](images/pico-sound-play.png) + +**Εντοπισμός σφαλμάτων**: Εάν δεν μπορείς να ακούσεις έναν ήχο, έλεγξε ότι ο ήχος λειτουργεί στον υπολογιστή ή το tablet σου. + +--- /task --- + +--- task --- + +Για να επιλέξεις νέο ήχο, κάνε κλικ στο εικονίδιο **Διάλεξε Ήχο** και επίλεξε το **Διάστημα** ή πληκτρολόγησε `space` στο πλαίσιο αναζήτησης. + +![Το εικονίδιο «Διάλεξε Ήχο».](images/sound-button.png) + +![Ο επεξεργαστής Scratch με επιλεγμένο το «Διάλεξε Ήχο».](images/pico-choose-sound.png) + +![Η κατηγορία «Διάστημα» στη Βιβλιοθήκη Ήχων.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Παίξε μερικούς διαφορετικούς ήχους χρησιμοποιώντας τα εικονίδια **Αναπαραγωγή**. Μόλις βρεις τον ήχο που θέλεις να χρησιμοποιήσεις, κάνε κλικ σε αυτόν για να τον προσθέσεις στο έργο σου. + +![Ένα παράδειγμα ήχου (ο ήχος Alien Creak1) που εμφανίζεται κάτω από τον ήχο pop στην καρτέλα Ήχοι.](images/pico-inserted-sound.png) + +--- /task --- + +### Κάνε τον ήχο να αναπαράγεται όταν κάνεις κλικ (ή πατήσεις) + +--- task --- + +Κάνε κλικ στην καρτέλα **Κώδικας**. Στο μενού μπλοκ `Ήχος`{:class="block3sound"}, βρες το μπλοκ `παίξε τον ήχο`{:class="block3sound"}. + +Σύρε το μπλοκ στην περιοχή Κώδικα, μεταξύ του μπλοκ `όταν γίνει κλικ σε αυτό το αντικείμενο`{:class="block3events"} και του μπλοκ `πες`{:class="block3looks"}. Θα ανοίξει ένα κενό και το μπλοκ θα κουμπώσει στη θέση του. + +![Το μπλοκ «παίξε τον ήχο» προστίθεται μεταξύ των δύο μπλοκ.](images/pico-insert-block.gif) + +Ο κώδικας θα πρέπει να μοιάζει κάπως έτσι: + +![Το αντικείμενο Pico.](images/pico-sprite.png) + +```blocks3 +όταν γίνει κλικ σε αυτό το αντικείμενο ++παίξε τον ήχο [Alien Creak1 v] +πες [Γεια!] για [2] δευτερόλεπτα // απόκρυψη της ομιλίας μετά από 2 δευτερόλεπτα +``` + +--- /task --- + +### Δοκίμασε τον κώδικά σου + +--- task --- + +Βεβαιώσου ότι το μπλοκ `παίξε τον ήχο`{:class="block3sound"} περιέχει τον ήχο που έχεις επιλέξει. Εάν όχι, πρέπει να κάνεις κλικ στον ήχο στο μπλοκ `παίξε τον ήχο`{:class="block3sound"}, στη συνέχεια να επιλέξεις τον ήχο που έχεις επιλέξει στο αναπτυσσόμενο μενού. + +![Κάνοντας κλικ στον ήχο Alien Creak1 στο αναπτυσσόμενο μενού στο μπλοκ «παίξε τον ήχο».](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Δοκιμή:** Κάνε κλικ στο αντικείμενο **Pico** και έλεγξε ότι εμφανίζεται το συννεφάκι ομιλίας και μπορείς να ακούσεις τον ήχο. Εάν δεν ακούς τον ήχο, βεβαιώσου ότι έχεις προσθέσει το μπλοκ `παίξε τον ήχο`{:class="block3sound"} κάτω από το μπλοκ `όταν γίνει κλικ σε αυτό το αντικείμενο`{:class="block3events"}. + +--- /task --- + diff --git a/el-GR/step_5.md b/el-GR/step_5.md new file mode 100644 index 000000000..5a3461e33 --- /dev/null +++ b/el-GR/step_5.md @@ -0,0 +1,50 @@ +## Ο Nano αλλάζει ενδυμασίες + +
+
+ +Θα κάνεις τον Nano να εκφράσει συναισθήματα αλλάζοντας **ενδυμασίες**. + +Τα αντικείμενα έχουν **ενδυμασίες** για να αλλάζουν την εμφάνισή τους. Συνήθως είναι ελαφρώς διαφορετικές εικόνες του ίδιου αντικειμένου. Για να ζωντανέψεις ένα αντικείμενο, μπορείς να αλλάξεις την ενδυμασία του. + +
+
+ +![Το αντικείμενο Nano που λέει, "Ευχαριστώ!"](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +Πρόσθεσε το αντικείμενο **Nano** στο έργο σου από την κατηγορία **Φαντασία**. + +![Το εικονίδιο «Επιλέξτε ένα Αντικείμενο».](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Βεβαιώσου ότι το αντικείμενο **Nano** είναι επιλεγμένο στη λίστα Αντικειμένων κάτω από την Σκηνή. + +![Η λίστα Αντικειμένων, με ένα μπλε περίγραμμα γύρω από το αντικείμενο Nano για να δείξει ότι έχει επιλεγεί το Nano.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Χρησιμοποίησε το αναπτυσσόμενο μενού για εναλλαγή μεταξύ του `nano-b`{:class="block3looks"} και του `nano-a`{:class="block3looks"}: + +![Το αντικείμενο Nano.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // όταν γίνει κλικ στον Nano +switch costume to [nano-b v] // ο Nano μιλάει +wait (0.5) seconds // δοκίμασε 0.25 αντί για 0.5 +switch costume to [nano-a v] // ο Nano χαμογελάει +``` +--- /task --- + +**Συμβουλή:** Όλα τα μπλοκ είναι χρωματικά κωδικοποιημένα, επομένως θα βρεις το μπλοκ `άλλαξε ενδυμασία σε`{:class="block3looks"} στο μενού μπλοκ `Όψεις`{:class="block3looks"} και το μπλοκ `περίμενε`{:class="block3looks"} στο μενού μπλοκ `Έλεγχος`{:class="block3looks"}. + +--- task --- + +**Δοκιμή:** Κάνε κλικ στο αντικείμενο **Nano** στην Σκηνή και έλεγξε ότι εμφανίζεται το συννεφάκι ομιλίας και ότι αλλάζει το κοστούμι του Nano. + +--- /task --- diff --git a/el-GR/step_6.md b/el-GR/step_6.md new file mode 100644 index 000000000..7007dde42 --- /dev/null +++ b/el-GR/step_6.md @@ -0,0 +1,82 @@ +## Ο Giga αλλάζει χρώμα + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![Ο Giga σκέφτεται, «Χμμ...».](images/giga-step2.png){:width="300px"} + +
+
+ +### Κάνε τον Giga να αλλάξει χρώμα + +You will edit a costume of Nano to get them to sign "thank you". + +Πρόσθεσε το αντικείμενο **Giga**. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/el-GR/step_7.md b/el-GR/step_7.md new file mode 100644 index 000000000..a7f93d69e --- /dev/null +++ b/el-GR/step_7.md @@ -0,0 +1,58 @@ +## Γρήγορο κουίζ + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/el-GR/step_8.md b/el-GR/step_8.md new file mode 100644 index 000000000..9eaf30693 --- /dev/null +++ b/el-GR/step_8.md @@ -0,0 +1 @@ +## Αναβάθμισε το έργο σου diff --git a/el-GR/step_9.md b/el-GR/step_9.md new file mode 100644 index 000000000..09ee8309b --- /dev/null +++ b/el-GR/step_9.md @@ -0,0 +1,59 @@ +## Τι υπάρχει στη συνέχεια; + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +--- print-only --- + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +--- no-print --- + +--- /no-print --- +--- +title: Completed project +--- + +Αν θέλεις να διασκεδάσεις περισσότερο εξερευνώντας το Scratch, τότε μπορείς να δοκιμάσεις οποιοδήποτε από [αυτά τα έργα](https://projects.raspberrypi.org/el-GR/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). + +Το έργο αυτό μεταφράστηκε από τους εθελοντές: + +Ευστάθιος Ιωσηφίδης Σταυρούλα Μισθού Μάνος Ζεάκης diff --git a/en-US/ONLY FOR UKRAINIAN.txt b/en-US/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/en-US/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/en-US/images/add-comment.png b/en-US/images/add-comment.png new file mode 100644 index 000000000..59a649681 Binary files /dev/null and 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a/en-US/images/tera-step.png b/en-US/images/tera-step.png new file mode 100644 index 000000000..3707cad58 Binary files /dev/null and b/en-US/images/tera-step.png differ diff --git a/en-US/meta.yml b/en-US/meta.yml new file mode 100644 index 000000000..a5d57b6c2 --- /dev/null +++ b/en-US/meta.yml @@ -0,0 +1,40 @@ +--- +title: Space talk +hero_image: images/banner.png +description: Use Scratch to give sprites an 'emote' so that they communicate when clicked +meta_title: Scratch coding projects for kids and teens | Intro to Scratch +meta_description: Learn to code in Scratch with the Raspberry Pi Foundation's coding projects for kids and teens. Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Create your scene + - + title: Pico says hello + completion: + - engaged + - + title: Pico plays a sound + - + title: Nano switches costumes + - + title: Nano signs "Thanks!" + - + title: Giga changes colour + completion: + - internal + - + title: Quick quiz + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/en-US/quiz1/question_1.md b/en-US/quiz1/question_1.md new file mode 100644 index 000000000..4552828a4 --- /dev/null +++ b/en-US/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Quick quiz + +Answer the three questions to get your Space talk badge. There are hints to guide you to the correct answer. + +When you have answered each question, click on **Check my answer**. + +Have fun! + +--- question --- +--- +legend: Question 1 of 3 +--- + +In your project, you added some sprite characters. + +Where do you go to **add a sprite** to your project? + +![An annotated screenshot of the full Scratch editor with 1 — The Costumes tab, 2 — The Sounds tab, 3 — The Sprite list, and 4 — The Stage pane highlighted.](images/question1.png) + +--- choices --- + +- ( ) 1: The **Costumes** tab + + --- feedback --- + +You went to the **Costumes** tab to edit a costume for your sprite. + + --- /feedback --- + +- ( ) 2: The **Sounds** tab + + --- feedback --- + +You went to the **Sounds** tab to choose a new sound for your sprite. + + --- /feedback --- + +- (x) 3: The Sprite list + + --- feedback --- + +Yes. This is the area where you can see all of the sprites in the project, add and delete sprites, and click on sprites to select them. + + --- /feedback --- + +- ( ) 4: The Stage pane + + --- feedback --- + +You went to the Stage pane to choose a backdrop. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/en-US/quiz1/question_2.md b/en-US/quiz1/question_2.md new file mode 100644 index 000000000..95042edbe --- /dev/null +++ b/en-US/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Question 2 of 3 +--- + +You made Pico `say`{:class="block3looks"} "Hello!" in a speech bubble. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Where would you go to find this block? + +--- choices --- + +- (x) `Looks`{:class="block3looks"} + + --- feedback --- + +Yes. The `say`{:class="block3looks"} block is in the `Looks`{:class="block3looks"} blocks menu, which is the same colour as the block. + + --- /feedback --- + +- ( ) `Sound`{:class="block3sound"} + + --- feedback --- + +The blocks in the `Sound`{:class="block3sound"} blocks menu are used to make sprites play sounds. + + --- /feedback --- + +- ( ) `Motion`{:class="block3motion"} + + --- feedback --- + +The blocks in the `Motion`{:class="block3motion"} blocks menu are used to make sprites move. + + --- /feedback --- + +- ( ) `Events`{:class="block3events"} + + --- feedback --- + +The blocks in the `Events`{:class="block3events"} blocks menu are used to make things happen. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/en-US/quiz1/question_3.md b/en-US/quiz1/question_3.md new file mode 100644 index 000000000..a368cdf58 --- /dev/null +++ b/en-US/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Question 3 of 3 +--- + +In your project, you made Nano sign "thank you". Which code did you use to get Nano to move a hand to their mouth? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +This code plays a sound and shows a speech bubble. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +This code changes the colour of the sprite and shows a thought bubble. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Yes. The `switch costume to`{:class="block3looks"} blocks change the sprite's costume so that the arm moves. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +This code changes the colour of the sprite and plays a sound. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/en-US/resources/space-talk.pdf b/en-US/resources/space-talk.pdf new file mode 100644 index 000000000..81549a78f Binary files /dev/null and b/en-US/resources/space-talk.pdf differ diff --git a/en-US/resources/test.txt b/en-US/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/en-US/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/en-US/scratch-translatable.txt b/en-US/scratch-translatable.txt new file mode 100644 index 000000000..25bc3f7da --- /dev/null +++ b/en-US/scratch-translatable.txt @@ -0,0 +1,29 @@ +Hello! + +hide speech after 2 seconds + +when Nano is clicked + +Nano talking + +try 0.25 instead of 0.5 + +Hm... + +0 is the starting colour + +back to the starting colour + +hide speech bubble + +number up to 200 + +0.5 is half a second + +plays sound, doesn't wait + +shows speech bubble + +put hand to mouth + +smiling diff --git a/en-US/solutions/Space talk - complete.sb3 b/en-US/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..09e02cbff Binary files /dev/null and b/en-US/solutions/Space talk - complete.sb3 differ diff --git a/en-US/step_1.md b/en-US/step_1.md new file mode 100644 index 000000000..5fd298b61 --- /dev/null +++ b/en-US/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Create a space scene with characters 👾 that 'emote' to share their thoughts or feelings. + +In Scratch, characters and objects are called **sprites**, and they appear on the **Stage**. + +You will: ++ Add sprites and a **backdrop** to set up your project ++ Click on sprites to make them communicate using `Looks`{:class="block3looks"} and `Sound`{:class="block3sound"} code blocks ++ Use the **Paint editor** to change a **costume** + +--- no-print --- --- task --- +### Play ▶️ +
+
+Click on each sprite to see what they do. + +What happens if you click on one sprite and then quickly click on another sprite? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![The completed project.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/en-US/step_10.md b/en-US/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/en-US/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/en-US/step_2.md b/en-US/step_2.md new file mode 100644 index 000000000..bb33f53af --- /dev/null +++ b/en-US/step_2.md @@ -0,0 +1,117 @@ +## Create your scene + +
+
+Set up your project with a space backdrop and the first sprite. +
+
+ +![The Space backdrop with the Pico sprite.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Open the starter project + +--- task --- + +Open the [Space talk starter project](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch will open in another browser tab. + +[[[working-offline]]] + +--- /task --- + +### The Scratch editor + +![An annotated screenshot of the Scratch editor, with the Stage, Stage pane, Sprite pane, Sprite list, and Code area labelled.](images/scratch-interface.png) + +### Add a backdrop + +The **Stage** is where your project runs. A **backdrop** changes the way that the Stage looks. + +--- task --- + +Click (or on a tablet, tap) on **Choose a Backdrop** in the Stage pane: + +![The 'Choose a Backdrop' icon.](images/backdrop-button.png) + +![The Scratch editor with 'Choose a Backdrop' highlighted in the bottom right-hand corner.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Click on the **Space** category or type `space` in the search box: + +![The Backdrop Library with the 'Space' category selected.](images/space-backdrops.png) + +--- /task --- + +In our example, we have chosen the **Space** backdrop, but choose the backdrop that you like the most. + +--- task --- + +Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose: + +![The Scratch editor with the Space backdrop added.](images/inserted-backdrop.png) + +--- /task --- + +### Add a Sprite + +Can you see the sprite that is already included in your project? That is the Scratch Cat. + +--- task --- + +Delete the **Sprite1** (Scratch Cat) sprite: select the **Sprite1** sprite in the Sprite list below the Stage and click on the **Delete** icon. + +![The 'Delete' icon.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Click on **Choose a Sprite** in the Sprite list: + +![The 'Choose a Sprite' icon.](images/sprite-button.png) + +![The Scratch editor with 'Choose a Sprite' highlighted.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Select the **Fantasy** category. Click on the **Pico** sprite to add them to your project. + +![The 'Fantasy' category with the Pico sprite.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Drag the **Pico** sprite to position them on the left-hand side of the Stage. Your Stage should look something like this: + +![The Stage with the chosen backdrop and the Pico sprite positioned on the left-hand side.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Save**: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account. + +![The remix button.](images/remix-button.png) + +Type the name of your project in the project name box at the top of the screen. + +![The project name box.](images/project-name.png) + +**Tip:** Give your projects helpful names so that you can easily find them when you have lots of projects. + +Next, click on **File**, and then on **Save now** to save your project. + +![The 'File' menu options.](images/file-menu.png) + +If you are not online or you do not have a Scratch account, you can click on **Save to your computer** to save a copy of your project. + +--- /task --- + diff --git a/en-US/step_3.md b/en-US/step_3.md new file mode 100644 index 000000000..6dbec0c0a --- /dev/null +++ b/en-US/step_3.md @@ -0,0 +1,94 @@ +## Pico says hello + +
+
+A sprite can have code, costumes, and sounds to change the way that it looks and what it does. + +Add code blocks to make Pico emote with words and sound when the sprite is clicked. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes? +

+ +### Use the say block + +--- task --- + +Open the `Looks`{:class="block3looks"} blocks menu. + +Click on a `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block. + +![The 'say Hello! for 2 seconds' block glowing with a yellow outline.](images/pico-say-hello-blocks-menu.png) + +The **Pico** sprite will show a speech bubble for two seconds. + +![The Pico sprite with "Hello!" in a speech bubble.](images/pico-say-hello-stage.png) + +**Tip:** Code blocks in Scratch glow with a yellow outline when they are running. + +--- /task --- + +--- task --- + +Drag the `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block to the Code area. Click on it again. + +![Dragging the 'say' block to the Code area and clicking on it to run it.](images/pico-drag-say.gif) + +![The 'say' block has been dragged to the Code area. The code block glows with a yellow outline.](images/pico-drag-say.png) + +--- /task --- + +### Make Pico talk when clicked (or tapped) + +--- task --- + +Drag a `when this sprite clicked`{:class="block3events"} block from the `Events`{:class="block3events"} blocks menu and connect it to the top of your `say`{:class="block3looks"} block in the Code area. The blocks will snap together. + +![An animation of the blocks snapping together. When Pico is clicked on, they say "Hello!" for two seconds.](images/pico-snap-together.gif) + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Code comments + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +You will see comments in code examples. You don't need to add the comments when you add code to your project. + +If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![The pop-up menu that appears when you right-click on a block. 'Add Comment' is selected.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Click on the **Pico** sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect. + +--- /task --- + +--- task --- + +You have already saved your project and given it a name. Scratch will now **automatically** save for you. + +You can still click save if you like, just to make sure. + +--- /task --- diff --git a/en-US/step_4.md b/en-US/step_4.md new file mode 100644 index 000000000..1c2311a39 --- /dev/null +++ b/en-US/step_4.md @@ -0,0 +1,83 @@ +## Pico plays a sound + +
+
+Another way to communicate is to use sound. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Add a sound to the Pico Sprite + +--- task --- + +Click on the **Sounds** tab for the **Pico** sprite and you will find a **pop** sound. Click on the **Play** icon to hear the **pop** sound. + +![Playing the pop sound in the Sounds tab.](images/pico-sound-play.png) + +**Debug**: If you cannot hear a sound then check that sound is working on your computer or tablet. + +--- /task --- + +--- task --- + +To choose a new sound, click on the **Choose a Sound** icon and select the **Space** category or type `space` in the search box. + +![The 'Choose a Sound' icon.](images/sound-button.png) + +![The Scratch editor with 'Choose a Sound' highlighted.](images/pico-choose-sound.png) + +![The 'Space' category in the Sound Library.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Play a few different sounds using the **Play** icons. Once you have found the sound that you want to use, click on it to add it to your project. + +![An example sound (the Alien Creak1 sound) shown below the pop sound in the Sounds tab.](images/pico-inserted-sound.png) + +--- /task --- + +### Make the sound play when clicked (or tapped) + +--- task --- + +Click on the **Code** tab. In the `Sound`{:class="block3sound"} blocks menu, find the `start sound`{:class="block3sound"} block. + +Drag the block into the Code area, between the `when this sprite clicked`{:class="block3events"} block and the `say`{:class="block3looks"} block. A gap will open up and the block will snap into place. + +![The 'start sound' block being added between the two blocks.](images/pico-insert-block.gif) + +Your code should look like this: + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test your code + +--- task --- + +Check that your `start sound`{:class="block3sound"} block has your chosen sound in it. If it does not, you need to click on the sound in the `start sound`{:class="block3sound"} block, then select your chosen sound in the drop-down menu. + +![Clicking on the Alien Creak1 sound in the drop-down menu within the 'start sound' block.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Click on the **Pico** sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the `start sound`{:class="block3sound"} block under the `when this sprite clicked`{:class="block3events"} block. + +--- /task --- + diff --git a/en-US/step_5.md b/en-US/step_5.md new file mode 100644 index 000000000..72bf711ae --- /dev/null +++ b/en-US/step_5.md @@ -0,0 +1,50 @@ +## Nano switches costume + +
+
+ +Get Nano to emote by switching **costumes**. + +Sprites have **costumes** to change the way that they look. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Add the **Nano** sprite to your project from the **Fantasy** category. + +![The 'Choose a Sprite' icon.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Make sure that the **Nano** sprite is selected in the Sprite list below the Stage. + +![The Sprite list, with a blue border around the Nano sprite to show that Nano is selected.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![The Nano sprite.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // when Nano is clicked +switch costume to (nano-b v) // Nano talking +wait (0.5) seconds // try 0.25 instead of 0.5 +switch costume to (nano-a v) // Nano smiling +``` +--- /task --- + +**Tip:** All the blocks are colour-coded, so you will find the `switch costume to`{:class="block3looks"} block in the `Looks`{:class="block3looks"} blocks menu and the `wait`{:class="block3control"} block in the `Control`{:class="block3control"} blocks menu. + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes. + +--- /task --- diff --git a/en-US/step_6.md b/en-US/step_6.md new file mode 100644 index 000000000..acbfa7a7c --- /dev/null +++ b/en-US/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/en-US/step_7.md b/en-US/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/en-US/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/en-US/step_8.md b/en-US/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/en-US/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/en-US/step_9.md b/en-US/step_9.md new file mode 100644 index 000000000..cd0f1c1a3 --- /dev/null +++ b/en-US/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- collapse --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /collapse --- + +--- save --- diff --git a/es-ES/ONLY FOR UKRAINIAN.txt b/es-ES/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/es-ES/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/es-ES/images/add-comment.png b/es-ES/images/add-comment.png new file mode 100644 index 000000000..59a649681 Binary files /dev/null and b/es-ES/images/add-comment.png differ diff --git a/es-ES/images/backdrop-button.png 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a/es-ES/images/tera-step.png b/es-ES/images/tera-step.png new file mode 100644 index 000000000..3707cad58 Binary files /dev/null and b/es-ES/images/tera-step.png differ diff --git a/es-ES/meta.yml b/es-ES/meta.yml new file mode 100644 index 000000000..a5d57b6c2 --- /dev/null +++ b/es-ES/meta.yml @@ -0,0 +1,40 @@ +--- +title: Space talk +hero_image: images/banner.png +description: Use Scratch to give sprites an 'emote' so that they communicate when clicked +meta_title: Scratch coding projects for kids and teens | Intro to Scratch +meta_description: Learn to code in Scratch with the Raspberry Pi Foundation's coding projects for kids and teens. Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Create your scene + - + title: Pico says hello + completion: + - engaged + - + title: Pico plays a sound + - + title: Nano switches costumes + - + title: Nano signs "Thanks!" + - + title: Giga changes colour + completion: + - internal + - + title: Quick quiz + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/es-ES/quiz1/question_1.md b/es-ES/quiz1/question_1.md new file mode 100644 index 000000000..4552828a4 --- /dev/null +++ b/es-ES/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Quick quiz + +Answer the three questions to get your Space talk badge. There are hints to guide you to the correct answer. + +When you have answered each question, click on **Check my answer**. + +Have fun! + +--- question --- +--- +legend: Question 1 of 3 +--- + +In your project, you added some sprite characters. + +Where do you go to **add a sprite** to your project? + +![An annotated screenshot of the full Scratch editor with 1 — The Costumes tab, 2 — The Sounds tab, 3 — The Sprite list, and 4 — The Stage pane highlighted.](images/question1.png) + +--- choices --- + +- ( ) 1: The **Costumes** tab + + --- feedback --- + +You went to the **Costumes** tab to edit a costume for your sprite. + + --- /feedback --- + +- ( ) 2: The **Sounds** tab + + --- feedback --- + +You went to the **Sounds** tab to choose a new sound for your sprite. + + --- /feedback --- + +- (x) 3: The Sprite list + + --- feedback --- + +Yes. This is the area where you can see all of the sprites in the project, add and delete sprites, and click on sprites to select them. + + --- /feedback --- + +- ( ) 4: The Stage pane + + --- feedback --- + +You went to the Stage pane to choose a backdrop. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/es-ES/quiz1/question_2.md b/es-ES/quiz1/question_2.md new file mode 100644 index 000000000..95042edbe --- /dev/null +++ b/es-ES/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Question 2 of 3 +--- + +You made Pico `say`{:class="block3looks"} "Hello!" in a speech bubble. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Where would you go to find this block? + +--- choices --- + +- (x) `Looks`{:class="block3looks"} + + --- feedback --- + +Yes. The `say`{:class="block3looks"} block is in the `Looks`{:class="block3looks"} blocks menu, which is the same colour as the block. + + --- /feedback --- + +- ( ) `Sound`{:class="block3sound"} + + --- feedback --- + +The blocks in the `Sound`{:class="block3sound"} blocks menu are used to make sprites play sounds. + + --- /feedback --- + +- ( ) `Motion`{:class="block3motion"} + + --- feedback --- + +The blocks in the `Motion`{:class="block3motion"} blocks menu are used to make sprites move. + + --- /feedback --- + +- ( ) `Events`{:class="block3events"} + + --- feedback --- + +The blocks in the `Events`{:class="block3events"} blocks menu are used to make things happen. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/es-ES/quiz1/question_3.md b/es-ES/quiz1/question_3.md new file mode 100644 index 000000000..a368cdf58 --- /dev/null +++ b/es-ES/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Question 3 of 3 +--- + +In your project, you made Nano sign "thank you". Which code did you use to get Nano to move a hand to their mouth? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +This code plays a sound and shows a speech bubble. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +This code changes the colour of the sprite and shows a thought bubble. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Yes. The `switch costume to`{:class="block3looks"} blocks change the sprite's costume so that the arm moves. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +This code changes the colour of the sprite and plays a sound. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/es-ES/resources/space-talk.pdf b/es-ES/resources/space-talk.pdf new file mode 100644 index 000000000..4e31218df Binary files /dev/null and b/es-ES/resources/space-talk.pdf differ diff --git a/es-ES/resources/test.txt b/es-ES/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/es-ES/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/es-ES/scratch-translatable.txt b/es-ES/scratch-translatable.txt new file mode 100644 index 000000000..25bc3f7da --- /dev/null +++ b/es-ES/scratch-translatable.txt @@ -0,0 +1,29 @@ +Hello! + +hide speech after 2 seconds + +when Nano is clicked + +Nano talking + +try 0.25 instead of 0.5 + +Hm... + +0 is the starting colour + +back to the starting colour + +hide speech bubble + +number up to 200 + +0.5 is half a second + +plays sound, doesn't wait + +shows speech bubble + +put hand to mouth + +smiling diff --git a/es-ES/solutions/Space talk - complete.sb3 b/es-ES/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..09e02cbff Binary files /dev/null and b/es-ES/solutions/Space talk - complete.sb3 differ diff --git a/es-ES/step_1.md b/es-ES/step_1.md new file mode 100644 index 000000000..5fd298b61 --- /dev/null +++ b/es-ES/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Create a space scene with characters 👾 that 'emote' to share their thoughts or feelings. + +In Scratch, characters and objects are called **sprites**, and they appear on the **Stage**. + +You will: ++ Add sprites and a **backdrop** to set up your project ++ Click on sprites to make them communicate using `Looks`{:class="block3looks"} and `Sound`{:class="block3sound"} code blocks ++ Use the **Paint editor** to change a **costume** + +--- no-print --- --- task --- +### Play ▶️ +
+
+Click on each sprite to see what they do. + +What happens if you click on one sprite and then quickly click on another sprite? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![The completed project.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/es-ES/step_10.md b/es-ES/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/es-ES/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/es-ES/step_2.md b/es-ES/step_2.md new file mode 100644 index 000000000..bb33f53af --- /dev/null +++ b/es-ES/step_2.md @@ -0,0 +1,117 @@ +## Create your scene + +
+
+Set up your project with a space backdrop and the first sprite. +
+
+ +![The Space backdrop with the Pico sprite.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Open the starter project + +--- task --- + +Open the [Space talk starter project](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch will open in another browser tab. + +[[[working-offline]]] + +--- /task --- + +### The Scratch editor + +![An annotated screenshot of the Scratch editor, with the Stage, Stage pane, Sprite pane, Sprite list, and Code area labelled.](images/scratch-interface.png) + +### Add a backdrop + +The **Stage** is where your project runs. A **backdrop** changes the way that the Stage looks. + +--- task --- + +Click (or on a tablet, tap) on **Choose a Backdrop** in the Stage pane: + +![The 'Choose a Backdrop' icon.](images/backdrop-button.png) + +![The Scratch editor with 'Choose a Backdrop' highlighted in the bottom right-hand corner.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Click on the **Space** category or type `space` in the search box: + +![The Backdrop Library with the 'Space' category selected.](images/space-backdrops.png) + +--- /task --- + +In our example, we have chosen the **Space** backdrop, but choose the backdrop that you like the most. + +--- task --- + +Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose: + +![The Scratch editor with the Space backdrop added.](images/inserted-backdrop.png) + +--- /task --- + +### Add a Sprite + +Can you see the sprite that is already included in your project? That is the Scratch Cat. + +--- task --- + +Delete the **Sprite1** (Scratch Cat) sprite: select the **Sprite1** sprite in the Sprite list below the Stage and click on the **Delete** icon. + +![The 'Delete' icon.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Click on **Choose a Sprite** in the Sprite list: + +![The 'Choose a Sprite' icon.](images/sprite-button.png) + +![The Scratch editor with 'Choose a Sprite' highlighted.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Select the **Fantasy** category. Click on the **Pico** sprite to add them to your project. + +![The 'Fantasy' category with the Pico sprite.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Drag the **Pico** sprite to position them on the left-hand side of the Stage. Your Stage should look something like this: + +![The Stage with the chosen backdrop and the Pico sprite positioned on the left-hand side.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Save**: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account. + +![The remix button.](images/remix-button.png) + +Type the name of your project in the project name box at the top of the screen. + +![The project name box.](images/project-name.png) + +**Tip:** Give your projects helpful names so that you can easily find them when you have lots of projects. + +Next, click on **File**, and then on **Save now** to save your project. + +![The 'File' menu options.](images/file-menu.png) + +If you are not online or you do not have a Scratch account, you can click on **Save to your computer** to save a copy of your project. + +--- /task --- + diff --git a/es-ES/step_3.md b/es-ES/step_3.md new file mode 100644 index 000000000..6dbec0c0a --- /dev/null +++ b/es-ES/step_3.md @@ -0,0 +1,94 @@ +## Pico says hello + +
+
+A sprite can have code, costumes, and sounds to change the way that it looks and what it does. + +Add code blocks to make Pico emote with words and sound when the sprite is clicked. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes? +

+ +### Use the say block + +--- task --- + +Open the `Looks`{:class="block3looks"} blocks menu. + +Click on a `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block. + +![The 'say Hello! for 2 seconds' block glowing with a yellow outline.](images/pico-say-hello-blocks-menu.png) + +The **Pico** sprite will show a speech bubble for two seconds. + +![The Pico sprite with "Hello!" in a speech bubble.](images/pico-say-hello-stage.png) + +**Tip:** Code blocks in Scratch glow with a yellow outline when they are running. + +--- /task --- + +--- task --- + +Drag the `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block to the Code area. Click on it again. + +![Dragging the 'say' block to the Code area and clicking on it to run it.](images/pico-drag-say.gif) + +![The 'say' block has been dragged to the Code area. The code block glows with a yellow outline.](images/pico-drag-say.png) + +--- /task --- + +### Make Pico talk when clicked (or tapped) + +--- task --- + +Drag a `when this sprite clicked`{:class="block3events"} block from the `Events`{:class="block3events"} blocks menu and connect it to the top of your `say`{:class="block3looks"} block in the Code area. The blocks will snap together. + +![An animation of the blocks snapping together. When Pico is clicked on, they say "Hello!" for two seconds.](images/pico-snap-together.gif) + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Code comments + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +You will see comments in code examples. You don't need to add the comments when you add code to your project. + +If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![The pop-up menu that appears when you right-click on a block. 'Add Comment' is selected.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Click on the **Pico** sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect. + +--- /task --- + +--- task --- + +You have already saved your project and given it a name. Scratch will now **automatically** save for you. + +You can still click save if you like, just to make sure. + +--- /task --- diff --git a/es-ES/step_4.md b/es-ES/step_4.md new file mode 100644 index 000000000..1c2311a39 --- /dev/null +++ b/es-ES/step_4.md @@ -0,0 +1,83 @@ +## Pico plays a sound + +
+
+Another way to communicate is to use sound. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Add a sound to the Pico Sprite + +--- task --- + +Click on the **Sounds** tab for the **Pico** sprite and you will find a **pop** sound. Click on the **Play** icon to hear the **pop** sound. + +![Playing the pop sound in the Sounds tab.](images/pico-sound-play.png) + +**Debug**: If you cannot hear a sound then check that sound is working on your computer or tablet. + +--- /task --- + +--- task --- + +To choose a new sound, click on the **Choose a Sound** icon and select the **Space** category or type `space` in the search box. + +![The 'Choose a Sound' icon.](images/sound-button.png) + +![The Scratch editor with 'Choose a Sound' highlighted.](images/pico-choose-sound.png) + +![The 'Space' category in the Sound Library.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Play a few different sounds using the **Play** icons. Once you have found the sound that you want to use, click on it to add it to your project. + +![An example sound (the Alien Creak1 sound) shown below the pop sound in the Sounds tab.](images/pico-inserted-sound.png) + +--- /task --- + +### Make the sound play when clicked (or tapped) + +--- task --- + +Click on the **Code** tab. In the `Sound`{:class="block3sound"} blocks menu, find the `start sound`{:class="block3sound"} block. + +Drag the block into the Code area, between the `when this sprite clicked`{:class="block3events"} block and the `say`{:class="block3looks"} block. A gap will open up and the block will snap into place. + +![The 'start sound' block being added between the two blocks.](images/pico-insert-block.gif) + +Your code should look like this: + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test your code + +--- task --- + +Check that your `start sound`{:class="block3sound"} block has your chosen sound in it. If it does not, you need to click on the sound in the `start sound`{:class="block3sound"} block, then select your chosen sound in the drop-down menu. + +![Clicking on the Alien Creak1 sound in the drop-down menu within the 'start sound' block.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Click on the **Pico** sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the `start sound`{:class="block3sound"} block under the `when this sprite clicked`{:class="block3events"} block. + +--- /task --- + diff --git a/es-ES/step_5.md b/es-ES/step_5.md new file mode 100644 index 000000000..72bf711ae --- /dev/null +++ b/es-ES/step_5.md @@ -0,0 +1,50 @@ +## Nano switches costume + +
+
+ +Get Nano to emote by switching **costumes**. + +Sprites have **costumes** to change the way that they look. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Add the **Nano** sprite to your project from the **Fantasy** category. + +![The 'Choose a Sprite' icon.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Make sure that the **Nano** sprite is selected in the Sprite list below the Stage. + +![The Sprite list, with a blue border around the Nano sprite to show that Nano is selected.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![The Nano sprite.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // when Nano is clicked +switch costume to (nano-b v) // Nano talking +wait (0.5) seconds // try 0.25 instead of 0.5 +switch costume to (nano-a v) // Nano smiling +``` +--- /task --- + +**Tip:** All the blocks are colour-coded, so you will find the `switch costume to`{:class="block3looks"} block in the `Looks`{:class="block3looks"} blocks menu and the `wait`{:class="block3control"} block in the `Control`{:class="block3control"} blocks menu. + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes. + +--- /task --- diff --git a/es-ES/step_6.md b/es-ES/step_6.md new file mode 100644 index 000000000..acbfa7a7c --- /dev/null +++ b/es-ES/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/es-ES/step_7.md b/es-ES/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/es-ES/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/es-ES/step_8.md b/es-ES/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/es-ES/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/es-ES/step_9.md b/es-ES/step_9.md new file mode 100644 index 000000000..cd0f1c1a3 --- /dev/null +++ b/es-ES/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- collapse --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /collapse --- + +--- save --- diff --git a/es-LA/ONLY FOR UKRAINIAN.txt b/es-LA/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..cd0f27633 --- /dev/null +++ b/es-LA/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Pestaña de código + +Menú de bloques + +Mochila + +Zoom + +Lista de objetos + +Panel de objetos + +Panel de escenario + +Panel de escenario + +Pantalla completa + +Área del código diff --git a/es-LA/images/add-comment.png b/es-LA/images/add-comment.png new file mode 100644 index 000000000..b483a2eaf Binary files /dev/null and b/es-LA/images/add-comment.png differ diff 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cambia de color + - + title: Examen rápido + completion: + - internal + - + title: Mejora tu proyecto + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/es-LA/quiz1/question_1.md b/es-LA/quiz1/question_1.md new file mode 100644 index 000000000..f41640ac9 --- /dev/null +++ b/es-LA/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Examen rápido + +Responde las tres preguntas para obtener tu insignia de conversación espacial. Hay pistas para guiarte hacia la respuesta correcta. + +Cuando hayas respondido a cada pregunta, haz clic en **Revisar mi respuesta**. + +¡Qué te diviertas! + +--- question --- +--- +legend: Pregunta 1 de 3 +--- + +En tu proyecto, agregaste algunos personajes. + +¿A dónde vas para **agregar un objecto** a tu proyecto? + +![Captura de pantalla anotada del editor Scratch completo con 1 — La pestaña disfraces, 2 — La pestaña sonidos, 3 — La lista de objetos y 4 — El panel de escenario resaltado.](images/question1.png) + +--- choices --- + +- () 1: La pestaña **disfraces** + + --- feedback --- + +Fuiste a la pestaña **disfraces** para editar un disfraz para tu objeto. + + --- /feedback --- + +- () 2: La pestaña **Sounds** + + --- feedback --- + +Fuiste a la pestaña **sonidos** para elegir un nuevo sonido para tu objeto. + + --- /feedback --- + +- (x) 3: La lista de objetos + + --- feedback --- + +Sí. Esta es el área donde puedes ver todos los objetos del proyecto, agregar y eliminar otros, y hacer clic en ellos para seleccionarlos. + + --- /feedback --- + +- () 4: El panel del escenario + + --- feedback --- + +Fuiste al panel de escenario para elegir un fondo. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/es-LA/quiz1/question_2.md b/es-LA/quiz1/question_2.md new file mode 100644 index 000000000..bbff705d6 --- /dev/null +++ b/es-LA/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Pregunta 2 de 3 +--- + +Hiciste que Pico `diga`{:class="block3looks"} "¡Hola!" en una burbuja de diálogo. + +```blocks3 +say [Hello!] for [2] seconds +``` + +¿A dónde irías para encontrar este bloque? + +--- choices --- + +- (x) `Apariencia`{:class="block3looks"} + + --- feedback --- + +Sí. El bloque `decir`{:class="block3looks"} está en `apariencia`{:class="block3looks"} en el menú de bloques, que es del mismo color que el bloque. + + --- /feedback --- + +- () `Sonido`{:class="block3sound"} + + --- feedback --- + +Los bloques en el menú `Sound`{:class="block3sound"} se usan para hacer que los objetos reproduzcan sonidos. + + --- /feedback --- + +- () `Movimiento`{:class="block3motion"} + + --- feedback --- + +Los bloques en el menú `movimiento`{:class="block3sound"} se usan para hacer que los objetos se muevan. + + --- /feedback --- + +- () `Eventos`{:class="block3events"} + + --- feedback --- + +Los bloques en el menu `eventos`{:class="block3sound"} se usan para hacer que pasen cosas. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/es-LA/quiz1/question_3.md b/es-LA/quiz1/question_3.md new file mode 100644 index 000000000..58593e556 --- /dev/null +++ b/es-LA/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Pregunta 3 de 3 +--- + +En tu proyecto, hiciste que Nano dijera "gracias". ¿Qué código usaste para que Nano se llevara la mano a la boca? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Este código reproduce un sonido y muestra una burbuja de diálogo. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Este código cambia el color del objeto y muestra una burbuja de pensamiento. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Sí. El bloque `cambiar disfraz a`{:class="block3looks"} cambia el disfraz del objeto para que el brazo se mueva. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Este código cambia el color del objeto y reproduce un sonido. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/es-LA/resources/space-talk.pdf b/es-LA/resources/space-talk.pdf new file mode 100644 index 000000000..08b9304b8 Binary files /dev/null and b/es-LA/resources/space-talk.pdf differ diff --git a/es-LA/resources/test.txt b/es-LA/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/es-LA/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/es-LA/scratch-translatable.txt b/es-LA/scratch-translatable.txt new file mode 100644 index 000000000..9914a7446 --- /dev/null +++ b/es-LA/scratch-translatable.txt @@ -0,0 +1,29 @@ +¡Hola! + +esconde lo que dice después de 2 segundos + +cuando se hace clic en Nano + +Nano hablando + +intenta 0,25 en lugar de 0,5 + +Umm... + +el color inicial es 0 + +de vuelta al color inicial + +esconde la burbuja de diálogo + +número hasta 200 + +0,5 es medio segundo + +reproduce sonido, no espera + +muestra la burbuja de diálogo + +pon la mano en la boca + +sonriendo diff --git a/es-LA/solutions/Space talk - complete.sb3 b/es-LA/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..cba4e7eb1 Binary files /dev/null and b/es-LA/solutions/Space talk - complete.sb3 differ diff --git a/es-LA/step_1.md b/es-LA/step_1.md new file mode 100644 index 000000000..e1f7b864e --- /dev/null +++ b/es-LA/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +En este proyecto, crearás una escena espacial con personajes 👾 que se 'emocionan' para compartir sus pensamientos o sentimientos. + +En Scratch, los personajes y cosas se llaman **objetos** y aparecen en el **escenario**. + +Vas a: ++ Agregar objetos y un **fondo** para configurar tu proyecto ++ Haz clic en los objetos para que se comuniquen usando `apariencia`{:class="block3looks"} y `sonido`{:class="block3sound"} ++ Usa el **editor de dibujo** para cambiar un **disfraz** + +--- no-print --- --- task --- +### Reproducir ▶️ +
+
+Haz clic en cada objeto para ver qué hacen. + +¿Qué sucede si haces clic en un objeto y luego rápidamente haces clic en otro? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![El proyecto terminado.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/es-LA/step_10.md b/es-LA/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/es-LA/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/es-LA/step_2.md b/es-LA/step_2.md new file mode 100644 index 000000000..c462df9cb --- /dev/null +++ b/es-LA/step_2.md @@ -0,0 +1,117 @@ +## Crea tu escena + +
+
+Configura tu proyecto con un fondo espacial y el primer objeto. +
+
+ +![El fondo del espacio con el objeto Pico.] (images/backdrop-step.png) {:width="300px"} + +
+
+ +### Abre el proyecto inicial + +--- task --- + +Abre el [proyecto inicial de conversación espacial](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch se abrirá en otra pestaña del navegador. + +[[[working-offline]]] + +--- /task --- + +### El editor de Scratch + +![Una captura de pantalla anotada del editor, con el escenario, el panel del escenario, el panel de objetos, la lista de objetos y el área de código etiquetados.](images/scratch-interface.png) + +### Agrega un fondo + +El **escenario** es donde se ejecuta tu proyecto. Un **fondo** cambia la apariencia del escenario. + +--- task --- + +Haz clic (o toca, en una tableta) en **elige un fondo** en el panel del escenario: + +![El icono 'Elige un fondo'.](images/backdrop-button.png) + +![El editor de Scratch con 'Elige un fondo' resaltado en la esquina inferior derecha.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Haz clic en la categoría **espacio** o escribe `space` en el cuadro de búsqueda: + +![La biblioteca de fondos con la categoría 'espacio' seleccionada.](images/space-backdrops.png) + +--- /task --- + +En nuestro ejemplo, hemos elegido el fondo **Space**, pero elige el fondo que más te guste. + +--- task --- + +Haz clic en el fondo que elegiste para agregarlo a tu proyecto. El escenario debe mostrar el fondo que elegiste: + +![El editor de Scratch con el fondo 'Space' añadido.](images/inserted-backdrop.png) + +--- /task --- + +### Añade un objeto + +¿Puedes ver el objeto que ya está incluido en tu proyecto? Ese es el gato Scratch. + +--- task --- + +Elimina el **Objeto1** (el gato Scratch): selecciona el objeto **Objeto1** en la lista debajo del escenario y haz clic en el ícono **eliminar**. + +![El ícono 'eliminar'.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Haz clic en **elegir un objeto** en la lista de objetos: + +![El ícono 'elegir un objeto'.](images/sprite-button.png) + +![El editor de Scratch con 'elegir un objeto' resaltado.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Selecciona la categoría **fantasía**. Haz clic en el objeto **Pico** para agregarlo a tu proyecto. + +![La categoría 'fantasía' con el objeto Pico.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Arrastra el objeto **Pico** para colocarlo en el lado izquierdo del escenario. Tu escenario debería verse más o menos así: + +![El escenario con el fondo elegido y el objeto Pico colocado en el lado izquierdo.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Guardar**: Si has iniciado sesión en tu cuenta de Scratch, haz clic en el botón verde remezclar. Esto guardará una copia del proyecto en tu cuenta de Scratch. + +![El botón remezclar.](images/remix-button.png) + +Escribe el nombre de tu proyecto en el cuadro del nombre en la parte superior de la pantalla. + +![El cuadro de nombre del proyecto.](images/project-name.png) + +**Consejo:** Da a tus proyectos nombres útiles para que puedas encontrarlos fácilmente cuando tengas muchos proyectos. + +Luego, haz clic en **archivo** y luego en **guardar ahora** para guardar tu proyecto. + +![Las opciones del menú 'archivo'.](images/file-menu.png) + +Si no estás en línea o no tienes una cuenta Scratch, puedes hacer clic en **guardar en tu computador** para guardar una copia de tu proyecto. + +--- /task --- + diff --git a/es-LA/step_3.md b/es-LA/step_3.md new file mode 100644 index 000000000..60e047ed5 --- /dev/null +++ b/es-LA/step_3.md @@ -0,0 +1,94 @@ +## Pico dice hola + +
+
+Un objeto puede tener código, disfraces y sonidos para cambiar su apariencia y lo que hace. + +Agrega bloques de código para hacer que Pico reaccione con palabras y sonido cuando se haga clic en él. +
+
+ +![El objeto Pico diciendo, "¡Hola!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emociones** son una forma de mostrar la personalidad de un personaje en un juego. Pueden usar el habla, sonidos, movimiento y los efectos gráficos, como en Scratch. ¿Juegas a algún juego que use emociones? +

+ +### Usa el bloque de decir + +--- task --- + +Abre el menú de bloques `apariencia`{:class="block3looks"}. + +Haz clic en el bloque `decir`{:class="block3looks"} `¡Hola!` `durante`{:class="block3looks"} `2` `segundos`{:class="block3looks"}. + +![El bloque 'decir ¡Hola! durante 2 segundos' brillando con un contorno amarillo.](images/pico-say-hello-blocks-menu.png) + +El objeto **Pico** mostrará una burbuja de diálogo durante dos segundos. + +![El objeto Pico con "¡Hola!" en una burbuja de diálogo.](images/pico-say-hello-stage.png) + +**Consejo:** Los bloques de código en Scratch se iluminan con un contorno amarillo cuando se están ejecutando. + +--- /task --- + +--- task --- + +Arrastra el bloque `decir`{:class="block3looks"} `¡Hola!` `durante`{:class="block3looks"} `2` `segundos`{:class="block3looks"} al área de Código. Vuelve a hacer clic en él. + +![Arrastrando el bloque 'decir' al área de Código y haciendo clic en él para ejecutarlo.](images/pico-drag-say.gif) + +![El bloque 'decir' ha sido arrastrado al área de Código. El bloque de código se ilumina con un contorno amarillo.](images/pico-drag-say.png) + +--- /task --- + +### Haz que Pico hable cuando hagas clic en él (o lo toques) + +--- task --- + +Arrastra un bloque `al hacer clic en este objeto`{:class="block3events"} del menú `Eventos`{:class="block3events"} y conéctalo a la parte superior de tu bloque `decir`{:class="block3looks"} en el área de Código. Los bloques se unirán. + +![Una animación de los bloques que encajan juntos. Cuando se hace clic en Pico, dice "¡Hola!" durante dos segundos.](images/pico-snap-together.gif) + +![El objeto Pico.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Comentarios de código + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Verás los comentarios en los ejemplos de código. No necesitas agregarlos cuando agregas código a tu proyecto. + +Si tienes tiempo cuando hayas terminado tu proyecto, es una buena idea agregar comentarios a tu código para que sea más fácil de entender más adelante. Try adding a comment now. Para agregar un comentario, haz clic con el botón derecho (o en una tableta, mantén presionado) en un bloque en el área de Código y elije **Agregar comentario**. + +![El menú emergente que aparece al hacer clic con el botón derecho en un bloque. 'Agregar comentario' está seleccionado.](images/add-comment.png) + +--- /task --- + +### Prueba + +--- task --- + +**Prueba:** Haz clic en el objeto **Pico** en el escenario y verifica que la burbuja de diálogo aparezca durante dos segundos. Es importante probar tu código para asegurarte de que hace lo que esperas. + +--- /task --- + +--- task --- + +Ya has guardado tu proyecto y le has dado un nombre. Scratch ahora **automáticamente** lo guardará. + +Todavía puedes hacer clic en guardar si lo deseas, solo para asegurarte. + +--- /task --- diff --git a/es-LA/step_4.md b/es-LA/step_4.md new file mode 100644 index 000000000..8add27c87 --- /dev/null +++ b/es-LA/step_4.md @@ -0,0 +1,83 @@ +## Pico reproduce un sonido + +
+
+Otra forma de comunicarse es utilizar el sonido. +
+
+ +![El objeto Pico diciendo, "¡Hola!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Añade un sonido al objeto Pico + +--- task --- + +Haz clic en la pestaña **Sounds** para el objeto **Pico** y encontrarás el sonido **pop**. Haz clic en el ícono **Play** para escuchar el sonido **pop**. + +![Reproduciendo el sonido pop en la pestaña Sounds.](images/pico-sound-play.png) + +**Debug**: Si no puedes escuchar un sonido, verifica que el sonido funciona en tu computadora o tableta. + +--- /task --- + +--- task --- + +Para elegir un nuevo sonido, haz clic en el ícono **Elige un sonido** y selecciona la categoría **Espacio** o escribe `space` en el cuadro de búsqueda. + +![El icono 'Elige un sonido'.](images/sound-button.png) + +![El editor de Scratch con 'Elige un sonido' resaltado.](images/pico-choose-sound.png) + +![La categoría 'Espacio' en la Biblioteca de sonidos.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Reproduce algunos sonidos diferentes usando los íconos **Play**. Una vez que hayas encontrado el sonido que deseas utilizar, haz clic en él para agregarlo a tu proyecto. + +![Un ejemplo de sonido (el sonido Alien Creak1) que se muestra debajo del sonido pop en la pestaña Sonidos.](images/pico-inserted-sound.png) + +--- /task --- + +### Haz que el sonido se reproduzca al hacer clic (o tocar) + +--- task --- + +Haz clic en la pestaña **Código**. En el menú de bloques `Sonido`{:class="block3sound"}, busca el bloque `iniciar sonido`{:class="block3sound"}. + +Arrastra el bloque al área de Código, entre el bloque `al hacer clic en este objeto`{:class="block3events"} y el bloque `decir`{:class="block3looks"}. Se abrirá un espacio y el bloque encajará en su lugar. + +![El bloque de 'iniciar sonido' se agrega entre los dos bloques.](images/pico-insert-block.gif) + +Tu código debería ver así: + +![El objeto Pico.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Prueba tu código + +--- task --- + +Comprueba que tu bloque `iniciar sonido`{:class="block3sound"} tiene el sonido que elegiste. Si no es así, debes hacer clic en el sonido en el bloque `iniciar sonido`{:class="block3sound"}, y después selecciona lo que elegiste en el menú desplegable. + +![Haciendo clic en el sonido Alien Creak1 en el menú desplegable dentro del bloque 'iniciar sonido'.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Prueba:** Haz clic en el objeto **Pico** y verifica que la burbuja de diálogo aparece y que puedes escuchar el sonido. Si no escuchas el sonido, asegúrate de haber agregado el bloque `iniciar sonido`{:class="block3sound"} debajo del bloque `al hacer clic en este objeto`{:class="block3events"}. + +--- /task --- + diff --git a/es-LA/step_5.md b/es-LA/step_5.md new file mode 100644 index 000000000..b3f72ae8d --- /dev/null +++ b/es-LA/step_5.md @@ -0,0 +1,50 @@ +## Nano cambia de disfraz + +
+
+ +Haz que Nano se emocione cambiando **disfraces**. + +Los objetos tienen **disfraces** para cambiar su apariencia. They are usually slightly different images of the same sprite. Para animar un objeto, puedes cambiar su disfraz. + +
+
+ +![El objeto Nano diciendo, "¡Gracias!"](images/nano-step2.png){:width="300px"} + +
+
+ +--- task --- + +Agrega el objeto **Nano** a tu proyecto desde la categoría **fantasía**. + +![El ícono "elegir un objeto".](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Asegúrate de que el objeto **Nano** esté seleccionado en la lista de objetos debajo del escenario. + +![La lista de objetos, con un borde azul alrededor del objeto Nano para mostrar que está seleccionado.](images/nano-selected.png) + +Haga clic en la pestaña **Código** y agrega el código para hacer que el objeto **Nano** diga 'Gracias' usando `cambiar disfraz`{:class="block3looks"} y `esperar`{:class="block3control"}: Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![El objeto Nano.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // cuando se hace clic en Nano +switch costume to [nano-b v] // Nano hablando +wait (0.5) seconds // intenta 0.25 en lugar de 0.5 +switch costume to [nano-a v] // Nano sonriendo +``` +--- /task --- + +**Consejo:** Todos los bloques están codificados por colores, por lo que encontrarás el `cambiar disfraz a `{:class="block3looks"} en el menú de bloques `apariencia`{:class="block3looks"} y el bloque de `espera`{:class="block3control"} en el menú de bloques `Control`{:class="block3control"}. + +--- task --- + +**Prueba:** Haz clic en el objeto **Nano** en el escenario y verifica que cambie su disfraz. + +--- /task --- diff --git a/es-LA/step_6.md b/es-LA/step_6.md new file mode 100644 index 000000000..aa80bf0d9 --- /dev/null +++ b/es-LA/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Agrega el objeto **Giga**. + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Prueba:** Haz clic en el objeto **Giga** en el Escenario y verifica que el objeto cambie de color y que muestre una burbuja de pensamiento. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/es-LA/step_7.md b/es-LA/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/es-LA/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/es-LA/step_8.md b/es-LA/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/es-LA/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/es-LA/step_9.md b/es-LA/step_9.md new file mode 100644 index 000000000..cd0f1c1a3 --- /dev/null +++ b/es-LA/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- collapse --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /collapse --- + +--- save --- diff --git a/fr-FR/ONLY FOR UKRAINIAN.txt b/fr-FR/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..d3b135577 --- /dev/null +++ b/fr-FR/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Onglet Code + +Menu des blocs + +Sac à dos + +Zoom + +Liste des sprites + +Volet Sprites + +Volet de scène + +Volet de scène + +Plein écran + +Zone de code diff --git a/fr-FR/images/add-comment.png b/fr-FR/images/add-comment.png new file mode 100644 index 000000000..fc1a4751a Binary files /dev/null and b/fr-FR/images/add-comment.png differ diff --git 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a/fr-FR/images/tera-step.png b/fr-FR/images/tera-step.png new file mode 100644 index 000000000..5607cf72c Binary files /dev/null and b/fr-FR/images/tera-step.png differ diff --git a/fr-FR/meta.yml b/fr-FR/meta.yml new file mode 100644 index 000000000..abae2a9fc --- /dev/null +++ b/fr-FR/meta.yml @@ -0,0 +1,40 @@ +--- +title: Parler de l'espace +hero_image: images/banner.png +description: Utiliser Scratch pour donner aux sprites une « émotion » afin qu'ils communiquent lorsqu'ils sont cliques +meta_title: Projets de codage scratch pour enfants et adolescents | Intro à Scratch +meta_description: Apprends à coder avec Scratch avec les projets de codage de la Raspberry Pi Foundation pour les enfants et les adolescent·e·s. Réalise des animations Scratch, des jeux, des applications, et bien plus encore. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: Ce que tu vas faire + - + title: Créer ta scène + - + title: Pico dit bonjour + completion: + - engaged + - + title: Pico joue un son + - + title: Nano change de costume + - + title: Nano fait signe « Merci ! » + - + title: Giga change de couleur + completion: + - internal + - + title: Questionnaire rapide + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Améliorer ton projet diff --git a/fr-FR/quiz1/question_1.md b/fr-FR/quiz1/question_1.md new file mode 100644 index 000000000..173a18fbf --- /dev/null +++ b/fr-FR/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Questionnaire rapide + +Réponds aux trois questions pour obtenir ton badge Parler de l'espace. Il y a des indices pour te guider vers la bonne réponse. + +Lorsque tu as répondu à chaque question, clique sur **Vérifier ma réponse**. + +Amuse-toi bien ! + +--- question --- +--- +legend : Question 1 sur 3 +--- + +Dans ton projet, tu as ajouté des sprite personnages. + +Où vas-tu pour **ajouter un sprite** à ton projet ? + +![](images/question1.png) + +--- choices --- + +- ( ) 1 : L'onglet **Costumes** + + --- feedback --- + +Tu es allé·e dans l'onglet **Costumes** pour modifier un costume pour ton sprite. + + --- /feedback --- + +- ( ) 2 : L'onglet **Sons** + + --- feedback --- + +Tu es allé·e dans l'onglet **Sons** pour choisir un nouveau son pour ton sprite. + + --- /feedback --- + +- (x) 3: La liste des Sprites + + --- feedback --- + +Oui. C'est la zone où tu peux voir tous les sprites du projet, ajouter et supprimer des sprites, et cliquer sur les sprites pour les sélectionner. + + --- /feedback --- + +- ( ) 4: Le volet Scène + + --- feedback --- + +Tu es allé·e dans le volet Scène pour choisir un arrière plan. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/fr-FR/quiz1/question_2.md b/fr-FR/quiz1/question_2.md new file mode 100644 index 000000000..443923758 --- /dev/null +++ b/fr-FR/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend : Question 2 sur 3 +--- + +Tu as fait dire à Pico ``{:class="block3looks"} « Bonjour ! » dans une bulle. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Où irais-tu pour trouver ce bloc ? + +--- choices --- + +- (x) `apparence`{:class="block3looks"} + + --- feedback --- + +Oui. Le bloc `dire`{:class="block3looks"} se trouve dans le menu blocs `Apparence`{:class="block3looks"}, qui est de la même couleur que le bloc. + + --- /feedback --- + +- ( ) `Son`{:class="block3sound"} + + --- feedback --- + +Les blocs du menu blocs `Son`{:class="block3sound"} sont utilisés pour faire jouer des sons aux sprites. + + --- /feedback --- + +- ( ) `Mouvement`{:class="block3motion"} + + --- feedback --- + +Les blocs dans le menu blocs `Mouvement`{:class="block3motion"} sont utilisés pour faire bouger les sprites. + + --- /feedback --- + +- ( ) `Événements`{:class="block3events"} + + --- feedback --- + +Les blocs dans le blocs menu `Événements`{:class="block3events"} sont utilisés pour faire bouger les choses. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/fr-FR/quiz1/question_3.md b/fr-FR/quiz1/question_3.md new file mode 100644 index 000000000..c7a5d289b --- /dev/null +++ b/fr-FR/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend : Question 3 sur 3 +--- + +Dans ton projet, tu as fait faire un signe « merci » à Nano . Quel code as-tu utilisé pour que Nano porte une main à sa bouche ? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Ce code émet un son et affiche une bulle de dialogue. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Ce code change la couleur du sprite et affiche une bulle de pensée. + + --- /feedback --- + +- (X) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Oui. Les blocs `basculer sur le costume`{:class="block3looks"} changent le costume du sprite pour que le bras bouge. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Ce code change la couleur du sprite et joue un son. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/fr-FR/resources/space-talk.pdf b/fr-FR/resources/space-talk.pdf new file mode 100644 index 000000000..c3ac1eb5d Binary files /dev/null and b/fr-FR/resources/space-talk.pdf differ diff --git a/fr-FR/resources/test.txt b/fr-FR/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/fr-FR/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/fr-FR/scratch-translatable.txt b/fr-FR/scratch-translatable.txt new file mode 100644 index 000000000..abf8d68cf --- /dev/null +++ b/fr-FR/scratch-translatable.txt @@ -0,0 +1,29 @@ +Bonjour ! + +masquer la parole après 2 secondes + +quand on clique sur Nano + +Nano parle + +essaie 0.25 au lieu de 0.5 + +Hum... + +0 est la couleur de départ + +retour à la couleur de départ + +masquer la bulle de dialogue + +nombre jusqu'à 200 + +0,5 correspond à une demi-seconde + +joue du son, n'attends pas + +afficher une bulle de dialogue + +mettre la main à la bouche + +souriant diff --git a/fr-FR/solutions/Space talk - complete.sb3 b/fr-FR/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..5569145a6 Binary files /dev/null and b/fr-FR/solutions/Space talk - complete.sb3 differ diff --git a/fr-FR/step_1.md b/fr-FR/step_1.md new file mode 100644 index 000000000..f94efa922 --- /dev/null +++ b/fr-FR/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Crée une scène spatiale avec des personnages 👾 qui " émettent " pour partager leurs pensées ou leurs sentiments. + +Dans Scratch, les personnages et les objets sont appelés **sprites**, et ils apparaissent sur la **Scène**. + +Tu vas devoir : ++ Ajouter des sprites et un **arrière-plan** pour configurer ton projet ++ Cliquer sur les sprites pour les faire communiquer en utilisant le blocs code `apparence`{:class="block3looks"} et `son`{:class="block3sound"} ++ Utiliser l'**éditeur peinture** pour changer un **costume** + +--- no-print --- --- task --- +### Joue ▶️ +
+
+Clique sur chaque sprite pour voir ce qu'ils font. + +Que se passe-t-il si tu cliques sur un sprite puis cliques rapidement sur un autre sprite ? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Le projet achevé.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/fr-FR/step_10.md b/fr-FR/step_10.md new file mode 100644 index 000000000..5306fc07a --- /dev/null +++ b/fr-FR/step_10.md @@ -0,0 +1,19 @@ +## Et ensuite ? + +Si tu suis le parcours [Introduction à Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro), tu peux passer au projet [Prendre le bus](https://projects.raspberrypi.org/fr-FR/projects/catch-the-bus). Dans ce projet, tu vas coder une animation avec des sprites qui doivent se rendre dans un bus avant qu'il ne parte. + +\--- print-only --- + +![Le projet « Prendre le bus ».](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +Si tu souhaites t'amuser davantage en explorant Scratch, tu peux essayer l'un de [ces projets] (https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/fr-FR/step_2.md b/fr-FR/step_2.md new file mode 100644 index 000000000..aa9f4a5b4 --- /dev/null +++ b/fr-FR/step_2.md @@ -0,0 +1,117 @@ +## Créer ta scène + +
+
+Configure ton projet avec un arrière-plan spatial et le premier sprite. +
+
+ +![La toile de fond Space avec le sprite Pico.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Ouvre le projet de démarrage + +--- task --- + +Ouvre le [projet de démarrage Space talk](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch s'ouvrira dans un autre onglet du navigateur. + +[[[working-offline]]] + +--- /task --- + +### L'éditeur Scratch + +![Une capture d'écran annotée de l'éditeur Scratch, avec la scène, le volet Scène, le volet Sprite, la liste Sprite et la zone Code étiquetés.](images/scratch-interface.png) + +### Ajouter un arrière-plan + +La **Scène** est l'endroit où ton projet s'exécute. Un **arrière-plan** change l'apparence de la scène. + +--- task --- + +Clique (ou sur une tablette, appuie) sur **Choisir un arrière-plan** dans le volet Scène : + +![L'icône « Choisir un arrière-plan ».](images/backdrop-button.png) + +![L'éditeur Scratch avec « Choisir un arrière-plan » mis en évidence dans le coin inférieur droit.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Clique sur **Space** ou tape `space` dans le champ de recherche : + +![La bibliothèque d'arrière-plan avec la catégorie « Espace » sélectionnée.](images/space-backdrops.png) + +--- /task --- + +Dans notre exemple, nous avons choisi **Space**, mais choisis l'arrière-plan que tu aimes le plus. + +--- task --- + +Clique sur l'arrière-plan de ton choix pour l'ajouter à ton projet. La scène doit afficher l'arrière-plan que tu as choisi : + +![L'éditeur Scratch avec l'arrière-plan Espace ajouté.](images/inserted-backdrop.png) + +--- /task --- + +### Ajouter un sprite + +Peux-tu voir le sprite qui est déjà inclus dans ton projet ? C'est le chat Scratch. + +--- task --- + +Supprimer le sprite **Sprite1** (Chat Scratch) : sélectionne le sprite **Sprite1** dans la liste Sprite sous la scène et clique sur l'icône **Supprimer**. + +![L'icône « Supprimer ».](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Clique sur **Choisir un Sprite** dans la liste Sprite : + +![L'icône 'Choisir un Sprite'.](images/sprite-button.png) + +![L'éditeur Scratch avec « Choisir un Sprite » en surbrillance.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Sélectionne la catégorie **Fantaisie**. Clique sur le sprite **Pico** pour l'ajouter à ton projet. + +![La catégorie « Fantaisie » avec le sprite Pico.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Fais glisser le sprite **Pico** pour le positionner sur le côté gauche de la scène. Ta scène devrait ressembler à ceci : + +![La scène avec le l'arrière-plan choisi et le sprite Pico positionné sur le côté gauche.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +Sauvegarde : si tu es connecté·e à ton compte Scratch, clique sur le bouton vert Remix. Cela enregistrera une copie du projet sur ton compte Scratch. + +![Bouton Remix.](images/remix-button.png) + +Tape le nom de ton projet dans la zone nom du projet en haut de l'écran. + +![La zone de nom du projet.](images/project-name.png) + +**Astuce :** Donne à tes projets des noms utiles afin de pouvoir les retrouver facilement lorsque tu auras de nombreux projets. + +Ensuite, clique sur **Fichier**, puis sur **Enregistrer maintenant** pour enregistrer ton projet. + +![Les options du menu « Fichier ».](images/file-menu.png) + +Si tu n'es pas en ligne ou que tu n'as pas de compte Scratch, tu peux cliquer sur **Sauvegarder sur votre ordinateur** pour enregistrer une copie de ton projet. + +--- /task --- + diff --git a/fr-FR/step_3.md b/fr-FR/step_3.md new file mode 100644 index 000000000..2772034a8 --- /dev/null +++ b/fr-FR/step_3.md @@ -0,0 +1,94 @@ +## Pico dit bonjour + +
+
+Un sprite peut avoir du code, des costumes et des sons pour changer son apparence et ce qu'il fait. + +Ajoute des blocs de code pour que Pico s'exprime avec des mots et des sons lorsque tu cliques sur le sprite. +
+
+ +![Le sprite Pico disant : "Bonjour !"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Les émoticônes** sont un moyen de montrer la personnalité d'un personnage dans un jeu. Elles peuvent utiliser la parole, les sons, les mouvements et les effets graphiques, tout comme dans Scratch. Joues-tu à des jeux qui utilisent des émoticônes ? +

+ +### Utilise le bloc dire + +--- task --- + +Ouvre le menu bloc `Apparence`{:class="block3looks"}. + +Clique sur un bloc `dire`{:class="block3looks"} `Bonjour !` `pendant`{:class="block3looks"} `2` `secondes`{:class="block3looks"}. + +![Le "dire bonjour !" le bloc pendant 2 secondes en surbrillance avec un contour jaune.](images/pico-say-hello-blocks-menu.png) + +Le sprite **Pico** affichera une bulle de dialogue pendant deux secondes. + +![Le sprite Pico avec "Bonjour!" dans une bulle de dialogue.](images/pico-say-hello-stage.png) + +**Astuce :** les blocs de code dans Scratch brillent d'un contour jaune lorsqu'ils sont en cours d'exécution. + +--- /task --- + +--- task --- + +Fais glisser le bloc `dire`{:class="block3looks"} `Bonjour !` `pendant`{:class="block3looks"} `2` `secondes`{:class="block3looks"} dans la zone de Code. Clique à nouveau dessus. + +![Glisser le bloc « dire » vers la zone de code et cliquer dessus pour l'exécuter.](images/pico-drag-say.gif) + +![Le bloc « dire » a été déplacé vers la zone de Code. Le bloc de code en surbrillance avec un contour jaune.](images/pico-drag-say.png) + +--- /task --- + +### Faire parler Pico lorsqu'il est cliqué (ou tapé) + +--- task --- + +Fais glisser un `quand ce sprite est cliqué ` du ` bloc d'événements`{:class="block3events"} et connecte-le en haut de ton bloc `dire`{:class="block3looks" } dans la zone de Code. Les blocs vont s'imbriquer. + +![Une animation des blocs qui s'imbriquent. Lorsqu'on clique sur Pico, ils disent "Bonjour !" pendant deux secondes.](images/pico-snap-together.gif) + +![Le sprite Pico.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Commentaires de code + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Tu verras des commentaires dans les exemples de code. Tu n'as pas besoin d'ajouter les commentaires lorsque tu ajoutes du code à ton projet. + +Si tu as le temps lorsque tu as terminé ton projet, c'est une bonne idée d'ajouter des commentaires à ton code afin qu'il soit plus facile à comprendre plus tard. Essaie d'ajouter un commentaire maintenant. Fais un clic droit (ou tape et maintien sur une tablette) sur un bloc dans la zone Code et choisis **Ajouter un commentaire**. + +![Le menu contextuel qui apparaît lorsque tu fais un clic droit sur un bloc. « Ajouter un commentaire » est sélectionné.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test :** Clique sur le sprite **Pico** sur la Scène et vérifie que la bulle de dialogue apparaît pendant deux secondes. Il est important de tester ton code pour t'assurer qu'il fait ce que tu attends. + +--- /task --- + +--- task --- + +Tu as déjà sauvegardé ton projet et tu lui as donné un nom. Scratch va maintenant enregistrer ** automatiquement** pour toi. + +Tu peux toujours cliquer sur Enregistrer si tu le souhaites, juste pour t'en assurer. + +--- /task --- diff --git a/fr-FR/step_4.md b/fr-FR/step_4.md new file mode 100644 index 000000000..3cf1f7da7 --- /dev/null +++ b/fr-FR/step_4.md @@ -0,0 +1,83 @@ +## Pico joue un son + +
+
+Une autre façon de communiquer est d'utiliser le son. +
+
+ +![Le sprite Pico disant : "Bonjour !"](images/pico-step2.png){:width="300px"} + +
+
+ +### Ajoute un son au sprite Pico + +--- task --- + +Clique sur l'onglet **Son** pour le sprite **Pico** et tu trouveras un son **pop**. Clique sur l'icône **Jouer** pour entendre le son **pop**. + +![Jouer le son pop dans l'onglet Sons.](images/pico-sound-play.png) + +**Débogage**: si tu n'entends pas de son, vérifie que le son fonctionne sur ton ordinateur ou ta tablette. + +--- /task --- + +--- task --- + +Pour choisir un nouveau son, clique sur **Choisir un son** et sélectionne **Space** ou tape `space` dans la zone de recherche. + +![L'icône « Choisir un son ».](images/sound-button.png) + +![L'éditeur Scratch avec « Choisir un son » en surbrillance.](images/pico-choose-sound.png) + +![La catégorie « Espace » dans la bibliothèque de sons.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Joue quelques sons différents à l'aide des icônes **Jouer**. Une fois que tu as trouvé le son que tu souhaites utiliser, clique dessus pour l'ajouter à ton projet. + +![Un exemple de son (le son Alien Creak1) affiché sous le son pop dans l'onglet Sons.](images/pico-inserted-sound.png) + +--- /task --- + +### Faire jouer le son lorsque tu cliques dessus (ou appuies dessus) + +--- task --- + +Clique sur l'onglet **Code**. Dans le menu des blocs `Son`{:class="block3sound"}, recherche le bloc `jouer le son`{:class="block3sound"}. + +Fais glisser le bloc dans la zone de Code, entre le bloc `quand ce sprite est cliqué ` {:class="block3events"} et le bloc `dire`{:class="block3looks"}. Un espace s'ouvrira et le bloc se mettra en place. + +![Le bloc « jouer le son » étant ajouté entre les deux blocs.](images/pico-insert-block.gif) + +Ton code devrait ressembler à ceci : + +![Le sprite Pico.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Teste ton code + +--- task --- + +Vérifie que ton bloc `jouer le son`{:class="block3sound"} contient le son que tu as choisi. Si cela n'est pas le cas, tu dois cliquer sur le son dans le bloc `jouer le son`{:class="block3sound"}, puis sélectionner le son de ton choix dans le menu déroulant. + +![Le clic sur le son Alien Creak1 dans le menu déroulant du bloc « démarrer le son ».](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test :** Clique sur le sprite **Pico** et vérifie que la bulle apparaît et que tu entends le son. Si tu n'entends pas le son, assure-toi d'avoir ajouté le bloc `jouer le son`{:class="block3sound"} sous le bloc `quand ce sprite est cliqué `{:class="block3events”} . + +--- /task --- + diff --git a/fr-FR/step_5.md b/fr-FR/step_5.md new file mode 100644 index 000000000..1a924e3cd --- /dev/null +++ b/fr-FR/step_5.md @@ -0,0 +1,50 @@ +## Nano change de costume + +
+
+ +Donne une émotion à Nano en changeant de **costumes**. + +Les sprites ont des **costumes** pour changer leur apparence. Il s'agit généralement d'images légèrement différentes du même sprite. Pour animer un sprite, tu peux changer ses costumes. + +
+
+ +![Le sprite Nano avec les bras tendus](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Ajoute le **Nano** à ton projet de la catégorie **Fantaisie**. + +![L'icône « Choisir un Sprite ».](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Assure-toi que le sprite **Nano** est sélectionné dans la liste Sprite sous la scène. + +![La liste Sprite, avec une bordure bleue autour du sprite Nano pour montrer que Nano est sélectionné.](images/nano-selected.png) + +Clique sur l'onglet **Code** et ajoute un script pour que le sprite **Nano** change de costume en utilisant `basculer sur le costume`{:class="block3looks"} et `attendre`{:class="block3control"}. Utilise le menu déroulant pour basculer de `nano-b`{:class="block3looks"} à `nano-a`{:class="block3looks"} : + +![Le sprite Nano.](images/nano-sprite.png) + +```blocks3 +quand le sprite est cliqué // quand on clique sur Nano +bascule sur le costume [nano-b v] // Nano parle +attendre (0.5) seconds // essaie 0.25 au lieu de 0.5 +bascule sur le costume [nano-a v] // Nano souriant +``` +--- /task --- + +**Astuce :** Tous les blocs sont codés par couleur, tu trouveras donc le bloc `basculer sur le costume`{:class="block3looks"} dans le menu des blocs `Apparences`{:class="block3looks"} et le bloc `attendre`{:class="block3control"} dans le menu `Contrôles`{:class="block3control"}. + +--- task --- + +**Test :** Clique sur le sprite **Nano** sur la Scène et vérifie que la bulle de dialogue apparaît et que le costume de Nano change. + +--- /task --- diff --git a/fr-FR/step_6.md b/fr-FR/step_6.md new file mode 100644 index 000000000..efcb85378 --- /dev/null +++ b/fr-FR/step_6.md @@ -0,0 +1,82 @@ +## Nano fait signe « Merci ! » + +
+
+ +Fais que Nano fasse un signe en éditant un costume. + +

Des millions de personnes utilisent la langue des signes pour communiquer. Une façon courante de signer « Merci » consiste à placer tes doigts sur le menton avec ta main aussi à plat que possible. Tu déplaces ensuite ta main vers l'avant, loin de ton menton et légèrement vers le bas. +

+ + +
+
+ +![Le sprite Nano disant : « Merci ! »](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano utilise la langue des signes + +Tu éditeras un costume de Nano pour lui faire signer « merci ». + +Tu peux éditer les costumes des sprites avec l'éditeur de peinture. + +--- task --- + +Clique sur l'onglet **Costumes** pour voir les costumes du sprite **Nano** : + +![Les costumes disponibles pour le sprite Nano.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Clique sur le costume **nano-b**. Clique sur le bras sur le côté gauche. + +![Le costume nano-b avec le bras gauche sélectionné.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Sélectionne la flèche à double tête « rotation » et fais glisser la souris vers le haut pour faire pivoter le bras. + +![L'outil de rotation en surbrillance](images/rotate-tool.png) + +![La direction de rotation - courber vers le haut et vers la gauche](images/rotate-demo.png) + +Le costume devrait ressembler à ceci : + +![Le bras de Nano est tourné pour toucher son menton](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Choisis l'outil « Avant » pour faire du bras la couche avant. + +![Le bras de Nano sur la couche avant](images/nano-arm-front.png) + +--- /task --- + +**Astuce :** Si tu fais une erreur dans l'éditeur de peinture, tu peux cliquer sur **Annuler**. + +![L'icône « Annuler ».](images/nano-undo.png) + +--- no-print --- + +![Animation montrant la rotation du bras et son placement sur la couche avant.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test :** clique sur le sprite **Nano** sur la Scène et vérifie que le costume de Nano se transforme en costume que tu as modifié. + +--- /task --- + +

Tu as appris à signer « merci ». La prochaine fois que tu remercieras quelqu'un·e, pourquoi ne pas utiliser ta nouvelle compétence ? +

+ diff --git a/fr-FR/step_7.md b/fr-FR/step_7.md new file mode 100644 index 000000000..50d11254b --- /dev/null +++ b/fr-FR/step_7.md @@ -0,0 +1,58 @@ +## Giga change de couleur + +
+
+Les sprites peuvent également utiliser des bulles de pensée et changer de couleur pour montrer leur personnalité. Tu obtiendras de Giga de faire cela. +
+
+ +![Le sprite Giga pensant, « Hum... ».](images/giga-step2.png){:width="300px"} + +
+
+ +### Faire changer Giga de couleur + +--- task --- + +Ajoute le sprite **Giga**. + +Fais glisser le sprite **Giga** sur le côté droit de la scène. + +--- /task --- + +--- task --- + +Assure-toi que tu as sélectionné le sprite **Giga** dans la liste Sprite sous la scène. Ajoute ce code pour faire communiquer le sprite **Giga** en changeant de couleur : + +![Le sprite Giga.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Astuce :** Clique sur le sprite dans la liste Sprite sous la scène avant d'ajouter ou de modifier le code, les costumes ou le son. Assure-toi d'avoir cliqué sur le bon sprite. + +--- task --- + +Essaie différents nombres de `1` à `200` dans le bloc `ajoute à l'effet couleur`{:class="block3looks"} jusqu'à ce que tu trouves une couleur que tu aimes. + +--- /task --- + +--- task --- + +Modifie les mots et le nombre de secondes dans le bloc `penser`{:class="block3looks"}. + +--- /task --- + +--- task --- + +**Tester :** Clique sur le sprite **Giga** sur la Scène et vérifie que le sprite change de couleur et affiche une bulle de pensée. + +--- /task --- + diff --git a/fr-FR/step_8.md b/fr-FR/step_8.md new file mode 100644 index 000000000..58c601dc4 --- /dev/null +++ b/fr-FR/step_8.md @@ -0,0 +1 @@ +## Questionnaire rapide diff --git a/fr-FR/step_9.md b/fr-FR/step_9.md new file mode 100644 index 000000000..c5c020c96 --- /dev/null +++ b/fr-FR/step_9.md @@ -0,0 +1,59 @@ +## Améliorer ton projet + +
+
+Ajoute le sprite **Tera** et utilise l'un des blocs que tu as appris pour créer une « émotion » pour le sprite **Tera**. +
+
+ +![Le sprite Tera sur la scène.](images/tera-step.png){:width="300px"} + +
+
+ +Tu peux également utiliser l'extension Synthèse Vocale pour faire parler **Tera** à voix haute  : + +[[[scratch3-text-to-speech]]] + +La personnalité du sprite **Tera** est ton choix, alors amuse-toi en utilisant tes propres idées créatives. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +Tu peux également « remixer » le projet pour apporter les modifications que tu souhaites. Tu peux changer l'arrière-plan et la façon dont les sprites s'émeuvent, et même choisir différents sprites et leur donner des émotions. + +**Astuce :** Clique sur un sprite dans la liste des Sprite sous la scène pour modifier le code, les costumes et le son de ce sprite. + +--- /no-print --- +--- +title: Projet terminé +--- + +Tu peux voir le [projet terminé ici](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /print-only --- + +--- save --- diff --git a/he-IL/ONLY FOR UKRAINIAN.txt b/he-IL/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/he-IL/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/he-IL/images/add-comment.png b/he-IL/images/add-comment.png new file mode 100644 index 000000000..c3c79ba0f Binary files /dev/null and b/he-IL/images/add-comment.png differ diff --git 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a/he-IL/images/tera-step.png b/he-IL/images/tera-step.png new file mode 100644 index 000000000..2cd90cff9 Binary files /dev/null and b/he-IL/images/tera-step.png differ diff --git a/he-IL/meta.yml b/he-IL/meta.yml new file mode 100644 index 000000000..f3c902423 --- /dev/null +++ b/he-IL/meta.yml @@ -0,0 +1,40 @@ +--- +title: שיחת חלל +hero_image: images/banner.png +description: השתמש בסקראץ׳ כדי לתת ספרייטים 'רגש' כך שהם מתקשרים כאשר לוחצים עליהם +meta_title: פרויקטים של קידוד בסקראץ׳ לילדים ובני נוער | מבוא לסקראץ׳ +meta_description: למדו לקודד בסקראץ׳ עם פרויקטי הקידוד של קרן Raspberry Pi לילדים ובני נוער. צרו אנימציות, משחקים, אפליקציות ועוד בסקראץ׳. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: צור את הסצנה שלך + - + title: פיקו אומר שלום + completion: + - engaged + - + title: פיקו משמיע צליל + - + title: ננו מחליף תחפושות + - + title: גיגה משנה צבע + - + title: חידון מהיר + completion: + - external + - + title: שדרגו את הפרויקט שלכם + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/he-IL/quiz1/question_1.md b/he-IL/quiz1/question_1.md new file mode 100644 index 000000000..8e09c9d13 --- /dev/null +++ b/he-IL/quiz1/question_1.md @@ -0,0 +1,56 @@ +## חידון מהיר + +ענו על שלושת השאלות כדי לקבל את תג השיח שלכם בחלל. קיימים רמזים שידריכו אתכם לתשובה הנכונה. + +לאחר שעניתם על כל שאלה, לחצו על **בדוק את התשובה שלי**. + +תהנו! + +--- question --- +--- +שאלה 1 מתוך 3 +--- + +הוספתם כמה דמויות ספרייט לפרויקט שלכם. + +איך **מוסיפים ספרייט** לפרויקט שלכם? + +![צילום מסך עם הערות של עורך Scratch המלא כאשר 1 — לשונית התלבושות, 2 — לשונית הצלילים, 3 — רשימת הדמויות, ו 4 — חלונית הבמה מודגשים.](images/question1.png) + +--- choices --- + +- ( ) 1: לשונית **תלבושות** + + --- feedback --- + +נכנסת ללשונית **תחפושות** כדי לערוך תחפושת עבור הדמות שלך. + + --- /feedback --- + +- ( ) 2: הכרטיסייה **צלילים** + + --- feedback --- + +נכנסת ללשונית **צלילים** כדי לבחור צליל חדש לדמות שלך. + + --- /feedback --- + +- (x) 3: רשימת הדמויות + + --- feedback --- + +כֵּן. זהו האזור שבו ניתן לראות את כל הדמויות בפרויקט, להוסיף ולמחוק דמויות, וללחוץ על דמויות כדי לבחור אותם. + + --- /feedback --- + +- () 4: חלונית הבמה + + --- feedback --- + +עברת לחלונית הבמה כדי לבחור רקע. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/he-IL/quiz1/question_2.md b/he-IL/quiz1/question_2.md new file mode 100644 index 000000000..eb308a934 --- /dev/null +++ b/he-IL/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +שאלה 2 מתוך 3 +--- + +גרמת לפיקו `לומר`{:class="block3looks"} "שלום!" בבועת דיבור. + +```blocks3 +say [Hello!] for [2] seconds +``` + +לאן היית הולך כדי למצוא את הבלוק הזה? + +--- choices --- + +- (x) `מראה`{:class="block3looks"} + + --- feedback --- + +כֵּן. הבלוק `אמור`{:class="block3looks"} נמצא בתפריט הבלוקים `מראה`{:class="block3looks"}, שהוא באותו צבע כמו הבלוק. + + --- /feedback --- + +- ( ) `צליל`{:class="block3sound"} + + --- feedback --- + +הבלוקים בתפריט הבלוקים `צליל`{:class="block3sound"} משמשים כדי לגרום לדמויות להשמיע צלילים. + + --- /feedback --- + +- () `תנועה`{:class="block3motion"} + + --- feedback --- + +הבלוקים בתפריט הבלוקים `תנועה`{:class="block3motion"} משמשים כדי לגרום לדמויות לזוז. + + --- /feedback --- + +- ( ) `אירועים`{:class="block3events"} + + --- feedback --- + +הבלוקים בתפריט הבלוקים `אירועים`{:class="block3events"} משמשים כדי לגרום לדברים לקרות. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/he-IL/quiz1/question_3.md b/he-IL/quiz1/question_3.md new file mode 100644 index 000000000..60db87dbf --- /dev/null +++ b/he-IL/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +שאלה 3 מתוך 3 +--- + +בפרויקט שלך, גרמת לננו לסמן "תודה". באיזה קוד השתמשת כדי לגרום לנאנו להזיז יד לפיו? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +קוד זה משמיע צליל ומציג בועת דיבור. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +קוד זה משנה את צבע הדמות ומציג בועת מחשבה. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +כֵּן. הבלוקים `החלפת תחפושת ל-`{:class="block3looks"} משנים את תחפושת של הדמות כך שהזרוע זזה. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +הקוד הזה משנה את הצבע של הדמות ומשמיע צליל. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/he-IL/resources/space-talk.pdf b/he-IL/resources/space-talk.pdf new file mode 100644 index 000000000..42337714b Binary files /dev/null and b/he-IL/resources/space-talk.pdf differ diff --git a/he-IL/resources/test.txt b/he-IL/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/he-IL/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/he-IL/scratch-translatable.txt b/he-IL/scratch-translatable.txt new file mode 100644 index 000000000..a305ac6da --- /dev/null +++ b/he-IL/scratch-translatable.txt @@ -0,0 +1,29 @@ +שלום! + +הסתר דיבור לאחר 2 שניות + +כאשר לוחצים על ננו + +ננו מדבר + +נסה 0.25 במקום 0.5 + +הממ... + +0 הוא צבע ההתחלתי + +חזרה לצבע ההתחלתי + +הסתר בועת דיבור + +מספר עד 200 + +0.5 זה חצי שנייה + +מנגן צליל, לא מחכה + +מציג בועת דיבור + +לקרב יד לפה + +מחייך diff --git a/he-IL/solutions/Space talk - complete.sb3 b/he-IL/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..b9d2c9bf0 Binary files /dev/null and b/he-IL/solutions/Space talk - complete.sb3 differ diff --git a/he-IL/step_1.md b/he-IL/step_1.md new file mode 100644 index 000000000..289672795 --- /dev/null +++ b/he-IL/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +צרו סצנת חלל עם דמויות 👾 ש"מביעות רגשות" כדי לשתף את מחשבותיהן או רגשותיהן. + +בסקראץ׳, דמויות ואובייקטים נקראים **ספרייטים**, והם מופיעים בשלב **הבמה**. + +אתה תעשה את הדברים הבאים: ++ הוסף ספרייטים ו **רקע** כדי להגדיר את הפרויקט שלך ++ לחצו על ספרייטים כדי לגרום להם לתקשר באמצעות בלוקי קוד `מראה`{:class="block3looks"} ו- `צליל`{:class="block3sound"} ++ השתמש ב **עורך צבע** כדי לשנות את **התחפושת** + +--- no-print --- --- task --- +### נגן ▶️ +
+
+לחצו על כל ספרייט כדי לראות מה הוא עושה. + +מה יקרה אם לוחצים על ספרייט אחד ואז לוחצים במהירות על הספרייט האחר? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![הפרויקט שהושלם.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/he-IL/step_10.md b/he-IL/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/he-IL/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/he-IL/step_2.md b/he-IL/step_2.md new file mode 100644 index 000000000..7f4a07c66 --- /dev/null +++ b/he-IL/step_2.md @@ -0,0 +1,117 @@ +## צור את הסצנה שלך + +
+
+הקימו את הפרויקט שלכם עם רקע של חלל והספרייט הראשון. +
+
+ +![רקע החלל עם ספרייט פיקו.](images/backdrop-step.png){:width="300px"} + +
+
+ +### פתח את פרויקט ההתחלתי + +--- task --- + +פתח את פרויקט ההתחלתי של [שיחת החלל](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. סקראץ׳ ייפתח בכרטיסייה אחרת של הדפדפן. + +[[[working-offline]]] + +--- /task --- + +### עורך סקראץ' + +![צילום מסך עם הערות של עורך סקראץ׳, עם התוויות הבמה, חלונית הבמה, חלונית ספרייט, רשימת ספרייטים ואזור הקוד.](images/scratch-interface.png) + +### הוסף רקע + +**הבמה** הוא המקום שבו הפרויקט שלך פועל. **רקע** משנה את מראה הבמה. + +--- task --- + +לחצו (או בטאבלט, הקישו) על **בחרו רקע** בחלונית הבמה: + +![סמל 'בחר רקע'.](images/backdrop-button.png) + +![עורך הסקראץ׳ כאשר האפשרות 'בחר רקע' מסומנת בפינה הימנית התחתונה.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +לחצו על הקטגוריה **חלל** או הקלידו `חלל` בתיבת החיפוש: + +![ספריית הרקע עם הקטגוריה 'חלל שנבחרה.](images/space-backdrops.png) + +--- /task --- + +בדוגמה שלנו, בחרנו את הרקע **רווח**, אבל בחרו את הרקע שאתם הכי אוהבים. + +--- task --- + +לחץ על הרקע שבחרת כדי להוסיף אותו לפרויקט שלך. הבמה צריכה להציג את הרקע שבחרתם: + +![עורך הסקראץ׳ עם רקע החלל שנוסף.](images/inserted-backdrop.png) + +--- /task --- + +### הוסף ספרייט + +האם אתה יכול לראות את הספרייט שכבר כלול בפרויקט שלך? זהו חתול הסקראץ׳. + +--- task --- + +מחיקת הספרייט **ספרייט1** (חתול גירוד): בחרו את הספרייט **ספרייט1** ברשימת הספרייטים שמתחת לשלב ולחצו על סמל המחיקה. + +![סמל 'מחיקה'.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +לחץ על **בחר ספרייט** ברשימת הספרייטים: + +![סמל 'בחר ספרייט'.](images/sprite-button.png) + +![עורך הסקראץ׳ עם הסמל 'בחר ספרייט' מסומן.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +בחר את הקטגוריה **פנטזיה**. לחץ על הספרייט **פיקו** כדי להוסיף אותו לפרויקט שלך. + +![קטגוריית ה'פנטזיה' עם ספרייט הפיקו.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +גררו את הספרייט **פיקו** כדי למקם אותו בצד שמאל של הבמה. הבמה שלך אמורה להיראות בערך כך: + +![הבמה עם הרקע הנבחר וספרייט הפיקו ממוקם בצד שמאל.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**שמירה**: אם אתם מחוברים לחשבון הסקראץ׳ שלכם, לחצו על כפתור הרמיקס הירוק. פעולה זו תשמור עותק של הפרויקט בחשבון סקראץ׳ שלך. + +![כפתור הרמיקס.](images/remix-button.png) + +הקלד את שם הפרויקט שלך בתיבת שם הפרויקט בראש המסך. + +![תיבת שם הפרויקט.](images/project-name.png) + +**טיפ:** תנו לפרויקטים שלכם שמות נוחים כדי שתוכלו למצוא אותם בקלות כשיש לכם הרבה פרויקטים. + +לאחר מכן, לחצו על **קובץ**, ולאחר מכן על **שמור עכשיו** כדי לשמור את הפרויקט. + +![אפשרויות התפריט 'קובץ'.](images/file-menu.png) + +אם אינך מחובר לאינטרנט או שאין לך חשבון סקראץ׳, תוכל ללחוץ על **שמור במחשב שלך** כדי לשמור עותק של הפרויקט שלך. + +--- /task --- + diff --git a/he-IL/step_3.md b/he-IL/step_3.md new file mode 100644 index 000000000..777a9a3ac --- /dev/null +++ b/he-IL/step_3.md @@ -0,0 +1,94 @@ +## פיקו אומר שלום + +
+
+לספרייט יכולים להיות קוד, תלבושות וצלילים כדי לשנות את המראה שלו ואת מה שהוא עושה. + +הוסף בלוקי קוד כדי ליצור אמוטיקון של פיקו עם מילים וצליל בעת לחיצה על הספרייט. +
+
+ +![ספרייט פיקו אומר "שלום!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**אמוטים** הם דרך להראות את האישיות של דמות במשחק. הם יכולים להשתמש בדיבור, צלילים, תנועה ואפקטים גרפיים, בדיוק כמו בסקראץ׳. האם אתם משחקים משחקים שמשתמשים באמוטים? +

+ +### השתמש בבלוק הדיבור + +--- task --- + +פתח את תפריט הבלוקים `מראה`{:class="block3looks"}. + +לחץ על בלוק `אמור`{:class="block3looks"} `שלום!` `למשך`{:class="block3looks"} `2` `שניות`{:class="block3looks"}. + +![ה'תגידו שלום!' למשך של 2 שניות הבלוק זוהר עם מתאר צהוב.](images/pico-say-hello-blocks-menu.png) + +הספרייט **פיקו** יציג בועת דיבור למשך שתי שניות. + +![ספרייט פיקו עם "שלום!" בבועת דיבור.](images/pico-say-hello-stage.png) + +**טיפ:** בלוקי קוד בסקראץ׳ זוהרים עם קווי מתאר צהובים כשהם פועלים. + +--- /task --- + +--- task --- + +גררו את הבלוק `אמור`{:class="block3looks"} `שלום!` `למשך`{:class="block3looks"} `2` `שניות`{:class="block3looks"} לאזור הקוד. לחץ עליו שוב. + +![גררו בלוק ה-'אמור' לאזור הקוד ולחיצו עליו כדי להפעיל אותו.](images/pico-drag-say.gif) + +![בלוק ה-'אמור' נגרר לאזור הקוד. בלוק הקוד זוהר עם קווי מתאר צהובים.](images/pico-drag-say.png) + +--- /task --- + +### לגרום לפיקו לדבר כשלוחצים עליו (או מקישים עליו) + +--- task --- + +גררו בלוק `כאשר הספרייט הזה נלחץ`{:class="block3events"} מתפריט הבלוקים `אירועים`{:class="block3events"} וחברו אותו לראש הבלוק `אמור`{:class="block3looks"} באזור הקוד. הבלוקים יתחברו יחד. + +![אנימציה של בלוקים שמתחברים זה לזה. כשלוחצים על פיקו, הם אומרים "שלום!" למשך שתי שניות.](images/pico-snap-together.gif) + +![הספרייט פיקו.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### הערות הקוד + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +תראו הערות בדוגמאות הקוד. אינך צריך להוסיף את ההערות כשאתה מוסיף קוד לפרויקט שלך. + +אם יש לכם זמן לאחר שתסיימו את הפרויקט, מומלץ להוסיף הערות לקוד שלכם כדי שיהיה קל יותר להבין אותו מאוחר יותר. נסה להוסיף הערה עכשיו. לחץ לחיצה ימנית (או בטאבלט, הקש והחזק) על בלוק באזור הקוד ובחר **הוסף הערה**. + +![התפריט הנפתח שמופיע בעת לחיצה ימנית על בלוק. האפשרות 'הוסף הערה' נבחרה.](images/add-comment.png) + +--- /task --- + +### מִבְחָן + +--- task --- + +**מבחן:** לחצו על הספרייט **פיקו** שעל הבמה ובדקו שבועת הדיבור מופיעה למשך שתי שניות. חשוב לבדוק את הקוד שלך כדי לוודא שהוא עושה את מה שאתה מצפה ממנו. + +--- /task --- + +--- task --- + +כבר שמרת את הפרויקט שלך ונתת לו שם. סקראץ׳ ישמור **אוטומטי<0> עכשיו.

+ +אתה עדיין יכול ללחוץ על שמור אם תרצה, רק כדי להיות בטוח. + +--- /task --- diff --git a/he-IL/step_4.md b/he-IL/step_4.md new file mode 100644 index 000000000..d20df243e --- /dev/null +++ b/he-IL/step_4.md @@ -0,0 +1,83 @@ +## פיקו משמיע צליל + +
+
+דרך נוספת לתקשר היא באמצעות צליל. +
+
+ +![ספרייט פיקו אומר "שלום!"](images/pico-step2.png){:width="300px"} + +
+
+ +### הוסף צליל לספרייט פיקו + +--- task --- + +לחצו על הכרטיסייה **צלילים** עבור הספרייט **פיקו** ותמצאו צליל **פופ**. לחץ על סמל **הפעל** כדי לשמוע את צליל **פופ**. + +![השמעת צליל הפופ בכרטיסייה צלילים.](images/pico-sound-play.png) + +**בדיקה**: אם אינך שומע צליל, ודא שהצליל פועל במחשב או בטאבלט שלך. + +--- /task --- + +--- task --- + +כדי לבחור צליל חדש, לחצו על הסמל **בחירת צליל** ובחרו את הקטגוריה **חלל** או הקלידו `חלל` בתיבת החיפוש. + +![סמל 'בחר צליל'.](images/sound-button.png) + +![עורךהסקראץ׳ כאשר האפשרות 'בחר צליל' מסומנת.](images/pico-choose-sound.png) + +![קטגוריית 'החלל' בספריית הצלילים.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +נגן כמה צלילים שונים באמצעות הסמל **הפעל**. לאחר שמצאתם את הצליל שברצונכם להשתמש בו, לחצו עליו כדי להוסיף אותו לפרויקט שלכם. + +![דוגמה לצליל (צליל Alien Creak1) המוצגת מתחת לצליל הפופ בכרטיסייה צלילים.](images/pico-inserted-sound.png) + +--- /task --- + +### לגרום לצליל להתנגן בעת לחיצה (או הקשה) + +--- task --- + +לחץ על הכרטיסייה **קוד**. בתפריט הבלוקים `צליל`{:class="block3sound"}, מצא את הבלוק `נגן צליל`{:class="block3sound"}. + +גררו את הבלוק לאזור הקוד, בין הבלוק `כאשר הספרייט הזה נלחץ`{:class="block3events"} לבין הבלוק `אמור`{:class="block3looks"}. ייפתח פער והבלוק ייכנס למקומו בנקישה. + +![בלוק 'נגן צליל' נוסף בין שני הבלוקים.](images/pico-insert-block.gif) + +הקוד שלך אמור להיראות כך: + +![הספרייט פיקו.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### בדוק את הקוד שלך + +--- task --- + +ודאו שבלוק `נגן צליל`{:class="block3sound"} שלכם מכיל את הצליל שבחרתם. אם לא, עליך ללחוץ על הצליל בבלוק `נגן צליל`{:class="block3sound"}, לאחר מכן לבחור את הצליל שבחרת מהתפריט הנפתח. + +![לחיצה על צליל ה- Alien Creak1 בתפריט הנפתח בתוך בלוק 'נגן צליל'.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**בדיקה:** לחצו על הספרייט **פיקו** ובדקו שבועת הדיבור מופיעה ושאתם יכולים לשמוע את הצליל. אם אינך שומע את הצליל, ודא שהוספת את הבלוק `נגן צליל`{:class="block3sound"} מתחת לבלוק `כאשר ספרייט זה לחץ`{:class="block3events"}. + +--- /task --- + diff --git a/he-IL/step_5.md b/he-IL/step_5.md new file mode 100644 index 000000000..cc0491a60 --- /dev/null +++ b/he-IL/step_5.md @@ -0,0 +1,50 @@ +## ננו מחליף תחפושת + +
+
+ +גרמו לננו לעשות להביע רגש על ידי החלפת **תחפושות**. + +לספרייטים יש **תחפושות** כדי לשנות את המראה שלהם. בדרך כלל מדובר בתמונות שונות במקצת של אותו ספרייט. כדי להנפיש ספרייט, ניתן לשנות את התלבושת שלו. + +
+
+ +![ספרייט ננו אומר, "תודה!"](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +הוסף את הספרייט **ננו** לפרויקט שלך מהקטגוריה **פנטזיה**. + +![סמל 'בחר ספרייט'.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +ודא שהספרייט **ננו** נבחר ברשימת הספרייטים שמתחת לבמה. + +![רשימת הספרייטים, עם סימון סביב הספרייט הננו כדי להראות שהוא נבחר.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. השתמשו בתפריט הנפתח כדי לעבור בין `ננו א׳`{:class="block3looks"} לבין `ננו ב׳`{:class="block3looks"}: + +![הננו ספרייט.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // כאשר לוחצים על ננו +switch costume to [nano-b v] // ננו מדבר +wait (0.5) seconds // נסה 0.25 במקום 0.5 +switch costume to [nano-a v] // מחייך +``` +--- /task --- + +**טיפ:** כל הבלוקים מקודדים בצבע, כך שתמצאו את הבלוק `החלפת תחפושת ל-`{:class="block3looks"} בתפריט הבלוקים `מראה`{:class="block3looks"} ואת הבלוק `המתנה`{:class="block3control"} בתפריט הבלוקים `שליטה`{:class="block3control"}. + +--- task --- + +**בדיקה:** לחצו על הספרייט **ננו** שעל הבמה ובדקו שהתלבושת של ננו משתנה. + +--- /task --- diff --git a/he-IL/step_6.md b/he-IL/step_6.md new file mode 100644 index 000000000..abd3c9e14 --- /dev/null +++ b/he-IL/step_6.md @@ -0,0 +1,82 @@ +## גיגה משנה צבע + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![גיגה חושב, "הממ...".](images/giga-step2.png){:width="300px"} + +
+
+ +### תגרום לגיגה לשנות צבע + +You will edit a costume of Nano to get them to sign "thank you". + +הוסף את הספרייט **גיגה**. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/he-IL/step_7.md b/he-IL/step_7.md new file mode 100644 index 000000000..b4ea3af05 --- /dev/null +++ b/he-IL/step_7.md @@ -0,0 +1,58 @@ +## חידון מהיר + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/he-IL/step_8.md b/he-IL/step_8.md new file mode 100644 index 000000000..74fe669ad --- /dev/null +++ b/he-IL/step_8.md @@ -0,0 +1 @@ +## שדרגו את הפרויקט שלכם diff --git a/he-IL/step_9.md b/he-IL/step_9.md new file mode 100644 index 000000000..dbc6cb077 --- /dev/null +++ b/he-IL/step_9.md @@ -0,0 +1,59 @@ +## מה הלאה? + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +--- print-only --- + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +--- no-print --- + +--- /no-print --- +--- +title: Completed project +--- + +אם אתם רוצים ליהנות יותר מחקירת סקראץ', תוכלו לנסות כל אחד מהפרויקטים [האלה](https://projects.raspberrypi.org/he-IL/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). + +פרויקט זה תורגם על ידי מתנדבים + +--- save --- diff --git a/hi-IN/ONLY FOR UKRAINIAN.txt b/hi-IN/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..78cfb2c13 --- /dev/null +++ b/hi-IN/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +कोड टैब + +ब्लॉक मेनू + +बैग + +ज़ूम + +स्प्राइट सूची + +स्प्राइट फलक + +चरण फलक + +मंच फलक + +पूर्ण स्क्रीन + +कोड क्षेत्र diff --git a/hi-IN/images/add-comment.png b/hi-IN/images/add-comment.png new file mode 100644 index 000000000..59a649681 Binary files /dev/null and b/hi-IN/images/add-comment.png differ diff --git a/hi-IN/images/backdrop-button.png b/hi-IN/images/backdrop-button.png new 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new file mode 100644 index 000000000..3707cad58 Binary files /dev/null and b/hi-IN/images/tera-step.png differ diff --git a/hi-IN/meta.yml b/hi-IN/meta.yml new file mode 100644 index 000000000..2b6c674b8 --- /dev/null +++ b/hi-IN/meta.yml @@ -0,0 +1,40 @@ +--- +title: अंतरिक्ष वार्ता +hero_image: images/banner.png +description: स्प्राइट्स को 'इमोट' देने के लिए Scratch का उपयोग करें ताकि क्लिक करने पर वे बातें कर सकें +meta_title: बच्चों और किशोरों के लिए स्क्रैच कोडिंग प्रोजेक्ट | स्क्रैच का परिचय +meta_description: Learn to code in Scratch with the Raspberry Pi Foundation's coding projects for kids and teens. Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: अपना दृश्य बनाएं + - + title: Pico हेलो (hello) कहता है + completion: + - engaged + - + title: Pico ने बजायी एक ध्वनि + - + title: Nano ने कास्ट्यूम (costume) बदल लिया + - + title: Giga ने रंग बदला + - + title: सोचिए + completion: + - internal + - + title: प्रोजेक्ट को अपग्रेड करें + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/hi-IN/quiz1/question_1.md b/hi-IN/quiz1/question_1.md new file mode 100644 index 000000000..c1e616249 --- /dev/null +++ b/hi-IN/quiz1/question_1.md @@ -0,0 +1,56 @@ +## जल्दी सोचिए + +अपना स्पेस टॉक बैज प्राप्त करने के लिए तीन प्रश्नों के उत्तर दें। आपको सही उत्तर के मार्गदर्शन करने के लिए संकेत हैं। + +जब आप प्रत्येक प्रश्न का उत्तर दे दें, तो **मेरा उत्तर जांचें**पर क्लिक करें। + +मस्ती करो! + +--- question --- +--- +legend: पहला प्रश्न +--- + +अपने प्रोजेक्ट में, आपने कुछ स्प्राइट के चित्र डालें हैं। + +आप अपने प्रोजेक्ट में **स्प्राइट जोड़ने** के लिए कहां जाते हैं? + +![1—द कॉस्टयूम टैब, 2—द साउंड्स टैब, 3—द स्प्राइट लिस्ट, और 4—स्टेज पेन हाईलाइट किए हुए पूर्ण स्क्रैच एडिटर का एनोटेट स्क्रीनशॉट।](images/question1.png) + +--- choices --- + +- ( ) 1: **Costumes** टैब + + --- feedback --- + +आप अपने स्प्राइट के लिए एक पोशाक चुनने करने के लिए **पोशाक** टैब पर गए। + + --- /feedback --- + +- ( ) 2: **Sounds** टैब + + --- feedback --- + +आप अपने स्प्राइट के लिए एक नई ध्वनि चुनने के लिए **ध्वनि** टैब पर गए। + + --- /feedback --- + +- (x) 3: Sprite सूची + + --- feedback --- + +हाँ। यह वह क्षेत्र है जहां आप प्रोजेक्ट में सभी स्प्राइट्स देख सकते हैं, स्प्राइट्स जोड़ और हटा सकते हैं, और उन्हें चुनने के लिए स्प्राइट्स पर क्लिक कर सकते हैं। + + --- /feedback --- + +- ( ) 4: Stage पेन + + --- feedback --- + +आप एक बैकड्रॉप चुनने के लिए स्टेज फलक पर गए थे। + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/hi-IN/quiz1/question_2.md b/hi-IN/quiz1/question_2.md new file mode 100644 index 000000000..368a4f4cd --- /dev/null +++ b/hi-IN/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: दूसरा प्रश्न +--- + +एक भाषण बुलबुले मेंआपने पिको को "नमस्ते!" `कहा`{:class="block3looks"}। + +```blocks3 +say [Hello!] for [2] seconds +``` + +आप इस ब्लॉक को ढूंढने के लिए कहां जाएंगे? + +--- choices --- + +- (x) `Looks`{:class="block3looks"} + + --- feedback --- + +हाँ! `say`{:class="block3looks"} ब्लॉक `Looks`{:class="block3looks"} ब्लॉक मेन्यू में है, जो ब्लॉक के समान रंग का है। + + --- /feedback --- + +- ( ) `Sound`{:class="block3sound"} + + --- feedback --- + +ब्लॉक मेन्यू `Sound`{:class="block3sound"} में ब्लॉक्स का उपयोग स्प्राइट्स से आवाज़ निकालने के लिए किया जाता है। + + --- /feedback --- + +- ( ) `Motion`{:class="block3motion"} + + --- feedback --- + +ब्लॉक मेनू में `Motion`{:class="block3motion"} ब्लॉक का उपयोग स्प्राइट्स को चलाने के लिए किया जाता है। + + --- /feedback --- + +- ( ) `Events`{:class="block3events"} + + --- feedback --- + +ब्लॉक मेनू `Events`{:class="block3events"} में ब्लॉक का उपयोग चीजों को करवाने के लिए किया जाता है। + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/hi-IN/quiz1/question_3.md b/hi-IN/quiz1/question_3.md new file mode 100644 index 000000000..2b45cb63e --- /dev/null +++ b/hi-IN/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: आखिरी प्रश्न +--- + +अपने प्रोजेक्ट में, आपने Nano से "thank you" साइन करवाया। Nano का हाथ उसके मुंह तक ले जाने के लिए आपने किस कोड का इस्तेमाल किया? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +यह कोड एक ध्वनि निकालता है और स्पीच बबल दिखाता है। + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +यह कोड स्प्राइट का रंग बदलता है और एक स्पीच बबल दिखाता है। + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +हाँ! `switch costume to`{:class="block3looks"} ब्लॉक स्प्राइट के कॉस्ट्यूम को बदल देता है ताकि बाँह हिल जाए। + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +यह कोड स्प्राइट का रंग बदलता है और एक ध्वनि निकालता है। + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/hi-IN/resources/space-talk.pdf b/hi-IN/resources/space-talk.pdf new file mode 100644 index 000000000..d178bd25a Binary files /dev/null and b/hi-IN/resources/space-talk.pdf differ diff --git a/hi-IN/resources/test.txt b/hi-IN/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/hi-IN/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/hi-IN/scratch-translatable.txt b/hi-IN/scratch-translatable.txt new file mode 100644 index 000000000..d81b182a3 --- /dev/null +++ b/hi-IN/scratch-translatable.txt @@ -0,0 +1,29 @@ +नमस्कार! + +2 सेकंड के बाद स्पीच छुपा दें + +जब Nano पर क्लिक किया जाता है + +Nano बात कर रहा है + +0.5. के बजाय 0.25 का प्रयास करें + +हम्म... + +0 प्रारंभिक रंग है + +शुरुआती रंग में वापस + +स्पीच बबल छुपाएं + +200 तक की संख्या + +0.5 आधा सेकंड है + +ध्वनि बजाता है, प्रतीक्षा नहीं करता + +स्पीच बबल दिखाता है + +हाथ मुंह तक ले जाएँ + +मुस्कराते हुए diff --git a/hi-IN/solutions/Space talk - complete.sb3 b/hi-IN/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..09e02cbff Binary files /dev/null and b/hi-IN/solutions/Space talk - complete.sb3 differ diff --git a/hi-IN/step_1.md b/hi-IN/step_1.md new file mode 100644 index 000000000..597d790ea --- /dev/null +++ b/hi-IN/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +इस प्रोजेक्ट में, आप पात्रों के साथ एक अंतरिक्ष दृश्य बनाएंगे जो अपने विचारों या भावनाओं को साझा करने के लिए इमोट (भावना व्यक्त करना) करेंगे। + +स्क्रैच में, वर्णों और वस्तुओं को **स्प्राइट**कहा जाता है, और वे **चरण**पर दिखाई देते हैं। + +आप: ++ अपना प्रोजेक्ट सेट करने के लिए स्प्राइट्स और **backdrop** डालेंगे ++ `Looks`{:class="block3looks"} और `Sound`{:class="block3sound"} कोड ब्लॉक का उपयोग करके स्प्राइट से बातचीत करने के लिए क्लिक करें। ++ **costume** बदलने के लिए **Paint editor** का उपयोग करें + +--- no-print --- --- task --- +### इसे आजमाएँ! +
+
+प्रत्येक स्प्राइट पर क्लिक करके देखें कि वे क्या करते हैं। + +क्या होता है यदि आप एक स्प्राइट पर क्लिक करते हैं और फिर जल्दी से दूसरे स्प्राइट पर क्लिक करते हैं? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![पूरा हुआ प्रोजेक्ट।](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/hi-IN/step_10.md b/hi-IN/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/hi-IN/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/hi-IN/step_2.md b/hi-IN/step_2.md new file mode 100644 index 000000000..8d5a08757 --- /dev/null +++ b/hi-IN/step_2.md @@ -0,0 +1,117 @@ +## अपना दृश्य बनाएं + +
+
+इस चरण में, आप अपने प्रोजेक्ट को एक अंतरिक्ष बैकड्रॉप और पहले स्प्राइट के साथ सेट करेंगे। +
+
+ +![पिको स्प्राइट के साथ स्पेस बैकड्रॉप।](images/backdrop-step.png){:width="300px"} + +
+
+ +### स्टार्टर प्रोजेक्ट खोलें + +--- task --- + +[स्पेस टॉक स्टार्टर प्रोजेक्ट](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"} को खोलें I स्क्रैच दूसरे ब्राउज़र टैब में खुलेगा। + +[[[working-offline]]] + +--- /task --- + +### स्क्रैच संपादक + +![स्क्रैच एडिटर का एक एनोटेट स्क्रीनशॉट, जिसमें स्टेज, स्टेज पेन, स्प्राइट पेन, स्प्राइट लिस्ट और कोड एरिया लेबल किया गया है।](images/scratch-interface.png) + +### एक पृष्ठभूमि जोड़ें + +**स्टेज** वह जगह है जहाँ आपका प्रोजेक्ट चलता है। **बैकड्रॉप** स्टेज के दिखने के तरीके को बदल देता है। + +--- task --- + +स्टेज पेन में **बैकड्रॉप चुनें:** पर क्लिक करें (या टैबलेट पर, टैप करें): + +!['एक पृष्ठभूमि चुनें' आइकन।](images/backdrop-button.png) + +!['बैकड्रॉप चुनें' वाला स्क्रैच संपादक निचले दाएं कोने में हाइलाइट किया गया है।](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +सर्च बॉक्स में **स्पेस** कैटेगरी पर क्लिक करें या `स्पेस` टाइप करें: + +!['स्पेस' श्रेणी वाली बैकड्रॉप लाइब्रेरी चयनित।](images/space-backdrops.png) + +--- /task --- + +हमारे उदाहरण में, हमने **स्पेस** पृष्ठभूमि को चुना है, लेकिन वह पृष्ठभूमि चुनें जो आपको सबसे अधिक पसंद हो। + +--- task --- + +इसे अपने प्रोजेक्ट में जोड़ने के लिए अपनी चुनी हुई पृष्ठभूमि पर क्लिक करें। स्टेज को आपके द्वारा चुना गया बैकड्रॉप दिखाना चाहिए: + +![स्पेस बैकड्रॉप के साथ स्क्रैच संपादक जोड़ा गया।](images/inserted-backdrop.png) + +--- /task --- + +### एक स्प्राइट जोड़ें + +क्या आप उस स्प्राइट को देख सकते हैं जो पहले से ही आपके प्रोजेक्ट में शामिल है? वह स्क्रैच कैट है। + +--- task --- + +**स्प्राइट1** (स्क्रैच कैट) स्प्राइट हटाएं: स्टेज के नीचे स्प्राइट सूची में **स्प्राइट1** स्प्राइट चुनें और **डिलीट** आइकन पर क्लिक करें। + +!['हटाएं' आइकन।](images/delete-sprite.png) + +--- /task --- + +--- task --- + +स्प्राइट सूची में **चुनें एक स्प्राइट** पर क्लिक करें: + +!['एक स्प्राइट चुनें' आइकन।](images/sprite-button.png) + +!['एक स्प्राइट चुनें' के साथ स्क्रैच संपादक पर प्रकाश डाला गया।](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +**Fantasy** श्रेणी को चुनें। उन्हें अपने प्रोजेक्ट में जोड़ने के लिए **पिको** स्प्राइट पर क्लिक करें। + +![पिको स्प्राइट के साथ 'काल्पनिक' श्रेणी।](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +स्टेज के बाईं ओर स्थित करने के लिए **पिको** स्प्राइट को खींचें। आपका स्टेज कुछ इस तरह दिखना चाहिए: + +![चुनी हुई पृष्ठभूमि वाला मंच और बाईं ओर स्थित पिको स्प्राइट।](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**सहेजें**: यदि आप अपने स्क्रैच खाते में साइन इन हैं, तो हरे रंग के रीमिक्स बटन पर क्लिक करें। इससे प्रोजेक्ट की एक कॉपी आपके स्क्रैच खाते में सेव हो जाएगी। + +![रीमिक्स बटन।](images/remix-button.png) + +स्क्रीन के शीर्ष पर प्रोजेक्ट नाम बॉक्स में अपने प्रोजेक्ट का नाम टाइप करें। + +![परियोजना का नाम बॉक्स।](images/project-name.png) + +**सलाह:** अपने प्रोजेक्टस को आसान नाम दें ताकि जब आपके पास बहुत सारे प्रोजेक्टस हो, तो आप उन्हें आसानी से ढूंढ सकें। + +**Tip:** अपने प्रोजेक्टस को आसान नाम दें ताकि जब आपके पास बहुत सारे प्रोजेक्टस हो, तो आप उन्हें आसानी से ढूंढ सकें। + +!['फ़ाइल' मेनू विकल्प।](images/file-menu.png) + +यदि आप ऑनलाइन नहीं हैं या आपके पास स्क्रैच खाता नहीं है, तो आप अपने प्रोजेक्ट की एक प्रति सहेजने के लिए **अपने कंप्यूटर में सहेजें** पर क्लिक कर सकते हैं। + +--- /task --- + diff --git a/hi-IN/step_3.md b/hi-IN/step_3.md new file mode 100644 index 000000000..f60de3b59 --- /dev/null +++ b/hi-IN/step_3.md @@ -0,0 +1,94 @@ +## Pico हेलो (hello) कहता है + +
+
+एक स्प्राइट में कोड, कोस्टयूम और ध्वनियां हो सकती हैं जिससे की हम वह कैसा दिखता है या क्या करता है, वह बदल सकते हैं। + +स्प्राइट पर क्लिक करने पर शब्दों और ध्वनि के साथ पिको को भावपूर्ण बनाने के लिए कोड ब्लॉक जोड़ें। +
+
+ +![Pico sprite बोले, "Hello"!](images/pico-step2.png){:width="300px"} + +
+
+ +

+**भावनाएँ** किसी खेल में किसी चरित्र के व्यक्तित्व को दिखाने का एक तरीका है। वे स्क्रैच की तरह ही भाषण, ध्वनियों, गति और ग्राफिक प्रभावों का उपयोग कर सकते हैं। क्या आप कोई ऐसा खेल खेलते हैं जिसमें इमोट का प्रयोग होता है? +

+ +### कहो ब्लॉक का प्रयोग करें + +--- task --- + +`लुक्स`{:class="block3looks"} ब्लॉक मेन्यू खोलें। + +`say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} ब्लॉक पर क्लिक करें। + +!['हैलो कहो! 2 सेकंड के लिए एक पीले रंग की रूपरेखा के साथ चमकते हुए ब्लॉक।](images/pico-say-hello-blocks-menu.png) + +**Pico** स्प्राइट दो सेकंड के लिए स्पीच बबल दिखाएगा। + +![Pico स्प्राइट "Hello!" स्पीच बबल में।](images/pico-say-hello-stage.png) + +**सलाह:** Scratch में Code ब्लॉक्स जब चल रहे होते हैं तो वह पीले रंग की आउटलाइन के साथ चमकते हैं। + +--- /task --- + +--- task --- + +`हैलो` `कहो`{:class="block3looks"} `2` `सेकंड`{:class="block3looks"} `के लिए`{:class="block3looks"} ब्लॉक को कोड क्षेत्र में खींचें। उस पर दोबारा क्लिक करें। + +!['कहो' ब्लॉक को कोड क्षेत्र में खींचकर उसे चलाने के लिए उस पर क्लिक करें।](images/pico-drag-say.gif) + +!['कहो' ब्लॉक को कोड क्षेत्र में घसीटा गया है। कोड ब्लॉक एक पीले रंग की रूपरेखा के साथ चमकता है।](images/pico-drag-say.png) + +--- /task --- + +### क्लिक करने पर पिको टॉक करें (या टैप करें) + +--- task --- + +`इवेंट`{:class="block3events"} ब्लॉक मेनू से `जब यह स्प्राइट क्लिक किया गया`{:class="block3events"} ब्लॉक खींचें और इसे कोड क्षेत्र में अपने `कहना`{:class="block3looks"} ब्लॉक के शीर्ष से कनेक्ट करें। ब्लॉक आपस में जुड़ जाएंगे। + +![एक साथ जुड़ते हुए ब्लॉकस का एक एनीमेशन। जब पिको पर क्लिक किया जाता है, तो वे कहते हैं "हैलो!" दो सेकंड के लिए।](images/pico-snap-together.gif) + +![पिको स्प्राइट।](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### कोड टिप्पणियाँ + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +आप कोड उदाहरणों में टिप्पणियाँ देखेंगे। जब आप अपने प्रोजेक्ट में कोड जोड़ते हैं तो आपको टिप्पणियों को जोड़ने की आवश्यकता नहीं होती है। + +यदि आपके पास समय है जब आपने अपना प्रोजेक्ट पूरा कर लिया है, अपने कोड में टिप्पणियां जोड़ना एक अच्छा विचार है ताकि बाद में इसे समझना आसान हो। Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![जब आप किसी ब्लॉक पर राइट-क्लिक करते हैं तो पॉप-अप मेनू दिखाई देता है। 'टिप्पणी जोड़ें' चयनित है।](images/add-comment.png) + +--- /task --- + +### परीक्षण + +--- task --- + +**परीक्षण:** स्टेज पर **पिको** स्प्राइट पर क्लिक करें और जांचें कि स्पीच बबल दो सेकंड के लिए प्रकट होता है। यह सुनिश्चित करने के लिए अपने कोड का परीक्षण करना महत्वपूर्ण है कि यह वही करता है जिसकी आप अपेक्षा करते हैं। + +--- /task --- + +--- task --- + +आपने अपना प्रोजेक्ट पहले ही सहेज लिया है और उसे एक नाम दिया है। स्क्रैच अब आपके लिए **अपने आप** सेव हो जाएगा। + +यदि आप चाहें तो अभी भी सुनिश्चित करने के लिए सहेजें पर क्लिक कर सकते हैं। + +--- /task --- diff --git a/hi-IN/step_4.md b/hi-IN/step_4.md new file mode 100644 index 000000000..d7083ceeb --- /dev/null +++ b/hi-IN/step_4.md @@ -0,0 +1,83 @@ +## Pico ने बजायी एक ध्वनि + +
+
+बातचीत करने का दूसरा तरीका ध्वनि का उपयोग करना है। +
+
+ +![Pico स्प्राइट बोले, "हेलो" (Hello)!](images/pico-step2.png){:width="300px"} + +
+
+ +### पिको स्प्राइट में ध्वनि जोड़ें + +--- task --- + +**Pico** स्प्राइट के लिए **Sounds** टैब पर क्लिक करें और वहां आपको **pop** ध्वनि मिलेगी। **Pop** ध्वनि सुनने के लिए **Play** आइकन पर क्लिक करें। + +![Sounds टैब में pop ध्वनि बजाना।](images/pico-sound-play.png) + +**डीबग**: यदि आप कोई ध्वनि नहीं सुन सकते हैं तो जांचें कि ध्वनि आपके कंप्यूटर या टैबलेट पर काम कर रही है। + +--- /task --- + +--- task --- + +एक नई ध्वनि चुनने के लिए, **ध्वनि चुनें** आइकन पर क्लिक करें और **अंतरिक्ष** श्रेणी चुनें या खोज बॉक्स में `अंतरिक्ष` टाइप करें। + +!['एक ध्वनि चुनें' आइकन।](images/sound-button.png) + +!['एक ध्वनि चुनें' के साथ स्क्रैच संपादक पर प्रकाश डाला गया।](images/pico-choose-sound.png) + +![ध्वनि पुस्तकालय में 'अंतरिक्ष' श्रेणी।](images/pico-space-category.png) + +--- /task --- + +--- task --- + +**प्ले** आइकन का उपयोग करके कुछ भिन्न ध्वनियां बजाएं। एक बार जब आपको वह ध्वनि मिल जाए जिसका आप उपयोग करना चाहते हैं, तो उसे अपने प्रोजेक्ट में जोड़ने के लिए उस पर क्लिक करें। + +![ध्वनि टैब में पॉप ध्वनि के नीचे दिखाया गया एक उदाहरण ध्वनि (एलियन क्रेक1 ध्वनि)।](images/pico-inserted-sound.png) + +--- /task --- + +### क्लिक करने पर (या टैप किए जाने पर) ध्वनि बजाएं + +--- task --- + +**कोड** टैब पर क्लिक करें। `ध्वनि`{:class="block3sound"} ब्लॉक मेनू में, `प्रारंभ ध्वनि`{:class="block3sound"} ब्लॉक ढूंढें। + +`जब यह स्प्राइट क्लिक किया गया`{:class="block3events"} ब्लॉक और `कहना`{:class="block3looks"} ब्लॉक के बीच, ब्लॉक को कोड क्षेत्र में खींचें। एक गैप खुल जाएगा और ब्लॉक अपनी जगह पर आ जाएगा। + +![दो ब्लॉक के बीच 'स्टार्ट साउंड' ब्लॉक जोड़ा जा रहा है।](images/pico-insert-block.gif) + +आपका कोड इस प्रकार दिखना चाहिए: + +![पिको स्प्राइट।](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### अपने कोड का परीक्षण करें + +--- task --- + +जांचें कि आपके `प्रारंभ ध्वनि`{:class="block3sound"} ब्लॉक में आपकी चुनी हुई ध्वनि है। यदि ऐसा नहीं होता है, तो आपको `प्रारंभ ध्वनि`{:class="block3sound"} ब्लॉक में ध्वनि पर क्लिक करना होगा, फिर ड्रॉप-डाउन मेनू में अपनी चुनी हुई ध्वनि का चयन करें। + +!['स्टार्ट साउंड (start sound)' ब्लॉक के भीतर ड्रॉप-डाउन मेनू में Alien Creak 1 ध्वनि पर क्लिक करना।](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**परीक्षण:** **पिको** स्प्राइट पर क्लिक करें और जांचें कि स्पीच बबल प्रकट होता है और आप ध्वनि सुन सकते हैं। यदि आप ध्वनि नहीं सुनते हैं, तो सुनिश्चित करें कि आपने `जब यह स्प्राइट क्लिक किया`{:class="block3events"} ब्लॉक के तहत `स्टार्ट साउंड`{:class="block3sound"} ब्लॉक जोड़ा है। + +--- /task --- + diff --git a/hi-IN/step_5.md b/hi-IN/step_5.md new file mode 100644 index 000000000..534c6b19c --- /dev/null +++ b/hi-IN/step_5.md @@ -0,0 +1,50 @@ +## नैनो ने बदला कोस्टयूम + +
+
+ +**वेशभूषा** बदलकर नैनो को भावपूर्ण बनाएं। + +स्प्राइट्स के पास **कॉस्टयूम** होते हैं जो उनके दिखने के तरीके को बदल देते हैं। They are usually slightly different images of the same sprite. एक स्प्राइट को चेतन करने के लिए, आप उसकी पोशाक बदल सकते हैं। + +
+
+ +![Nano बोले, "Thanks"!](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +**Fantasy** श्रेणी से अपने प्रोजेक्ट में **Nano** स्प्राइट को डालें। + +!['Choose a Sprite' आइकॉन](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +सुनिश्चित करें कि Stage के नीचे Sprite सूची में **Nano** का चयन किया गया है। + +![Sprite लिस्ट, जिसमे nano स्प्राइट के चारों ओर नीले रंग की आउटलाइन यह दर्शाती है कि Nano का चयन किया गया है।](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![Nano स्प्राइट।](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // जब Nano पर क्लिक किया जाता है +switch costume to [nano-b v] // Nano बात कर रहा है +wait (0.5) seconds // के बजाय 1 प्रयास करें +switch costume to [nano-a v] // Nano मुस्कुराते हुए +``` +--- /task --- + +**युक्ति:** सभी ब्लॉक रंग-कोडित हैं, इसलिए आप `स्विच कॉस्ट्यूम को`{:class="block3looks"} ब्लॉक में `लुक्स`{:class="block3looks"} ब्लॉक मेनू और `प्रतीक्षा में पाएंगे`{:class="block3control"} `Control`{:class="block3control"} ब्लॉक मेन्यू में ब्लॉक करें। + +--- task --- + +**परीक्षण:** स्टेज पर **नैनो** स्प्राइट पर क्लिक करें और जांचें कि नैनो की पोशाक बदल रही है या नहीं। + +--- /task --- diff --git a/hi-IN/step_6.md b/hi-IN/step_6.md new file mode 100644 index 000000000..17615001c --- /dev/null +++ b/hi-IN/step_6.md @@ -0,0 +1,82 @@ +## Giga ने रंग बदला + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![Giga स्प्राइट सोच रहा है, "Hmm..."।](images/giga-step2.png){:width="300px"} + +
+
+ +### गीगा का रंग बदलें + +You will edit a costume of Nano to get them to sign "thank you". + +**Giga** स्प्राइट जोड़ें। + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/hi-IN/step_7.md b/hi-IN/step_7.md new file mode 100644 index 000000000..34a2a6e6d --- /dev/null +++ b/hi-IN/step_7.md @@ -0,0 +1,58 @@ +## जल्दी सोचिए + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/hi-IN/step_8.md b/hi-IN/step_8.md new file mode 100644 index 000000000..34b4b86dc --- /dev/null +++ b/hi-IN/step_8.md @@ -0,0 +1 @@ +## प्रोजेक्ट को अपग्रेड करें diff --git a/hi-IN/step_9.md b/hi-IN/step_9.md new file mode 100644 index 000000000..40fe39311 --- /dev/null +++ b/hi-IN/step_9.md @@ -0,0 +1,59 @@ +## आगे क्या? + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +अगर आप [Introduction to Scratch](https://projects.raspberrypi.org/hi-IN/pathways/scratch-intro) पाथवे का अनुसरण कर रहे हैं, तो आप [Catch the bus](https://projects.raspberrypi.org/hi-IN/projects/catch-the-bus) प्रोजेक्ट पर आगे बढ़ सकते हैं। इस प्रोजेक्ट में, आप स्प्राइट्स के साथ एक एनीमेशन को कोड करेंगे, जिन्हे बस के निकालने से पहले उसमे पहुंचना है। + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +--- no-print --- + +--- collapse --- +--- +title: Completed project +--- + +यदि आप Scratch के बारे में और जानने में और अधिक मज़ा लेना चाहते हैं, तो आप [ये प्रोजेक्ट](https://projects.raspberrypi.org/hi-IN/projects?software%5B%5D=scratch&curriculum%5B%5D=%201) को आज़मा सकते हैं। + +--- /collapse --- + +--- save --- diff --git a/hr-HR/ONLY FOR UKRAINIAN.txt b/hr-HR/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/hr-HR/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/hr-HR/images/add-comment.png b/hr-HR/images/add-comment.png new file mode 100644 index 000000000..e7c0dc15c Binary files /dev/null and b/hr-HR/images/add-comment.png differ diff --git a/hr-HR/images/backdrop-button.png 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a/hr-HR/images/tera-step.png b/hr-HR/images/tera-step.png new file mode 100644 index 000000000..7da6a85d1 Binary files /dev/null and b/hr-HR/images/tera-step.png differ diff --git a/hr-HR/meta.yml b/hr-HR/meta.yml new file mode 100644 index 000000000..b3ae16865 --- /dev/null +++ b/hr-HR/meta.yml @@ -0,0 +1,40 @@ +--- +title: Svemirski razgovor +hero_image: images/banner.png +description: Upotrijebite Scratch kako bi ste dali likovima "emociju" da komuniciraju kada se kliknu +meta_title: Projekti scratch programiranja za djecu i tinejdžere | Uvod u Scratch +meta_description: Naučite programirati u Scratchu uz projekte programiranja Zaklade Raspberry Pi za djecu i tinejdžere. Napravite Scratch animacije, igre, aplikacije i još puno toga. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Kreirajte svoju scenu + - + title: Pico kaže bok + completion: + - engaged + - + title: Pico pušta zvuk + - + title: Nano mijenja kostime + - + title: Nano signs "Thanks!" + - + title: Giga changes colour + completion: + - internal + - + title: Quick quiz + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/hr-HR/quiz1/question_1.md b/hr-HR/quiz1/question_1.md new file mode 100644 index 000000000..fc961d7b2 --- /dev/null +++ b/hr-HR/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Brzi kviz + +Odgovori na tri pitanja kako bi dobio svoju značku Svemirskog razgovora. Postoje savjeti koji će te usmjeriti prema točnom odgovoru. + +Kada odgovorite na svako pitanje, kliknite na **Provjeri moj odgovor**. + +Zabavi se! + +--- question --- +--- +legenda: Pitanje 1 od 3 +--- + +U svom projektu ste dodali nekoliko likova. + +Gdje idete da **dodate lika** u svoj projekt? + +![Snimka zaslona cijelog Scratch uređivača s komentarima s 1 — karticom Kostimi, 2 — karticom Zvukovi, 3 — Listom likova i 4 — istaknutom pločom pozornice.](images/question1.png) + +--- choices --- + +- ( ) 1: Kartica **Kostimi** + + --- feedback --- + +Otišli ste na karticu **Kostimi** da biste uredili kostim za svoj lik. + + --- /feedback --- + +- ( ) 2: Kartica **Zvukovi** + + --- feedback --- + +Otišli ste na karticu **Zvukovi** da biste dodali zvuk za svojeg lika. + + --- /feedback --- + +- (x) 3: Lista likova + + --- feedback --- + +Da. Ovo je područje gdje možete vidjeti sve likove u projektu, dodavati i brisati likove i kliknuti na likeove da biste ih odabrali. + + --- /feedback --- + +- ( ) 4: ploča pozornice + + --- feedback --- + +Otišli ste u ploču pozornice kako bi odabrali pozadinu. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/hr-HR/quiz1/question_2.md b/hr-HR/quiz1/question_2.md new file mode 100644 index 000000000..2169df103 --- /dev/null +++ b/hr-HR/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legenda: Pitanje 2 od 3 +--- + +Napravio si da Pico `kaže`{:class="block3looks"} "Zdravo!" u oblačiću govora. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Gdje biste otišli da pronađete ovaj blok? + +--- choices --- + +- (x) `Izgled`{:class="block3looks"} + + --- feedback --- + +Da. Blok `reci`{:class="block3looks"} nalazi se u izborniku blokova `Izgled`{:class="block3looks"}, što je isto boja kao blok. + + --- /feedback --- + +- ( ) `Zvuk`{:class="block3sound"} + + --- feedback --- + +Izbornik blokova `Zvuk`{:class="block3sound"} koriste se kako bi likovi reproducirali zvukove. + + --- /feedback --- + +- ( ) `Kretanje`{:class="block3motion"} + + --- feedback --- + +Izbornik blokova `Kretanje`{:class="block3sound"} koriste se kako bi se likovi kretali. + + --- /feedback --- + +- ( ) `Događaji`{:class="block3events"} + + --- feedback --- + +Izbornik blokova `Događaji`{:class="block3sound"} koriste se kako bi se stvari dogodile. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/hr-HR/quiz1/question_3.md b/hr-HR/quiz1/question_3.md new file mode 100644 index 000000000..f2f4db050 --- /dev/null +++ b/hr-HR/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legenda: Pitanje 3 od 3 +--- + +U svom projektu, napravili ste da Nano kaže 'hvala'.". Koji ste kod koristili kako bi napravili da Nano pomakne ruku prema ustima? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Ovaj kod reproducira zvuk i prikazuje govorni oblačić. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Ovaj kod mijenja boju lika i prikazuje oblačić misli. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Da. `Mijenja kostim u`{:class="block3looks"} blokovi mijenjaju kostim lika tako da se ruka pomiče. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Ovaj kod mijenja boju lika i reproducira zvuk. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/hr-HR/resources/space-talk.pdf b/hr-HR/resources/space-talk.pdf new file mode 100644 index 000000000..bf7ffc0b4 Binary files /dev/null and b/hr-HR/resources/space-talk.pdf differ diff --git a/hr-HR/resources/test.txt b/hr-HR/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/hr-HR/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/hr-HR/scratch-translatable.txt b/hr-HR/scratch-translatable.txt new file mode 100644 index 000000000..43b80afb2 --- /dev/null +++ b/hr-HR/scratch-translatable.txt @@ -0,0 +1,29 @@ +Pozdrav! + +sakriti govor nakon 2 sekunde + +kada je Nano kliknut + +Nano govori + +pokušajte s 0,25 umjesto 0,5 + +Hm... + +0 je početna boja + +povratak na početnu boju + +sakrij oblačić govora + +broj do 200 + +0,5 je pola sekunde + +reproducira zvuk, ne čeka + +prikaži oblačić govora + +staviti ruku na usta + +smiješak diff --git a/hr-HR/solutions/Space talk - complete.sb3 b/hr-HR/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..09e02cbff Binary files /dev/null and b/hr-HR/solutions/Space talk - complete.sb3 differ diff --git a/hr-HR/step_1.md b/hr-HR/step_1.md new file mode 100644 index 000000000..f20d35b38 --- /dev/null +++ b/hr-HR/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Stvorite svemirsku scenu s likovima 👾 koji 'emotivno' dijele svoje misli ili osjećaje. + +U Scratchu se likovi i objekti nazivaju **likovi**, a pojavljuju se na **pozornici**. + +Vi ćete: ++ Dodajte likove i **pozadinu** kako bi postavili svoj projekt ++ Kliknite na likove kako biste ih natjerali da komuniciraju koristeći `izgled`{:class="block3looks"} i `zvuk`{:class="block3sound"} blokove koda ++ Koristite **Uređivač kostima** za promjenu **kostima** + +--- no-print --- --- task --- +### Igraj ▶️ +
+
+Kliknite na svaki lik da vidite što rade. + +Što se događa ako kliknete na jedan lik, a zatim brzo kliknete na drugi lik? +
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+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Završen projekt.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/hr-HR/step_10.md b/hr-HR/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/hr-HR/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/hr-HR/step_2.md b/hr-HR/step_2.md new file mode 100644 index 000000000..9320071c4 --- /dev/null +++ b/hr-HR/step_2.md @@ -0,0 +1,117 @@ +## Kreirajte svoju scenu + +
+
+Postavite svoj projekt sa svemirskom pozadinom i prvim likom. +
+
+ +![Svemirska pozadina s Pico likom.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Otvori početni projekt + +--- task --- + +Otvorite [početni projekt Razgovor o svemiru](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch će se otvoriti u drugoj kartici preglednika. + +[[[working-offline]]] + +--- /task --- + +### Scratch uređivač + +![Snimka zaslona uređivača Scratch s komentarima, s označenim poljem Pozornica, pločom Pozornica, pločom Lika, popisom Lika i područjem koda.](images/scratch-interface.png) + +### Dodavanje pozadine + +**Pozornica** je mjesto gdje se vaš projekt izvodi. **Pozadina** mijenja način na koji pozornica izgleda. + +--- task --- + +Kliknite (ili na tabletu dodirnite) na **Odaberite pozadinu** u ploči Pozornica: + +![Ikona "Odaberi pozadinu".](images/backdrop-button.png) + +![Uređivač Scratch s označenom 'Odaberite pozadinu' u donjem desnom kutu.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Kliknite na kategoriju **Prostor** ili upišite `prostor` u okvir za pretraživanje: + +![Biblioteka pozadine s odabranom kategorijom "Prostor".](images/space-backdrops.png) + +--- /task --- + +U našem primjeru odabrali smo pozadinu **Svemir**, ali odaberite pozadinu koja vam se najviše sviđa. + +--- task --- + +Klikni na pozadinu da ju dodaš u svoj projekt. Pozornica bi trebala prikazivati pozadinu koju ste odabrali: + +![Uređivač Scratch s dodanom Svemir pozadinom.](images/inserted-backdrop.png) + +--- /task --- + +### Dodaj lika + +Možete li vidjeti lika koji je već uključen u vaš projekt? To je Scratch mačka. + +--- task --- + +Izbrišite **Lika 1** (Scratch mačka): odaberite **Lik 1** lika na popisu Likova ispod pozornice i kliknite na **Izbriši** ikona. + +![Ikona "Izbriši".](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Kliknite na **Odaberite lika** na popisu Likova: + +![Ikona "Odaberi lika".](images/sprite-button.png) + +![Uređivač Scratch s istaknutim 'Izaberi lika'.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Odaberite kategoriju **Fantazija**. Kliknite na **Pico** lik da biste ih dodali u svoj projekt. + +![Kategorija 'Fantazija' s Pico likom.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Povucite **Pico** lik da biste ih postavili na lijevu stranu pozornice. Vaša bi pozornica trebala izgledati otprilike ovako: + +![Pozornica s odabranom pozadinom i Pico likom smještenim na lijevoj strani.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Spremi**: Ako ste prijavljeni na svoj Scratch račun, kliknite na zeleni gumb Obrada. Ovo će spremiti kopiju projekta na vaš Scratch račun. + +![Gumb za obradu.](images/remix-button.png) + +Upišite naziv svog projekta u okvir za naziv projekta na vrhu ekrana. + +![Okvir za naziv projekta.](images/project-name.png) + +**Savjet:** Dajte svojim projektima korisna imena tako da ih možete lako pronaći kada imate puno projekata. + +Zatim klikni na **Datoteka** pa **Spremi sada** da spremiš svoj projekt. + +![Opcije izbornika 'Datoteka'.](images/file-menu.png) + +Ako niste na mreži ili nemate Scratch račun, možete kliknuti na **Spremi na svoje računalo** da biste spremili kopiju svog projekta. + +--- /task --- + diff --git a/hr-HR/step_3.md b/hr-HR/step_3.md new file mode 100644 index 000000000..6f8c237c5 --- /dev/null +++ b/hr-HR/step_3.md @@ -0,0 +1,94 @@ +## Pico kaže bok + +
+
+Lik može imati kod, kostime i zvukove koji mijenjaju način na koji izgleda i što radi. + +Dodajte blokove koda kako bi Pico izrazio emocije riječima i zvukom kada se klikne na lika. +
+
+ +![Pico lik govori: "Bok!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emoti** su način prikazivanja osobnosti lika u igri. Mogu koristiti govor, zvukove, pokrete i grafičke efekte, baš kao u Scratchu. Igrate li igrice koje koriste emocije? +

+ +### Koristite blok govori + +--- task --- + +Otvorite izbornik blokova `Izgled`{:class="block3looks"}. + +Kliknite na `govori`{:class="block3looks"} `Bok!` `za`{:class="block3looks"} `2` `sekundi`{:class= "block3looks"} blok. + +!['Reci bok! blok od 2 sekunde svijetli žutim obrisom.](images/pico-say-hello-blocks-menu.png) + +**Pico** lik će prikazati oblačić govora na dvije sekunde. + +![Pico lik s "Bok!!" u govornom oblačiću.](images/pico-say-hello-stage.png) + +**Savjet:** Blokovi koda u Scratchu svijetle žutim obrisom dok se izvode. + +--- /task --- + +--- task --- + +Povucite `govori`{:class="block3looks"} `Bok!` `za`{:class="block3looks"} `2` `sekundi`{:class= "block3looks"} blok do područja koda. Ponovno kliknite na njega. + +![Povucite blok 'govori' u područje koda i kliknite na njega da biste ga pokrenuli.](images/pico-drag-say.gif) + +![Blok 'govori' dovučen je u područje koda. Blok koda svijetli žutim obrisom.](images/pico-drag-say.png) + +--- /task --- + +### Neka Pico govori kada se klikne (ili dodirne) + +--- task --- + +Povucite `kada je lik kliknt`{:class="block3events"} blok iz `Događaji`{:class="block3events"} izbornika blokova i povežite se na vrh vašeg `govori`{:class="block3looks"} bloka u području koda. Blokovi će se spojiti. + +![Animacija blokova koji se spajaju. Kad se klikne na Pico, govori "Bok!" dvije sekunde.](images/pico-snap-together.gif) + +![Pico lik.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Komentari koda + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Vidjet ćete komentare u primjerima koda. Ne morate dodavati komentare kada dodajete kod svom projektu. + +Ako imate vremena kada završite svoj projekt, dobra je ideja dodati komentare svom kodu kako biste ga kasnije lakše razumjeli. Pokušajte sada dodati komentar. Desnom tipkom miša kliknite (ili na tabletu dodirnite i držite) na blok u području koda i odaberite **Dodaj komentar**. + +![Skočni izbornik koji se pojavljuje kada desnom tipkom miša kliknete blok. Odabrano je 'Dodaj komentar'.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Kliknite na **Pico** lik na pozornici i provjerite pojavljuje li se oblačić govora na dvije sekunde. Važno je testirati svoj kod kako biste bili sigurni da radi ono što očekujete. + +--- /task --- + +--- task --- + +Već ste spremili svoj projekt i dali mu ime. Scratch će sada **automatski** spremati za vas. + +Još uvijek možete kliknuti Spremi ako želite, samo da budete sigurni. + +--- /task --- diff --git a/hr-HR/step_4.md b/hr-HR/step_4.md new file mode 100644 index 000000000..c5b482204 --- /dev/null +++ b/hr-HR/step_4.md @@ -0,0 +1,83 @@ +## Pico pušta zvuk + +
+
+Drugi način komunikacije je korištenje zvuka. +
+
+ +![Pico lik govori: "Bok!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Dodajte zvuk Pico liku + +--- task --- + +Kliknite karticu **Zvukovi** za **Pico** lik i pronaći ćete **pop** zvuk. Kliknite na **Reproduciraj** ikonu da čujete **pop** zvuk. + +![Reprodukcija pop zvuka na kartici Zvukovi.](images/pico-sound-play.png) + +**Debug**: Ako ne čujete zvuk, provjerite radi li zvuk na vašem računalu ili tabletu. + +--- /task --- + +--- task --- + +Da biste odabrali novi zvuk, kliknite na ikonu **Odaberi zvuk** i odaberite kategoriju **Prostor** ili upišite `space` u okvir za pretraživanje. + +![Ikona "Odaberi zvuk".](images/sound-button.png) + +![Uređivač Scratch s istaknutim 'Odaberite zvuk'.](images/pico-choose-sound.png) + +![Kategorija 'Prostor' u biblioteci zvukovi.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Reproducirajte nekoliko različitih zvukova koristeći **Reproduciraj** ikone. Nakon što pronađete zvuk koji želite koristiti, kliknite na njega da biste ga dodali u svoj projekt. + +![Primjer zvuka (zvuk Alien Creak1) prikazan ispod pop zvuka na kartici Zvukovi.](images/pico-inserted-sound.png) + +--- /task --- + +### Neka se zvuk reproducira kada se klikne (ili dodirne) + +--- task --- + +Kliknite karticu **Skripte**. U izborniku blokova `Zvuk`{:class="block3sound"} pronađite `sviraj zvuk`{:class="block3sound"} blok. + +Povucite blok u područje koda, između bloka `kada je lik kliknut`{:class="block3events"} bloka i `govori`{:class= "block3looks"} bloka. Otvoriće se praznina i blok će se automatski postaviti na mjesto. + +![Blok 'sviraj zvuk' koji se dodaje između dva bloka.](images/pico-insert-block.gif) + +Tvoj kod bi trebao izgledati ovako: + +![Pico lik.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Testiraj svoj kod + +--- task --- + +Provjerite sadrži li vaš `sviraj zvuk`{:class="block3sound"} blok zvuk koji ste odabrali. Ako se ne pojavi, trebate kliknuti na zvuk u bloku `sviraj zvuk`{:class="block3sound"}, zatim odabrati odabrani zvuk u padajućem izborniku. + +![Klikom na zvuk Alien Creak1 u padajućem izborniku unutar bloka 'sviraj zvuk'.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Kliknite na **Pico** lik i provjerite pojavljuje li se oblačić s govorom i čujete li zvuk. Ako ne čujete zvuk, provjerite jeste li dodali blok `sviraj zvuk`{='block3sound'} ispod bloka `kad je lik kliknut`{='block3events'}. + +--- /task --- + diff --git a/hr-HR/step_5.md b/hr-HR/step_5.md new file mode 100644 index 000000000..72bf711ae --- /dev/null +++ b/hr-HR/step_5.md @@ -0,0 +1,50 @@ +## Nano switches costume + +
+
+ +Get Nano to emote by switching **costumes**. + +Sprites have **costumes** to change the way that they look. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Add the **Nano** sprite to your project from the **Fantasy** category. + +![The 'Choose a Sprite' icon.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Make sure that the **Nano** sprite is selected in the Sprite list below the Stage. + +![The Sprite list, with a blue border around the Nano sprite to show that Nano is selected.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![The Nano sprite.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // when Nano is clicked +switch costume to (nano-b v) // Nano talking +wait (0.5) seconds // try 0.25 instead of 0.5 +switch costume to (nano-a v) // Nano smiling +``` +--- /task --- + +**Tip:** All the blocks are colour-coded, so you will find the `switch costume to`{:class="block3looks"} block in the `Looks`{:class="block3looks"} blocks menu and the `wait`{:class="block3control"} block in the `Control`{:class="block3control"} blocks menu. + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes. + +--- /task --- diff --git a/hr-HR/step_6.md b/hr-HR/step_6.md new file mode 100644 index 000000000..acbfa7a7c --- /dev/null +++ b/hr-HR/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/hr-HR/step_7.md b/hr-HR/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/hr-HR/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/hr-HR/step_8.md b/hr-HR/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/hr-HR/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/hr-HR/step_9.md b/hr-HR/step_9.md new file mode 100644 index 000000000..cd0f1c1a3 --- /dev/null +++ b/hr-HR/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- collapse --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /collapse --- + +--- save --- diff --git a/it-IT/ONLY FOR UKRAINIAN.txt b/it-IT/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/it-IT/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/it-IT/images/add-comment.png b/it-IT/images/add-comment.png new file mode 100644 index 000000000..33e663283 Binary files /dev/null and b/it-IT/images/add-comment.png differ diff --git a/it-IT/images/backdrop-button.png 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a/it-IT/images/tera-step.png b/it-IT/images/tera-step.png new file mode 100644 index 000000000..916ab943e Binary files /dev/null and b/it-IT/images/tera-step.png differ diff --git a/it-IT/meta.yml b/it-IT/meta.yml new file mode 100644 index 000000000..0fc5fab95 --- /dev/null +++ b/it-IT/meta.yml @@ -0,0 +1,40 @@ +--- +title: Conversazione spaziale +hero_image: images/banner.png +description: Utilizza Scratch per dare un'espressione (emote) agli sprite per farli parlare quando vengono cliccati +meta_title: Progetti di programmazione con Scratch per bambini e ragazzi | Introduzione a Scratch +meta_description: Impara a programmare usando Scratch con i progetti di programmazione per bambini e ragazzi offerti dalla Raspberry Pi Foundation. Fai animazioni con Scratch, giochi, app e altro ancora. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Crea la tua scena + - + title: Pico dice Ciao + completion: + - engaged + - + title: Pico riproduce un suono + - + title: Nano cambia il costume + - + title: Giga cambia il colore + - + title: Quiz veloce + completion: + - external + - + title: Migliora il tuo progetto + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/it-IT/quiz1/question_1.md b/it-IT/quiz1/question_1.md new file mode 100644 index 000000000..91249f71a --- /dev/null +++ b/it-IT/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Quiz veloce + +Rispondi alle tre domande per ottenere il badge Conversazione spaziale. Ci sono indizi per aiutarti a trovare la risposta corretta. + +Dopo aver risposto a ciascuna domanda, fai clic su **Controlla la mia risposta**. + +Divertiti! + +--- question --- +--- +legend: domanda 1 di 3 +--- + +Nel tuo progetto hai aggiunto alcuni sprite a forma di personaggi. + +Dove vai per **scegliere uno sprite** da aggiungere al tuo progetto? + +![Uno screenshot con annotazioni dell'editor Scratch completo con 1 - La scheda Costumi, 2 - La scheda Suoni, 3 - L'elenco degli Sprite e 4 - Il riquadro degli Stage (sfondi) evidenziato.](images/question1.png) + +--- choices --- + +- ( ) 1: La scheda **Costumi** + + --- feedback --- + +Sei andato nella scheda **Costumi** per modificare il costume del tuo sprite. + + --- /feedback --- + +- ( ) 2: La Scheda **Suoni** + + --- feedback --- + +Sei andato nella scheda **Suoni** per scegliere un nuovo suono per il tuo sprite. + + --- /feedback --- + +- (x) 3: La lista degli Sprite + + --- feedback --- + +Sì. Questa è la zona dove puoi vedere tutti gli sprite usati nel tuo progetto, aggiungere o eliminare gli sprite e cliccare su di essi per selezionarli. + + --- /feedback --- + +- ( ) 4: Il pannello Stage (sfondi) + + --- feedback --- + +Sei andato nel pannello Stage (sfondi) per scegliere uno sfondo. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/it-IT/quiz1/question_2.md b/it-IT/quiz1/question_2.md new file mode 100644 index 000000000..695cb0784 --- /dev/null +++ b/it-IT/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Domanda 2 di 3 +--- + +Hai fatto `dire` a Pico {:class="block3looks"} "Ciao!" in un fumetto. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Dove andresti per trovare questo blocco? + +--- choices --- + +- (x) `Aspetto`{:class="block3looks"} + + --- feedback --- + +Sì. Il blocco `dire`{:class="block3looks"} si trova nel menù dei blocchi `Aspetto`{:class="block3looks"}, che è dello stesso colore. + + --- /feedback --- + +- ( ) `Suono`{:class="block3sound"} + + --- feedback --- + +I blocchi nel menu dei blocchi`Suono`{:class="block3sound"} sono utilizzati per far riprodurre dei suoni agli sprite. + + --- /feedback --- + +- ( ) `Movimento`{:class="block3motion"} + + --- feedback --- + +I blocchi nel menu dei blocchi `Movimento`{:class="block3motion"} sono utilizzati per far muovere gli sprite. + + --- /feedback --- + +- ( ) `Situazioni`{:class="block3events"} + + --- feedback --- + +I blocchi nel menu dei blocchi `Situazioni`{:class="block3events"} sono utilizzati per far succedere le cose. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/it-IT/quiz1/question_3.md b/it-IT/quiz1/question_3.md new file mode 100644 index 000000000..9d4969a28 --- /dev/null +++ b/it-IT/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +Legend: domanda 3 di 3 +--- + +Nel tuo progetto, hai fatto dire a Nano "Grazie". Quale codice hai usato per portare la mano di Nano alla sua bocca? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Questo codice riproduce un suono e mostra un fumetto. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Questo codice cambia il colore dello sprite e mostra un fumetto pensieroso. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Sì. Il blocco `passa al costume`{:class="block3looks"} cambia il costume dello sprite in modo che il braccio si muova. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Questo codice cambia il colore dello sprite e riproduce un suono. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/it-IT/resources/space-talk.pdf b/it-IT/resources/space-talk.pdf new file mode 100644 index 000000000..d5f72ef6b Binary files /dev/null and b/it-IT/resources/space-talk.pdf differ diff --git a/it-IT/resources/test.txt b/it-IT/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/it-IT/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/it-IT/scratch-translatable.txt b/it-IT/scratch-translatable.txt new file mode 100644 index 000000000..7abe5cdc2 --- /dev/null +++ b/it-IT/scratch-translatable.txt @@ -0,0 +1,29 @@ +Ciao! + +nascondi il fumetto dopo 2 secondi + +quando si clicca su Nano + +Nano sta parlando + +prova 0.25 invece di 0.5 + +Hmm... + +0 è il colore iniziale + +ritorna al colore iniziale + +nascondi il fumetto + +un numero fino a 200 + +0,5 è mezzo secondo + +riproduce il suono, non aspetta + +mostra il fumetto + +mette la mano alla bocca + +sorridente diff --git a/it-IT/solutions/Space talk - complete.sb3 b/it-IT/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..4d4e9002b Binary files /dev/null and b/it-IT/solutions/Space talk - complete.sb3 differ diff --git a/it-IT/step_1.md b/it-IT/step_1.md new file mode 100644 index 000000000..2d8904c36 --- /dev/null +++ b/it-IT/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Crea una scena spaziale con personaggi 👾 che condividono i loro pensieri ed emozioni. + +In Scratch, i personaggi e gli oggetti sono chiamati **sprite** e appaiono nello **Stage**. + +Tu: ++ Aggiungerai degli sprite e uno **sfondo** per iniziare il tuo progetto ++ Cliccherai sugli sprite per farli comunicare usando i blocchi di codice `Aspetto`{:class="block3looks"} e `Suono`{:class="block3sound"} ++ Userai **l'editor dei costumi** per modificare un **costume** + +--- no-print --- --- task --- +### Gioca ▶️ +
+
+Clicca su ogni sprite per vedere quello che fanno. + +Cosa succede se clicchi su uno sprite e poi clicchi velocemente su un altro sprite? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Il progetto completo.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/it-IT/step_10.md b/it-IT/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/it-IT/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/it-IT/step_2.md b/it-IT/step_2.md new file mode 100644 index 000000000..2ff836a9a --- /dev/null +++ b/it-IT/step_2.md @@ -0,0 +1,117 @@ +## Crea la tua scena + +
+
+Inizia il tuo progetto con uno sfondo spaziale e il primo sprite. +
+
+ +![Lo sfondo Space con lo sprite Pico.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Apri il progetto iniziale + +--- task --- + +Apri il [progetto iniziale Conversazione spaziale](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch si aprirà in una nuova scheda del browser. + +[[[working-offline]]] + +--- /task --- + +### L'editor di Scratch + +![Uno screenshot dell'editor Scratch con alcune note, con lo Stage, il pannello degli Stage, il pannello degli Sprite, la lista degli Sprite, e l'area del Codice.](images/scratch-interface.png) + +### Aggiungi uno sfondo + +Lo **Stage** è l'area dove il tuo progetto viene eseguito. Uno **sfondo** cambia l'aspetto dello Stage. + +--- task --- + +Clicca (o su un tablet, tocca) su **Scegli uno Sfondo** nel pannello Stage: + +![L'icona 'Scegli uno Sfondo'.](images/backdrop-button.png) + +![L'editor Scratch con 'Scegli un Sfondo' evidenziato nell'angolo in basso a destra dello schermo.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Clicca sulla categoria **Spazio** o scrivi `space` nella barra di ricerca: + +![La libreria degli Sfondi con la categoria 'Spazio' selezionata.](images/space-backdrops.png) + +--- /task --- + +Nel nostro esempio, abbiamo scelto lo sfondo **Space**, ma tu scegli quello che ti piace di più. + +--- task --- + +Clicca sullo sfondo che hai scelto per aggiungerlo al tuo progetto. Lo Stage dovrebbe mostrare lo sfondo che hai scelto: + +![L'editor Scratch con lo sfondo Space aggiunto.](images/inserted-backdrop.png) + +--- /task --- + +### Aggiungi uno Sprite + +Riesci a vedere lo sprite che è già presente nel tuo progetto? Quello è Scratch Cat (il gatto di Scratch). + +--- task --- + +Elimina lo sprite **Sprite1** (Scratch Cat): seleziona lo sprite **Sprite1** nella lista sotto allo Stage e clicca sull'icona **Elimina**. + +![L'icona 'Elimina'.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Clicca su **Scegli uno Sprite** nella lista degli Sprite: + +![L'icona 'Scegli uno Sprite'.](images/sprite-button.png) + +![L'editor Scratch con 'Scegli uno Sprite' evidenziato.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Seleziona la categoria **Fantasia**. Clicca sullo sprite **Pico** e aggiungilo al tuo progetto. + +![La categoria 'Fantasia' con lo sprite Pico.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Trascina lo sprite **Pico** per posizionarlo sul lato sinistro dello Stage. Il tuo Stage dovrebbe avere questo aspetto: + +![Lo Stage con lo sfondo scelto e lo sprite Pico posizionato sul lato sinistro.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Salva**: se hai effettuato l'accesso con il tuo account Scratch, clicca sul bottone verde Remix. Questo salverà una copia del progetto sul tuo account Scratch. + +![Il pulsante Remix.](images/remix-button.png) + +Scrivi il nome del tuo progetto nella casella di testo nella parte superiore dello schermo. + +![La casella di testo per il nome del progetto.](images/project-name.png) + +**Suggerimento:** Scegli nomi utili per i tuoi progetti, così potrai trovarli più facilmente quando ne avrai molti. + +Adesso, clicca su **File**, e poi su **Salva ora** per salvare il tuo progetto. + +![Le opzioni del menu 'File'.](images/file-menu.png) + +Se non sei online o non hai un account Scratch, puoi cliccare su **Salva sul tuo computer** per salvare una copia del progetto. + +--- /task --- + diff --git a/it-IT/step_3.md b/it-IT/step_3.md new file mode 100644 index 000000000..0c41f52a2 --- /dev/null +++ b/it-IT/step_3.md @@ -0,0 +1,94 @@ +## Pico dice Ciao + +
+
+Uno sprite può avere del codice, dei costumi e dei suoni per cambiare il suo aspetto e quello che fa. + +Aggiungi blocchi di codice per far parlare Pico o per fargli emettere suoni quando lo si clicca. +
+
+ +![Lo sprite Pico dice "Ciao!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+Le **Emoticon** servono a dare una personalità al personaggio nel gioco. Possono usare parole, suoni, movimenti, o effetti grafici, proprio come in Scratch. Hai mai giocato a un gioco che utilizza le emoticon? +

+ +### Usa il blocco dire + +--- task --- + +Apri il menu dei blocchi `Aspetto`{:class="block3looks"}. + +Fai clic sul blocco `dire`{:class="block3looks"} `Ciao!``per`{:class="block3looks"} `2` `secondi`{:class="block3looks"}. + +![Il blocco 'dire Ciao! per 2 secondi' si illumina con un contorno giallo.](images/pico-say-hello-blocks-menu.png) + +Lo sprite **Pico** mostrerà un fumetto per due secondi. + +![Lo sprite Pico con "Ciao!" in un fumetto.](images/pico-say-hello-stage.png) + +**Suggerimento:** I blocchi di codice in Scratch si illuminano con un contorno giallo quando sono in esecuzione. + +--- /task --- + +--- task --- + +Trascina il blocco `dire`{:class="block3looks"} `Ciao!``per`{:class="block3looks"} `2` `secondi`{:class="block3looks"} nell'area del Codice. Clicca sul blocco di nuovo. + +![Trascinando il blocco 'dire' nell'area del Codice e facendo clic su di esso per eseguirlo.](images/pico-drag-say.gif) + +![Il blocco 'dire' è stato trascinato nell'area del Codice. Il blocco di codice si illumina con un contorno giallo.](images/pico-drag-say.png) + +--- /task --- + +### Fai parlare Pico quando viene cliccato (o toccato) + +--- task --- + +Trascina un blocco `quando si clicca su questo sprite`{:class="block3events"} dal menu dei blocchi `Situazioni`{:class="block3events"} e connettilo alla parte superiore del blocco `dire`{:class="block3looks"} nell'area del Codice. I blocchi si incastreranno insieme. + +![Un'animazione dei blocchi che si agganciano insieme. Quando si fa clic su Pico, dice "Ciao!" per due secondi.](images/pico-snap-together.gif) + +![Lo sprite Pico.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Commenti al Codice + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Vedrai i commenti negli esempi di codice. Non serve che aggiungi i commenti quanto aggiungi codice al tuo progetto. + +Se hai tempo quando hai finito il progetto, è una buona idea aggiungere commenti al codice così sarà più facile da capire. Try adding a comment now. Per aggiungere un commento, fai clic con il pulsante destro (o su un tablet, tocca e tieni premuto) su un blocco nell'area del Codice e seleziona **Aggiungi commento**. + +![Il menu a comparsa che appare quando fai clic con il pulsante destro del mouse su un blocco. È selezionato "Aggiungi commento".](images/add-comment.png) + +--- /task --- + +### Prova + +--- task --- + +**Prova:** fai clic sullo sprite **Pico** sullo Stage e controlla che un fumetto appaia per due secondi. È importante provare il tuo codice per verificare che faccia ciò che ti aspetti. + +--- /task --- + +--- task --- + +Hai già salvato il tuo progetto e gli hai dato un nome. Scratch ora lo salverà **automaticamente** per te. + +Puoi comunque fare click su salva se ti va, per essere sicuro. + +--- /task --- diff --git a/it-IT/step_4.md b/it-IT/step_4.md new file mode 100644 index 000000000..f0f3bcb86 --- /dev/null +++ b/it-IT/step_4.md @@ -0,0 +1,83 @@ +## Pico riproduce un suono + +
+
+Un altro modo per comunicare è usare i suoni. +
+
+ +![Lo sprite Pico dice "Ciao!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Aggiungi un suono allo sprite Pico + +--- task --- + +Fai clic sulla scheda **Suoni** per lo sprite **Pico** e troverai un suono **pop**. Fai clic sull'icona **Play** per ascoltare il suono **pop**. + +![Riproduzione del suono pop nella scheda Suoni.](images/pico-sound-play.png) + +**Debug**: Se non riesci a sentire il suono controlla che l'audio sul tuo computer o sul tuo tablet funzioni. + +--- /task --- + +--- task --- + +Per selezionare un nuovo suono, fai clic sull'icona **Scegli un Suono** e seleziona la categoria **Spazio** o scrivi `space` nella barra di ricerca. + +![L'icona 'Scegli uno Suono'.](images/sound-button.png) + +![L'editor Scratch con 'Scegli uno Suono' evidenziato.](images/pico-choose-sound.png) + +![La categoria 'Spazio' nella libreria dei Suoni.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Riproduci alcuni suoni diversi usando le icone **Play**. Quando hai trovato il suono che vuoi utilizzare, fai clic su di esso per aggiungerlo al progetto. + +![Un suono di esempio (il suono Alien Creak1) mostrato sotto il suono pop nella scheda Suoni.](images/pico-inserted-sound.png) + +--- /task --- + +### Fai riprodurre il suono a Pico quando viene cliccato (o toccato) + +--- task --- + +Fai clic sulla scheda **Codice**. Nel menu dei blocchi `Suono`{:class="block3sound"}, cerca il blocco `avvia riproduzione suono`{:class="block3sound"}. + +Trascina il blocco nell'area del Codice, tra il blocco `quando si clicca questo`{:class="block3events"} e il blocco `dire`{:class="block3looks"}. Si aprirà uno spazio vuoto e il blocco si incasterà nella posizione corretta. + +![Il blocco 'avvia riproduzione suono' viene aggiunto tra i due blocchi.](images/pico-insert-block.gif) + +Il tuo codice dovrebbe assomigliare a questo: + +![Lo sprite Pico.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Prova il tuo codice + +--- task --- + +Controlla che il blocco `avvia riproduzione suono`{:class="block3sound"} abbia il suono scelto da te. Se non lo ha, devi fare clic sul blocco `avvia riproduzione suono`{:class="block3sound"}, e poi seleziona il tuo suono nel menu a comparsa. + +![Facendo clic sul suono Alien Creak1 nel menu a comparsa all'interno del blocco 'avvia riproduzione suono'.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Prova:** fai clic sullo sprite **Pico** e controlla che un fumetto appaia e che si senta un suono. Se non senti il suono, controlla di aver aggiunto il blocco `avvia riproduzione suono`{:class="block3sound"} sotto il blocco `quando si clicca questo sprite`{:class="block3events"}. + +--- /task --- + diff --git a/it-IT/step_5.md b/it-IT/step_5.md new file mode 100644 index 000000000..b961d62b8 --- /dev/null +++ b/it-IT/step_5.md @@ -0,0 +1,50 @@ +## Nano cambia il costume + +
+
+ +Fai in modo che Nano si esprima cambiano **costumi**. + +Gli Sprite hanno **costumi** per cambiare il loro aspetto. They are usually slightly different images of the same sprite. Per animare uno sprite, puoi cambiargli il costume. + +
+
+ +![lo Sprite nano dice, "Grazie!"](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +Aggiungi lo sprite **Nano** al tuo progetto dalla categoria **Fantasia**. + +![L'icona 'Scegli uno Sprite'.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Assicurati che lo sprite **Nano** sia selezionato nella lista degli Sprite sotto lo Stage. + +![L'elenco degli Sprite, con un bordo blu attorno allo sprite Nano per mostrare che Nano è selezionato.](images/nano-selected.png) + +Fai clic sulla scheda **Codice** e aggiungi uno script per fare in modo che lo sprite **Nano** ringrazi utilizzando `passa al costume`{:class="block3looks"} e `attendi`{:class="block3control"}: Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![Lo sprite Nano.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // quando si clicca su Nano +switch costume to [nano-b v] // Nano sta parlando +wait (0.5) seconds // prova 0.25 invece di 0.5 +switch costume to [nano-a v] // Nano sorridente +``` +--- /task --- + +**Suggerimento:** Tutti i blocchi hanno un colore specifico, quindi troverai il blocco `passa al costume`{:class="block3looks"} nel menu dei blocchi `Aspetto`{:class="block3looks"} e il blocco `attendi`{:class="block3control"} nel menu dei blocchi `Controllo`{:class="block3control"}. + +--- task --- + +**Prova:** Fai clic sullo sprite **Nano** sullo Stage e controlla che Nano cambi il suo costume. + +--- /task --- diff --git a/it-IT/step_6.md b/it-IT/step_6.md new file mode 100644 index 000000000..9f624c39d --- /dev/null +++ b/it-IT/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![Lo sprite Giga pensa: "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Aggiungi lo sprite **Giga**. + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Prova:** Fai clic sullo sprite **Giga** sullo Stage e controlla che lo sprite cambi colore e mostri un fumetto pensieroso. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/it-IT/step_7.md b/it-IT/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/it-IT/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/it-IT/step_8.md b/it-IT/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/it-IT/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/it-IT/step_9.md b/it-IT/step_9.md new file mode 100644 index 000000000..1f9dc51de --- /dev/null +++ b/it-IT/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- /no-print --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /print-only --- + +--- save --- diff --git a/ja-JP/ONLY FOR UKRAINIAN.txt b/ja-JP/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/ja-JP/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/ja-JP/images/add-comment.png b/ja-JP/images/add-comment.png new file mode 100644 index 000000000..3c808b165 Binary files /dev/null and b/ja-JP/images/add-comment.png differ diff --git a/ja-JP/images/backdrop-button.png 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a/ja-JP/images/tera-step.png b/ja-JP/images/tera-step.png new file mode 100644 index 000000000..e01eec330 Binary files /dev/null and b/ja-JP/images/tera-step.png differ diff --git a/ja-JP/meta.yml b/ja-JP/meta.yml new file mode 100644 index 000000000..b4f410e59 --- /dev/null +++ b/ja-JP/meta.yml @@ -0,0 +1,40 @@ +--- +title: スペーストーク +hero_image: images/banner.png +description: Scratchでスプライトに「感情を表現(エモート)」させ、クリックでコミュニケーションできるようにしましょう。 +meta_title: 幼児・小学生と十代の若者向けの言語スクラッチ を用いたコーディング プロジェクト |Scratch入門 +meta_description: Raspberry Pi Foundation による幼児、小中学生向けのコーディング プロジェクトで、スクラッチ言語によるコーディングを学びましょう。Scratch アニメーション、ゲーム、アプリなどを作成します。 +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: 場面を作る + - + title: Picoに「こんにちは」と言わせる + completion: + - engaged + - + title: Picoが音を出す + - + title: Nanoのコスチュームを変える + - + title: Gigaの色を変える + - + title: ふりかえり + completion: + - external + - + title: プロジェクトをアップグレードする + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/ja-JP/quiz1/question_1.md b/ja-JP/quiz1/question_1.md new file mode 100644 index 000000000..7b26380e1 --- /dev/null +++ b/ja-JP/quiz1/question_1.md @@ -0,0 +1,56 @@ +## ふりかえり + +3つの質問に答えてスペーストークバッジを獲得してください。 あなたを正解に導くヒントがあります。 + +それぞれの質問に回答したら、**送信**をクリックします。 + +お楽しみください! + +--- question --- +--- +legend: 質問1/3 +--- + +プロジェクトで、いくつかのスプライトキャラクターを追加しました。 + +プロジェクトに**スプライトを追加する**にはどこへ行きますか? + +![1 — コスチューム タブ、2 — 音タブ、3 — スプライトリスト、4 — ステージペインが強調表示された、完全なScratchエディタの注釈付きスクリーンショット。](images/question1.png) + +--- choices --- + +- () 1: **コスチューム**タブ + + --- feedback --- + +**コスチューム**タブでは、スプライトのコスチュームを編集しました。 + + --- /feedback --- + +- () 2: **音**タブ + + --- feedback --- + +**音**タブでは、スプライトの新しい音を選択しました。 + + --- /feedback --- + +- (x) 3:スプライトリスト + + --- feedback --- + +はい。 ここでプロジェクト内のすべてのスプライトの表示、追加、削除ができます。 スプライトをクリックすると選択できます。 + + --- /feedback --- + +- () 4:ステージペイン + + --- feedback --- + +ステージペインでは、背景を選択しました。 + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ja-JP/quiz1/question_2.md b/ja-JP/quiz1/question_2.md new file mode 100644 index 000000000..4ceaa688e --- /dev/null +++ b/ja-JP/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: 質問2/3 +--- + +Picoに吹き出しで「こんにちは!」と`言わせ`{:class="block3looks"}ました。 + +```blocks3 +say [Hello!] for [2] seconds +``` + +このブロックはどこにありますか? + +--- choices --- + +- (x) `見た目`{:class="block3looks"} + + --- feedback --- + +正解 `言う`{:class="block3looks"}ブロックは、ブロックと同じ色を持つ`見た目`{:class="block3looks"}ブロックメニューにあります。 + + --- /feedback --- + +- ( ) `音`{:class="block3sound"} + + --- feedback --- + +`音`{:class = "block3sound"}ブロックメニューのブロックは、スプライトに音声を再生させるために使用されます。 + + --- /feedback --- + +- ( ) `動き`{:class="block3motion"} + + --- feedback --- + +`動き`{:class = "block3motion"}ブロックメニューのブロックは、スプライトを動かすために使用されます。 + + --- /feedback --- + +- ( ) `イベント`{:class="block3events"} + + --- feedback --- + +`イベント`{:class = "block3events"}ブロックメニューのブロックは、イベントを発生させるために使用されます。 + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ja-JP/quiz1/question_3.md b/ja-JP/quiz1/question_3.md new file mode 100644 index 000000000..29079b53a --- /dev/null +++ b/ja-JP/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: 質問3/3 +--- + +プロジェクトで、Nanoに「ありがとう」の手話を行わせました。 Nanoが手を口に動かすために、どのコードを使用しましたか? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +このコードは音を鳴らし、ふきだしを表示します。 + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +このコードはスプライトの色を変更し、ふきだしを表示します。 + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +正解 `コスチュームを...にする`{:class="block3looks"}ブロックはスプリントのコスチュームを変えるため、手が動きます。 + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +このコードはスプライトの色を変更し、音を鳴らします。 + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ja-JP/resources/space-talk.pdf b/ja-JP/resources/space-talk.pdf new file mode 100644 index 000000000..2a9818af6 Binary files /dev/null and b/ja-JP/resources/space-talk.pdf differ diff --git a/ja-JP/resources/test.txt b/ja-JP/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/ja-JP/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/ja-JP/scratch-translatable.txt b/ja-JP/scratch-translatable.txt new file mode 100644 index 000000000..768047ee9 --- /dev/null +++ b/ja-JP/scratch-translatable.txt @@ -0,0 +1,29 @@ +こんにちは! + +2秒後にセリフを隠す + +Nanoがクリックされたとき + +Nanoが話す + +0.5の代わりに0.25を試してみましょう + +うーん... + +0が最初の色 + +最初の色に戻る + +ふきだしを隠す + +200までの数 + +0.5は1秒の半分 + +音を鳴らす、待たない + +ふきだしを表示 + +手を口へ持っていく + +笑顔 diff --git a/ja-JP/solutions/Space talk - complete.sb3 b/ja-JP/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..827d7353b Binary files /dev/null and b/ja-JP/solutions/Space talk - complete.sb3 differ diff --git a/ja-JP/step_1.md b/ja-JP/step_1.md new file mode 100644 index 000000000..f63ac3402 --- /dev/null +++ b/ja-JP/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +キャラクター👾が「感情を表現(エモート)」して考えや感情をやりとりする宇宙の場面をつくります。 + +Scratchでは、キャラクターとオブジェクトは**スプライト**と呼ばれ**ステージ**上に表示されます。 + +次のことを行います。 ++ スプライトと**背景**を追加して、プロジェクトをセットアップします ++ `見た目`{:class="block3looks"}および`音`{:class="block3sound"}コードブロックを使い、スプライトをクリックするとコミュニケーションが行われるようにします ++ **ペイントエディタ**を使って**コスチューム**を変更します + +--- no-print --- --- task --- +### プレイ ▶️ +
+
+各スプライトをクリックして何が起きるか確認します。 + +あるスプライトをクリックしてから別のスプライトをすばやくクリックするとどうなりますか? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![完成したプロジェクト。](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/ja-JP/step_10.md b/ja-JP/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/ja-JP/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/ja-JP/step_2.md b/ja-JP/step_2.md new file mode 100644 index 000000000..e1b2d6c97 --- /dev/null +++ b/ja-JP/step_2.md @@ -0,0 +1,117 @@ +## 場面を作る + +
+
+このステップでは、スペースの背景と最初のスプライトを使ってプロジェクトをセットアップします。 +
+
+ +![スペースの背景とPicoのスプライト。 ](images/backdrop-step.png){:width="300px"} + +
+
+ +### スタータープロジェクトを開く + +--- task --- + +[スペーストークスタータープロジェクト](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}を開きます。 Scratchが別のブラウザタブで開きます。 + +[[[working-offline]]] + +--- /task --- + +### Scratchエディター + +![ステージ、ステージペイン、スプライトペイン、スプライトリスト、およびコード領域にラベルが付けられた、Scratchエディターの注釈付きスクリーンショット。](images/scratch-interface.png) + +### 背景を追加する + +**ステージ**はプロジェクトが実行される場所です。 **背景**はステージの見え方を変更します。 + +--- task --- + +ステージペインで**背景を選ぶ**をクリック(タブレットの場合はタップ)します。 + +![「背景を選ぶ」アイコン。](images/backdrop-button.png) + +![右下の 「背景を選ぶ」が強調表示されたScratchエディター。](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +**宇宙**カテゴリをクリックするか、検索ボックスに「`space`」と入力します。 + +![「宇宙」カテゴリが選択された背景ライブラリ。](images/space-backdrops.png) + +--- /task --- + +この例では**Space**背景を選択しましたが、一番気に入った背景を選択しましょう。 + +--- task --- + +あなたが選択した背景をクリックしてプロジェクトに追加します。 ステージに選択した背景が表示されます。 + +![Space背景が追加されたScratchエディター。](images/inserted-backdrop.png) + +--- /task --- + +### スプライトを追加する + +プロジェクトにすでに含まれているスプライトがありますか? それはScratch Catです。 + +--- task --- + +**Sprite1** (Scratch Cat) スプライトを削除します。ステージの下にあるスプライトリストで**Sprite1**を選択し、**削除**アイコンをクリックします。 + +![「削除」アイコン。](images/delete-sprite.png) + +--- /task --- + +--- task --- + +スプライトリストで**スプライトを選ぶ**をクリックします。 + +![「スプライトを選ぶ」アイコン。](images/sprite-button.png) + +![「スプライトを選ぶ」が強調表示されたScratchエディター。](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +**ファンタジー**カテゴリを選択します。 **Pico**スプライトをクリックしてプロジェクトに追加します。 + +![「ファンタジー」カテゴリとPicoスプライト。](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +**Pico**スプライトをドラッグして、ステージの左側に置きます。 ステージは次のようになります。 + +![選択した背景と左側にPicoスプライトが表示されたステージ。](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**保存**: Scratchのアカウントにサインインしている場合は、緑色のリミックスボタンをクリックします。 これにより、あなたのScratchアカウントにプロジェクトのコピーが保存されます。 + +![リミックスボタン。](images/remix-button.png) + +画面上部のプロジェクト名ボックスにプロジェクトの名前を入力します。 + +![プロジェクト名ボックス。](images/project-name.png) + +**ヒント:** プロジェクトがたくさんあるときに簡単に見つけられるように、プロジェクトにわかりやすい名前を付けます。 + +次に、**ファイル**、それから**直ちに保存**の順にクリックしてプロジェクトを保存します。 + +![「ファイル」メニューオプション。](images/file-menu.png) + +オンラインではない場合や、Scratchアカウントを持っていない場合は、**コンピューターに保存する** をクリックしてプロジェクトのコピーを保存できます。 + +--- /task --- + diff --git a/ja-JP/step_3.md b/ja-JP/step_3.md new file mode 100644 index 000000000..ce293ffb3 --- /dev/null +++ b/ja-JP/step_3.md @@ -0,0 +1,94 @@ +## Picoに「こんにちは」と言わせる + +
+
+スプライトにコード、コスチューム、サウンドを設定して見た目や動きを変更できます。 + +コードブロックを追加して、スプライトがクリックされたときにPicoが言葉と音でエモートするようにします。 +
+
+ +![Picoスプライトが「こんにちは!」と言う](images/pico-step2.png){:width="300px"} + +
+
+ +

+**エモート**は、ゲーム内のキャラクターの個性を表す方法です。 Scratchで、セリフ、音、動き、グラフィック効果を使用できます。 エモートを使うゲームを遊んだことはありますか? +

+ +### 言うブロックを使用する + +--- task --- + +`見た目`{:class="block3looks"}ブロックメニューを開きます。 + +`こんにちは!``と`{:class="block3looks"}`2``秒言う`{:class="block3looks"}ブロックをクリックします。 + +![「こんにちは! と 2秒間言う」ブロックの周りが黄色く光る様子。](images/pico-say-hello-blocks-menu.png) + +**Pico**スプライトが2秒間ふきだしを表示します。 + +![Picoスプライトと「こんにちは! 」のふきだし。](images/pico-say-hello-stage.png) + +**ヒント:** Scratchのコードブロックは、実行時にまわりが黄色く光ります。 + +--- /task --- + +--- task --- + +`こんにちは!``と`{:class="block3looks"}`2``秒言う`{:class="block3looks"}ブロックをコードエリアにドラッグします。 もう一度クリックします。 + +![「言う」ブロックをコードエリアにドラッグし、クリックして実行する。](images/pico-drag-say.gif) + +![「言う」ブロックがコードエリアにドラッグされた様子。 コードブロックの周りが黄色く光る様子。](images/pico-drag-say.png) + +--- /task --- + +### クリック(またはタップ)されたらPicoにしゃべらせる + +--- task --- + +`イベント`{:class="block3events"}ブロックメニューから`このスプライトが押されたとき`{:class="block3events"}ブロックをドラッグし、コードエリアの`言う`{:class="block3looks"}ブロックの上につなげます。 ブロック同士がくっつきます。 + +![ブロック同士がくっつくアニメーション。 Picoをクリックすると、「こんにちは! 」と2秒間言う。](images/pico-snap-together.gif) + +![Picoスプライト。](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### コードコメント + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +コード例にはコメントが表示されています。 プロジェクトにコードを追加するときにコメントを追加する必要はありません。 + +プロジェクトが終了したときに時間があれば、後で理解しやすいように、コードにコメントを追加することをおすすめします。 Try adding a comment now. コメントを追加するには、コードエリアでブロックを右クリック(タブレットの場合はタップして保持)し、**コメントを追加**を選択します。 + +![ブロックを右クリックしたときに表示されるポップアップメニュー。 「コメントを追加」が選択された状態。](images/add-comment.png) + +--- /task --- + +### テスト + +--- task --- + +**テスト:** ステージ上の**Pico**スプライトをクリックし、ふきだしが2秒間表示されることを確認します。 コードをテストして、期待どおりに動作することを確認することが重要です。 + +--- /task --- + +--- task --- + +プロジェクトは既に保存され、名前が付けられています。 Scratchが**自動的に**保存してくれます。 + +念のため、必要に応じて保存をクリックすることもできます。 + +--- /task --- diff --git a/ja-JP/step_4.md b/ja-JP/step_4.md new file mode 100644 index 000000000..4ddeeb55b --- /dev/null +++ b/ja-JP/step_4.md @@ -0,0 +1,83 @@ +## Picoが音を出す + +
+
+コミュニケーションのもう1つの方法は、音を使うことです。 +
+
+ +![Picoスプライトが「こんにちは!」と言う](images/pico-step2.png){:width="300px"} + +
+
+ +### Picoスプライトに音を追加する + +--- task --- + +**Pico**スプライトで**音**タブをクリックすると、**pop**音声が見つかります。 **再生**アイコンをクリックして**pop**音声を聞きます。 + +![「音」タブでpop音声を再生します。](images/pico-sound-play.png) + +**デバッグ**: 音が聞こえない場合は、コンピューターまたはタブレットで音が機能しているかどうかを確認してください。 + +--- /task --- + +--- task --- + +新しい音を選択するには、**音を選ぶ**アイコンをクリックし、**宇宙**カテゴリを選択するか、検索ボックスに`space`と入力します。 + +![「音を選ぶ」アイコン。](images/sound-button.png) + +![「音を選ぶ」がハイライトされたScratchエディター。](images/pico-choose-sound.png) + +![サウンドライブラリの「宇宙」カテゴリ。](images/pico-space-category.png) + +--- /task --- + +--- task --- + +**再生**アイコンを使用して、いくつかの音声を聞いてみましょう。 使いたい音声が見つかったら、それをクリックしてプロジェクトに追加します。 + +![「音」タブでpop音声の下に表示されているサンプル音(Alien Creak1)。](images/pico-inserted-sound.png) + +--- /task --- + +### クリック(またはタップ)時に音を鳴らす + +--- task --- + +**コード**タブをクリックします。 `音`{:class="block3sound"}ブロックメニューで、`音を鳴らす`{:class="block3sound"}ブロックを見つけます。 + +ブロックを、`このスプライトが押されたとき`{:class="block3events"}ブロックと`言う`{:class="block3looks"}ブロックの間にドラッグします。 すき間が開き、ブロックが中にはまります。 + +![「音を鳴らす」ブロックが2つのブロックの間に追加される様子。](images/pico-insert-block.gif) + +コードは次のようになります。 + +![Picoスプライト。](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### コードをテストする + +--- task --- + +`音を鳴らす`{:class="block3sound"}ブロックにあなたが選択した音が含まれていることを確認します。 含まれていない場合、`音を鳴らす`{:class="block3sound"}ブロックで音をクリックし、ドロップダウンメニューから、選択した音を選ぶ必要があります。 + +![「音を鳴らす」ブロック内で、ドロップダウンメニューからAlien Creak1音声をクリックする。](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**テスト:** **Pico**スプライトをクリックし、ふきだしが表示され、音が聞こえることを確認します。 音が聞こえない場合、`このスプライトが押されたとき`{:class="block3events"}ブロックの下に`音を鳴らす`{:class="block3sound"}ブロックが追加されていることを確認します。 + +--- /task --- + diff --git a/ja-JP/step_5.md b/ja-JP/step_5.md new file mode 100644 index 000000000..8a74b595b --- /dev/null +++ b/ja-JP/step_5.md @@ -0,0 +1,50 @@ +## Nanoのコスチュームを変える + +
+
+ +**コスチューム**を切り替えることで、Nanoにエモートさせます。 + +スプライトには、見た目を変えるための**コスチューム**があります。 They are usually slightly different images of the same sprite. コスチュームを変更してスプライトを動かすことができます。 + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +**ファンタジー**カテゴリからプロジェクトに**Nano**スプライトを追加します。 + +![「スプライトを選ぶ」アイコン。](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +ステージの下にあるスプライトリストで**Nano**スプライトが選択されていることを確認します。 + +![Nanoが選択されていることを示すためにNanoスプライトの周りが青く囲まれたスプライトリスト。](images/nano-selected.png) + +**コード**タブをクリックして、 **Nano**スプライトが`コスチュームを...にする`{:class="block3looks"}と`待つ`{:class="block3control"}を使用して「ありがとう」と合図するスクリプトを追加します。 Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![Nanoスプライト。](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // Nanoがクリックされたとき +switch costume to [nano-b v] // Nanoが話す +say [ありがとう! ] for [2] seconds // 2の代わりに1を試してみましょう +switch costume to [nano-a v] // Nanoが笑う +``` +--- /task --- + +**ヒント:** すべてのブロックは色で分類されているため、`コスチュームを...にする`{:class="block3looks"}ブロックは`見た目`{:class="block3looks"}ブロックメニューにあります。 + +--- task --- + +**テスト:** ステージの**Nano**スプライトをクリックし、ふきだしが表示され、Nanoのコスチュームが変わることを確認します。 + +--- /task --- diff --git a/ja-JP/step_6.md b/ja-JP/step_6.md new file mode 100644 index 000000000..4176add58 --- /dev/null +++ b/ja-JP/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +**Giga**スプライトをステージの右側にドラッグします。 + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Giga**スプライトを追加します。 + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**テスト:** ステージの**Giga**スプライトをクリックし、スプライトの色が変わり、ふきだしが表示されることを確認します。 + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/ja-JP/step_7.md b/ja-JP/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/ja-JP/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/ja-JP/step_8.md b/ja-JP/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/ja-JP/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/ja-JP/step_9.md b/ja-JP/step_9.md new file mode 100644 index 000000000..1f9dc51de --- /dev/null +++ b/ja-JP/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- /no-print --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /print-only --- + +--- save --- diff --git a/kn-IN/ONLY FOR UKRAINIAN.txt b/kn-IN/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/kn-IN/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/kn-IN/images/add-comment.png b/kn-IN/images/add-comment.png new file mode 100644 index 000000000..59a649681 Binary files /dev/null and b/kn-IN/images/add-comment.png differ diff --git a/kn-IN/images/backdrop-button.png 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Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: ನಿಮ್ಮ ದೃಶ್ಯವನ್ನು ಇಲ್ಲಿ ರಚಿಸಿ + - + title: Pico ಹಲೋ ಹೇಳುತ್ತಾನೆ + completion: + - engaged + - + title: Pico ಧ್ವನಿಯನ್ನು ನುಡಿಸುತ್ತಾನೆ + - + title: Nano ಉಡುಪುಗಳನ್ನು ಬದಲಾಯಿಸುತ್ತದೆ + - + title: Giga ಬಣ್ಣವನ್ನು ಬದಲಾಯಿಸುತ್ತದೆ + - + title: ಪುನರ್ಮನನ + completion: + - internal + - + title: ನಿಮ್ಮ ಪ್ರಾಜೆಕ್ಟ್‌ ಅಪ್‌ಗ್ರೇಡ್‌ ಮಾಡಿ + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/kn-IN/quiz1/question_1.md b/kn-IN/quiz1/question_1.md new file mode 100644 index 000000000..d8a33f163 --- /dev/null +++ b/kn-IN/quiz1/question_1.md @@ -0,0 +1,56 @@ +## ಪುನರ್ಮನನ + +Answer the three questions to get your Space talk badge. There are hints to guide you to the correct answer. + +ನೀವು ಕಲಿತಿದ್ದನ್ನು ಪುನರ್ಮನನ ಮಾಡಲು ಈ ಕೆಳಗಿನ ಮೂರು ಪ್ರಶ್ನೆಗಳಿಗೆ ಉತ್ತರಿಸಿ. + +ನೀವು ಪ್ರತಿ ಪ್ರಶ್ನೆಗೆ ಉತ್ತರಿಸಿದಾಗ, **ಸಬ್ಮಿಟ್**ಮೇಲೆ ಕ್ಲಿಕ್ ಮಾಡಿ. ಸರಿಯಾದ ಉತ್ತರದೆಡೆಗೆ ನಿಮಗೆ ಮಾರ್ಗದರ್ಶನ ನೀಡಲಾಗುತ್ತದೆ. ಈ ಚಟುವಟಿಕೆಯನ್ನು ನೀವು ಎಷ್ಟು ಸಲ ಬೇಕಾದರೂ ಮಾಡಬಹುದು. + +--- question --- +--- +ವಿಷಯಸೂಚಿ: ಪ್ರಶ್ನೆ 1 +--- + +In your project, you added some sprite characters. + +ನಿಮ್ಮ ಪ್ರಾಜೆಕ್ಟನಲ್ಲಿ, ನೀವು ಹಿನ್ನೆಲೆ ಮತ್ತು ಕೆಲವು ಸ್ಪ್ರೈಟ್ ಪಾತ್ರಗಳನ್ನು ಸೇರಿಸಿದ್ದೀರಿ. + +![An annotated screenshot of the full Scratch editor with 1 — The Costumes tab, 2 — The Sounds tab, 3 — The Sprite list, and 4 — The Stage pane highlighted.](images/question1.png) + +--- choices --- + +- () 1:**Costumes** ಟ್ಯಾಬ್ + + --- feedback --- + +You went to the **Costumes** tab to edit a costume for your sprite. + + --- /feedback --- + +- () 2: **Sounds** ಟ್ಯಾಬ್ + + --- feedback --- + +You went to the **Sounds** tab to choose a new sound for your sprite. + + --- /feedback --- + +- (x) 3: ಸ್ಪ್ರೈಟ್ ಲಿಸ್ಟ್ + + --- feedback --- + +Yes. This is the area where you can see all of the sprites in the project, add and delete sprites, and click on sprites to select them. + + --- /feedback --- + +- () 4: Stage ಪೇನ್ + + --- feedback --- + +You went to the Stage pane to choose a backdrop. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/kn-IN/quiz1/question_2.md b/kn-IN/quiz1/question_2.md new file mode 100644 index 000000000..2a1beb3ee --- /dev/null +++ b/kn-IN/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +ವಿಷಯಸೂಚಿ: ಪ್ರಶ್ನೆ 2 +--- + +ನೀವು ಮಾತಿನ ಗುಳ್ಳೆಯಲ್ಲಿ Pico "Hello!" ಹೇಳುವಂತೆ ಮಾಡಿದಿರಿ. + +```blocks3 +say [Hello!] for [2] seconds +``` + +ಈ ಬ್ಲಾಕ್‌ನ್ನು ಕಂಡುಹಿಡಿಯಲು ನೀವು ಎಲ್ಲಿಗೆ ಹೋಗುತ್ತೀರಿ? + +--- choices --- + +- (x) `Looks`{:class="block3looks"} + + --- feedback --- + +ಹೌದು. `say`{:class="block3looks"} ಬ್ಲಾಕ್ `Looks`{:class="block3looks"} ಬ್ಲಾಕ್‌ಗಳ ಮೆನುನಲ್ಲಿ ಇದೆ, ಅದು ಬ್ಲಾಕ್‌ ಬಣ್ಣವನ್ನೇ ಹೊಂದಿದೆ. + + --- /feedback --- + +- ( ) `Sound`{:class="block3sound"} + + --- feedback --- + +ಬ್ಲಾಕ್‌ ಮೆನುವಿನಲ್ಲಿರುವ `Sound`{:class="block3sound"} ಬ್ಲಾಕ್‌ಗಳನ್ನು ಸ್ಪ್ರೈಟ್‌ಗಳು ಧ್ವನಿ ನುಡಿಸಲು ಉಪಯೋಗಿಸುತ್ತಾರೆ. + + --- /feedback --- + +- ( ) `Motion`{:class="block3motion"} + + --- feedback --- + +ಸ್ಪ್ರೈಟ್‌ಗಳು ಚಲಿಸುವಂತೆ ಮಾಡಲು ಬ್ಲಾಕ್‌ ಮೆನುವಿನಲ್ಲಿರುವ `Motion`{:class="block3motion"} ಬ್ಲಾಕ್‌ಗಳನ್ನು ಉಪಯೋಗಿಸುತ್ತಾರೆ. + + --- /feedback --- + +- ( ) `Events`{:class="block3events"} + + --- feedback --- + +ಘಟನೆಗಳು ನಡೆಯುವಂತೆ ಮಾಡಲು ಬ್ಲಾಕ್‌ ಮೆನುವಿನಲ್ಲಿರುವ `Events`{:class="block3events"} ಬ್ಲಾಕ್‌ಗಳನ್ನು ಉಪಯೋಗಿಸುತ್ತಾರೆ. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/kn-IN/quiz1/question_3.md b/kn-IN/quiz1/question_3.md new file mode 100644 index 000000000..22909cbc0 --- /dev/null +++ b/kn-IN/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: ಪ್ರಶ್ನೆ 3 +--- + +ನಿಮ್ಮ ಪ್ರಾಜೆಕ್ಟ್‌ನಲ್ಲಿ ನೀವು Nano "thank you" ಸಂಕೇತ ಮಾಡುವಂತೆ ಮಾಡಿದ್ದೀರಿ. Nano ಅವುಗಳ ಬಾಯಿಗೆ ಕೈಯನ್ನು ಚಲಿಸಲು ನೀವು ಯಾವ ಕೋಡ್‌ ಉಪಯೋಗಿಸಿದಿರಿ? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +ಈ ಕೋಡ್‌ ಧ್ವನಿಯನ್ನು ನುಡಿಸುತ್ತದೆ ಮತ್ತು ಮಾತಿನ ಗುಳ್ಳೆ ತೋರಿಸುತ್ತದೆ. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +ಈ ಕೋಡ್‌ ಸ್ಪ್ರೈಟ್‌ನ ಬಣ್ಣವನ್ನು ಬದಲಾಯಿಸುತ್ತದೆ ಮತ್ತು ಆಲೋಚನೆಯ ಗುಳ್ಳೆ ತೋರಿಸುತ್ತದೆ. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +ಹೌದು. `switch costume to`{:class="block3looks"} ಬ್ಲಾಕ್‌ಗಳು ಸ್ಪ್ರೈಟ್‌ನ ಉಡುಪು ಬದಲಾಯಿಸುತ್ತವೆ, ಅದರಿಂದ ತೋಳು ಚಲಿಸುತ್ತದೆ. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +ಈ ಕೋಡ್ ಸ್ಪ್ರೈಟ್‌ನ ಬಣ್ಣವನ್ನು ಬದಲಾಯಿಸುತ್ತದೆ ಮತ್ತು ಧ್ವನಿಯನ್ನು ನುಡಿಸುತ್ತದೆ. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/kn-IN/resources/space-talk.pdf b/kn-IN/resources/space-talk.pdf new file mode 100644 index 000000000..b93155f3f Binary files /dev/null and b/kn-IN/resources/space-talk.pdf differ diff --git a/kn-IN/resources/test.txt b/kn-IN/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/kn-IN/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/kn-IN/scratch-translatable.txt b/kn-IN/scratch-translatable.txt new file mode 100644 index 000000000..76cda0827 --- /dev/null +++ b/kn-IN/scratch-translatable.txt @@ -0,0 +1,29 @@ +ನಮಸ್ಕಾರ! + +2 ಸೆಕೆಂಡುಗಳ ನಂತರ ಮಾತನ್ನು ಮರೆಮಾಡಿ + +Nano ಕ್ಲಿಕ್‌ ಮಾಡಿದಾಗ + +Nano ಮಾತನಾಡುತ್ತಿರುವುದು + +try 0.25 instead of 0.5 + +ಹಾಂ... + +0 ಪ್ರಾರಂಭದ ಬಣ್ಣ + +ಪ್ರಾರಂಭಿಕ ಬಣ್ಣಕ್ಕೆ ಮರಳುವುದು + +ಮಾತಿನ ಗುಳ್ಳೆಯನ್ನು ಮರೆಮಾಚುವುದು + +200 ರವರೆಗಿನ ಸಂಖ್ಯೆಗಳು + +0.5 is half a second + +plays sound, doesn't wait + +ಮಾತಿನ ಗುಳ್ಳೆ ತೋರಿಸುತ್ತದೆ + +put hand to mouth + +ನಗುತ್ತಿರುವುದು diff --git a/kn-IN/solutions/Space talk - complete.sb3 b/kn-IN/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..3f863463d Binary files /dev/null and b/kn-IN/solutions/Space talk - complete.sb3 differ diff --git a/kn-IN/step_1.md b/kn-IN/step_1.md new file mode 100644 index 000000000..713c130a3 --- /dev/null +++ b/kn-IN/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +ಈ ಯೋಜನೆಯಲ್ಲಿ, ನೀವು ಆಲೋಚನೆಗಳು ಅಥವಾ ಭಾವನೆಗಳನ್ನು ಹಂಚಿಕೊಳ್ಳಲು 'ಅಭಿನಯಿಸುವ' ಪಾತ್ರಗಳಿರುವ ಅಂತರಿಕ್ಷದ ದೃಶ್ಯವನ್ನು ರಚಿಸುವಿರಿ. + +**'ಎಮೋಟ್ಸ್** ಆಟದಲ್ಲಿನ ಪಾತ್ರದ ವ್ಯಕ್ತಿತ್ವವನ್ನು ತೋರಿಸುವ ಒಂದು ಮಾರ್ಗವಾಗಿದೆ. ಸ್ಕ್ರಾಚ್‌ನಂತೆಯೇ ಅವರು ಮಾತು, ಶಬ್ದಗಳು, ಚಲನೆ ಮತ್ತು ಗ್ರಾಫಿಕ್ ಪರಿಣಾಮಗಳನ್ನು ಬಳಸಬಹುದು. ಭಾವನೆಗಳನ್ನು ಬಳಸುವ ಯಾವುದೇ ಆಟಗಳನ್ನು ನೀವು ಆಡುತ್ತೀರಾ? + +Scratchನಲ್ಲಿ, ಪಾತ್ರಗಳು ಮತ್ತು ವಸ್ತುಗಳನ್ನು **sprites**ಎಂದು ಕರೆಯಲಾಗುತ್ತದೆ, ಮತ್ತು ಅವು **Stage** ಮೇಲೆ ಕಾಣಿಸಿಕೊಳ್ಳುತ್ತವೆ. ++ ನಿಮ್ಮ ಪ್ರಾಜೆಕ್ಟ್ ಅಣಿಮಾಡಲು ಸ್ಪ್ರೈಟ್ಸ್ ಮತ್ತು **backdrop** ಸೇರಿಸಿ ++ ಸ್ಪ್ರೈಟ್‌ಗಳ ಮೇಲೆ ಕ್ಲಿಕ್ ಮಾಡಿ, `Looks`{:class="block3looks"} ಮತ್ತು `Sound`{:class="block3sound"} ಕೋಡ್ ಬ್ಲಾಕ್‌ಗಳನ್ನು ಬಳಸಿಕೊಂಡು ಸ್ಪ್ರೈಟ್‌ಗಳನ್ನು ಸಂವಹನ ಮಾಡುವಂತೆ ಮಾಡಿ ++ **costume**ನ್ನು ಬದಲಾಯಿಸಲು **Paint editor** ಬಳಸಿ + +--- no-print --- --- task --- +### ಇದನ್ನು ಪ್ರಯತ್ನಿಸಿ +
+
+Click on each sprite to see what they do. + +What happens if you click on one sprite and then quickly click on another sprite? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![The completed project.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/kn-IN/step_10.md b/kn-IN/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/kn-IN/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/kn-IN/step_2.md b/kn-IN/step_2.md new file mode 100644 index 000000000..921672494 --- /dev/null +++ b/kn-IN/step_2.md @@ -0,0 +1,117 @@ +## ನಿಮ್ಮ ದೃಶ್ಯವನ್ನು ಇಲ್ಲಿ ರಚಿಸಿ + +
+
+ಈ ಹಂತದಲ್ಲಿ, ನೀವು ಬಾಹ್ಯಾಕಾಶ ಹಿನ್ನೆಲೆ ಮತ್ತು ಮೊದಲನೆಯ ಸ್ಪ್ರೈಟ್‌ನೊಂದಿಗೆ ನಿಮ್ಮ ಪ್ರಾಜೆಕ್ಟ್‌ ಅಣಿಮಾಡುವಿರಿ. +
+
+ +![Pico ಸ್ಪ್ರೈಟ್‌ನೊಂದಿಗೆ Space ಹಿನ್ನೆಲೆ.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Open the starter project + +--- task --- + +[ಬಾಹ್ಯಾಕಾಶ ಮಾತುಕತೆ ಪ್ರಾರಂಭಿಕ ಪ್ರಾಜೆಕ್ಟ್](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"} ತೆರೆಯಿರಿ. ಸ್ಕ್ರಾಚ್ ಇನ್ನೊಂದು ಬ್ರೌಸರ್ ಟ್ಯಾಬ್‌ನಲ್ಲಿ ತೆರೆಯುತ್ತದೆ. + +[[[working-offline]]] + +--- /task --- + +### The Scratch editor + +![An annotated screenshot of the Scratch editor, with the Stage, Stage pane, Sprite pane, Sprite list, and Code area labelled.](images/scratch-interface.png) + +### Add a backdrop + +The **Stage** is where your project runs. A **backdrop** changes the way that the Stage looks. + +--- task --- + +Click (or on a tablet, tap) on **Choose a Backdrop** in the Stage pane: + +![The 'Choose a Backdrop' icon.](images/backdrop-button.png) + +!['Choose a Backdrop' ಐಕಾನ್.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Click on the **Space** category or type `space` in the search box: + +![The Backdrop Library with the 'Space' category selected.](images/space-backdrops.png) + +--- /task --- + +In our example, we have chosen the **Space** backdrop, but choose the backdrop that you like the most. + +--- task --- + +Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose: + +![The Scratch editor with the Space backdrop added.](images/inserted-backdrop.png) + +--- /task --- + +### Add a Sprite + +Can you see the sprite that is already included in your project? That is the Scratch Cat. + +--- task --- + +Delete the **Sprite1** (Scratch Cat) sprite: select the **Sprite1** sprite in the Sprite list below the Stage and click on the **Delete** icon. + +![The 'Delete' icon.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Click on **Choose a Sprite** in the Sprite list: + +![The 'Choose a Sprite' icon.](images/sprite-button.png) + +!['Choose a Sprite' ಐಕಾನ್.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Select the **Fantasy** category. Click on the **Pico** sprite to add them to your project. + +![The 'Fantasy' category with the Pico sprite.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Drag the **Pico** sprite to position them on the left-hand side of the Stage. Your Stage should look something like this: + +![The Stage with the chosen backdrop and the Pico sprite positioned on the left-hand side.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Save**: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account. + +![The remix button.](images/remix-button.png) + +Type the name of your project in the project name box at the top of the screen. + +![The project name box.](images/project-name.png) + +**Tip:** Give your projects helpful names so that you can easily find them when you have lots of projects. + +**ಸಲಹೆ:** ನಿಮ್ಮ ಪ್ರಾಜೆಕ್ಟ್‌ಗಳಿಗೆ ಸಹಾಯಕವಾಗುವ ಹೆಸರುಗಳನ್ನು ನೀಡಿ ಇದರಿಂದ ನೀವು ಸಾಕಷ್ಟು ಯೋಜನೆಗಳನ್ನು ಹೊಂದಿರುವಾಗ ಅವುಗಳನ್ನು ಸುಲಭವಾಗಿ ಹುಡುಕಬಹುದು. + +![The 'File' menu options.](images/file-menu.png) + +If you are not online or you do not have a Scratch account, you can click on **Save to your computer** to save a copy of your project. + +--- /task --- + diff --git a/kn-IN/step_3.md b/kn-IN/step_3.md new file mode 100644 index 000000000..f04d5a437 --- /dev/null +++ b/kn-IN/step_3.md @@ -0,0 +1,96 @@ +## Pico hello ಹೇಳುತ್ತಾನೆ + +
+
+ಸ್ಪ್ರೈಟ್ ಹೇಗೆ ಕಾಣುತ್ತದೆ ಮತ್ತು ಏನು ಮಾಡುತ್ತದೆ ಎಂಬುದನ್ನು ಬದಲಾಯಿಸಲು ಅದು ಕೋಡ್, ಉಡುಪುಗಳು ಮತ್ತು ಶಬ್ದಗಳನ್ನು ಹೊಂದಬಹುದು. + +ಸ್ಪ್ರೈಟ್ ಹೇಗೆ ಕಾಣುತ್ತದೆ ಮತ್ತು ಏನು ಮಾಡುತ್ತದೆ ಎಂಬುದನ್ನು ಬದಲಾಯಿಸಲು ಅದು ಕೋಡ್, ಉಡುಪುಗಳು ಮತ್ತು ಶಬ್ದಗಳನ್ನು ಹೊಂದಬಹುದು. + +ಸ್ಪ್ರೈಟ್‌ನ್ನು ಕ್ಲಿಕ್ ಮಾಡಿದಾಗ ಪದಗಳು ಮತ್ತು ಧ್ವನಿಯೊಂದಿಗೆ Pico ಭಾವನೆಯನ್ನು ಅಭಿನಯಿಸಲು ನೀವು ಕೋಡ್ ಬ್ಲಾಕ್‌ಗಳನ್ನು ಸೇರಿಸುತ್ತೀರಿ. +
+
+ +![ Pico ಸ್ಪ್ರೈಟ್‌, "Hello!" ಹೇಳುತ್ತಿರುವುದು](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes? +

+ +### Use the say block + +--- task --- + +`Looks`{:class="block3looks"} ಬ್ಲಾಕ್‌ ಮೆನು ತೆರೆಯಿರಿ. + +`say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} ಬ್ಲಾಕ್‌ ಮೇಲೆ ಕ್ಲಿಕ್‌ ಮಾಡಿ. + +![The 'say Hello! for 2 seconds' block glowing with a yellow outline.](images/pico-say-hello-blocks-menu.png) + +**Pico** ಸ್ಪ್ರೈಟ್ ಎರಡು ಸೆಕೆಂಡುಗಳ ಕಾಲ ಮಾತಿನ ಗುಳ್ಳೆಯನ್ನು ತೋರಿಸುತ್ತದೆ. + +![ಮಾತಿನ ಗುಳ್ಳೆಯಲ್ಲಿ Pico ಸ್ಪ್ರೈಟ್‌ "Hello!" ದೊಂದಿಗೆ.](images/pico-say-hello-stage.png) + +**ಸಲಹೆ:** Scratchನಲ್ಲಿರುವ ಕೋಡ್ ಬ್ಲಾಕ್‌ಗಳು ರನ್‌ ಆಗುತ್ತಿರುವಾಗ ಹಳದಿ ಬಾಹ್ಯರೇಖೆಗಳೊಂದಿಗೆ ಹೊಳೆಯುತ್ತವೆ. + +--- /task --- + +--- task --- + +Drag the `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block to the Code area. Click on it again. + +![Dragging the 'say' block to the Code area and clicking on it to run it.](images/pico-drag-say.gif) + +![The 'say' block has been dragged to the Code area. The code block glows with a yellow outline.](images/pico-drag-say.png) + +--- /task --- + +### Make Pico talk when clicked (or tapped) + +--- task --- + +Drag a `when this sprite clicked`{:class="block3events"} block from the `Events`{:class="block3events"} blocks menu and connect it to the top of your `say`{:class="block3looks"} block in the Code area. The blocks will snap together. + +![An animation of the blocks snapping together. When Pico is clicked on, they say "Hello!" for two seconds.](images/pico-snap-together.gif) + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Code comments + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +You will see comments in code examples. You don't need to add the comments when you add code to your project. + +If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![The pop-up menu that appears when you right-click on a block. 'Add Comment' is selected.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Click on the **Pico** sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect. + +--- /task --- + +--- task --- + +You have already saved your project and given it a name. Scratch will now **automatically** save for you. + +You can still click save if you like, just to make sure. + +--- /task --- diff --git a/kn-IN/step_4.md b/kn-IN/step_4.md new file mode 100644 index 000000000..2180357f1 --- /dev/null +++ b/kn-IN/step_4.md @@ -0,0 +1,83 @@ +## Pico ಧ್ವನಿಯನ್ನು ನುಡಿಸುತ್ತಾನೆ + +
+
+ಸಂವಹನ ಮಾಡುವ ಇನ್ನೊಂದು ವಿಧಾನವೆಂದರೆ ಧ್ವನಿಯನ್ನು ಬಳಸುವುದು. +
+
+ +![Pico ಸ್ಪ್ರೈಟ್ "Hello!" ಹೇಳುತ್ತಿರುವುದು]‌(images/pico-step2.png){:width="300px"} + +
+
+ +### Add a sound to the Pico Sprite + +--- task --- + +**Pico** ಸ್ಪ್ರೈಟ್‌ಗೆ **Sounds** ಟ್ಯಾಬ್‌ ಮೇಲೆ ಕ್ಲಿಕ್‌ ಮಾಡಿ ಮತ್ತು ನೀವು **pop** ಧ್ವನಿಯನ್ನು ಕಾಣಬಹುದು. **pop** ಧ್ವನಿಯನ್ನು ಕೇಳಿಸಿಕೊಳ್ಳಲು **Play** ಐಕಾನ್‌ ಮೇಲೆ ಕ್ಲಿಕ್‌ ಮಾಡಿ. + +![Sounds ಟ್ಯಾಬ್‌ನಲ್ಲಿ pop ಧ್ವನಿಯನ್ನು ನುಡಿಸುವುದು.](images/pico-sound-play.png) + +**Debug**: If you cannot hear a sound then check that sound is working on your computer or tablet. + +--- /task --- + +--- task --- + +ಹೊಸ ಶಬ್ದವನ್ನು ಆಯ್ಕೆ ಮಾಡಲು, **Choose a Sound** ಐಕಾನ್‌ ಮೇಲೆ ಕ್ಲಿಕ್‌ ಮಾಡಿ ಮತ್ತು **Space** ವರ್ಗವನ್ನು ಆಯ್ಕೆಮಾಡಿಕೊಳ್ಳಿ ಅಥವಾ ಸರ್ಚ್‌ ಬಾಕ್ಸ್‌ನಲ್ಲಿ `space` ಟೈಪ್‌ ಮಾಡಿ. + +!['Choose a Sound' ಐಕಾನ್.](images/sound-button.png) + +!['Choose a Sound' ಹೈಲೈಟ್‌ ಮಾಡಿರುವ Scratch ಎಡಿಟರ್‌.](images/pico-choose-sound.png) + +![Sound Library ಯಲ್ಲಿ 'Space' ವರ್ಗ.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Play a few different sounds using the **Play** icons. Once you have found the sound that you want to use, click on it to add it to your project. + +![ಉದಾಹರಣೆಗೆ Sounds ಟ್ಯಾಬ್‌ನಲ್ಲಿ pop ಧ್ವನಿಯಡಿಯಲ್ಲಿ ತೋರಿಸಿರುವ (Alien Creak1) ಧ್ವನಿ.](images/pico-inserted-sound.png) + +--- /task --- + +### Make the sound play when clicked (or tapped) + +--- task --- + +Click on the **Code** tab. In the `Sound`{:class="block3sound"} blocks menu, find the `start sound`{:class="block3sound"} block. + +Drag the block into the Code area, between the `when this sprite clicked`{:class="block3events"} block and the `say`{:class="block3looks"} block. A gap will open up and the block will snap into place. + +![ಎರಡು ಬ್ಲಾಕ್‌ಗಳ ನಡುವೆ 'start sound' ಬ್ಲಾಕ್‌ ಸೇರಿಸಲಾಗಿದೆ.](images/pico-insert-block.gif) + +ನಿಮ್ಮ ಕೋಡ್ ಈ ರೀತಿ ಇರಬೇಕು: + +![Pico ಸ್ಪ್ರೈಟ್.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test your code + +--- task --- + +Check that your `start sound`{:class="block3sound"} block has your chosen sound in it. If it does not, you need to click on the sound in the `start sound`{:class="block3sound"} block, then select your chosen sound in the drop-down menu. + +!['start sound'‌ ಬ್ಲಾಕ್‌ ಒಳಗೆ ಡ್ರಾಪ್‌-ಡೌನ್‌ ಮೆನುನಲ್ಲಿ Alien Creak1 ಧ್ವನಿಯ ಮೇಲೆ ಕ್ಲಿಕ್‌ ಮಾಡುವುದು.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Click on the **Pico** sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the `start sound`{:class="block3sound"} block under the `when this sprite clicked`{:class="block3events"} block. + +--- /task --- + diff --git a/kn-IN/step_5.md b/kn-IN/step_5.md new file mode 100644 index 000000000..0cde1ae55 --- /dev/null +++ b/kn-IN/step_5.md @@ -0,0 +1,50 @@ +## Nano ಉಡುಪುಗಳನ್ನು ಬದಲಾಯಿಸುತ್ತದೆ + +
+
+ +Get Nano to emote by switching **costumes**. + +ಸ್ಪ್ರೈಟ್‌ಗಳಿಗೆ ಅವುಗಳು ಯಾವ ರೀತಿ ಕಾಣುತ್ತವೆ ಎಂಬುವುದನ್ನು ಬದಲಾಯಿಸಲು **costumes** ಇವೆ. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![Nano ಸ್ಪ್ರೈಟ್‌, "Thanks!"ಹೇಳುತ್ತಿರುವುದು](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +ನಿಮ್ಮ ಪ್ರಾಜೆಕ್ಟ್‌ಗೆ **Fantasy** ವರ್ಗದಿಂದ **Nano** ಸ್ಪ್ರೈಟ್‌ ಸೇರಿಸಿ. + +!['Choose a Sprite' ಐಕಾನ್.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Stage ಕೆಳಗೆ Sprite ಲಿಸ್ಟ್‌ನಲ್ಲಿ **Nano** ಸ್ಪ್ರೈಟ್‌ ಆಯ್ಕೆ ಮಾಡಿರುವುದನ್ನು ಖಚಿತಪಡಿಸಿಕೊಳ್ಳಿ. + +![Nano ಆಯ್ಕೆಯಾಗಿದೆ ಎಂದು ತೋರಿಸಲು Nano ಸ್ಪ್ರೈಟ್ ಸುತ್ತಲೂ ನೀಲಿ ಅಂಚು ಹೊಂದಿರುವ ಸ್ಪ್ರೈಟ್ ಲಿಸ್ಟ್.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![Nano ಸ್ಪ್ರೈಟ್.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // Nano ಕ್ಲಿಕ್‌ ಮಾಡಿದಾಗ +switch costume to [nano-b v] // Nano ಮಾತನಾಡುತ್ತಿರುವುದು +say [Thanks!] for [2] seconds // 2ರ ಬದಲು 1 ಪ್ರಯತ್ನಿಸಿ +switch costume to [nano-a v] // Nano ನಗುತ್ತಿರುವುದು +``` +--- /task --- + +**ಸಲಹೆ:** ಎಲ್ಲಾ ಬ್ಲಾಕ್‌ಗಳಿಗೆ ಬಣ್ಣಗಳನ್ನು ಕೊಡಲಾಗಿದೆ, ಆದುದರಿಂದ ನೀವು `switch costume to`{:class="block3looks"} ಬ್ಲಾಕ್‌ನ್ನು `Looks`{:class="block3looks"} ಬ್ಲಾಕ್‌ಗಳ ಮೆನುನಲ್ಲಿ ನೋಡುವಿರಿ. + +--- task --- + +**ಪರೀಕ್ಷೆ:** Stage ಮೇಲಿನ **Nano** ಸ್ಪ್ರೈಟ್‌ ಮೇಲೆ ಕ್ಲಿಕ್‌ ಮಾಡಿ ಮತ್ತು ಮಾತಿನ ಗುಳ್ಳೆ ಕಾಣುತ್ತದೆ ಮತ್ತು Nanoನ ಉಡುಪು ಬದಲಾಗುವುದನ್ನು ಪರಿಸೀಲಿಸಿ. + +--- /task --- diff --git a/kn-IN/step_6.md b/kn-IN/step_6.md new file mode 100644 index 000000000..984045118 --- /dev/null +++ b/kn-IN/step_6.md @@ -0,0 +1,82 @@ +## Giga ಬಣ್ಣವನ್ನು ಬದಲಾಯಿಸುತ್ತದೆ + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![Giga ಸ್ಪ್ರೈಟ್‌ ಆಲೋಚಿಸುತ್ತ, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +**Giga** ಸ್ಪ್ರೈಟ್‌ ಸೇರಿಸಿ. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +--- save --- + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/kn-IN/step_7.md b/kn-IN/step_7.md new file mode 100644 index 000000000..8ee2cc482 --- /dev/null +++ b/kn-IN/step_7.md @@ -0,0 +1,58 @@ +## ಪುನರ್ಮನನ + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/kn-IN/step_8.md b/kn-IN/step_8.md new file mode 100644 index 000000000..1fe670420 --- /dev/null +++ b/kn-IN/step_8.md @@ -0,0 +1 @@ +## ನಿಮ್ಮ ಪ್ರಾಜೆಕ್ಟ್‌ ಅಪ್‌ಗ್ರೇಡ್‌ ಮಾಡಿ diff --git a/kn-IN/step_9.md b/kn-IN/step_9.md new file mode 100644 index 000000000..d29191851 --- /dev/null +++ b/kn-IN/step_9.md @@ -0,0 +1,59 @@ +## ಮುಂದೆ ಏನು? + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +ನೀವು [Introduction to Scratch](https://projects.raspberrypi.org/kn-IN/pathways/scratch-intro) ಮಾರ್ಗವನ್ನು ಅನುಸರಿಸುತ್ತಿರುವಿರಾಧರೆ, ನೀವು [Catch the bus](https://projects.raspberrypi.org/kn-IN/projects/catch-the-bus) ಪ್ರಾಜೆಕ್ಟ್‌ಗೆ ಹೋಗಬಹುದು. ಈ ಪ್ರಾಜೆಕ್ಟ್‌ನಲ್ಲಿ, ನೀವು ಹೊರಡುವ ಮೊದಲಿನ ಬಸ್‌ ಮಾಡಲು ಅವಶ್ಯವಿರುವ ಸ್ಪ್ರೈಟ್‌ಗಳನ್ನೊಳಗೊಂಡ ಅನಿಮೇಶನ್‌ ಕೋಡ್‌ ಮಾಡುವಿರಿ. + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +--- no-print --- + +--- collapse --- +--- +title: Completed project +--- + +ನೀವು Scratch ನ್ನು ಇನ್ನೂ ಅನ್ವೇಷಿಸಿ ಆನಂದಿಸುವುದಾಧರೆ [ಈ ಪ್ರಾಜೆಕ್ಟ್‌ಗಳ](https://projects.raspberrypi.org/kn-IN/projects?software%5B%5D=scratch&curriculum%5B%5D=%201)ಲ್ಲಿ ಯಾವುದಾದರೂ ಪ್ರಯತ್ನಿಸಬಹುದು. + +--- /collapse --- + +--- save --- diff --git a/mr-IN/ONLY FOR UKRAINIAN.txt b/mr-IN/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/mr-IN/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/mr-IN/images/add-comment.png b/mr-IN/images/add-comment.png new file mode 100644 index 000000000..59a649681 Binary files /dev/null and b/mr-IN/images/add-comment.png differ diff --git a/mr-IN/images/backdrop-button.png 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Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: तुमचा सीन तयार करा + - + title: Pico हेलो म्हणतो + completion: + - engaged + - + title: Pico साऊंड प्ले करतो + - + title: Nano ने कॉश्चुम बदलला + - + title: Giga ने रंग बदलला + - + title: परावर्तन + completion: + - internal + - + title: तुमचा प्रोजेक्ट अपग्रेड करा + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/mr-IN/quiz1/question_1.md b/mr-IN/quiz1/question_1.md new file mode 100644 index 000000000..14b3c76f7 --- /dev/null +++ b/mr-IN/quiz1/question_1.md @@ -0,0 +1,56 @@ +## परावर्तन + +Answer the three questions to get your Space talk badge. There are hints to guide you to the correct answer. + +तुम्ही काय शिकलात याचे चिंतन करण्यासाठी खालील तीन प्रश्नांची उत्तरे द्या. + +तुम्ही प्रत्येक प्रश्नाचे उत्तरे दिल्यावर, **Submit** वर क्लिक करा. तुम्हाला योग्य उत्तराचे मार्गदर्शन केले जाईल. तुम्हाला हवे तेवढ्या वेळा तुम्ही ही कृती करू शकता. + +--- question --- +--- +legend: प्रश्न 3 पैकी 1 +--- + +In your project, you added some sprite characters. + +तुमच्या प्रोजेक्टमध्ये, तुम्ही बॅकड्रॉप आणि काही स्प्राईट कॅरेक्टर समाविष्ट केलेत. + +![An annotated screenshot of the full Scratch editor with 1 — The Costumes tab, 2 — The Sounds tab, 3 — The Sprite list, and 4 — The Stage pane highlighted.](images/question1.png) + +--- choices --- + +- ( ) 1: **Costumes** टॅब + + --- feedback --- + +You went to the **Costumes** tab to edit a costume for your sprite. + + --- /feedback --- + +- ( ) 2: **Sounds** टॅब + + --- feedback --- + +You went to the **Sounds** tab to choose a new sound for your sprite. + + --- /feedback --- + +- (x) 3: Sprite लीस्ट + + --- feedback --- + +Yes. This is the area where you can see all of the sprites in the project, add and delete sprites, and click on sprites to select them. + + --- /feedback --- + +- ( ) 4: Stage पेन + + --- feedback --- + +You went to the Stage pane to choose a backdrop. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/mr-IN/quiz1/question_2.md b/mr-IN/quiz1/question_2.md new file mode 100644 index 000000000..afe6379b9 --- /dev/null +++ b/mr-IN/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: प्रश्न 3 पैकी 2 +--- + +तुम्ही स्पीच बबल मध्ये "Hello!" म्हणणारा Pico तयार केलात. + +```blocks3 +say [Hello!] for [2] seconds +``` + +हा ठोकळा शोधण्यासाठी तुम्ही कोठे गेलात? + +--- choices --- + +- (x) `Looks`{:class="block3looks"} + + --- feedback --- + +हो. `say`{:class="block3looks"} ठोकळा `Looks`{:class="block3looks"} ठोकळा मेनूमध्ये आहे, ज्याचा ठोकळ्याप्रमाणेच रंग आहे. + + --- /feedback --- + +- ( ) `Sound`{:class="block3sound"} + + --- feedback --- + +`Sound`{:class="block3sound"} या ठोकळा मेनूमध्ये असलेले ठोकळे स्प्राईटला साऊंड प्ले करण्यासाठी वापरले जातात. + + --- /feedback --- + +- ( ) `Motion`{:class="block3motion"} + + --- feedback --- + +`Motion`{:class="block3motion"} ठोकळा मेनूमधील ठोकळे स्प्राईट मूव तयार करण्यासाठी वापरले जातात. + + --- /feedback --- + +- ( ) `Events`{:class="block3events"} + + --- feedback --- + +`Events`{:class="block3events"} ठोकळा मेनूमधील ठोकळे गोष्टी घडविण्यासाठी वापरले जातात. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/mr-IN/quiz1/question_3.md b/mr-IN/quiz1/question_3.md new file mode 100644 index 000000000..c55d2bc7d --- /dev/null +++ b/mr-IN/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: प्रश्न 3 पैकी 3 +--- + +तुमच्या प्रोजेक्टमध्ये, तुम्ही "thank you" हे Nano साईन तयार केलेत. Nano ने त्यांच्या तोंडाकडे हात मूव करण्यासाठी कोणता कोड तुम्ही वापरलात? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +कोड साऊंड प्ले करतो आणि स्पीच बबल दाखवतो. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +हा कोड स्प्राईटचा रंग बदलतो आणि थॉट बबल दाखवतो. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +हो. `switch costume to`{:class="block3looks"} ठोकळे स्प्राईट्स कॉश्चुममध्ये बदलले जेणेकरून हात मूव होतो. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +हा कोड स्प्राईटचा रंग बदलतो आणि साऊंड प्ले करतो. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/mr-IN/resources/space-talk.pdf b/mr-IN/resources/space-talk.pdf new file mode 100644 index 000000000..d6b965c84 Binary files /dev/null and b/mr-IN/resources/space-talk.pdf differ diff --git a/mr-IN/resources/test.txt b/mr-IN/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/mr-IN/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/mr-IN/scratch-translatable.txt b/mr-IN/scratch-translatable.txt new file mode 100644 index 000000000..86c7cc482 --- /dev/null +++ b/mr-IN/scratch-translatable.txt @@ -0,0 +1,29 @@ +हॅलो! + +2 सेकंदांनंतर स्पीच लपवा + +nano वर जेव्हा क्लिक केले जाते + +Nano टॉकींग + +try 0.25 instead of 0.5 + +हं... + +0 हा सुरूवातीचा रंग आहे + +सुरूवातीच्या रंगावर परत + +स्पीच बबल लपवा + +200 पर्यंतच्या संख्या + +0.5 is half a second + +plays sound, doesn't wait + +स्पीच बबल दाखवतो + +put hand to mouth + +स्माइलिंग diff --git a/mr-IN/solutions/Space talk - complete.sb3 b/mr-IN/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..a064a8dcb Binary files /dev/null and b/mr-IN/solutions/Space talk - complete.sb3 differ diff --git a/mr-IN/step_1.md b/mr-IN/step_1.md new file mode 100644 index 000000000..aaf9831a8 --- /dev/null +++ b/mr-IN/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +या प्रोजेक्टमध्ये, तुम्ही कॅरेक्टरसह स्पेस सीन तयार करणार आहे जे त्यांचे विचार किंवा भावना शेयर करण्यासाठी ''इमोट करतात. + +**इमोट्स** हा गेम मधील कॅरेक्टरचे व्यक्तीमत्व दाखविण्याचा मार्ग आहे. त्यांचा Scrach प्रमाणे स्पीच, साऊंड, मूवमेंट, आणि ग्राफीक इफेक्ट्स यांसाठी वापर केला जाऊ शकतो. तुम्ही इमोट्सचा वापर केला जाणारा गेम खेळला आहात का? + +Scratch मध्ये, कॅरेक्टर आणि ऑब्जेक्ट यांना **sprites** म्हणतात, आणि ते **Stage** यावर दिसतात. ++ तुमचा प्रोजेक्ट सेट करण्यासाठी sprites आणि **backdrop** समाविष्ट कराल ++ `Looks`{:class="block3looks"} आणि `Sound`{:class="block3sound"} कोड ठोकळ्यांचा वापर करून त्यांना संवाद करता येण्यासाठी sprites वर क्लिक करा ++ **costume** बदलण्यासाठी **Paint editor** चा वापर करा + +--- no-print --- --- task --- +### याचा प्रयत्न करा +
+
+Click on each sprite to see what they do. + +What happens if you click on one sprite and then quickly click on another sprite? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![The completed project.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/mr-IN/step_10.md b/mr-IN/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/mr-IN/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/mr-IN/step_2.md b/mr-IN/step_2.md new file mode 100644 index 000000000..62cdeb2ef --- /dev/null +++ b/mr-IN/step_2.md @@ -0,0 +1,117 @@ +## तुमचा सीन तयार करा + +
+
+या टप्प्यात, तुम्ही स्पेस बॅकड्रॉप आणि पहिला sprite वापरून तुमचा प्रोजेक्ट सेट कराल. +
+
+ +![Pico स्प्राईटसह Space बॅकड्रॉप.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Open the starter project + +--- task --- + +[स्पेस टॉक स्टार्टर प्रोजेक्ट](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"} उघडा. Scratch दुसऱ्या ब्राऊजर टॅब मध्ये उघडेल. + +[[[working-offline]]] + +--- /task --- + +### The Scratch editor + +![An annotated screenshot of the Scratch editor, with the Stage, Stage pane, Sprite pane, Sprite list, and Code area labelled.](images/scratch-interface.png) + +### Add a backdrop + +The **Stage** is where your project runs. A **backdrop** changes the way that the Stage looks. + +--- task --- + +Click (or on a tablet, tap) on **Choose a Backdrop** in the Stage pane: + +![The 'Choose a Backdrop' icon.](images/backdrop-button.png) + +!['Choose a Backdrop' आयकॉन.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Click on the **Space** category or type `space` in the search box: + +![The Backdrop Library with the 'Space' category selected.](images/space-backdrops.png) + +--- /task --- + +In our example, we have chosen the **Space** backdrop, but choose the backdrop that you like the most. + +--- task --- + +Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose: + +![The Scratch editor with the Space backdrop added.](images/inserted-backdrop.png) + +--- /task --- + +### Add a Sprite + +Can you see the sprite that is already included in your project? That is the Scratch Cat. + +--- task --- + +Delete the **Sprite1** (Scratch Cat) sprite: select the **Sprite1** sprite in the Sprite list below the Stage and click on the **Delete** icon. + +![The 'Delete' icon.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Click on **Choose a Sprite** in the Sprite list: + +![The 'Choose a Sprite' icon.](images/sprite-button.png) + +!['Choose a Sprite' आयकॉन.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Select the **Fantasy** category. Click on the **Pico** sprite to add them to your project. + +![The 'Fantasy' category with the Pico sprite.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Drag the **Pico** sprite to position them on the left-hand side of the Stage. Your Stage should look something like this: + +![The Stage with the chosen backdrop and the Pico sprite positioned on the left-hand side.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Save**: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account. + +![The remix button.](images/remix-button.png) + +Type the name of your project in the project name box at the top of the screen. + +![The project name box.](images/project-name.png) + +**Tip:** Give your projects helpful names so that you can easily find them when you have lots of projects. + +**टीप:** तुमच्या प्रोजेक्टला उपयोग होणारे नाव द्या जेणेकरून तुमच्याकडे बरेच प्रोजेक्ट असतांना तुम्ही तो सहजतेने शोधू शकता. + +![The 'File' menu options.](images/file-menu.png) + +If you are not online or you do not have a Scratch account, you can click on **Save to your computer** to save a copy of your project. + +--- /task --- + diff --git a/mr-IN/step_3.md b/mr-IN/step_3.md new file mode 100644 index 000000000..9e9fb6328 --- /dev/null +++ b/mr-IN/step_3.md @@ -0,0 +1,96 @@ +## Pico हेलो म्हणतो + +
+
+Sprite ला कोड, कॉश्चुम, आणि साऊंड ते कसे दिसतात आणि ते काय करतात हे बदलण्यासाठी ते असू शकतात. + +Sprite ला कोड, कॉश्चुम, आणि साऊंड ते कसे दिसतात आणि ते काय करतात हे बदलण्यासाठी ते असू शकतात. + +sprite क्लिक केल्यावर शब्द आणि साऊंड यांसह Pico emote तयार करण्यासाठी तुम्ही कोड ठोकळे समाविष्ट कराल. +
+
+ +![Pico sprite म्हणत आहे, "हेलो!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes? +

+ +### Use the say block + +--- task --- + +`Looks`{:class="block3looks"} ब्लॉक्स मेनू उघडा. + +`say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} ब्लॉकवर क्लिक करा. + +![The 'say Hello! for 2 seconds' block glowing with a yellow outline.](images/pico-say-hello-blocks-menu.png) + +**Pico** sprite दोन सेकंदांसाठी स्पीच बबल दाखवेल. + +!["हॅलो सह Pico sprite!" स्पीच बबल मध्ये.](images/pico-say-hello-stage.png) + +**टीप:** Scratch मधील कोड ब्लॉक्स ते रन होत असतांना पिवळ्या आऊटलाईनसह ग्लो होतात. + +--- /task --- + +--- task --- + +Drag the `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block to the Code area. Click on it again. + +![Dragging the 'say' block to the Code area and clicking on it to run it.](images/pico-drag-say.gif) + +![The 'say' block has been dragged to the Code area. The code block glows with a yellow outline.](images/pico-drag-say.png) + +--- /task --- + +### Make Pico talk when clicked (or tapped) + +--- task --- + +Drag a `when this sprite clicked`{:class="block3events"} block from the `Events`{:class="block3events"} blocks menu and connect it to the top of your `say`{:class="block3looks"} block in the Code area. The blocks will snap together. + +![An animation of the blocks snapping together. When Pico is clicked on, they say "Hello!" for two seconds.](images/pico-snap-together.gif) + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Code comments + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +You will see comments in code examples. You don't need to add the comments when you add code to your project. + +If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![The pop-up menu that appears when you right-click on a block. 'Add Comment' is selected.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Click on the **Pico** sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect. + +--- /task --- + +--- task --- + +You have already saved your project and given it a name. Scratch will now **automatically** save for you. + +You can still click save if you like, just to make sure. + +--- /task --- diff --git a/mr-IN/step_4.md b/mr-IN/step_4.md new file mode 100644 index 000000000..36148ce23 --- /dev/null +++ b/mr-IN/step_4.md @@ -0,0 +1,83 @@ +## Pico साऊंड प्ले करतो + +
+
+संवाद साधण्याचा दुसरा मार्ग म्हणजे साऊंड वापरणे. +
+
+ +![Pico sprite म्हणत आहे, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Add a sound to the Pico Sprite + +--- task --- + +**Pico** sprite साठी **Sounds** टॅबवर क्लिक करा आणि तुम्हाला **pop** साऊंड मिळेल. **pop** साऊंड ऐकण्यासाठी **Play** आयकॉनवर क्लिक करा. + +![Sounds टॅबमध्ये पॉप साऊंड प्ले होत आहे.](images/pico-sound-play.png) + +**Debug**: If you cannot hear a sound then check that sound is working on your computer or tablet. + +--- /task --- + +--- task --- + +नवीन साऊंड निवडण्यासाठी, **Choose a Sound** आयकॉनवर क्लिक करा आणि **Space** कॅटेगरी निवडा किंवा सर्च बॉक्समध्ये `space` टाईप करा. + +!['Choose a Sound' आयकॉन.](images/sound-button.png) + +![हायलाईट केलेल्या 'Choose a Sound' सह Scratch एडिटर.](images/pico-choose-sound.png) + +![Sound Library मधील 'Space' कॅटेगरी.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Play a few different sounds using the **Play** icons. Once you have found the sound that you want to use, click on it to add it to your project. + +![उदाहरण साऊंड (Alien Creak1 sound) Sounds टॅब मधील पॉप साऊंडच्या खाली दाखवला आहे.](images/pico-inserted-sound.png) + +--- /task --- + +### Make the sound play when clicked (or tapped) + +--- task --- + +Click on the **Code** tab. In the `Sound`{:class="block3sound"} blocks menu, find the `start sound`{:class="block3sound"} block. + +Drag the block into the Code area, between the `when this sprite clicked`{:class="block3events"} block and the `say`{:class="block3looks"} block. A gap will open up and the block will snap into place. + +![दोन ब्लॉक्समध्ये 'start sound' ब्लॉक जोडला जात आहे.](images/pico-insert-block.gif) + +आपला कोड असा दिसला पाहिजे: + +![Pico sprite.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test your code + +--- task --- + +Check that your `start sound`{:class="block3sound"} block has your chosen sound in it. If it does not, you need to click on the sound in the `start sound`{:class="block3sound"} block, then select your chosen sound in the drop-down menu. + +!['start sound' ब्लॉकमध्ये ड्रॉप-डाउन मेनूमधील Alien Creak1 ध्वनीवर क्लिक करणे.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Click on the **Pico** sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the `start sound`{:class="block3sound"} block under the `when this sprite clicked`{:class="block3events"} block. + +--- /task --- + diff --git a/mr-IN/step_5.md b/mr-IN/step_5.md new file mode 100644 index 000000000..2b7ad1d37 --- /dev/null +++ b/mr-IN/step_5.md @@ -0,0 +1,50 @@ +## Nano ने कॉश्चुम बदलला + +
+
+ +Get Nano to emote by switching **costumes**. + +स्प्राईटकडे त्यांना हवा तो बदल करण्यासाठी **कॉश्चुम** आहे. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![Nano स्प्राईट म्हणतो, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +**Fantasy** कॅटेगरी मधून तुमच्या प्रोजेक्टला **Nano** स्प्राईट जोडा. + +!["Choose a Sprite" आयकॉन.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Stage च्या खालील Sprite यादीमध्ये **Nano** स्प्राईट निवडला असल्याची खात्री करा. + +![Nano निवडला हे दाखवण्यासाठी Nano स्प्राईट भोवती निळ्या बॉर्डरसह Sprite लीस्ट.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![Nano स्प्राईट.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // Nano वर जेव्हा क्लिक केले जाते +switch costume to [nano-b v] // Nano टॉकींग +say [Thanks!] for [2] seconds // 2 ऐवजी 1 चा प्रयत्न करा +switch costume to [nano-a v] // Nano स्माइलिंग +``` +--- /task --- + +**टीप:** सर्व ब्लॉक्स कलर-कोडेड आहेत, त्यामुळे तुम्हाला `switch costume to`{:class="block3looks"} हा ब्लॉक `Looks`{:class="block3looks"} ब्लॉक मेनूमध्ये आढळेल. + +--- task --- + +**चाचणी:** Stage वरील **Nano** स्प्राईटवर क्लिक करा आणि स्पीच बबल दिसतो का आणि Nano चा कॉश्चुम बदलतो का ते तपासा. + +--- /task --- diff --git a/mr-IN/step_6.md b/mr-IN/step_6.md new file mode 100644 index 000000000..1905089da --- /dev/null +++ b/mr-IN/step_6.md @@ -0,0 +1,82 @@ +## Giga ने रंग बदलला + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![Giga स्प्राईट विचार करतो, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +**Giga** स्प्राईट जोडा. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +--- save --- + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/mr-IN/step_7.md b/mr-IN/step_7.md new file mode 100644 index 000000000..8adc15cb8 --- /dev/null +++ b/mr-IN/step_7.md @@ -0,0 +1,58 @@ +## परावर्तन + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/mr-IN/step_8.md b/mr-IN/step_8.md new file mode 100644 index 000000000..cf2536986 --- /dev/null +++ b/mr-IN/step_8.md @@ -0,0 +1 @@ +## तुमचा प्रोजेक्ट अपग्रेड करा diff --git a/mr-IN/step_9.md b/mr-IN/step_9.md new file mode 100644 index 000000000..39979c6ef --- /dev/null +++ b/mr-IN/step_9.md @@ -0,0 +1,59 @@ +## पुढे काय? + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +तुम्ही [Scratch चा परिचय](https://projects.raspberrypi.org/mr-IN/pathways/scratch-intro) मार्गाचे पालन करत असलात, तर तुम्ही [बस पकडा](https://projects.raspberrypi.org/mr-IN/projects/catch-the-bus) प्रोजेक्टवर जाऊ शकता. या प्रोजेक्टमध्ये, तुम्ही स्प्राईट सह ऍनिमेशन कोड कराल ज्याची बस सोडण्याआधी ती बनविण्यासाठी आवश्यकता आहे. + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +--- no-print --- + +--- collapse --- +--- +title: Completed project +--- + +तुम्हाला Scratch शोधतांना अधिक मजा हवी असल्यास, तुम्ही [या प्रोजेक्ट](https://projects.raspberrypi.org/mr-IN/projects?software%5B%5D=scratch&curriculum%5B%5D=%201) पैकी कशाचाही प्रयत्न करू शकता. + +--- /collapse --- + +--- save --- diff --git a/nl-NL/ONLY FOR UKRAINIAN.txt b/nl-NL/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..842ccdc5a --- /dev/null +++ b/nl-NL/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tabblad + +Blokkenmenu + +Rugzak + +Zoom + +Sprite-lijst + +Sprite-venster + +Speelveld venster + +Speelveld venster + +Volledig scherm + +Codegebied diff --git a/nl-NL/images/add-comment.png b/nl-NL/images/add-comment.png new file mode 100644 index 000000000..660bca6b1 Binary files /dev/null and b/nl-NL/images/add-comment.png differ diff --git a/nl-NL/images/backdrop-button.png 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Maak Scratch-animaties, games, apps en meer. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Creëer je scène + - + title: Pico zegt hallo + completion: + - engaged + - + title: Pico maakt een geluid + - + title: Nano wisselt van uiterlijk + - + title: Giga verandert van kleur + - + title: Snelle quiz + completion: + - external + - + title: Verbeter je project + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/nl-NL/quiz1/question_1.md b/nl-NL/quiz1/question_1.md new file mode 100644 index 000000000..ef4128ebc --- /dev/null +++ b/nl-NL/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Snelle quiz + +Beantwoord de drie vragen om je Space Talk-badge te krijgen. Er zijn tips om je naar het juiste antwoord te leiden. + +Wanneer je elke vraag hebt beantwoord, klik je op **Verzenden**. + +Veel plezier! + +--- question --- +--- +legend: Vraag 1 van 3 +--- + +In je project heb je een achtergrond en enkele sprite-personages toegevoegd. + +Waar ga je naar toe om **een sprite toe te voegen** aan je project? + +![Een schermafbeelding met commentaar van de volledige Scratch editor met 1 - de uiterlijken tab, 2 - de geluiden tab, 3 - de sprite lijst, en 4 - het speelveld venster gemarkeerd.](images/question1.png) + +--- choices --- + +- ( ) 1: Het tabblad **Uiterlijken** + + --- feedback --- + +Je ging naar het tabblad **Uiterlijken** om een uiterlijk voor je sprite te bewerken. + + --- /feedback --- + +- ( ) 2: Het tabblad **Geluiden** + + --- feedback --- + +Je ging naar het tabblad **Geluiden** om een nieuw geluid voor je sprite te kiezen. + + --- /feedback --- + +- (x) 3: De Sprite-lijst + + --- feedback --- + +Ja. Dit is het gebied waar je alle sprites in het project kunt zien, sprites kunt toevoegen en verwijderen en op sprites kunt klikken om ze te selecteren. + + --- /feedback --- + +- ( ) 4: Het deelvenster Speelveld + + --- feedback --- + +Je ging naar het Speelveld-paneel om een achtergrond te kiezen. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/nl-NL/quiz1/question_2.md b/nl-NL/quiz1/question_2.md new file mode 100644 index 000000000..666bf6602 --- /dev/null +++ b/nl-NL/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Vraag 2 van 3 +--- + +Je hebt Pico "Hallo!" in een tektsballon laten zeggen door een `zeg`{:class="block3looks"} blok te gebruiken. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Waar zou je dit blok kunnen vinden? + +--- choices --- + +- (x) `Uiterlijken`{:class="block3looks"} + + --- feedback --- + +Ja. Het `zeg`{:class="block3looks"} blok staat in het `Uiterlijken`{:class="block3looks"} blokkenmenu, dat dezelfde kleur heeft als het blok. + + --- /feedback --- + +- ( ) `Geluid`{:class="block3sound"} + + --- feedback --- + +De blokken in het `Geluid`{:class="block3sound"} blokkenmenu worden gebruikt om sprites geluiden te laten maken. + + --- /feedback --- + +- ( ) `Beweging`{:class="block3motion"} + + --- feedback --- + +De blokken in het `Beweging`{:class="block3motion"} blokkenmenu worden gebruikt om sprites te laten bewegen. + + --- /feedback --- + +- ( ) `Gebeurtenissen`{:class="block3events"} + + --- feedback --- + +De blokken in het `Gebeurtenissen`{:class="block3events"} blokkenmenu worden gebruikt om dingen te laten gebeuren. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/nl-NL/quiz1/question_3.md b/nl-NL/quiz1/question_3.md new file mode 100644 index 000000000..a9847957f --- /dev/null +++ b/nl-NL/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Vraag 3 van 3 +--- + +In je project heb je Nano "dank je" laten zeggen. Welke code heb je gebruikt om Nano een hand naar zijn mond te laten brengen? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Deze code speelt een geluid af en toont een tekstballon. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Deze code verandert de kleur van de sprite en toont een tekstballon. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Ja. Het `verander uiterlijk naar`{:class="block3looks"} blok verandert het uiterlijk van de sprite zodat de arm beweegt. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Deze code verandert de kleur van de sprite en speelt een geluid af. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/nl-NL/resources/space-talk.pdf b/nl-NL/resources/space-talk.pdf new file mode 100644 index 000000000..befa6fc19 Binary files /dev/null and b/nl-NL/resources/space-talk.pdf differ diff --git a/nl-NL/resources/test.txt b/nl-NL/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/nl-NL/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/nl-NL/scratch-translatable.txt b/nl-NL/scratch-translatable.txt new file mode 100644 index 000000000..535b14b87 --- /dev/null +++ b/nl-NL/scratch-translatable.txt @@ -0,0 +1,29 @@ +Hallo! + +spraak verbergen na 2 seconden + +wanneer op Nano wordt geklikt + +Nano praat + +probeer 0.25 in plaats van 0.5 + +Hmm... + +0 is de startkleur + +terug naar de startkleur + +tekstballon verbergen + +aantal tot 200 + +0.5 is een halve seconde + +speelt geluid af, wacht niet + +toont tekstballon + +hand naar mond brengen + +lachend diff --git a/nl-NL/solutions/Space talk - complete.sb3 b/nl-NL/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..7d2cbe9e3 Binary files /dev/null and b/nl-NL/solutions/Space talk - complete.sb3 differ diff --git a/nl-NL/step_1.md b/nl-NL/step_1.md new file mode 100644 index 000000000..60aa5d446 --- /dev/null +++ b/nl-NL/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Creëer een ruimtescène met personages ? die emoties gebruiken om hun gedachten of gevoelens te delen. + +In Scratch worden karakters en objecten **sprites** genoemd en verschijnen ze op het **speelveld**. + +Je gaat: ++ Sprites en een **achtergrond** toevoegen om je project op te zetten ++ Op sprites klikken om ze te laten communiceren met behulp van `Uiterlijken`{:class="block3looks"} en `Geluid`{:class="block3sound"} codeblokken ++ De **Paint-editor** gebruiken om een **uiterlijk** te veranderen + +--- no-print --- --- task --- +### Afspelen ▶️ +
+
+Klik op elke sprite om te zien wat ze doen. + +Wat gebeurt er als je op een sprite klikt en dan snel op een andere sprite klikt? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Het voltooide project.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/nl-NL/step_10.md b/nl-NL/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/nl-NL/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/nl-NL/step_2.md b/nl-NL/step_2.md new file mode 100644 index 000000000..e461cc663 --- /dev/null +++ b/nl-NL/step_2.md @@ -0,0 +1,117 @@ +## Creëer je scène + +
+
+Stel je project in met een ruimteachtergrond en de eerste sprite. +
+
+ +![De ruimte achtergrond met de Pico-sprite.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Open het startproject + +--- task --- + +Open het [Ruimte praat start-project](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch wordt in een nieuwe browsertabblad geopend. + +[[[working-offline]]] + +--- /task --- + +### De Scratch-editor + +![Een schermafbeelding met commentaar van de Scratch-editor, met de labels Speelveld, Speelveld-paneel, Sprite-paneel, Sprite-lijst en Codegebied.](images/scratch-interface.png) + +### Een achtergrond toevoegen + +Het **Speelveld** is waar jouw project wordt uitgevoerd. Een **achtergrond** verandert de manier waarop het Speelveld eruit ziet. + +--- task --- + +Klik (of tik op een tablet) op **Kies een Achtergrond** in het Speelveld-paneel: + +![Het pictogram 'Kies een achtergrond'.](images/backdrop-button.png) + +![De Scratch-editor met 'Kies een achtergrond' gemarkeerd in de rechterbenedenhoek.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Klik op de **Ruimte** categorie of typ `space` in het zoekvak: + +![De Achtergrond-bibliotheek met de categorie 'Ruimte' geselecteerd.](images/space-backdrops.png) + +--- /task --- + +In ons voorbeeld hebben we de **Space** achtergrond gekozen, maar kies de achtergrond die je het leukst vindt. + +--- task --- + +Klik op de door jouw gekozen achtergrond om deze aan je project toe te voegen. Het Speelveld zou de achtergrond moeten tonen die je hebt gekozen: + +![De Scratch-editor met de Space-achtergrond toegevoegd.](images/inserted-backdrop.png) + +--- /task --- + +### Voeg een sprite toe + +Zie je de sprite die al in je project is opgenomen? Dat is de Scratch kat. + +--- task --- + +Verwijder de **Sprite1** (Scratch kat): selecteer de sprite **Sprite1** in de sprite lijst onder het speelveld en klik op het pictogram **Verwijderen**. + +![Het pictogram 'Verwijderen'.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Klik op **Kies een Sprite** in de Sprite-lijst: + +![Het pictogram 'Kies een Sprite'.](images/sprite-button.png) + +![De Scratch-editor met 'Kies een Sprite' gemarkeerd.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Selecteer de categorie **Fantasie**. Klik op de **Pico** sprite om deze aan je project toe te voegen. + +![De categorie 'Fantasie' met de Pico sprite.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Sleep de **Pico** sprite naar de linkerkant van het Speelveld. Je Speelveld zou er ongeveer zo uit moeten zien: + +![Het Speelveld met de gekozen achtergrond en de Pico-sprite aan de linkerkant.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Opslaan**: Als je bent aangemeld bij je Scratch-account, klik je op de groene Remix-knop. Hiermee wordt een kopie van het project opgeslagen in je Scratch-account. + +![De Remix knop.](images/remix-button.png) + +Typ de naam van jouw project in het vak projectnaam bovenaan het scherm. + +![Het vak met de projectnaam.](images/project-name.png) + +**Tip:** Geef je projecten nuttige namen zodat je ze gemakkelijk terug kunt vinden als je veel projecten hebt. + +Klik vervolgens op **Bestand** en dan op **Opslaan** om je project op te slaan. + +![De menuopties 'Bestand'.](images/file-menu.png) + +Als je niet online bent of geen Scratch-account hebt, kun je op **Opslaan op je computer** klikken om een kopie van jouw project op te slaan. + +--- /task --- + diff --git a/nl-NL/step_3.md b/nl-NL/step_3.md new file mode 100644 index 000000000..9773daad9 --- /dev/null +++ b/nl-NL/step_3.md @@ -0,0 +1,94 @@ +## Pico zegt hallo + +
+
+Een sprite kan code, uiterlijken en geluiden hebben om de manier waarop hij eruitziet en doet, te veranderen. + +Je voegt codeblokken toe om Pico emoties met woorden en geluid te tonen als op de sprite wordt geklikt. +
+
+ +![De Pico sprite zegt: "Hallo!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emoties** zijn een manier om de persoonlijkheid van een personage in een game te laten zien. Ze kunnen spraak, geluiden, beweging en grafische effecten gebruiken, net als in Scratch. Speel je games die emoties gebruiken? +

+ +### Gebruik het zeg-blok + +--- task --- + +Open het `Uiterlijken`{:class="block3looks"} blokkenmenu. + +Klik op een `zeg`{:class="block3looks"} `Hallo!` `voor`{:class="block3looks"} `2` `seconden`{:class="block3looks"} blok. + +![De 'zeg Hallo! voor 2 seconden' blok licht op met een gele omtrek.](images/pico-say-hello-blocks-menu.png) + +De **Pico** sprite toont gedurende twee seconden een tekstballon. + +![De Pico sprite met "Hallo!" in een tekstballon.](images/pico-say-hello-stage.png) + +**Tip:** Codeblokken in Scratch lichten op met een gele omtreklijn wanneer ze actief zijn. + +--- /task --- + +--- task --- + +Sleep een `zeg`{:class="block3looks"} `Hallo!` `voor`{;class="block3looks"} `2` `seconden`{:class="block3looks"} blok naar het codegebied. Klik er nogmaals op. + +![Het 'zeg'-blok naar het codegebied slepen en erop klikken om het uit te voeren.](images/pico-drag-say.gif) + +![Het 'zeg'-blok is naar het codegebied gesleept. Het codeblok licht op met een gele omtrek.](images/pico-drag-say.png) + +--- /task --- + +### Laat Pico praten wanneer erop wordt geklikt (of getikt) + +--- task --- + +Sleep een `wanneer op deze sprite wordt geklikt`{:class="block3events"} blok uit het `Gebeurtenissen`{:class="block3events"} blokkenmenu en verbind het met de bovenkant van je `zeg`{:class="block3looks"} blok in het codegebied. De blokken zullen in elkaar klikken. + +![Een animatie van de blokken die in elkaar klikken. Als er op Pico wordt geklikt, zegt het "Hallo!" gedurende twee seconden.](images/pico-snap-together.gif) + +![De Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Code opmerkingen + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Je ziet opmerkingen in de codevoorbeelden. Je hoeft de opmerkingen niet toe te voegen wanneer je code aan jouw project toevoegt. + +Als je tijd over hebt zodra je jouw project hebt afgerond, is het een goed idee om opmerkingen aan je code toe te voegen, zodat deze later gemakkelijker te begrijpen is. Try adding a comment now. Om een opmerking toe te voegen, klik je met de rechtermuisknop (of tik je op een tablet en houdt je vast) op een blok in het codegebied en kies je **Commentaar toevoegen**. + +![Het pop-up menu dat verschijnt wanneer je met de rechtermuisknop op een blok klikt. 'Commentaar toevoegen' is geselecteerd.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Klik op de **Pico** sprite in het Speelveld en controleer of de tekstballon twee seconden lang verschijnt. Het is belangrijk om je code te testen om er zeker van te zijn dat deze doet wat je verwacht. + +--- /task --- + +--- task --- + +Je hebt je project al opgeslagen en een naam gegeven. Scratch zal nu **automatisch** voor je opslaan. + +Je kunt nog steeds op Opslaan klikken als je wilt, voor de zekerheid. + +--- /task --- diff --git a/nl-NL/step_4.md b/nl-NL/step_4.md new file mode 100644 index 000000000..0a58fbb0d --- /dev/null +++ b/nl-NL/step_4.md @@ -0,0 +1,83 @@ +## Pico maakt een geluid + +
+
+Een andere manier om te communiceren is het gebruik van geluid. +
+
+ +![De Pico sprite zegt: "Hallo!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Voeg een geluid toe aan de Pico sprite + +--- task --- + +Klik op de **Geluiden** tab voor de **Pico** sprite en je zult een **pop** geluid vinden. Klik op het **Spelen** pictogram om het **pop** geluid te horen. + +![Het popgeluid afspelen op het tabblad Geluiden.](images/pico-sound-play.png) + +**Fouten oplossen**: Als je geen geluid kunt horen, controleer dan of het geluid werkt op je computer of tablet. + +--- /task --- + +--- task --- + +Om een nieuw geluid te kiezen, klik je op het **Kies een geluid** pictogram en selecteer de **Ruimte** categorie of typ `space` in het zoekvak. + +![Het pictogram 'Kies een geluid'.](images/sound-button.png) + +![De Scratch-editor met 'Kies een geluid' gemarkeerd.](images/pico-choose-sound.png) + +![De categorie 'Ruimte' in de geluidsbibliotheek.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Speel een paar verschillende geluiden met behulp van het **Afspeel** pictogram. Zodra je een geluid hebt gevonden dat je wil gebruiken klik je erop om het aan jouw project toe te voegen. + +![Een voorbeeldgeluid (het Alien Creak1-geluid) dat wordt weergegeven onder het popgeluid op het tabblad Geluiden.](images/pico-inserted-sound.png) + +--- /task --- + +### Laat het geluid afspelen wanneer erop wordt geklikt (of getikt) + +--- task --- + +Klik op het **Code** tabblad. Zoek bij de `Geluid`{:class="block3sound"} blokken het blok `start geluid`{:class="block3sound"}. + +Sleep het blok naar het codegebied tussen `wanneer op deze sprite wordt geklikt` {:class="block3events"} blok en het `zeg`{:class="block3looks"} blok. Er ontstaat een opening en het blok klikt op zijn plaats. + +![Het 'startgeluid'-blok dat tussen de twee blokken wordt toegevoegd.](images/pico-insert-block.gif) + +Je code zou er als volgt uit moeten zien: + +![De Pico sprite.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test je code + +--- task --- + +Controleer of jouw `start geluid`{:class="block3sound"} blok het door jou gekozen geluid bevat. Als dit niet het geval is, moet je op het geluid in het `start geluid`{:class="block3sound"} blok klikken en vervolgens het door jou gekozen geluid in het keuzemenu selecteren. + +![Klikken op het Alien Creak1-geluid in het keuzemenu binnen het blok 'start geluid'.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Klik op de **Pico** sprite en controleer of de tekstballon verschijnt en je het geluid kunt horen. Als je het geluid niet hoort, zorg er dan voor dat je het `start geluid`{:class="block3sound"} blok hebt toegevoegd onder het `wanneer op deze sprite wordt geklikt`{:class="block3events"} blok. + +--- /task --- + diff --git a/nl-NL/step_5.md b/nl-NL/step_5.md new file mode 100644 index 000000000..37daed030 --- /dev/null +++ b/nl-NL/step_5.md @@ -0,0 +1,50 @@ +## Nano wisselt van uiterlijk + +
+
+ +Je gaat Nano een emotie laten zien door van **Uiterlijk** te wisselen. + +Sprites hebben **uiterlijken** om hun uiterlijk te veranderen. They are usually slightly different images of the same sprite. Om een sprite te animeren, kun je zijn uiterlijk laten veranderen. + +
+
+ +![De Nano sprite zegt: "Dank je!"](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +Voeg de **Nano** sprite uit de categorie **Fantasie** toe aan je project. + +![Het pictogram 'Kies een Sprite'.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Zorg ervoor dat de **Nano** sprite geselecteerd is in de Sprite lijst onder het Speelveld. + +![De Sprite-lijst, met een blauwe rand rond de Nano sprite om aan te geven dat Nano is geselecteerd.](images/nano-selected.png) + +Klik op het tabblad **Code** en voeg een script toe om de **Nano**-sprite een 'Bedankt' gebaar te laten maken met `verander uiterlijk naar`{:class="block3looks"} en `wacht`{:class="block3control"}: Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![De Nano sprite.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // wanneer op Nano wordt geklikt +switch costume to [nano-b v] // Nano praat +wait (0.5) seconds // probeer 0.25 in plaats van 0.5 +switch costume to [nano-a v] // Nano lacht +``` +--- /task --- + +**Tip:** Alle blokken hebben een kleurcode, dus je vindt het `verander uiterlijk naar`{:class="block3looks"} blok in het `Uiterlijken`{:class="block3looks"} blokkenmenu en het `wacht`{:class="block3control"} blok in het `Besturen`{:class="block3control"} blokkenmenu. + +--- task --- + +**Test:** Klik op de **Nano** sprite in het speelveld en controleer of Nano's uiterlijk verandert. + +--- /task --- diff --git a/nl-NL/step_6.md b/nl-NL/step_6.md new file mode 100644 index 000000000..9f296c306 --- /dev/null +++ b/nl-NL/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![De Giga sprite denkt, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Sleep de **Giga** sprite naar de rechterkant van het Speelveld. + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Klik op de **Giga** sprite in het speelveld en controleer of de sprite van kleur verandert en een tekstballon toont. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/nl-NL/step_7.md b/nl-NL/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/nl-NL/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/nl-NL/step_8.md b/nl-NL/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/nl-NL/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/nl-NL/step_9.md b/nl-NL/step_9.md new file mode 100644 index 000000000..1f9dc51de --- /dev/null +++ b/nl-NL/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- /no-print --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /print-only --- + +--- save --- diff --git a/pl-PL/ONLY FOR UKRAINIAN.txt b/pl-PL/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/pl-PL/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/pl-PL/images/add-comment.png b/pl-PL/images/add-comment.png new file mode 100644 index 000000000..ee5aaad8a Binary files /dev/null and b/pl-PL/images/add-comment.png differ diff --git a/pl-PL/images/backdrop-button.png 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a/pl-PL/images/tera-step.png b/pl-PL/images/tera-step.png new file mode 100644 index 000000000..2b4e0f1ba Binary files /dev/null and b/pl-PL/images/tera-step.png differ diff --git a/pl-PL/meta.yml b/pl-PL/meta.yml new file mode 100644 index 000000000..83db5a578 --- /dev/null +++ b/pl-PL/meta.yml @@ -0,0 +1,40 @@ +--- +title: Kosmiczna rozmowa +hero_image: images/banner.png +description: Użyj Scratcha, aby dać duszkom „emotkę”, tak by komunikowały się po kliknięciu +meta_title: Projekty programistyczne Scratch dla dzieci i młodzieży | Wprowadzenie do Scratcha +meta_description: Naucz się programować w języku Scratch dzięki projektom programistycznym Fundacji Raspberry Pi dla dzieci i nastolatków. Twórz animacje Scratch, gry, aplikacje i nie tylko. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Stwórz swoją scenę + - + title: 'Pico mówi: "cześć"' + completion: + - engaged + - + title: Pico odtwarza dźwięk + - + title: Nano zmienia kostiumy + - + title: Giga zmienia kolor + - + title: Szybki quiz + completion: + - external + - + title: Ulepsz swój projekt + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/pl-PL/quiz1/question_1.md b/pl-PL/quiz1/question_1.md new file mode 100644 index 000000000..dad4828c5 --- /dev/null +++ b/pl-PL/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Szybki quiz + +Odpowiedz na trzy pytania, aby otrzymać odznakę Space Talk. Wskazówki poprowadzą cię w kierunku prawidłowej odpowiedzi. + +Po udzieleniu odpowiedzi na każde pytanie kliknij **Prześlij**. + +Miłej zabawy! + +--- question --- +--- +legend: Pytanie 1 z 3 +--- + +W swoim projekcie dodałeś kilka postaci duszków. + +Gdzie powinieneś przejść, by **dodać nowego duszka** do swojego projektu? + +![Zrzut ekranu pełnego edytora Scratch z adnotacjami: 1 — zakładka Kostiumy, 2 — zakładka Dźwięki, 3 — lista duszków i 4 — podświetlony panel Scena.](images/question1.png) + +--- choices --- + +- ( ) 1: Zakładka **Kostiumy** + + --- feedback --- + +Przeszedłeś do zakładki **Kostiumy**, aby edytować kostium dla swojego duszka. + + --- /feedback --- + +- ( ) 2: Zakładka **Dźwięki** + + --- feedback --- + +Przeszedłeś do zakładki **Dźwięki**, aby wybrać nowy dźwięk dla swojego duszka. + + --- /feedback --- + +- (x) 3: Lista duszków + + --- feedback --- + +Tak. To jest obszar, w którym możesz zobaczyć wszystkie duszki w projekcie, dodawać i usuwać duszki oraz klikać na duszki, aby je zaznaczyć. + + --- /feedback --- + +- ( ) 4: Okno Scena + + --- feedback --- + +Przeszedłeś do okna Scena, aby wybrać tło. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/pl-PL/quiz1/question_2.md b/pl-PL/quiz1/question_2.md new file mode 100644 index 000000000..36e77fe91 --- /dev/null +++ b/pl-PL/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Pytanie 2 z 3 +--- + +Sprawiłeś, że Pico `powiedział`{:class="block3looks"} „Cześć!” w dymku z tekstem. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Gdzie będziesz szukać tego bloku? + +--- choices --- + +- (x) `Wygląd`{:class="block3looks"} + + --- feedback --- + +Tak. Blok `powiedz`{:class="block3looks"} znajduje się w menu blokowym `Wygląd`{:class="block3looks"}, które ma ten sam kolor co blok. + + --- /feedback --- + +- ( ) `Dźwięk`{:class="block3sound"} + + --- feedback --- + +Bloki w menu bloków `Dźwięk`{:class="block3sound"} sprawiają, że duszki odtwarzają dźwięki. + + --- /feedback --- + +- ( ) `Ruch`{:class="block3motion"} + + --- feedback --- + +Bloki w menu bloków `Ruch`{:class="block3motion"} są używane do wprawiania duszków w ruch. + + --- /feedback --- + +- ( ) `Zdarzenia`{:class="block3events"} + + --- feedback --- + +Bloki w menu bloków `Zdarzenia`{:class="block3events"} są używane, aby coś się wydarzyło. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/pl-PL/quiz1/question_3.md b/pl-PL/quiz1/question_3.md new file mode 100644 index 000000000..f981da621 --- /dev/null +++ b/pl-PL/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Pytanie 3 z 3 +--- + +W swoim projekcie sprawiłeś, że Nano pokazał „dziękuję”. Którego kodu użyłeś, aby Nano przyłożył rękę do ust? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Ten kod odtwarza dźwięk i wyświetla dymek z tekstem. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Ten kod zmienia kolor duszka i pokazuje bańkę myśli. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Tak. Bloki `zmień kostium na`{:class="block3looks"} zmieniają kostium duszka tak, aby ramię się poruszyło. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Ten kod zmienia kolor duszka i odtwarza dźwięk. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/pl-PL/resources/space-talk.pdf b/pl-PL/resources/space-talk.pdf new file mode 100644 index 000000000..c5f0d33ec Binary files /dev/null and b/pl-PL/resources/space-talk.pdf differ diff --git a/pl-PL/resources/test.txt b/pl-PL/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/pl-PL/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/pl-PL/scratch-translatable.txt b/pl-PL/scratch-translatable.txt new file mode 100644 index 000000000..834ffd812 --- /dev/null +++ b/pl-PL/scratch-translatable.txt @@ -0,0 +1,29 @@ +Cześć! + +ukryj dymek po 2 sekundach + +po kliknięciu Nano + +Nano mówi + +spróbuj 0.25 zamiast 0.5 + +Hm... + +0 to kolor początkowy + +powrót do koloru początkowego + +ukryj dymek z tekstem + +liczba mniejsza lub równa 200 + +0.5 to pół sekundy + +odtwórz dźwięk bez czekania + +pokaż dynek rozmowy + +połóż rękę przy ustach + +Nano się uśmiecha diff --git a/pl-PL/solutions/Space talk - complete.sb3 b/pl-PL/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..d569a1fc6 Binary files /dev/null and b/pl-PL/solutions/Space talk - complete.sb3 differ diff --git a/pl-PL/step_1.md b/pl-PL/step_1.md new file mode 100644 index 000000000..a3fb7530d --- /dev/null +++ b/pl-PL/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +W tym projekcie stworzysz scenę w kosmosie z postaciami, które „emotują”, aby podzielić się swoimi przemyśleniami lub uczuciami. + +W Scratchu postacie i obiekty są nazywane **duszkami** i pojawiają się na **scenie**. + +Co zrobisz: ++ Dodaj duszki i **tło** aby skonfigurować swój projekt ++ Klikniesz duszki, aby komunikowały się za pomocą `Wyglądu`{:class="block3looks"} i `Dźwięku`{:class="block3sound"} ++ Użyjesz **Edytora graficznego** aby zmienić **kostium** + +--- no-print --- --- task --- +### Zagraj ▶️ +
+
+Kliknij każdego duszka, aby zobaczyć, co robi. + +Co się stanie, jeśli klikniesz jednego duszka, a potem szybko innego? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Ukończony projekt.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/pl-PL/step_10.md b/pl-PL/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/pl-PL/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/pl-PL/step_2.md b/pl-PL/step_2.md new file mode 100644 index 000000000..43d428570 --- /dev/null +++ b/pl-PL/step_2.md @@ -0,0 +1,117 @@ +## Stwórz swoją scenę + +
+
+Skonfiguruj swój projekt z kosmicznym tłem i pierwszym duszkiem. +
+
+ +![Kosmiczne tło z duszkiem Pico.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Otwórz projekt startowy + +--- task --- + +Otwórz [projekt startowy Kosmicznej rozmowy ](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch otworzy się w nowej karcie przeglądarki. + +[[[working-offline]]] + +--- /task --- + +### Edytor Scratch + +![Zrzut ekranu edytora Scratch z adnotacjami dla: Sceny, Okienka sceny, Okienka duszka, Listy duszków i obszaru Skryptu.](images/scratch-interface.png) + +### Dodaj tło + +**Scena** to miejsce, gdzie uruchamiany jest Twój projekt. **Tło** zmienia wygląd sceny. + +--- task --- + +Kliknij (lub stuknij na tablecie) opcję **Wybierz tło** w okienku Scena: + +![Ikona „Wybierz tło”.](images/backdrop-button.png) + +![Edytor Scratch z podświetloną opcją „Wybierz tło” w prawym dolnym rogu.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Kliknij kategorię **Kosmos** lub wpisz `kosmos` w polu wyszukiwania: + +![Biblioteka teł z wybraną kategorią „Kosmos”.](images/space-backdrops.png) + +--- /task --- + +W naszym przykładzie wybraliśmy tło **Space** (kosmos), ale wybierz tło, które najbardziej Ci się podoba. + +--- task --- + +Kliknij wybrane tło, aby dodać je do swojego projektu. Scena powinna pokazywać wybrane przez Ciebie tło: + +![Edytor Scratch z dodanym kosmicznym tłem.](images/inserted-backdrop.png) + +--- /task --- + +### Dodaj duszka + +Czy widzisz duszka, który już istnieje w Twoim projekcie? To jest Scratch Cat. + +--- task --- + +Usuń **Duszek1** (Scratch Cat): wybierz element **Duszek1** z listy duszków poniżej sceny i kliknij ikonę **Usuń**. + +![Ikona „Usuń”.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Kliknij **Wybierz duszka** na liście duszków: + +![Ikona „Wybierz duszka”.](images/sprite-button.png) + +![Edytor Scratch z podświetloną opcją „Wybierz duszka”.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Wybierz kategorię **Fikcja**. Kliknij duszka **Pico** aby dodać go do swojego projektu. + +![Kategoria „Fikcja” z duszkiem Pico.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Przeciągnij duszka **Pico** tak, aby umieścić go po lewej stronie Sceny. Twoja Scena powinna wyglądać mniej więcej w ten sposób: + +![Scena z wybranym tłem i duszkiem Pico umieszczonym po lewej stronie.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Zapisz**: Jeśli jesteś zalogowany na swoje konto Scratch, kliknij zielony przycisk Remix. Spowoduje to zapisanie kopii projektu na Twoim koncie Scratch. + +![Przycisk Remix.](images/remix-button.png) + +Wpisz nazwę swojego projektu w polu nazwy projektu u góry ekranu. + +![Pole nazwy projektu.](images/project-name.png) + +**Wskazówka:** Nadaj swoim projektom pomocne nazwy, aby łatwo je znaleźć, gdy będziesz mieć wiele projektów. + +Następnie kliknij **Plik**, a potem **Zapisz teraz**, aby zapisać swój projekt. + +![Opcje menu „Plik”.](images/file-menu.png) + +Jeśli nie jesteś online lub nie masz konta Scratch, możesz kliknąć **Zapisz na swoim komputerze** aby zapisać kopię swojego projektu. + +--- /task --- + diff --git a/pl-PL/step_3.md b/pl-PL/step_3.md new file mode 100644 index 000000000..f1622284c --- /dev/null +++ b/pl-PL/step_3.md @@ -0,0 +1,94 @@ +## Pico mówi: "cześć" + +
+
+Możesz użyć kodu, kostiumów i dźwięku, aby zmienić wygląd i zachowanie duszka. + +Dodasz bloki kodu, aby Pico wyrażał emocje z użyciem słów i dźwięku po kliknięciu duszka. +
+
+ +![Duszek Pico mówiący „Cześć!”](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotki** to sposób na pokazanie osobowości postaci w grze. Mogą używać mowy, dźwięków, ruchu i efektów graficznych, zupełnie tak jak w Scratchu. Czy grasz w jakieś gry, które używają emotek? +

+ +### Użyj bloku powiedz + +--- task --- + +Otwórz menu blokowe `Wygląd`{:class="block3looks"}. + +Kliknij blok `powiedz`{:class="block3looks"} `Cześć!` `przez`{:class="block3looks"} `2` `sekundy`{:class="block3looks"}. + +![„Powiedz Cześć! przez 2 sekundy blok otoczony jest świecącą żółtą obwódką.](images/pico-say-hello-blocks-menu.png) + +Duszek **Pico** pokaże dymek z tekstem przez dwie sekundy. + +![Duszek Pico z tekstem "Cześć!" w dymku.](images/pico-say-hello-stage.png) + +**Wskazówka:** Kiedy bloki kodu w Scratchu są uruchomione, otacza je żółty świecący kontur. + +--- /task --- + +--- task --- + +Przeciągnij blok `powiedz`{:class="block3looks"} `Cześć!` `przez`{:class="block3looks"} `2` `sekundy`{:class="block3looks"} do obszaru Skrypt. Kliknij go ponownie. + +![Przeciąganie bloku "powiedz" to obszaru Skrypt i kliknięcie by go uruchomić.](images/pico-drag-say.gif) + +![Blok "powiedz" został przeciągnięty do obszaru Skrypt. Blok kodu jest otoczony świecącym żółtym konturem.](images/pico-drag-say.png) + +--- /task --- + +### Spraw, by Pico mówił po kliknięciu (lub stuknięciu) + +--- task --- + +Przeciągnij blok `kiedy ten duszek kliknięty`{:class="block3events"} z menu bloków `Zdarzenia`{:class="block3events"} do górnej krawędzi bloku `Powiedz`{:class="block3looks"} w obszarze Skrypt. Bloki się połączą. + +![Bloki kodu łączą się, animacja. Kiedy Pico zostanie kliknięty, mówi "Cześć!" przez dwie sekundy.](images/pico-snap-together.gif) + +![Duszek Pico.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Komentarze do kodu + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +W przykładach kodu zobaczysz komentarze. Nie musisz dodawać komentarzy podczas dodawania kodu do projektu. + +Jeśli po zakończeniu projektu masz czas, dobrym pomysłem jest dodanie komentarzy do kodu, aby później był łatwiejszy do zrozumienia. Try adding a comment now. Aby dodać komentarz, kliknij prawym przyciskiem myszy (lub na tablecie naciśnij i przytrzymaj) blok w obszarze Skrypt i wybierz **Dodaj komentarz**. + +![Wyskakujące menu, które pojawia się po kliknięciu bloku prawym przyciskiem myszy. Wybrano opcję „Dodaj komentarz”.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Kliknij duszka **Pico** na Scenie i sprawdź, czy dymek wyświetla się przez dwie sekundy. To ważne, by przetestować kod i upewnić się, że robi to, czego oczekujesz. + +--- /task --- + +--- task --- + +Zapisałeś już swój projekt i nadałeś mu nazwę. Scratch będzie teraz **automatycznie** zapisywał projekt dla ciebie. + +Nadal możesz kliknąć Zapisz, jeśli chcesz, aby mieć pewność. + +--- /task --- diff --git a/pl-PL/step_4.md b/pl-PL/step_4.md new file mode 100644 index 000000000..d089355b0 --- /dev/null +++ b/pl-PL/step_4.md @@ -0,0 +1,83 @@ +## Pico odtwarza dźwięk + +
+
+Innym sposobem komunikowania się jest użycie dźwięku. +
+
+ +![Duszek Pico mówiący „Cześć!”](images/pico-step2.png){:width="300px"} + +
+
+ +### Dodaj dźwięk do duszka Pico + +--- task --- + +Kliknij zakładkę **Dźwięki** duszka **Pico**, a znajdziesz dźwięk **pop**. Kliknij ikonę **Odtwórz** aby go usłyszeć. + +![Odtwarzanie dźwięku pop w zakładce Dźwięki.](images/pico-sound-play.png) + +**Debugowanie**: Jeśli nie słyszysz dźwięku, sprawdź, czy dźwięk działa na komputerze lub tablecie. + +--- /task --- + +--- task --- + +Aby wybrać nowy dźwięk, kliknij ikonę **Wybierz dźwięk** i wybierz kategorię **Kosmos** lub wpisz `space` w polu wyszukiwania. + +![Ikona 'Wybierz dźwięk'.](images/sound-button.png) + +![Edytor Scratcha z podświetloną opcją „Wybierz dźwięk”.](images/pico-choose-sound.png) + +![Kategoria „Kosmos” w Bibliotece Dźwięków.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Odtwórz kilka różnych dźwięków za pomocą ikon **Odtwórz**. Kiedy już znajdziesz dźwięk, którego chcesz użyć, kliknij go, aby dodać go do swojego projektu. + +![Przykładowy dźwięk (Alien Creak1) pokazany poniżej dźwięku pop w zakładce Dźwięki.](images/pico-inserted-sound.png) + +--- /task --- + +### Spraw, by dźwięk odtwarzał się po kliknięciu (lub stuknięciu) + +--- task --- + +Kliknij na zakładkę **Skrypt**. W menu bloków `Dźwięk`{:class="block3sound"} znajdź blok `zagraj dźwięk`{:class="block3sound"}. + +Przeciągnij blok do obszaru Skrypt, pomiędzy blok `kiedy ten duszek kliknięty`{:class="block3events"}, a blok `powiedz`{:class="block3looks"}. Zrobi się luka i blok wskoczy na swoje miejsce. + +![Blok "zagraj dźwięk" dodany pomiędzy dwoma blokami.](images/pico-insert-block.gif) + +Twój kod powinien wyglądać tak: + +![Duszek Pico.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Przetestuj swój kod + +--- task --- + +Upewnij się, że Twój blok `zagraj dźwięk`{:class="block3sound"} zawiera Twój wybrany dźwięk. Jeśli nie, kliknij dźwięk w bloku `zagraj dźwięk`{:class="block3sound"}, a następnie wybierz swój dźwięk z rozwijanego menu. + +![Kliknięcie dźwięku Alien Creak1 w menu rozwijanym w bloku „zagraj dźwięk”.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Kliknij duszka **Pico** i sprawdź, czy dymek wyświetla się i czy słyszysz dźwięk. Jeśli nie słyszysz dźwięku, upewnij się, że dodałeś blok `zagraj dźwięk`{:class="block3sound"} pod blokiem `gdy ten duszek kliknięty`{:class="block3events"}. + +--- /task --- + diff --git a/pl-PL/step_5.md b/pl-PL/step_5.md new file mode 100644 index 000000000..f3a051337 --- /dev/null +++ b/pl-PL/step_5.md @@ -0,0 +1,50 @@ +## Nano zmienia kostiumy + +
+
+ +Sprawisz, że Nano będzie emotował poprzez zmianę **kostiumów**. + +Duszki mają **kostiumy**, które pozwalają im zmienić wygląd. They are usually slightly different images of the same sprite. Aby animować duszka, możesz zmienić jego kostiumy. + +
+
+ +![Duszek Nano mówiący „Dzięki!”](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +Dodaj duszka **Nano** do swojego projektu z kategorii **Fikcja**. + +![Ikona „Wybierz duszka”.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Upewnij się, że duszek **Nano** jest zaznaczony na Liście duszków pod Sceną. + +![Lista duszków z niebieską obwódką wokół duszka Nano wskazującą, że Nano został wybrany.](images/nano-selected.png) + +Kliknij zakładkę **Skrypt** i dodaj kod, aby duszek **Nano** powiedział „Dzięki!” używając `zmień kostium na`{:class="block3looks"} i `czekaj`{:class="block3control"}: Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![Duszek Nano.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // po kliknięciu Nano +switch costume to [nano-b v] // Nano mówi +wait (0.5) seconds // spróbuj 0.25 zamiast 0.5 +switch costume to [nano-a v] // Nano się uśmiecha +``` +--- /task --- + +**Wskazówka:** Wszystkie bloki są oznaczone kolorami, więc znajdziesz blok `zmień kostium na`{:class="block3looks"} w menu bloków `Wygląd`{:class="block3looks"} i blok `czekaj`{:class="block3control"} w menu bloków `Kontroli`{:class="block3control"}. + +--- task --- + +**Test:** Kliknij duszka **Nano** na Scenie i sprawdź, czy kostium Nano się zmienia. + +--- /task --- diff --git a/pl-PL/step_6.md b/pl-PL/step_6.md new file mode 100644 index 000000000..8d9b2a157 --- /dev/null +++ b/pl-PL/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Dodaj duszka **Giga**. + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +Przeciągnij **Giga** na prawą stronę Sceny. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Kliknij duszka **Giga** na scenie i sprawdź, czy duszek zmienia kolor i pokazuje bańkę myśli. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/pl-PL/step_7.md b/pl-PL/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/pl-PL/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/pl-PL/step_8.md b/pl-PL/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/pl-PL/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/pl-PL/step_9.md b/pl-PL/step_9.md new file mode 100644 index 000000000..1f9dc51de --- /dev/null +++ b/pl-PL/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- /no-print --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /print-only --- + +--- save --- diff --git a/pt-BR/ONLY FOR UKRAINIAN.txt b/pt-BR/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..3001ecb0a --- /dev/null +++ b/pt-BR/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Guia Código + +Menu de blocos + +Mochila + +Ampliação + +Lista de Sprites + +Painel Sprite + +Painel de palco + +Painel de palco + +Tela cheia + +Área de código diff --git a/pt-BR/images/add-comment.png b/pt-BR/images/add-comment.png new file mode 100644 index 000000000..53fb75f8d Binary files /dev/null and b/pt-BR/images/add-comment.png differ diff --git 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a/pt-BR/images/tera-step.png b/pt-BR/images/tera-step.png new file mode 100644 index 000000000..959f28e63 Binary files /dev/null and b/pt-BR/images/tera-step.png differ diff --git a/pt-BR/meta.yml b/pt-BR/meta.yml new file mode 100644 index 000000000..24736630f --- /dev/null +++ b/pt-BR/meta.yml @@ -0,0 +1,40 @@ +--- +title: Conversa espacial +hero_image: images/banner.png +description: Use o Scratch para dar aos atores uma 'ação' para que eles se comuniquem quando clicados +meta_title: Projetos de programação Scratch para crianças e adolescentes | Introdução ao Scratch +meta_description: Aprenda a programar no Scratch com os projetos de programação da Raspberry Pi Foundation para crianças e adolescentes. Faça animações, jogos, aplicativos e muito mais no Scratch. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Crie sua cena + - + title: Pico diz olá + completion: + - engaged + - + title: Pico toca um som + - + title: Nano troca de fantasias + - + title: Giga muda de cor + - + title: Teste rápido + completion: + - internal + - + title: Melhore o seu projeto + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/pt-BR/quiz1/question_1.md b/pt-BR/quiz1/question_1.md new file mode 100644 index 000000000..c81aa8ac6 --- /dev/null +++ b/pt-BR/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Teste rápido + +Responda às três perguntas para obter seu distintivo Conversa Espacial. Existem dicas para guiá-lo para a resposta correta. + +Após responder cada pergunta, clique em **Ver minha resposta**. + +Divirta-se! + +--- question --- +--- +legend: Pergunta 1 de 3 +--- + +Em seu projeto, você adicionou um cenário e alguns personagens (atores). + +Onde você vai para **adicionar um ator** ao seu projeto? + +![Uma captura de tela anotada do editor Scratch completo com 1 — A guia Fantasias, 2 — A guia Sons, 3 — Lista de Atores e 4 — O painel Palco destacado.](images/question1.png) + +--- choices --- + +- ( ) 1: A aba **Fantasias** + + --- feedback --- + +Você foi para a guia **Fantasias** para editar uma fantasia para o seu ator. + + --- /feedback --- + +- ( ) 2: A aba **Sons** + + --- feedback --- + +Você foi até a guia **Sons** para escolher um novo som para seu ator. + + --- /feedback --- + +- (x) 3: A lista de atores + + --- feedback --- + +Sim. Esta é a área onde você pode ver todos os atores no projeto, adicionar e deletar atores e clicar nos atores para selecioná-los. + + --- /feedback --- + +- ( ) 4: O painel do palco + + --- feedback --- + +Você foi para o painel Palco para escolher um Cenário. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/pt-BR/quiz1/question_2.md b/pt-BR/quiz1/question_2.md new file mode 100644 index 000000000..8be7255c0 --- /dev/null +++ b/pt-BR/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Pergunta 2 de 3 +--- + +Você fez Pico `dizer`{:class="block3looks"} "Olá!" em um balão de fala. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Onde você iria encontrar este bloco? + +--- choices --- + +- (x) `Aparência`{:class="block3looks"} + + --- feedback --- + +Sim. O bloco `diga`{:class="block3looks"} está no menu de blocos `Aparência`{:class="block3looks"}, que é da mesma cor do bloco. + + --- /feedback --- + +- ( ) `Som`{:class="block3sound"} + + --- feedback --- + +Os blocos no menu de blocos `Som`{:class="block3sound"} são usados para fazer os atores tocarem sons. + + --- /feedback --- + +- ( ) `Movimento`{:class="block3motion"} + + --- feedback --- + +Os blocos no menu de blocos `Movimento`{:class="block3motion"} são usados para fazer os sprites se moverem. + + --- /feedback --- + +- ( ) `Eventos`{:class="block3events"} + + --- feedback --- + +Os blocos no menu de blocos `Eventos`{:class="block3events"} são usados para fazer as coisas acontecerem. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/pt-BR/quiz1/question_3.md b/pt-BR/quiz1/question_3.md new file mode 100644 index 000000000..07d614bc1 --- /dev/null +++ b/pt-BR/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Pergunta 3 de 3 +--- + +Em seu projeto, você fez o Nano fazer o sinal de "obrigado". Qual código você usou para fazer o Nano levar a mão à boca? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Este código reproduz um som e mostra um balão de fala. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Este código muda a cor do sprite e mostra um balão de pensamento. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Sim. O bloco `mude para a fantasia`{:class="block3looks"} muda a roupa do ator para que o braço se mova. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Este código muda a cor do ator e reproduz um som. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/pt-BR/resources/space-talk.pdf b/pt-BR/resources/space-talk.pdf new file mode 100644 index 000000000..eb944be13 Binary files /dev/null and b/pt-BR/resources/space-talk.pdf differ diff --git a/pt-BR/resources/test.txt b/pt-BR/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/pt-BR/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/pt-BR/scratch-translatable.txt b/pt-BR/scratch-translatable.txt new file mode 100644 index 000000000..e0a646b85 --- /dev/null +++ b/pt-BR/scratch-translatable.txt @@ -0,0 +1,29 @@ +Olá! + +esconder a fala após 2 segundos + +quando o Nano é clicado + +Nano falando + +tente 0.25 em vez de 0.5 + +Hm... + +0 é a cor inicial + +de volta à cor inicial + +esconder balão de fala + +número até 200 + +0.5 é meio segundo + +toca som, não espera + +mostra balão de diálogo + +mão na boca + +sorrindo diff --git a/pt-BR/solutions/Space talk - complete.sb3 b/pt-BR/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..b0bf36def Binary files /dev/null and b/pt-BR/solutions/Space talk - complete.sb3 differ diff --git a/pt-BR/step_1.md b/pt-BR/step_1.md new file mode 100644 index 000000000..b2327ae60 --- /dev/null +++ b/pt-BR/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Crie uma cena espacial com personagens 👾 que expressem seus pensamentos ou sentimentos através de gestos e expressões faciais. + +No Scratch, os personagens e objetos são chamados de **atores** e aparecem no **Palco**. + +Você deve: ++ Adicione atores e um **cenário** para configurar seu projeto ++ Clique nos atores para fazê-los se comunicar usando blocos `Aparência`{:class="block3looks"} e `Som`{:class="block3sound"} ++ Use o **editor de imagens** para mudar uma **fantasia** + +--- no-print --- --- task --- +### Jogar ▶️ +
+
+Clique em cada ator para ver o que eles fazem. + +O que acontece se você clicar em um ator e depois clicar rapidamente em outro? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![O projeto concluído.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/pt-BR/step_10.md b/pt-BR/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/pt-BR/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/pt-BR/step_2.md b/pt-BR/step_2.md new file mode 100644 index 000000000..945a51f6e --- /dev/null +++ b/pt-BR/step_2.md @@ -0,0 +1,117 @@ +## Crie sua cena + +
+
+Configure seu projeto com um cenário espacial e o primeiro ator. +
+
+ +![O cenário Space com o ator Pico.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Abra o projeto inicial + +--- task --- + +Abra o [projeto inicial Conversa espacial](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. O Scratch será aberto em outra aba do navegador. + +[[[working-offline]]] + +--- /task --- + +### O editor Scratch + +![Uma captura de tela com anotações do editor Scratch, com o Palco, Painel de Palcos, Painel de Atores, Lista de atores e área de código rotulados.](images/scratch-interface.png) + +### Adicione um cenário + +O **Palco** é onde seu projeto é executado. Um **cenário** muda a aparência do Palco. + +--- task --- + +Clique (ou em um tablet, toque) em **Selecionar Cenário** no painel Palco: + +![O ícone 'Selecionar Cenário'.](images/backdrop-button.png) + +![O editor Scratch com 'Selecionar Cenário' destacado no canto inferior direito.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Clique na categoria **Espaço** ou digite `space` na caixa de pesquisa: + +![A Biblioteca de cenários com a categoria 'Espaço' selecionada.](images/space-backdrops.png) + +--- /task --- + +Em nosso exemplo, escolhemos o cenário **Space**, mas escolha o cenário que você mais gosta. + +--- task --- + +Clique no cenário escolhido para adicioná-lo ao seu projeto. O Palco deve mostrar o cenário que você escolheu: + +![O editor Scratch com o cenário Space adicionado.](images/inserted-backdrop.png) + +--- /task --- + +### Adicione um ator + +Você consegue ver o ator que já está incluído no seu projeto? Esse é o Scratch Cat. + +--- task --- + +Exclua o ator **Ator1** (Scratch Cat): selecione o ator **Ator1** na lista de Atores abaixo do Palco e clique no ícone **Apagar**. + +![O ícone 'Excluir'.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Clique em **Selecione um Ator** na lista de Atores: + +![O ícone 'Selecione um ator'.](images/sprite-button.png) + +![O editor Scratch com 'Selecione um ator' destacado.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Selecione a categoria **Imaginários**. Clique no **Pico** para adicioná-los ao seu projeto. + +![A categoria 'Imaginários' com o ator Pico.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Arraste o **Pico** para posicioná-lo no lado esquerdo do Palco. Seu Palco deve estar parecido com isto: + +![O Palco com o cenário escolhido e o ator Pico posicionado do lado esquerdo.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Salvar**: Se você estiver conectado à sua conta Scratch, clique no botão verde Remix. Isso salvará uma cópia do projeto em sua conta Scratch. + +![Botão remix.](images/remix-button.png) + +Digite o nome do seu projeto na caixa de nome do projeto na parte superior da tela. + +![A caixa nome do projeto.](images/project-name.png) + +**Dica:** Dê nomes úteis aos seus projetos para que você possa encontrá-los facilmente quando tiver muitos projetos. + +A seguir, clique em **Arquivo**, e então em **Salvar Agora** para salvar seu projeto. + +![As opções do menu 'Arquivo'.](images/file-menu.png) + +Se você não estiver online ou não tiver uma conta Scratch, você pode clicar em **Baixar para o seu computador** para salvar uma cópia do seu projeto. + +--- /task --- + diff --git a/pt-BR/step_3.md b/pt-BR/step_3.md new file mode 100644 index 000000000..ca3f4e719 --- /dev/null +++ b/pt-BR/step_3.md @@ -0,0 +1,94 @@ +## Pico diz olá + +
+
+Um ator pode ter código, fantasias e sons para mudar sua aparência e o que faz. + +Você adicionará blocos de código para fazer o Pico reagir com palavras e sons quando o ator for clicado. +
+
+ +![O ator Pico falando, "Olá"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** são uma forma de mostrar a personalidade de um personagem em um jogo. Eles podem usar fala, sons, movimento e efeitos gráficos, assim como no Scratch. Você joga algum jogo que usa emotes? +

+ +### Use o bloco diga + +--- task --- + +Abra o menu dos blocos `Aparência`{:class="block3looks"}. + +Clique em um bloco `diga`{:class="block3looks"} `Olá!` `por`{:class="block3looks"} `2` `segundos`{:class="block3looks"}. + +![O 'diga Olá! por 2 segundos' brilhando com um contorno amarelo.](images/pico-say-hello-blocks-menu.png) + +O ator **Pico** mostrará um balão de fala por dois segundos. + +![O ator Pico com "Olá!" em um balão de fala.](images/pico-say-hello-stage.png) + +**Dica:** blocos de código no Scratch brilham com um contorno amarelo quando estão em execução. + +--- /task --- + +--- task --- + +Arraste o bloco `diga`{:class="block3looks"} `Olá!` `por`{:class="block3looks"} `2` `segundos`{:class="block3looks"} para a área de Código. Clique nele novamente. + +![Arrastando o bloco 'diga' para a área de código e clicando nele para executá-lo.](images/pico-drag-say.gif) + +![O bloco 'diga' foi arrastado para a área de código. O bloco de código brilha com um contorno amarelo.](images/pico-drag-say.png) + +--- /task --- + +### Faça o Pico falar quando clicado (ou tocado) + +--- task --- + +Arraste um bloco `quando este ator for clicado`{:class="block3events"} do menu de blocos `Eventos`{:class="block3events"} e conecte-o ao topo do seu bloco `diga`{:class="block3looks"} na área de Código. Os blocos se encaixarão. + +![Uma animação dos blocos se encaixando. Quando o Pico é clicado, ele diz "Olá!" por dois segundos.](images/pico-snap-together.gif) + +![O ator Pico.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Comentários de código + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Você verá comentários em código de exemplo. Você não precisa adicionar comentários ao adicionar código ao seu projeto. + +Se você tiver tempo ao terminar seu projeto, é uma boa ideia adicionar comentários ao seu código para que seja mais fácil de entender mais tarde. Try adding a comment now. Para adicionar um comentário, clique com o botão direito (ou em um tablet, pressione e segure) em um bloco na área de Código e escolha **Comentar**. + +![O menu pop-up que aparece quando você clica com o botão direito em um bloco. 'Comentar' é selecionado.](images/add-comment.png) + +--- /task --- + +### Teste + +--- task --- + +**Teste:** Clique no ator **Pico** no Palco e verifique se o balão de fala aparece por dois segundos. É importante testar seu código para ter certeza de que ele faz o que você espera. + +--- /task --- + +--- task --- + +Você já salvou seu projeto e deu um nome a ele. O Scratch agora salvará **automaticamente** para você. + +Você ainda pode clicar em salvar se quiser, só para ter certeza. + +--- /task --- diff --git a/pt-BR/step_4.md b/pt-BR/step_4.md new file mode 100644 index 000000000..7d5ec347e --- /dev/null +++ b/pt-BR/step_4.md @@ -0,0 +1,83 @@ +## Pico toca um som + +
+
+Outra forma de se comunicar é usar som. +
+
+ +![O ator Pico falando, "Olá!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Adicionar um som ao ator Pico + +--- task --- + +Clique na aba **Sons** para o ator **Pico** e você encontrará um som chamado **pop**. Clique no **Jogar** para ouvir o som **pop**. + +![Reproduzindo o som pop na aba Sons.](images/pico-sound-play.png) + +**Depurar**: Se você não consegue ouvir um som, verifique se o som está funcionando em seu computador ou tablet. + +--- /task --- + +--- task --- + +Para escolher um novo som, clique no ícone **Selecionar um Som** e selecione a categoria **Espaço** ou digite `space` na caixa de pesquisa. + +![O ícone 'Selecione um som'.](images/sound-button.png) + +![O editor Scratch com 'Selecionar um Som' destacado.](images/pico-choose-sound.png) + +![A categoria 'Espaço' na Biblioteca de sons.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Reproduza alguns sons diferentes usando os ícones **Reproduzir**. Depois de encontrar o som que deseja usar, clique nele para adicioná-lo ao seu projeto. + +![Um exemplo de som (o som Alien Creak1) mostrado abaixo do som pop na guia Sons.](images/pico-inserted-sound.png) + +--- /task --- + +### Faça o som tocar quando clicado (ou tocado) + +--- task --- + +Clique na guia **Código**. No menu de blocos `Som`{:class="block3sound"}, encontre o bloco `toque o som`{:class="block3sound"}. + +Arraste o bloco para a área de código, entre `quando este ator for clicado`{:class="block3events"} e o bloco `diga`{:class="block3looks"}. Um espaço se abrirá e o bloco se encaixará no lugar. + +![O bloco de 'toque o som' sendo adicionado entre os dois blocos.](images/pico-insert-block.gif) + +Seu código deve ficar assim: + +![O ator Pico.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Teste seu código + +--- task --- + +Verifique se o seu bloco `toque o som`{:class="block3sound"} contém o som escolhido. Caso contrário, você precisa clicar no som no bloco `toque o som`{:class="block3sound"} e, em seguida, selecionar o som escolhido no menu suspenso. + +![Clicando no som Alien Creak1 no menu suspenso dentro do bloco 'toque um som'.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Teste:** Clique no ator **Pico** e verifique se o balão de fala aparece e você pode ouvir o som. Se você não ouvir o som, certifique-se de ter adicionado o bloco `toque o som`{:class="block3sound"} abaixo do bloco `quando este ator for clicado`{:class="block3events"}. + +--- /task --- + diff --git a/pt-BR/step_5.md b/pt-BR/step_5.md new file mode 100644 index 000000000..33de242ad --- /dev/null +++ b/pt-BR/step_5.md @@ -0,0 +1,50 @@ +## Nano troca de fantasias + +
+
+ +Faça Nano expressar seus pensamentos ou sentimentos através de gestos e expressões faciais trocando de **fantasias**. + +Atores têm **fantasias** para mudar sua aparência. They are usually slightly different images of the same sprite. Para animar um ator, você pode alterar sua fantasia. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Adicione o ator **Nano** ao seu projeto selecionando da categoria **Imaginários**. + +![O ícone 'Selecione um ator'.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Verifique se o ator **Nano** esteja selecionado na lista de Atores abaixo do Palco. + +![A lista de Atores, com uma borda azul ao redor do ator Nano para mostrar que o Nano está selecionado.](images/nano-selected.png) + +Clique na guia **Código** e adicione um código para que o ator **Nano** diga 'Obrigado' usando `mude para a fantasia`{:class="block3looks"} e `espere`{:class="block3control"}: Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![O ator Nano.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // quando o Nano é clicado +switch costume to [nano-b v] // Nano falando +wait (0.5) seconds // tente 0.25 em vez de 0.5 +switch costume to [nano-a v] // Nano sorrindo +``` +--- /task --- + +**Dica:** Todos os blocos são codificados por cores, assim você vai encontrar o bloco `mude para a fantasia`{:class="block3looks"} no menu de blocos `Aparência`{:class="block3looks"} e o bloco `espere`{:class="block3control"} no menu de blocos `Controle`{:class="block3control"}. + +--- task --- + +**Teste:** Clique no ator **Nano** no Palco e verifique se o balão de fala aparece e se a fantasia de Nano muda. + +--- /task --- diff --git a/pt-BR/step_6.md b/pt-BR/step_6.md new file mode 100644 index 000000000..0902ca618 --- /dev/null +++ b/pt-BR/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Teste:** Clique no ator **Giga** no Palco e verifique se o ator muda de cor e mostra um balão de pensamento. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/pt-BR/step_7.md b/pt-BR/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/pt-BR/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/pt-BR/step_8.md b/pt-BR/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/pt-BR/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/pt-BR/step_9.md b/pt-BR/step_9.md new file mode 100644 index 000000000..cd0f1c1a3 --- /dev/null +++ b/pt-BR/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- collapse --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /collapse --- + +--- save --- diff --git a/pt-PT/ONLY FOR UKRAINIAN.txt b/pt-PT/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/pt-PT/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/pt-PT/images/add-comment.png b/pt-PT/images/add-comment.png new file mode 100644 index 000000000..456061fbc Binary files /dev/null and b/pt-PT/images/add-comment.png differ diff --git a/pt-PT/images/backdrop-button.png 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a/pt-PT/images/tera-step.png b/pt-PT/images/tera-step.png new file mode 100644 index 000000000..3707cad58 Binary files /dev/null and b/pt-PT/images/tera-step.png differ diff --git a/pt-PT/meta.yml b/pt-PT/meta.yml new file mode 100644 index 000000000..a5d57b6c2 --- /dev/null +++ b/pt-PT/meta.yml @@ -0,0 +1,40 @@ +--- +title: Space talk +hero_image: images/banner.png +description: Use Scratch to give sprites an 'emote' so that they communicate when clicked +meta_title: Scratch coding projects for kids and teens | Intro to Scratch +meta_description: Learn to code in Scratch with the Raspberry Pi Foundation's coding projects for kids and teens. Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Create your scene + - + title: Pico says hello + completion: + - engaged + - + title: Pico plays a sound + - + title: Nano switches costumes + - + title: Nano signs "Thanks!" + - + title: Giga changes colour + completion: + - internal + - + title: Quick quiz + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/pt-PT/quiz1/question_1.md b/pt-PT/quiz1/question_1.md new file mode 100644 index 000000000..211ec446e --- /dev/null +++ b/pt-PT/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Teste rápido + +Responde às três perguntas para obter o seu distintivo da Conversa Espacial. Existem dicas para guiá-lo até a resposta correta. + +Quanto tiver respondido a cada pergunta, clique em **Verificar a minha resposta**. + +Divirta-se! + +--- question --- +--- +legenda: Pergunta 1 de 3 +--- + +No seu projeto, adicionou alguns actores (sprite). + +Aonde vai para **adicionar um actor** ao seu projeto? + +![Uma captura de tela anotada do editor Scratch completo com 1 — separador Trajes, 2 — separador Sons, 3 — a lista de actores e 4 — o painel Palco destacado.](images/question1.png) + +--- choices --- + +- () 1: Separador **Trajes** + + --- feedback --- + +Foi até ao separador **Trajes** para editar uma traje para o seu actor. + + --- /feedback --- + +- ( ) 2: Separador **Sons** + + --- feedback --- + +Foi até ao separador **Sons** para escolher um novo som para o seu actor. + + --- /feedback --- + +- (x) 3: A lista de Actores + + --- feedback --- + +Sim. Esta é a área onde pode ver todos os actores do projeto, adicionar e excluir actores e clicar neles para selecioná-los. + + --- /feedback --- + +- ( ) 4: O painel Palco + + --- feedback --- + +Foi ao painel Palco para escolher um cenário. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/pt-PT/quiz1/question_2.md b/pt-PT/quiz1/question_2.md new file mode 100644 index 000000000..d49f63687 --- /dev/null +++ b/pt-PT/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legenda: Pergunta 2 de 3 +--- + +Fez o Pico `dizer`{:class="block3looks"} "Olá!" num balão de fala. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Aonde iria para encontrar este bloco? + +--- choices --- + +- (x) `Aparência`{:class="block3looks"} + + --- feedback --- + +Sim. O bloco `diz`{:class="block3looks"} está no menu de blocos `Aparência`{:class="block3looks"}, que tem a mesma cor do bloco. + + --- /feedback --- + +- ( ) `Som`{:class="block3sound"} + + --- feedback --- + +Os blocos no menu `Som`{:class="block3sound"} são usados para fazer os actores tocarem sons. + + --- /feedback --- + +- ( ) `Movimento`{:class="block3motion"} + + --- feedback --- + +Os blocos no menu `Som`{:class="block3sound"} são usados para fazer os actores tocarem sons. + + --- /feedback --- + +- ( ) `Eventos`{:class="block3events"} + + --- feedback --- + +Os blocos no menu `Eventos`{:class="block3sound"} são usados para executar blocos de código em função da ocorrência de determinados eventos. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/pt-PT/quiz1/question_3.md b/pt-PT/quiz1/question_3.md new file mode 100644 index 000000000..7618acc8a --- /dev/null +++ b/pt-PT/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legenda: Pergunta 3 de 3 +--- + +No seu projeto, fez o Nano apresentar um "obrigado". Qual código usou para fazer o Nano levar a mão à boca? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Este código reproduz um som e mostra um balão de fala. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Este código muda a cor do actor e mostra um balão de pensamento. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Sim. Os blocos `muda o traje para`{:class="block3looks"} mudam os trajes do actor para que o braço se mova. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Este código muda a cor do actor e mostra um balão de pensamento. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/pt-PT/resources/space-talk.pdf b/pt-PT/resources/space-talk.pdf new file mode 100644 index 000000000..ccbd78cf1 Binary files /dev/null and b/pt-PT/resources/space-talk.pdf differ diff --git a/pt-PT/resources/test.txt b/pt-PT/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/pt-PT/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/pt-PT/scratch-translatable.txt b/pt-PT/scratch-translatable.txt new file mode 100644 index 000000000..3033daafb --- /dev/null +++ b/pt-PT/scratch-translatable.txt @@ -0,0 +1,29 @@ +Olá! + +oculta a fala após 2 segundos + +quando se clica em Nano + +Nano a falar + +experimente 0,25 em vez de 0,5 + +Hm... + +0 é a cor inicial + +voltar à cor inicial + +hide speech bubble + +number up to 200 + +0.5 is half a second + +plays sound, doesn't wait + +shows speech bubble + +put hand to mouth + +smiling diff --git a/pt-PT/solutions/Space talk - complete.sb3 b/pt-PT/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..09e02cbff Binary files /dev/null and b/pt-PT/solutions/Space talk - complete.sb3 differ diff --git a/pt-PT/step_1.md b/pt-PT/step_1.md new file mode 100644 index 000000000..033c48ecc --- /dev/null +++ b/pt-PT/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Criar uma cena espacial com personagens 👾 que expressam emoções para compartilhar os seus pensamentos ou sentimentos. + +No Scratch, as personagens e os objetos são chamados de **actores**, e eles aparecem no **Palco**. + +Você irá: ++ Adicionar actores e um **cenário** para configurar o seu projeto ++ Clicar nos actores para fazer com que comuniquem uns com os outros usando os blocos de código `Aparência`{:class="block3looks"} e `Som`{:class="block3sound"} ++ Usar o **editor de pintura** para alterar um **traje** + +--- no-print --- --- task --- +### Começar ▶️ +
+
+Clique em cada actor para ver o que eles fazem. + +O que acontece se clicar num actor e depois clicar rapidamente noutro actor? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![O projecto completo.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/pt-PT/step_10.md b/pt-PT/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/pt-PT/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/pt-PT/step_2.md b/pt-PT/step_2.md new file mode 100644 index 000000000..bb33f53af --- /dev/null +++ b/pt-PT/step_2.md @@ -0,0 +1,117 @@ +## Create your scene + +
+
+Set up your project with a space backdrop and the first sprite. +
+
+ +![The Space backdrop with the Pico sprite.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Open the starter project + +--- task --- + +Open the [Space talk starter project](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch will open in another browser tab. + +[[[working-offline]]] + +--- /task --- + +### The Scratch editor + +![An annotated screenshot of the Scratch editor, with the Stage, Stage pane, Sprite pane, Sprite list, and Code area labelled.](images/scratch-interface.png) + +### Add a backdrop + +The **Stage** is where your project runs. A **backdrop** changes the way that the Stage looks. + +--- task --- + +Click (or on a tablet, tap) on **Choose a Backdrop** in the Stage pane: + +![The 'Choose a Backdrop' icon.](images/backdrop-button.png) + +![The Scratch editor with 'Choose a Backdrop' highlighted in the bottom right-hand corner.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Click on the **Space** category or type `space` in the search box: + +![The Backdrop Library with the 'Space' category selected.](images/space-backdrops.png) + +--- /task --- + +In our example, we have chosen the **Space** backdrop, but choose the backdrop that you like the most. + +--- task --- + +Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose: + +![The Scratch editor with the Space backdrop added.](images/inserted-backdrop.png) + +--- /task --- + +### Add a Sprite + +Can you see the sprite that is already included in your project? That is the Scratch Cat. + +--- task --- + +Delete the **Sprite1** (Scratch Cat) sprite: select the **Sprite1** sprite in the Sprite list below the Stage and click on the **Delete** icon. + +![The 'Delete' icon.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Click on **Choose a Sprite** in the Sprite list: + +![The 'Choose a Sprite' icon.](images/sprite-button.png) + +![The Scratch editor with 'Choose a Sprite' highlighted.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Select the **Fantasy** category. Click on the **Pico** sprite to add them to your project. + +![The 'Fantasy' category with the Pico sprite.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Drag the **Pico** sprite to position them on the left-hand side of the Stage. Your Stage should look something like this: + +![The Stage with the chosen backdrop and the Pico sprite positioned on the left-hand side.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Save**: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account. + +![The remix button.](images/remix-button.png) + +Type the name of your project in the project name box at the top of the screen. + +![The project name box.](images/project-name.png) + +**Tip:** Give your projects helpful names so that you can easily find them when you have lots of projects. + +Next, click on **File**, and then on **Save now** to save your project. + +![The 'File' menu options.](images/file-menu.png) + +If you are not online or you do not have a Scratch account, you can click on **Save to your computer** to save a copy of your project. + +--- /task --- + diff --git a/pt-PT/step_3.md b/pt-PT/step_3.md new file mode 100644 index 000000000..6dbec0c0a --- /dev/null +++ b/pt-PT/step_3.md @@ -0,0 +1,94 @@ +## Pico says hello + +
+
+A sprite can have code, costumes, and sounds to change the way that it looks and what it does. + +Add code blocks to make Pico emote with words and sound when the sprite is clicked. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes? +

+ +### Use the say block + +--- task --- + +Open the `Looks`{:class="block3looks"} blocks menu. + +Click on a `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block. + +![The 'say Hello! for 2 seconds' block glowing with a yellow outline.](images/pico-say-hello-blocks-menu.png) + +The **Pico** sprite will show a speech bubble for two seconds. + +![The Pico sprite with "Hello!" in a speech bubble.](images/pico-say-hello-stage.png) + +**Tip:** Code blocks in Scratch glow with a yellow outline when they are running. + +--- /task --- + +--- task --- + +Drag the `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block to the Code area. Click on it again. + +![Dragging the 'say' block to the Code area and clicking on it to run it.](images/pico-drag-say.gif) + +![The 'say' block has been dragged to the Code area. The code block glows with a yellow outline.](images/pico-drag-say.png) + +--- /task --- + +### Make Pico talk when clicked (or tapped) + +--- task --- + +Drag a `when this sprite clicked`{:class="block3events"} block from the `Events`{:class="block3events"} blocks menu and connect it to the top of your `say`{:class="block3looks"} block in the Code area. The blocks will snap together. + +![An animation of the blocks snapping together. When Pico is clicked on, they say "Hello!" for two seconds.](images/pico-snap-together.gif) + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Code comments + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +You will see comments in code examples. You don't need to add the comments when you add code to your project. + +If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![The pop-up menu that appears when you right-click on a block. 'Add Comment' is selected.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Click on the **Pico** sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect. + +--- /task --- + +--- task --- + +You have already saved your project and given it a name. Scratch will now **automatically** save for you. + +You can still click save if you like, just to make sure. + +--- /task --- diff --git a/pt-PT/step_4.md b/pt-PT/step_4.md new file mode 100644 index 000000000..1c2311a39 --- /dev/null +++ b/pt-PT/step_4.md @@ -0,0 +1,83 @@ +## Pico plays a sound + +
+
+Another way to communicate is to use sound. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Add a sound to the Pico Sprite + +--- task --- + +Click on the **Sounds** tab for the **Pico** sprite and you will find a **pop** sound. Click on the **Play** icon to hear the **pop** sound. + +![Playing the pop sound in the Sounds tab.](images/pico-sound-play.png) + +**Debug**: If you cannot hear a sound then check that sound is working on your computer or tablet. + +--- /task --- + +--- task --- + +To choose a new sound, click on the **Choose a Sound** icon and select the **Space** category or type `space` in the search box. + +![The 'Choose a Sound' icon.](images/sound-button.png) + +![The Scratch editor with 'Choose a Sound' highlighted.](images/pico-choose-sound.png) + +![The 'Space' category in the Sound Library.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Play a few different sounds using the **Play** icons. Once you have found the sound that you want to use, click on it to add it to your project. + +![An example sound (the Alien Creak1 sound) shown below the pop sound in the Sounds tab.](images/pico-inserted-sound.png) + +--- /task --- + +### Make the sound play when clicked (or tapped) + +--- task --- + +Click on the **Code** tab. In the `Sound`{:class="block3sound"} blocks menu, find the `start sound`{:class="block3sound"} block. + +Drag the block into the Code area, between the `when this sprite clicked`{:class="block3events"} block and the `say`{:class="block3looks"} block. A gap will open up and the block will snap into place. + +![The 'start sound' block being added between the two blocks.](images/pico-insert-block.gif) + +Your code should look like this: + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test your code + +--- task --- + +Check that your `start sound`{:class="block3sound"} block has your chosen sound in it. If it does not, you need to click on the sound in the `start sound`{:class="block3sound"} block, then select your chosen sound in the drop-down menu. + +![Clicking on the Alien Creak1 sound in the drop-down menu within the 'start sound' block.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Click on the **Pico** sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the `start sound`{:class="block3sound"} block under the `when this sprite clicked`{:class="block3events"} block. + +--- /task --- + diff --git a/pt-PT/step_5.md b/pt-PT/step_5.md new file mode 100644 index 000000000..72bf711ae --- /dev/null +++ b/pt-PT/step_5.md @@ -0,0 +1,50 @@ +## Nano switches costume + +
+
+ +Get Nano to emote by switching **costumes**. + +Sprites have **costumes** to change the way that they look. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Add the **Nano** sprite to your project from the **Fantasy** category. + +![The 'Choose a Sprite' icon.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Make sure that the **Nano** sprite is selected in the Sprite list below the Stage. + +![The Sprite list, with a blue border around the Nano sprite to show that Nano is selected.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![The Nano sprite.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // when Nano is clicked +switch costume to (nano-b v) // Nano talking +wait (0.5) seconds // try 0.25 instead of 0.5 +switch costume to (nano-a v) // Nano smiling +``` +--- /task --- + +**Tip:** All the blocks are colour-coded, so you will find the `switch costume to`{:class="block3looks"} block in the `Looks`{:class="block3looks"} blocks menu and the `wait`{:class="block3control"} block in the `Control`{:class="block3control"} blocks menu. + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes. + +--- /task --- diff --git a/pt-PT/step_6.md b/pt-PT/step_6.md new file mode 100644 index 000000000..acbfa7a7c --- /dev/null +++ b/pt-PT/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/pt-PT/step_7.md b/pt-PT/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/pt-PT/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/pt-PT/step_8.md b/pt-PT/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/pt-PT/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/pt-PT/step_9.md b/pt-PT/step_9.md new file mode 100644 index 000000000..cd0f1c1a3 --- /dev/null +++ b/pt-PT/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- collapse --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /collapse --- + +--- save --- diff --git a/ru-RU/ONLY FOR UKRAINIAN.txt b/ru-RU/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/ru-RU/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/ru-RU/images/add-comment.png b/ru-RU/images/add-comment.png new file mode 100644 index 000000000..3213a474b Binary files /dev/null and b/ru-RU/images/add-comment.png differ diff --git a/ru-RU/images/backdrop-button.png 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a/ru-RU/images/tera-step.png b/ru-RU/images/tera-step.png new file mode 100644 index 000000000..9dd1eabf9 Binary files /dev/null and b/ru-RU/images/tera-step.png differ diff --git a/ru-RU/meta.yml b/ru-RU/meta.yml new file mode 100644 index 000000000..3a11afeab --- /dev/null +++ b/ru-RU/meta.yml @@ -0,0 +1,40 @@ +--- +title: Космический разговор +hero_image: images/banner.png +description: Используй Scratch, чтобы наделить спрайты «эмоциями», как будто они общаются при нажатии +meta_title: Scratch coding projects for kids and teens | Intro to Scratch +meta_description: Learn to code in Scratch with the Raspberry Pi Foundation's coding projects for kids and teens. Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Создай свою сцену + - + title: Pico здоровается + completion: + - engaged + - + title: Pico воспроизводит звук + - + title: Nano меняет костюмы + - + title: Giga меняет цвет + - + title: Закрепление знаний + completion: + - internal + - + title: Улучшение своего проекта + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/ru-RU/quiz1/question_1.md b/ru-RU/quiz1/question_1.md new file mode 100644 index 000000000..2d33888d1 --- /dev/null +++ b/ru-RU/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Quick quiz + +Answer the three questions to get your Space talk badge. Тебя перенаправят к правильному ответу. + +Когда ты ответишь на каждый вопрос, нажми **Отправить**. + +Have fun! + +--- question --- +--- +legend: Вопрос 1 из 3 +--- + +В свой проект ты добавил фон и несколько персонажей-спрайтов. + +Where do you go to **add a sprite** to your project? + +![Аннотированный снимок экрана редактора Scratch с 1 - вкладкой «Костюмы», 2 - вкладкой «Звуки», 3 - списком спрайтов и 4 - выделенной областью «Сцена».](images/question1.png) + +--- choices --- + +- () 1: Вкладка **Костюмы** + + --- feedback --- + +Ты перешёл на вкладку **Костюмы**, чтобы отредактировать костюм для своего спрайта. + + --- /feedback --- + +- () 2: Вкладка **Звуки** + + --- feedback --- + +Ты перешёл на вкладку **Звуки**, чтобы выбрать новый звук для своего спрайта. + + --- /feedback --- + +- (x) 3: Список спрайтов + + --- feedback --- + +Да. Это область, где ты можешь видеть все спрайты в проекте, добавлять и удалять спрайты, а также щёлкать на спрайты, чтобы выбрать их. + + --- /feedback --- + +- () 4: Панель сцены + + --- feedback --- + +Ты перешёл на панель «Сцена», чтобы выбрать фон. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ru-RU/quiz1/question_2.md b/ru-RU/quiz1/question_2.md new file mode 100644 index 000000000..c26561670 --- /dev/null +++ b/ru-RU/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Вопрос 2 из 3 +--- + +You made Pico `say`{:class="block3looks"} "Hello!" in a speech bubble. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Куда бы ты пошёл, чтобы найти этот блок? + +--- choices --- + +- (x) `Внешний вид`{:class="block3looks"} + + --- feedback --- + +Да. Блок `говорить`{:class="block3looks"} находится в меню блоков `Внешний вид`{:class="block3looks"}, имеюшей тот же цвет, что и блок. + + --- /feedback --- + +- () `Звук`{:class="block3sound"} + + --- feedback --- + +Блоки в меню блоков `Звуки`{:class="block3sound"} используются для воспроизведения звуков спрайтов. + + --- /feedback --- + +- () `Движение`{:class="block3motion"} + + --- feedback --- + +Блоки в меню блоков `Движение`{:class="block3motion"} используются для движения спрайтов. + + --- /feedback --- + +- () `События`{:class="block3events"} + + --- feedback --- + +Блоки в меню блоков `События`{:class="block3events"} используются для того, чтобы что-то происходило. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ru-RU/quiz1/question_3.md b/ru-RU/quiz1/question_3.md new file mode 100644 index 000000000..fcaa08035 --- /dev/null +++ b/ru-RU/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Вопрос 3 из 3 +--- + +В своем проекте ты сделал для Nano подпись «спасибо». Какой код ты использовал, чтобы Nano поднёс руку ко рту? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Этот код воспроизводит звук и показывает диалоговое окно. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Этот код изменяет цвет спрайта и показывает окно мыслей. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Да. Блок `изменить костюм на`{:class="block3looks"} изменяет костюм спрайта так, чтобы рука двигалась. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Этот код меняет цвет спрайта и воспроизводит звук. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ru-RU/resources/space-talk.pdf b/ru-RU/resources/space-talk.pdf new file mode 100644 index 000000000..c3b218bec Binary files /dev/null and b/ru-RU/resources/space-talk.pdf differ diff --git a/ru-RU/resources/test.txt b/ru-RU/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/ru-RU/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/ru-RU/scratch-translatable.txt b/ru-RU/scratch-translatable.txt new file mode 100644 index 000000000..14b5da77d --- /dev/null +++ b/ru-RU/scratch-translatable.txt @@ -0,0 +1,29 @@ +Привет! + +скрыть речь через 2 секунды + +при нажатии на Nano + +Nano разговаривает + +try 0.25 instead of 0.5 + +Хммм... + +0 - начальный цвет + +вернуться к исходному цвету + +скрыть диалоговое окно + +число до 200 + +0.5 is half a second + +plays sound, doesn't wait + +shows speech bubble + +put hand to mouth + +Nano улыбается diff --git a/ru-RU/solutions/Space talk - complete.sb3 b/ru-RU/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..e33c34105 Binary files /dev/null and b/ru-RU/solutions/Space talk - complete.sb3 differ diff --git a/ru-RU/step_1.md b/ru-RU/step_1.md new file mode 100644 index 000000000..033689881 --- /dev/null +++ b/ru-RU/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +В этом проекте ты создашь космическую сцену с персонажами, которые «проявляют эмоции», чтобы поделиться своими мыслями или чувствами. + +В Scratch персонажи и объекты называются **спрайтами** и они появляются на **Сцене**. + +Ты будешь: ++ Добавлять спрайты и **фон**, чтобы создать свой проект ++ Нажимать на спрайты, чтобы они общались с помощью блоков кода `Внешний вид`{:class="block3looks"} и `Звук`{:class="block3sound"} ++ Использовать **Редактор изображений**, чтобы изменить **костюм** + +--- no-print --- --- task --- +### Play ▶️ +
+
+Нажми на каждый спрайт, чтобы увидеть, что они делают. + +Что произойдёт, если ты нажмёшь на один спрайт, а затем быстро нажмёшь на другой спрайт? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Завершённый проект.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/ru-RU/step_10.md b/ru-RU/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/ru-RU/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/ru-RU/step_2.md b/ru-RU/step_2.md new file mode 100644 index 000000000..3ec66ab0d --- /dev/null +++ b/ru-RU/step_2.md @@ -0,0 +1,117 @@ +## Создай свою сцену + +
+
+На этом этапе ты создашь свой проект с космическим фоном и первым спрайтом. +
+
+ +![Космический фон со спрайтом Pico.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Open the starter project + +--- task --- + +Открой [Стартовый проект Космический разговор](https://scratch.mit.edu/projects/582213331/editor){:target="_ blank"}. Scratch откроется в другой вкладке браузера. + +[[[working-offline]]] + +--- /task --- + +### Редактор Scratch выглядит так: + +![Снимок экрана редактора Scratch с пометкой Сцена, Панель Сцены, Панель Спрайтов, Список Спрайтов и Код.](images/scratch-interface.png) + +### Add a backdrop + +**Сцена** - это то место, где выполняется твой проект. **Фон** изменяет внешний вид Сцены. + +--- task --- + +Щёлкни (или нажми на планшете) на **Выбрать фон** на панели Сцены: + +![Иконка «Выбрать фон».](images/backdrop-button.png) + +![Редактор Scratch с выделенным в правом нижнем углу «Выбрать фон».](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Щёлкни на категорию **Космос** или введи `космос` в поле поиска: + +![Библиотека фоновых изображений с выбранной категорией "Космос".](images/space-backdrops.png) + +--- /task --- + +В нашем примере мы выбрали **Космос**, но выбери тот фон, который тебе нравится больше всего. + +--- task --- + +Щелкни на выбранный фон, чтобы добавить его в свой проект. Сцена должна показать выбранный тобою фон: + +![Редактор Scratch с добавленным фоном Space.](images/inserted-backdrop.png) + +--- /task --- + +### Add a Sprite + +Ты видишь спрайт, который уже включён в твой проект? Это Кот Scratch. + +--- task --- + +Удали **Спрайт 1** (Кота Scratch): выбери спрайт **Спрайт 1** в списке Спрайтов под Сценой и щёлкни значок **Удалить**. + +![Значок «Удалить».](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Нажми **Выбрать спрайт** в Списке Спрайтов: + +![Иконка «Выбрать спрайт».](images/sprite-button.png) + +![Редактор Scratch с выделенным «Выбрать спрайт».](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Выбери категорию **Фантастика**. Щёлкни на спрайт **Pico**, чтобы добавить его в свой проект. + +![Категория «Фантастика» со спрайтом Pico.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Перетащи спрайт **Pico**, чтобы расположить его в левой части Сцены. Твоя Сцена должна выглядеть примерно так: + +![Сцена с выбранным фоном и спрайтом Pico, расположенным слева.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +Если ты вошёл в свою учетную запись Scratch, нажми на зелёную кнопку Ремикс. Это сохранит копию проекта в твоей учётной записи Scratch. + +![Кнопка Ремикс.](images/remix-button.png) + +Введи название своего проекта в поле имени проекта в верхней части экрана. + +![Поле названия проекта.](images/project-name.png) + +**Совет:** Придумывай своим проектам понятные названия, чтобы ты мог легко их найти, когда у тебя будет много проектов. + +Затем нажми на **Файл**, а затем **Сохранить сейчас**, чтобы сохранить проект. + +![Разделы меню «Файл».](images/file-menu.png) + +Если ты сейчас не в сети интернет или у тебя нет учётной записи Scratch, ты можешь нажать **Сохранить на свой компьютер**, чтобы сохранить копию своего проекта. + +--- /task --- + diff --git a/ru-RU/step_3.md b/ru-RU/step_3.md new file mode 100644 index 000000000..be82419b9 --- /dev/null +++ b/ru-RU/step_3.md @@ -0,0 +1,94 @@ +## Pico здоровается + +
+
+Спрайт может иметь код, костюмы и звуки, которые изменяют его внешний вид и действия. + +Ты добавишь блоки кода, чтобы Pico выражал эмоцию словами и звуком при нажатии на спрайт. +
+
+ +![Спрайт Pico говорит: «Привет!»](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes? +

+ +### Use the say block + +--- task --- + +Открой меню блоков `Внешний вид`{:class="block3looks"}. + +Нажми блок `говорить`{:class="block3looks"} `Привет!` `2` `секунд`{:class="block3looks"}. + +![Блок "говорить Привет! в течение 2 секунд" светится жёлтым контуром.](images/pico-say-hello-blocks-menu.png) + +**Pico** покажет диалоговое окно в течение двух секунд. + +![Спрайт Pico с "Привет!" в диалоговом окне.](images/pico-say-hello-stage.png) + +**Совет:** Блоки кода в Scratch светятся жёлтым контуром, когда они работают. + +--- /task --- + +--- task --- + +Перетащи блок `говорить`{:class="block3looks"} `Привет!` `2` `секунд`{:class="block3looks"} в Область кода. Щёлкни по нему ещё раз. + +![Перетащи блок «говорить» в Область кода и щёлкни его, чтобы запустить.](images/pico-drag-say.gif) + +![Блок «говорить» был перетащен в Область кода. Блок кода светится жёлтым контуром.](images/pico-drag-say.png) + +--- /task --- + +### Make Pico talk when clicked (or tapped) + +--- task --- + +Перетащи блок `когда спрайт нажат`{:class="block3events"} из меню блоков `События`{:class="block3events"} и соедини его к верхней части твоего блока `говорить`{:class="block3looks"} в Области кода. Блоки соединятся. + +![Анимация соединения блоков. При нажатии на Pico он говорят: "Привет!" в течение двух секунд.](images/pico-snap-together.gif) + +![Спрайт Pico.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Code comments + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Ты увидишь комментарии в примерах кода. Тебе не нужно добавлять комментарии при добавлении кода в свой проект. + +Если у тебя есть время, когда ты закончил свой проект, рекомендуется добавить комментарии к своему коду, чтобы его было легче понять позже. Try adding a comment now. Чтобы добавить комментарий, щелкни правой кнопкой мыши (или на планшете нажми и удерживай) блок в Области кода и выбери **Добавить комментарий**. + +![Всплывающее меню, которое появляется при щелчке правой кнопкой мыши по блоку. Выбрано «Добавить комментарий».](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Тест:** Нажми на **Pico** на Сцене и убедись, что диалоговое окно появляется на две секунды. Важно протестировать свой код, чтобы убедиться, что он делает то, что ты ожидаешь. + +--- /task --- + +--- task --- + +You have already saved your project and given it a name. Scratch will now **automatically** save for you. + +You can still click save if you like, just to make sure. + +--- /task --- diff --git a/ru-RU/step_4.md b/ru-RU/step_4.md new file mode 100644 index 000000000..8705fe9f1 --- /dev/null +++ b/ru-RU/step_4.md @@ -0,0 +1,83 @@ +## Pico воспроизводит звук + +
+
+Другой способ общения - использование звука. +
+
+ +![Спрайт Pico говорит: «Привет!»](images/pico-step2.png){:width="300px"} + +
+
+ +### Add a sound to the Pico Sprite + +--- task --- + +Щелкни вкладку **Звуки** для спрайта **Pico** и ты найдешь звук **pop**. Щёлкни значок **Играть**, чтобы услышать звук **pop**. + +![Воспроизведение звука pop на вкладке «Звуки».](images/pico-sound-play.png) + +Также проверь, работает ли звук на твоём компьютере или планшете. + +--- /task --- + +--- task --- + +Чтобы выбрать новый звук, щёлкни значок **Выбрать звук** и выбери категорию **Космос** или введи `космос` в поле поиска. + +![Иконка «Выбрать звук».](images/sound-button.png) + +![Редактор Scratch с выделенным «Выбрать звук».](images/pico-choose-sound.png) + +![Категория "Космос" в библиотеке Звуков.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Воспроизведи несколько разных звуков с помощью значков **Играть**. Как только ты найдёшь звук, который хочешь использовать, щёлкни по нему, чтобы добавить в свой проект. + +![Пример звука (звук Alien Creak1), показанный под звуком pop на вкладке «Звуки».](images/pico-inserted-sound.png) + +--- /task --- + +### Make the sound play when clicked (or tapped) + +--- task --- + +Перейди на вкладку **Код**. В меню блоков `Звук`{:class="block3sound"} найди блок `включить звук`{:class="block3sound"}. + +Перетащи блок в Область кода между блоком `когда спрайт нажат`{:class="block3events"} и блоком `говорить`{:class="block3looks"}. Откроется щель, и блок встанет на место. + +![Между двумя блоками добавляется блок «включить звук».](images/pico-insert-block.gif) + +Твой код должен выглядеть вот так: + +![Спрайт Pico.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test your code + +--- task --- + +Убедись, что в блоке `включить звук`{:class="block3sound"} есть выбранный тобой звук. Если это не так, тебе нужно нажать на звук в блоке `включить звук`{:class="block3sound"}, а затем выбрать выбранный звук в раскрывающемся меню. + +![Щёлкнув по звуку Alien Creak1 в раскрывающемся меню в блоке «включить звук».](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +Щелкни вкладку **Звуки** для спрайта **Pico** и ты найдешь звук **pop**. Щёлкни значок **Играть**, чтобы услышать звук **pop**. + +--- /task --- + diff --git a/ru-RU/step_5.md b/ru-RU/step_5.md new file mode 100644 index 000000000..97bc17fc9 --- /dev/null +++ b/ru-RU/step_5.md @@ -0,0 +1,50 @@ +## Nano меняет костюмы + +
+
+ +У тебя получится, чтобы Nano проявил эмоцию, сменив **костюмы**. + +У спрайтов есть **костюмы**, чтобы изменить их внешний вид. They are usually slightly different images of the same sprite. Чтобы оживить спрайт, ты можешь изменить его костюмы. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Добавь в свой проект спрайт **Nano** из категории **Фантастика**. + +![Иконка «Выбрать спрайт».](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Убедись, что **Nano** выбран в Списке Спрайтов под Сценой. + +![Список спрайтов с синей рамкой вокруг спрайта Nano, чтобы показать, что Nano выбран.](images/nano-selected.png) + +Перейди на вкладку **Код** и добавь скрипт, чтобы спрайт **Nano** мог `говорить`{:class="block3looks"} `Спасибо!`: Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![Спрайт Nano.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // при нажатии на Nano +switch costume to [nano-b v] // Nano разговаривает +say [Спасибо!] for [2] seconds // попробуй 1 вместо 2 +switch costume to [nano-a v] // Nano улыбается +``` +--- /task --- + +**Совет:** Все блоки имеют цветовую кодировку, поэтому ты найдёшь блок `изменить костюм на`{:class="block3looks"} в меню блоков `Внешний вид`. + +--- task --- + +**Тест:** Нажми на спрайт **Nano** на Сцене и убедись, что диалоговое окно появляется и костюм Nano изменяется. + +--- /task --- diff --git a/ru-RU/step_6.md b/ru-RU/step_6.md new file mode 100644 index 000000000..4ddc3ec08 --- /dev/null +++ b/ru-RU/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Добавь спрайт **Giga**. + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +Перетащи спрайт **Giga** в правую часть Сцены. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Тест:** Нажми на спрайт **Giga** на Сцене и убедись, что спрайт меняет цвет и показывает о чём он думает. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/ru-RU/step_7.md b/ru-RU/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/ru-RU/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/ru-RU/step_8.md b/ru-RU/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/ru-RU/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/ru-RU/step_9.md b/ru-RU/step_9.md new file mode 100644 index 000000000..cd0f1c1a3 --- /dev/null +++ b/ru-RU/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- collapse --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /collapse --- + +--- save --- diff --git a/sv-SE/ONLY FOR UKRAINIAN.txt b/sv-SE/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..e78597b9e --- /dev/null +++ b/sv-SE/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Kodfliken + +Blockmeny + +Ryggsäck + +Zoom + +Sprajtlistan + +Sprajtrutan + +Scenruta + +Scenruta + +Fullskärm + +Kodområde diff --git a/sv-SE/images/add-comment.png b/sv-SE/images/add-comment.png new file mode 100644 index 000000000..95624bf39 Binary files /dev/null and b/sv-SE/images/add-comment.png differ diff --git a/sv-SE/images/backdrop-button.png 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a/sv-SE/images/tera-step.png b/sv-SE/images/tera-step.png new file mode 100644 index 000000000..8148b60f2 Binary files /dev/null and b/sv-SE/images/tera-step.png differ diff --git a/sv-SE/meta.yml b/sv-SE/meta.yml new file mode 100644 index 000000000..c92a2edad --- /dev/null +++ b/sv-SE/meta.yml @@ -0,0 +1,40 @@ +--- +title: Rymdsamtal +hero_image: images/banner.png +description: Använd Scratch för att ge sprajts gester som de kan kommunicera med när de blir klickade +meta_title: Scratch coding projects for kids and teens | Intro to Scratch +meta_description: Learn to code in Scratch with the Raspberry Pi Foundation's coding projects for kids and teens. Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Skapa din scen + - + title: Pico säger hej + completion: + - engaged + - + title: Pico spelar ett ljud + - + title: Nano byter klädsel + - + title: Giga byter färg + - + title: Snabbt quiz + completion: + - internal + - + title: Uppgradera ditt projekt + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/sv-SE/quiz1/question_1.md b/sv-SE/quiz1/question_1.md new file mode 100644 index 000000000..965fa464c --- /dev/null +++ b/sv-SE/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Snabbt quiz + +Svara på dessa tre frågor får att få ditt Space-talkmärke. Det finns ledtrådar som kan leda dig till svaret. + +Tryck på **Kolla mitt svar** när du har svarat på alla frågor. + +Ha det så kul! + +--- question --- +--- +legend: Fråga 1 av 3 +--- + +Lägg till några sprajtkaraktärer i ditt projekt. + +Var trycker du för att **lägga till en sprajt** till ditt projekt? + +![En kommenterad skärmdump av hela Scratch-redigeraren med 1 — Klädselfliken, 2 — Ljudfliken, 3 — Sprajt-listan och 4 — Den markerade bakgrunden.](images/question1.png) + +--- choices --- + +- ( ) 1: **Klädsel**tabben + + --- feedback --- + +Du gick in på **Klädsel**tabben för att ändra klädseln på din sprajt. + + --- /feedback --- + +- ( ) 2: **Ljud**tabben + + --- feedback --- + +Du gick in på **Ljud**tabben för att välja ett nytt ljud för din sprajt. + + --- /feedback --- + +- (x) 3: Sprajtlistan + + --- feedback --- + +Ja. Det här är det område där du kan se alla sprajtarna i projektet, lägga till och ta bort sprajtar och klicka på sprajtar för att välja dem. + + --- /feedback --- + +- () 4: Bakgrundsfönstret + + --- feedback --- + +Du gick in på bakgrundsfönstret för att välja en bakgrund. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/sv-SE/quiz1/question_2.md b/sv-SE/quiz1/question_2.md new file mode 100644 index 000000000..84b4a6dbb --- /dev/null +++ b/sv-SE/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Fråga 2 av 3 +--- + +Du fick Pico `att säga`{:class="block3looks"} "Hej!" i en pratbubbla. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Var hittar man detta block? + +--- choices --- + +- (x) `utseende`{:class="block3looks"} + + --- feedback --- + +Ja. Blocket `säg`{:class="block3looks"} finns i menyn `Utseende`{:class="block3looks"} block som har samma färg som blocket. + + --- /feedback --- + +- ( ) `Ljud`{:class="block3sound"} + + --- feedback --- + +Blocken i blockmenyn `Ljud`{:class="block3sound"} används för att få sprajts att göra ljud. + + --- /feedback --- + +- () `Rörelse`{:class="block3motion"} + + --- feedback --- + +Blocken i `Rörelse`{:class="block3motion"} blockmenyn används för att få sprajts att röra sig. + + --- /feedback --- + +- ( ) `Händelser`{:class="block3events"} + + --- feedback --- + +Blocken i `Händelser`{:class="block3events"}-menyn används för att få saker att hända. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/sv-SE/quiz1/question_3.md b/sv-SE/quiz1/question_3.md new file mode 100644 index 000000000..bccfe63a4 --- /dev/null +++ b/sv-SE/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Fråga 3 av 3 +--- + +Du fick Nano att säga "tack" i ditt projekt. Vilken kod använde du för att få Nano att röra en hand till sin mun? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Denna kod spelar upp ett ljud och visar en pratbubbla. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Den här koden ändrar färgen på sprajten och visar en tankebubbla. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Ja. `"ändra klädsel till"`{:class="block3looks"}-blocket ändrar sprajtens klädsel så att armen rör sig. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Denna kod ändrar färgen på sprajten och spelar upp ett ljud. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/sv-SE/resources/space-talk.pdf b/sv-SE/resources/space-talk.pdf new file mode 100644 index 000000000..8dbaebd20 Binary files /dev/null and b/sv-SE/resources/space-talk.pdf differ diff --git a/sv-SE/resources/test.txt b/sv-SE/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/sv-SE/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/sv-SE/scratch-translatable.txt b/sv-SE/scratch-translatable.txt new file mode 100644 index 000000000..3f7dea31c --- /dev/null +++ b/sv-SE/scratch-translatable.txt @@ -0,0 +1,29 @@ +Hej! + +dölj tal efter 2 sekunder + +när Nano blir klickad + +Nano pratar + +prova 0,25 istället för 0,5 + +Hm... + +0 är startfärgen + +tillbaka till startfärgen + +dölj pratbubblan + +tal upp till 200 + +0,5 är en halv sekund + +spelar ljud, väntar inte + +visar pratbubbla + +lägga handen på munnen + +ler diff --git a/sv-SE/solutions/Space talk - complete.sb3 b/sv-SE/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..be56a4faf Binary files /dev/null and b/sv-SE/solutions/Space talk - complete.sb3 differ diff --git a/sv-SE/step_1.md b/sv-SE/step_1.md new file mode 100644 index 000000000..f2051e430 --- /dev/null +++ b/sv-SE/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Skapa en rymdbakgrund med karaktärer 👾 som gör gester för att dela sina tankar och känslor. + +I Scratch kallas karaktärer och objekt **Sprajter** och visas på **Scenen**. + +Du kommer: ++ Lägg till sprajter och en **bakgrund** för att starta ditt projekt ++ Klicka på sprajts för att få dem att kommunicera med `Utseende`{:class="block3looks"} och `:ljud`{:class="block3sound"} kodblock ++ Använd **Färgredigeraren** för att ändra **klädsel** + +--- no-print --- --- task --- +### Spela ▶️ +
+
+Klicka på varje sprajt för att se vad de gör. + +Vad händer om du klickar på en sprajt och sedan snabbt klickar på en annan sprajt? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Det färdiga projektet.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/sv-SE/step_10.md b/sv-SE/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/sv-SE/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/sv-SE/step_2.md b/sv-SE/step_2.md new file mode 100644 index 000000000..ada35d84e --- /dev/null +++ b/sv-SE/step_2.md @@ -0,0 +1,117 @@ +## Skapa din scen + +
+
+Påbörja ditt projekt med en rymdbakgrund och den första sprajten. +
+
+ +![Space-bakgrunden med Pico-sprajten.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Öppna startprojektet + +--- task --- + +Öppna [Rymdsamtal startprojektet](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch kommer öppnas i en annan flik i webbläsaren. + +[[[working-offline]]] + +--- /task --- + +### Scratch-redigeraren + +![En kommenterad skärmdump av Scratch-redigeraren, med scen, scenfönster, sprajt, sprajtfönster och kodområdet markerade.](images/scratch-interface.png) + +### Lägg till en bakgrund + +**Scenen** är där ditt projekt körs. En **bakgrund** förändrar scenens utseende. + +--- task --- + +Klicka (eller tryck på en surfplatta) på **Välj en bakgrund** i scenfönstret: + +!["Välj en bakgrund" ikonen.](images/backdrop-button.png) + +![Scratch-redigeraren med "Välj en bakgrund" markerad i det nedre högra hörnet.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Klicka på kategorin **Rymden** eller skriv `space` i sökrutan: + +![Bakgrundsbiblioteket med kategorin "Rymden" vald.](images/space-backdrops.png) + +--- /task --- + +I vårt exempel har vi valt bakgrunden **Space**, men välj den bakgrund som du gillar mest. + +--- task --- + +Klicka på din valda bakgrund för att lägga till den till ditt projekt. Scenen ska visa bakgrunden som du valde: + +![Scratch-redigeraren med Rymdbakgrunden tillagd.](images/inserted-backdrop.png) + +--- /task --- + +### Lägg till en sprajt + +Kan du see sprajten som redan finns i ditt projekt? Det är Scratch-katten. + +--- task --- + +Ta bort sprajten **Sprajt1** (Scratch Cat): välj sprajten **Sprajt1** i Sprajt-listan under scenen och klicka på ikonen **Ta bort**. + +![Raderaikonen.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Klicka på **Välj en Sprajt** i Sprajt-listan: + +!["Välj en sprajt"-ikonen.](images/sprite-button.png) + +![Scratch-redigeraren med "Välj en Sprajt" markerad.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Välj kategorin **Fantasy**. Klicka på **Pico**-sprajten för att lägga till den i ditt projekt. + +![Kategorin 'Fantasy' med Pico-sprajten.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Dra i **Pico**-sprajten för att placera den på den vänstra sidan av scenen. Din scen bör se ut ungefär så här: + +![Scenen med den valda bakgrunden och Pico-sprajten placerad på den vänstra sida.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Spara**: Om du är inloggad på ditt Scratch-konto, klicka på den gröna Remix-knappen. Detta kommer spara en kopia av projektet till ditt Scratch-konto. + +![Remix-knappen.](images/remix-button.png) + +Skriv namnet på ditt projekt i projektnamnsrutan högst upp på skärmen. + +![Projektnamnrutan.](images/project-name.png) + +**Tips:** Ge dina projekt tydliga namn så att du enkelt kan hitta dem när du har många projekt. + +Klicka sedan på **Fil**och på **Spara nu** för att spara ditt projekt. + +![Menyalternativen 'Arkiv'.](images/file-menu.png) + +Om du inte är online eller inte har ett Scratch-konto kan du klicka på **Spara till din dator** för att spara en kopia av ditt projekt. + +--- /task --- + diff --git a/sv-SE/step_3.md b/sv-SE/step_3.md new file mode 100644 index 000000000..acb6f3680 --- /dev/null +++ b/sv-SE/step_3.md @@ -0,0 +1,94 @@ +## Pico säger hej + +
+
+En sprajt kan ha kod, klädsel och ljud som förändrar hur den ser ut och vad den gör. + +Lägg till kodblock för att få Pico att göra en gest med ord och ljud när sprajten klickas. +
+
+ +![Pico-sprajten säger "Hej!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Gester** kan visa karaktärers personlighet i spel. De kan använda tal, ljud, rörelser och visuella effekter, precis som i Scratch. Spelar du några spel som använder gester? +

+ +### Använd sägblocket + +--- task --- + +Öppna menyn `Utseende`{:class="block3looks"}block. + +Klicka på ett `säg`{:class="block3looks"} `Hej!` `i`{:class="block3looks"} `2` `sekunder`{:class="block3looks"}block. + +!["Säg hej!"-blocket i två sekunder"-blocket lyser med en gul kontur.](images/pico-say-hello-blocks-menu.png) + +**Pico** -sprajten visar en pratbubbla i två sekunder. + +![Pico-sprajten med "Hej!" i en pratbubbla.](images/pico-say-hello-stage.png) + +**Tips:** Kodblock i Scratch lyser med en gul kontur när de är igång. + +--- /task --- + +--- task --- + +Dra `säg`{:class="block3looks"} `Hej!` `i`{:class="block3looks"} `2` `sekunder`{:class="block3looks"}blocket till kodområdet. Klicka på den igen. + +![Dra "säg"-blocket till kodområdet och klicka på det för att köra det.](images/pico-drag-say.gif) + +!["Säg"-blocket har dragits till kodområdet. Kodblocket lyser med en gul kontur.](images/pico-drag-say.png) + +--- /task --- + +### Få Pico att prata när du klickar (eller trycker) + +--- task --- + +Dra ett `när denna sprajt klickas på`{:class="block3events"}block från menyn `Händelser`{:class="block3events"}block och sätt den ovanpå `säg`{:class="block3looks"}blocket i kodområdet. Blocken kommer sättas ihop. + +![En animation av blocken som sätts ihop. När Pico klickas på säger den "Hej!" i två sekunder.](images/pico-snap-together.gif) + +![Pico-sprajten.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Kodkommentarer + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Du kommer se kommentarer i kodexemplen. Du behöver inte lägga till kommentarerna när du lägger till kod till ditt projekt. + +Om du har tid när du är klar med ditt projekt, är det en bra idé att lägga till kommentarer till din kod så att det blir lättare att förstå senare. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![Popupmenyn som visas när du högerklickar på ett block. 'Lägg till kommentar' är vald.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Klicka på **Pico**-sprajten på scenen och kontrollera att pratbubblan syns i två sekunder. Det är viktigt att testa din kod för att kolla att den gör vad du förväntar dig. + +--- /task --- + +--- task --- + +Du har redan sparat ditt projekt och gett det ett namn. Scratch kommer nu **automatiskt** spara åt dig. + +Du kan fortfarande klicka på spara om du vill, bara för att vara säker. + +--- /task --- diff --git a/sv-SE/step_4.md b/sv-SE/step_4.md new file mode 100644 index 000000000..612490a2a --- /dev/null +++ b/sv-SE/step_4.md @@ -0,0 +1,83 @@ +## Pico spelar ett ljud + +
+
+Ett annat sätt att kommunicera är genom ljud. +
+
+ +![Pico-sprajten säger "Hej!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Lägg till ett ljud till Pico-sprajten + +--- task --- + +Klicka på **Ljud**-fliken för **Pico**-sprajten så kommer du se ett **pop**-ljud. Klicka på **Spela**-ikonen för att höra **pop**-ljudet. + +![Spelar upp popljudet på Ljudfliken.](images/pico-sound-play.png) + +**Debug**: Om du inte hör något, kontrollera att ljudet fungerar på din dator eller surfplatta. + +--- /task --- + +--- task --- + +För att välja ett nytt ljud, klicka på ikonen **Välj ett ljud** och välj kategorin **Rymden** eller skriv `space` i sökrutan. + +!["Välj ett ljud"-ikonen.](images/sound-button.png) + +![Scratch-redigeraren med "Välj ett ljud" markerat.](images/pico-choose-sound.png) + +![Kategorin "Rymden" i ljudbiblioteket.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Spela några olika ljud med **Spela** -ikonerna. När du har hittat ett ljud som du tycker om, klicka på det för att lägga till det till ditt projekt. + +![Ett exempelljud (Alien Creak1 sound) som visas under popljudet i ljudfliken.](images/pico-inserted-sound.png) + +--- /task --- + +### Få ljudet att spela när du klickar (eller trycker) på den + +--- task --- + +Klicka på **Kod**fliken. I `Ljud`{:class="block3sound"}blockmenyn, hitta blocket `startljud`{:class="block3sound"}. + +Dra blocket till kodområdet och sätt det mellan `när denna sprajt klickas`{:class="block3events"}blocket och `säg`{:class="block3looks"}blocket. En mellanrum kommer öppnas och blocket kommer sättas på plats. + +!["Starta ljud"-blocket läggs till mellan de två blocken.](images/pico-insert-block.gif) + +Din kod ska se ut så här: + +![Pico-sprajten.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Testa din kod + +--- task --- + +Kontrollera att ditt `starta ljud`{:class="block3sound"}block har ditt valda ljud. Om det inte gör det måste du klicka på ljudet i `starta ljud`blocket {:class="block3sound"} och välja ditt ljud i menyn. + +![Klicka på Alien Creak1 ljudet i menyn inom "starta ljud"-blocket.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Klicka på **Pico**sprajten och kolla att pratbubblan dyker upp och att du kan höra ljudet. Om du inte hör ljudet, se till att du har lagt till `starta ljud`{:class="block3sound"}-blocket under `:när denna sprajt klickas på`{:class="block3events"}-blocket. + +--- /task --- + diff --git a/sv-SE/step_5.md b/sv-SE/step_5.md new file mode 100644 index 000000000..53091aac9 --- /dev/null +++ b/sv-SE/step_5.md @@ -0,0 +1,50 @@ +## Nano byter klädsel + +
+
+ +Få Nano att gestikulera genom att byta **klädsel**. + +Sprajter har **klädslar** för att förändra deras utseenende. They are usually slightly different images of the same sprite. För att animera en sprajt kan du ändra dess klädsel. + +
+
+ +![Nanosprajten säger "Tack!"](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +Lägg till **Nano**sprajten till ditt projekt från kategorin **Fantasy**. + +!["Välj en sprajt"-ikonen.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Se till att **Nano**-sprajten är vald i sprajtlistan under scenen. + +![Sprajtlistan, med en blå kant runt Nano-sprajten för att visa att Nano är vald.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![Nanosprajten.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // när Nano blir klickad +switch costume to [nano-b v] // Nano pratar +wait (0.5) seconds // prova 0,25 istället för 0,5 +switch costume to [nano-a v] // Nano ler +``` +--- /task --- + +**Tips:** Alla blocken är färgkodade, så du hittar `ändra klädsel till`{:class="block3looks"}blocket i menyn `Utseende`{:class="block3looks"}block och `vänta`{:class="block3control"}blocket i `Kontroll`{:class="block3control"}blockmenyn. + +--- task --- + +**Test:** Klicka på **Nano**sprajten på scenen och kontrollera att Nanos klädsel ändras. + +--- /task --- diff --git a/sv-SE/step_6.md b/sv-SE/step_6.md new file mode 100644 index 000000000..979bf0071 --- /dev/null +++ b/sv-SE/step_6.md @@ -0,0 +1,82 @@ +## Giga byter färg + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![Gigasprajten tänker, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Få Giga att ändra färg + +You will edit a costume of Nano to get them to sign "thank you". + +Lägg till **Giga**sprajten. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/sv-SE/step_7.md b/sv-SE/step_7.md new file mode 100644 index 000000000..54f1b9a7f --- /dev/null +++ b/sv-SE/step_7.md @@ -0,0 +1,58 @@ +## Snabbt quiz + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/sv-SE/step_8.md b/sv-SE/step_8.md new file mode 100644 index 000000000..425a953a7 --- /dev/null +++ b/sv-SE/step_8.md @@ -0,0 +1 @@ +## Uppgradera ditt projekt diff --git a/sv-SE/step_9.md b/sv-SE/step_9.md new file mode 100644 index 000000000..3ba09d2b8 --- /dev/null +++ b/sv-SE/step_9.md @@ -0,0 +1,59 @@ +## Vad händer nu? + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +--- no-print --- + +--- collapse --- +--- +title: Completed project +--- + +Om du vill ha mer kul med att utforska Scratch kan du prova något av [dessa projekt](https://projects.raspberrypi.org/sv-SE/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). + +--- /collapse --- + +--- save --- diff --git a/sw-KE/ONLY FOR UKRAINIAN.txt b/sw-KE/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/sw-KE/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/sw-KE/images/add-comment.png b/sw-KE/images/add-comment.png new file mode 100644 index 000000000..59a649681 Binary files /dev/null and b/sw-KE/images/add-comment.png differ diff --git a/sw-KE/images/backdrop-button.png b/sw-KE/images/backdrop-button.png new 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Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Create your scene + - + title: Pico says hello + completion: + - engaged + - + title: Pico plays a sound + - + title: Nano switches costumes + - + title: Nano signs "Thanks!" + - + title: Giga changes colour + completion: + - internal + - + title: Quick quiz + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/sw-KE/quiz1/question_1.md b/sw-KE/quiz1/question_1.md new file mode 100644 index 000000000..4552828a4 --- /dev/null +++ b/sw-KE/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Quick quiz + +Answer the three questions to get your Space talk badge. There are hints to guide you to the correct answer. + +When you have answered each question, click on **Check my answer**. + +Have fun! + +--- question --- +--- +legend: Question 1 of 3 +--- + +In your project, you added some sprite characters. + +Where do you go to **add a sprite** to your project? + +![An annotated screenshot of the full Scratch editor with 1 — The Costumes tab, 2 — The Sounds tab, 3 — The Sprite list, and 4 — The Stage pane highlighted.](images/question1.png) + +--- choices --- + +- ( ) 1: The **Costumes** tab + + --- feedback --- + +You went to the **Costumes** tab to edit a costume for your sprite. + + --- /feedback --- + +- ( ) 2: The **Sounds** tab + + --- feedback --- + +You went to the **Sounds** tab to choose a new sound for your sprite. + + --- /feedback --- + +- (x) 3: The Sprite list + + --- feedback --- + +Yes. This is the area where you can see all of the sprites in the project, add and delete sprites, and click on sprites to select them. + + --- /feedback --- + +- ( ) 4: The Stage pane + + --- feedback --- + +You went to the Stage pane to choose a backdrop. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/sw-KE/quiz1/question_2.md b/sw-KE/quiz1/question_2.md new file mode 100644 index 000000000..95042edbe --- /dev/null +++ b/sw-KE/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Question 2 of 3 +--- + +You made Pico `say`{:class="block3looks"} "Hello!" in a speech bubble. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Where would you go to find this block? + +--- choices --- + +- (x) `Looks`{:class="block3looks"} + + --- feedback --- + +Yes. The `say`{:class="block3looks"} block is in the `Looks`{:class="block3looks"} blocks menu, which is the same colour as the block. + + --- /feedback --- + +- ( ) `Sound`{:class="block3sound"} + + --- feedback --- + +The blocks in the `Sound`{:class="block3sound"} blocks menu are used to make sprites play sounds. + + --- /feedback --- + +- ( ) `Motion`{:class="block3motion"} + + --- feedback --- + +The blocks in the `Motion`{:class="block3motion"} blocks menu are used to make sprites move. + + --- /feedback --- + +- ( ) `Events`{:class="block3events"} + + --- feedback --- + +The blocks in the `Events`{:class="block3events"} blocks menu are used to make things happen. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/sw-KE/quiz1/question_3.md b/sw-KE/quiz1/question_3.md new file mode 100644 index 000000000..a368cdf58 --- /dev/null +++ b/sw-KE/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Question 3 of 3 +--- + +In your project, you made Nano sign "thank you". Which code did you use to get Nano to move a hand to their mouth? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +This code plays a sound and shows a speech bubble. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +This code changes the colour of the sprite and shows a thought bubble. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Yes. The `switch costume to`{:class="block3looks"} blocks change the sprite's costume so that the arm moves. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +This code changes the colour of the sprite and plays a sound. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/sw-KE/resources/test.txt b/sw-KE/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/sw-KE/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/sw-KE/scratch-translatable.txt b/sw-KE/scratch-translatable.txt new file mode 100644 index 000000000..25bc3f7da --- /dev/null +++ b/sw-KE/scratch-translatable.txt @@ -0,0 +1,29 @@ +Hello! + +hide speech after 2 seconds + +when Nano is clicked + +Nano talking + +try 0.25 instead of 0.5 + +Hm... + +0 is the starting colour + +back to the starting colour + +hide speech bubble + +number up to 200 + +0.5 is half a second + +plays sound, doesn't wait + +shows speech bubble + +put hand to mouth + +smiling diff --git a/sw-KE/solutions/Space talk - complete.sb3 b/sw-KE/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..09e02cbff Binary files /dev/null and b/sw-KE/solutions/Space talk - complete.sb3 differ diff --git a/sw-KE/step_1.md b/sw-KE/step_1.md new file mode 100644 index 000000000..5fd298b61 --- /dev/null +++ b/sw-KE/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Create a space scene with characters 👾 that 'emote' to share their thoughts or feelings. + +In Scratch, characters and objects are called **sprites**, and they appear on the **Stage**. + +You will: ++ Add sprites and a **backdrop** to set up your project ++ Click on sprites to make them communicate using `Looks`{:class="block3looks"} and `Sound`{:class="block3sound"} code blocks ++ Use the **Paint editor** to change a **costume** + +--- no-print --- --- task --- +### Play ▶️ +
+
+Click on each sprite to see what they do. + +What happens if you click on one sprite and then quickly click on another sprite? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![The completed project.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/sw-KE/step_10.md b/sw-KE/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/sw-KE/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/sw-KE/step_2.md b/sw-KE/step_2.md new file mode 100644 index 000000000..bb33f53af --- /dev/null +++ b/sw-KE/step_2.md @@ -0,0 +1,117 @@ +## Create your scene + +
+
+Set up your project with a space backdrop and the first sprite. +
+
+ +![The Space backdrop with the Pico sprite.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Open the starter project + +--- task --- + +Open the [Space talk starter project](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch will open in another browser tab. + +[[[working-offline]]] + +--- /task --- + +### The Scratch editor + +![An annotated screenshot of the Scratch editor, with the Stage, Stage pane, Sprite pane, Sprite list, and Code area labelled.](images/scratch-interface.png) + +### Add a backdrop + +The **Stage** is where your project runs. A **backdrop** changes the way that the Stage looks. + +--- task --- + +Click (or on a tablet, tap) on **Choose a Backdrop** in the Stage pane: + +![The 'Choose a Backdrop' icon.](images/backdrop-button.png) + +![The Scratch editor with 'Choose a Backdrop' highlighted in the bottom right-hand corner.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Click on the **Space** category or type `space` in the search box: + +![The Backdrop Library with the 'Space' category selected.](images/space-backdrops.png) + +--- /task --- + +In our example, we have chosen the **Space** backdrop, but choose the backdrop that you like the most. + +--- task --- + +Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose: + +![The Scratch editor with the Space backdrop added.](images/inserted-backdrop.png) + +--- /task --- + +### Add a Sprite + +Can you see the sprite that is already included in your project? That is the Scratch Cat. + +--- task --- + +Delete the **Sprite1** (Scratch Cat) sprite: select the **Sprite1** sprite in the Sprite list below the Stage and click on the **Delete** icon. + +![The 'Delete' icon.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Click on **Choose a Sprite** in the Sprite list: + +![The 'Choose a Sprite' icon.](images/sprite-button.png) + +![The Scratch editor with 'Choose a Sprite' highlighted.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Select the **Fantasy** category. Click on the **Pico** sprite to add them to your project. + +![The 'Fantasy' category with the Pico sprite.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Drag the **Pico** sprite to position them on the left-hand side of the Stage. Your Stage should look something like this: + +![The Stage with the chosen backdrop and the Pico sprite positioned on the left-hand side.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Save**: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account. + +![The remix button.](images/remix-button.png) + +Type the name of your project in the project name box at the top of the screen. + +![The project name box.](images/project-name.png) + +**Tip:** Give your projects helpful names so that you can easily find them when you have lots of projects. + +Next, click on **File**, and then on **Save now** to save your project. + +![The 'File' menu options.](images/file-menu.png) + +If you are not online or you do not have a Scratch account, you can click on **Save to your computer** to save a copy of your project. + +--- /task --- + diff --git a/sw-KE/step_3.md b/sw-KE/step_3.md new file mode 100644 index 000000000..6dbec0c0a --- /dev/null +++ b/sw-KE/step_3.md @@ -0,0 +1,94 @@ +## Pico says hello + +
+
+A sprite can have code, costumes, and sounds to change the way that it looks and what it does. + +Add code blocks to make Pico emote with words and sound when the sprite is clicked. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes? +

+ +### Use the say block + +--- task --- + +Open the `Looks`{:class="block3looks"} blocks menu. + +Click on a `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block. + +![The 'say Hello! for 2 seconds' block glowing with a yellow outline.](images/pico-say-hello-blocks-menu.png) + +The **Pico** sprite will show a speech bubble for two seconds. + +![The Pico sprite with "Hello!" in a speech bubble.](images/pico-say-hello-stage.png) + +**Tip:** Code blocks in Scratch glow with a yellow outline when they are running. + +--- /task --- + +--- task --- + +Drag the `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block to the Code area. Click on it again. + +![Dragging the 'say' block to the Code area and clicking on it to run it.](images/pico-drag-say.gif) + +![The 'say' block has been dragged to the Code area. The code block glows with a yellow outline.](images/pico-drag-say.png) + +--- /task --- + +### Make Pico talk when clicked (or tapped) + +--- task --- + +Drag a `when this sprite clicked`{:class="block3events"} block from the `Events`{:class="block3events"} blocks menu and connect it to the top of your `say`{:class="block3looks"} block in the Code area. The blocks will snap together. + +![An animation of the blocks snapping together. When Pico is clicked on, they say "Hello!" for two seconds.](images/pico-snap-together.gif) + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Code comments + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +You will see comments in code examples. You don't need to add the comments when you add code to your project. + +If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![The pop-up menu that appears when you right-click on a block. 'Add Comment' is selected.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Click on the **Pico** sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect. + +--- /task --- + +--- task --- + +You have already saved your project and given it a name. Scratch will now **automatically** save for you. + +You can still click save if you like, just to make sure. + +--- /task --- diff --git a/sw-KE/step_4.md b/sw-KE/step_4.md new file mode 100644 index 000000000..1c2311a39 --- /dev/null +++ b/sw-KE/step_4.md @@ -0,0 +1,83 @@ +## Pico plays a sound + +
+
+Another way to communicate is to use sound. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Add a sound to the Pico Sprite + +--- task --- + +Click on the **Sounds** tab for the **Pico** sprite and you will find a **pop** sound. Click on the **Play** icon to hear the **pop** sound. + +![Playing the pop sound in the Sounds tab.](images/pico-sound-play.png) + +**Debug**: If you cannot hear a sound then check that sound is working on your computer or tablet. + +--- /task --- + +--- task --- + +To choose a new sound, click on the **Choose a Sound** icon and select the **Space** category or type `space` in the search box. + +![The 'Choose a Sound' icon.](images/sound-button.png) + +![The Scratch editor with 'Choose a Sound' highlighted.](images/pico-choose-sound.png) + +![The 'Space' category in the Sound Library.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Play a few different sounds using the **Play** icons. Once you have found the sound that you want to use, click on it to add it to your project. + +![An example sound (the Alien Creak1 sound) shown below the pop sound in the Sounds tab.](images/pico-inserted-sound.png) + +--- /task --- + +### Make the sound play when clicked (or tapped) + +--- task --- + +Click on the **Code** tab. In the `Sound`{:class="block3sound"} blocks menu, find the `start sound`{:class="block3sound"} block. + +Drag the block into the Code area, between the `when this sprite clicked`{:class="block3events"} block and the `say`{:class="block3looks"} block. A gap will open up and the block will snap into place. + +![The 'start sound' block being added between the two blocks.](images/pico-insert-block.gif) + +Your code should look like this: + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test your code + +--- task --- + +Check that your `start sound`{:class="block3sound"} block has your chosen sound in it. If it does not, you need to click on the sound in the `start sound`{:class="block3sound"} block, then select your chosen sound in the drop-down menu. + +![Clicking on the Alien Creak1 sound in the drop-down menu within the 'start sound' block.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Click on the **Pico** sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the `start sound`{:class="block3sound"} block under the `when this sprite clicked`{:class="block3events"} block. + +--- /task --- + diff --git a/sw-KE/step_5.md b/sw-KE/step_5.md new file mode 100644 index 000000000..72bf711ae --- /dev/null +++ b/sw-KE/step_5.md @@ -0,0 +1,50 @@ +## Nano switches costume + +
+
+ +Get Nano to emote by switching **costumes**. + +Sprites have **costumes** to change the way that they look. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Add the **Nano** sprite to your project from the **Fantasy** category. + +![The 'Choose a Sprite' icon.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Make sure that the **Nano** sprite is selected in the Sprite list below the Stage. + +![The Sprite list, with a blue border around the Nano sprite to show that Nano is selected.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![The Nano sprite.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // when Nano is clicked +switch costume to (nano-b v) // Nano talking +wait (0.5) seconds // try 0.25 instead of 0.5 +switch costume to (nano-a v) // Nano smiling +``` +--- /task --- + +**Tip:** All the blocks are colour-coded, so you will find the `switch costume to`{:class="block3looks"} block in the `Looks`{:class="block3looks"} blocks menu and the `wait`{:class="block3control"} block in the `Control`{:class="block3control"} blocks menu. + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes. + +--- /task --- diff --git a/sw-KE/step_6.md b/sw-KE/step_6.md new file mode 100644 index 000000000..acbfa7a7c --- /dev/null +++ b/sw-KE/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/sw-KE/step_7.md b/sw-KE/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/sw-KE/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/sw-KE/step_8.md b/sw-KE/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/sw-KE/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/sw-KE/step_9.md b/sw-KE/step_9.md new file mode 100644 index 000000000..cd0f1c1a3 --- /dev/null +++ b/sw-KE/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- collapse --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /collapse --- + +--- save --- diff --git a/te-IN/ONLY FOR UKRAINIAN.txt b/te-IN/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/te-IN/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/te-IN/images/add-comment.png b/te-IN/images/add-comment.png new file mode 100644 index 000000000..59a649681 Binary files /dev/null and b/te-IN/images/add-comment.png differ diff --git a/te-IN/images/backdrop-button.png 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Make Scratch animations, games, apps, and more. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: మీ దృశ్యాన్ని సృష్టించండి + - + title: Pico, హలో అని చెప్తూంది + completion: + - engaged + - + title: Pico ధ్వనిని ప్లే చేస్తుంది + - + title: Nano costumes మార్చుకుంటుంది + - + title: Giga రంగులు మారుస్తుంది + - + title: విశ్లేషణ + completion: + - internal + - + title: మీ ప్రాజెక్ట్‌ను అప్‌గ్రేడ్ చేయండి + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/te-IN/quiz1/question_1.md b/te-IN/quiz1/question_1.md new file mode 100644 index 000000000..3cba13004 --- /dev/null +++ b/te-IN/quiz1/question_1.md @@ -0,0 +1,56 @@ +## పునశ్చరణ + +Answer the three questions to get your Space talk badge. There are hints to guide you to the correct answer. + +మీరు నేర్చుకున్న వాటిని పరిశీలించడానికి దిగువ మూడు ప్రశ్నలకు సమాధానం ఇవ్వండి. + +Have fun! + +--- question --- +--- +legend: 3లో 1వ ప్రశ్న +--- + +In your project, you added some sprite characters. + +మీ ప్రాజెక్ట్‌లో, మీరు బ్యాక్‌డ్రాప్ మరియు కొన్ని Sprite క్యారెక్టర్‌లను జోడించారు. + +![An annotated screenshot of the full Scratch editor with 1 — The Costumes tab, 2 — The Sounds tab, 3 — The Sprite list, and 4 — The Stage pane highlighted.](images/question1.png) + +--- choices --- + +- ( ) 1: **Costumes** ట్యాబ్ + + --- feedback --- + +You went to the **Costumes** tab to edit a costume for your sprite. + + --- /feedback --- + +- ( ) 2: **Sounds** ట్యాబ్ + + --- feedback --- + +You went to the **Sounds** tab to choose a new sound for your sprite. + + --- /feedback --- + +- (x) 3: Sprite జాబితా + + --- feedback --- + +Yes. This is the area where you can see all of the sprites in the project, add and delete sprites, and click on sprites to select them. + + --- /feedback --- + +- ( ) 4: Stage pane + + --- feedback --- + +You went to the Stage pane to choose a backdrop. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/te-IN/quiz1/question_2.md b/te-IN/quiz1/question_2.md new file mode 100644 index 000000000..be426b55d --- /dev/null +++ b/te-IN/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: 3లో 2వ ప్రశ్న +--- + +You made Pico `say`{:class="block3looks"} "Hello!" in a speech bubble. + +```blocks3 +say [Hello!] for [2] seconds +``` + +ఈ బ్లాక్‌ని కనుగొనడానికి మీరు ఎక్కడికి వెళతారు? + +--- choices --- + +- (x) `Looks`{:class="block3looks"} + + --- feedback --- + +అవును. `say`{:class="block3looks"} బ్లాక్ `Looks`{:class="block3looks"} బ్లాక్‌ల మెనులో ఉంది, ఇది వాటికి సమానమైన రంగులో ఉంటుంది. + + --- /feedback --- + +- ( ) `Sound`{:class="block3sound"} + + --- feedback --- + +`Sound`{:class="block3sound"} బ్లాక్‌ల మెనులోని బ్లాక్‌లు, Sprite లు శబ్దాలను ప్లే చేయడానికి ఉపయోగించబడతాయి. + + --- /feedback --- + +- ( ) `Motion`{:class="block3motion"} + + --- feedback --- + +`Motion`{:class="block3motion"} బ్లాక్స్ మెనులోని బ్లాక్‌లు sprite లను తరలించడానికి ఉపయోగించబడతాయి. + + --- /feedback --- + +- ( ) `Events`{:class="block3events"} + + --- feedback --- + +`Events`{:class="block3events"} బ్లాక్‌ల మెనులోని బ్లాక్‌లు పనులు జరిగేలా ఉపయోగించబడతాయి. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/te-IN/quiz1/question_3.md b/te-IN/quiz1/question_3.md new file mode 100644 index 000000000..6b6061c15 --- /dev/null +++ b/te-IN/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: 3లో 3వ ప్రశ్న +--- + +మీ ప్రాజెక్ట్‌లో, మీరు Nano "thank you" అని సంకేతం చేసేలా చేసారు. Nano, తన నోటికి చేతిని తరలించడానికి మీరు ఏ కోడ్‌ని ఉపయోగించారు? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +ఈ కోడ్ ధ్వనిని ప్లే చేస్తుంది మరియు స్పీచ్ బబుల్‌ను చూపుతుంది. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +ఈ కోడ్ sprite రంగును మారుస్తుంది మరియు థాట్ బబుల్‌ను చూపుతుంది. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +అవును. `switch costume to`{:class="block3looks"} బ్లాక్‌లు, sprite costume లను మార్చుతాయి, తద్వారా చేయి కదులుతుంది. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +ఈ కోడ్ sprite రంగును మారుస్తుంది మరియు ధ్వనిని ప్లే చేస్తుంది. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/te-IN/resources/space-talk.pdf b/te-IN/resources/space-talk.pdf new file mode 100644 index 000000000..02ad2207e Binary files /dev/null and b/te-IN/resources/space-talk.pdf differ diff --git a/te-IN/resources/test.txt b/te-IN/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/te-IN/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/te-IN/scratch-translatable.txt b/te-IN/scratch-translatable.txt new file mode 100644 index 000000000..999a2ed18 --- /dev/null +++ b/te-IN/scratch-translatable.txt @@ -0,0 +1,29 @@ +హలో! + +2 సెకన్ల తర్వాత ప్రసంగాన్ని దాచండి + +Nano ని క్లిక్ చేసినప్పుడు + +Nano మాట్లాడుతున్నది + +try 0.25 instead of 0.5 + +మ్... + +0 అనేది ప్రారంభ రంగు + +తిరిగి ప్రారంభ రంగుకి + +స్పీచ్ బబుల్ ను దాచండి + +200 వరకు సంఖ్య + +0.5 is half a second + +plays sound, doesn't wait + +స్పీచ్ బబుల్ ను చూపిస్తుంది + +put hand to mouth + +నవ్వుతూ diff --git a/te-IN/solutions/Space talk - complete.sb3 b/te-IN/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..11897cccc Binary files /dev/null and b/te-IN/solutions/Space talk - complete.sb3 differ diff --git a/te-IN/step_1.md b/te-IN/step_1.md new file mode 100644 index 000000000..3fa189e5e --- /dev/null +++ b/te-IN/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +ఈ ప్రాజెక్ట్‌లో, మీరు వారి ఆలోచనలు లేదా భావాలను పంచుకోవడానికి 'ఎమోట్' చేసే పాత్రలతో అంతరిక్ష దృశ్యాన్ని సృష్టిస్తారు. + +In Scratch, characters and objects are called **sprites**, and they appear on the **Stage**. + +Scratch లో, పాత్రలు మరియు వస్తువులను **sprites**అని పిలుస్తారు మరియు అవి **stage** మీద కనిపిస్తాయి. ++ మీ ప్రాజెక్ట్‌ని సెటప్ చేయడానికి sprite లు మరియు **backdrop** లను జోడించగలరు ++ `Looks`{:class="block3looks"} మరియు `Sound`{:class="block3sound"} కోడ్ బ్లాక్‌లను ఉపయోగించి sprite లపై క్లిక్ చేసి కమ్యూనికేట్ చేయగలరు ++ **costume**ని మార్చడానికి **Paint editor** ని ఉపయోగించ గలరు + +--- no-print --- --- task --- +### ప్రయత్నించండి +
+
+Click on each sprite to see what they do. + +What happens if you click on one sprite and then quickly click on another sprite? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![The completed project.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/te-IN/step_10.md b/te-IN/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/te-IN/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/te-IN/step_2.md b/te-IN/step_2.md new file mode 100644 index 000000000..b89a362b8 --- /dev/null +++ b/te-IN/step_2.md @@ -0,0 +1,117 @@ +## మీ దృశ్యాన్ని సృష్టించండి + +
+
+ఈ దశలో, మీరు మీ ప్రాజెక్ట్‌ను Space బ్యాక్‌డ్రాప్ మరియు మొదటి sprite తో సెటప్ చేస్తారు. +
+
+ +![Pico Sprite తో స్పేస్ బ్యాక్‌డ్రాప్.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Open the starter project + +--- task --- + +[Space talk స్టార్టర్ ప్రాజెక్ట్ ](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"} ని తెరవండి. Scratch మరొక బ్రౌజర్ ట్యాబ్‌లో తెరవబడుతుంది. + +[[[working-offline]]] + +--- /task --- + +### The Scratch editor + +![An annotated screenshot of the Scratch editor, with the Stage, Stage pane, Sprite pane, Sprite list, and Code area labelled.](images/scratch-interface.png) + +### Add a backdrop + +The **Stage** is where your project runs. A **backdrop** changes the way that the Stage looks. + +--- task --- + +Click (or on a tablet, tap) on **Choose a Backdrop** in the Stage pane: + +![The 'Choose a Backdrop' icon.](images/backdrop-button.png) + +!['Choose a Backdrop' చిహ్నం.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Click on the **Space** category or type `space` in the search box: + +![The Backdrop Library with the 'Space' category selected.](images/space-backdrops.png) + +--- /task --- + +In our example, we have chosen the **Space** backdrop, but choose the backdrop that you like the most. + +--- task --- + +Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose: + +![The Scratch editor with the Space backdrop added.](images/inserted-backdrop.png) + +--- /task --- + +### Add a Sprite + +Can you see the sprite that is already included in your project? That is the Scratch Cat. + +--- task --- + +Delete the **Sprite1** (Scratch Cat) sprite: select the **Sprite1** sprite in the Sprite list below the Stage and click on the **Delete** icon. + +![The 'Delete' icon.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Click on **Choose a Sprite** in the Sprite list: + +![The 'Choose a Sprite' icon.](images/sprite-button.png) + +!['Choose a Sprite' చిహ్నం.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Select the **Fantasy** category. Click on the **Pico** sprite to add them to your project. + +![The 'Fantasy' category with the Pico sprite.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Drag the **Pico** sprite to position them on the left-hand side of the Stage. Your Stage should look something like this: + +![The Stage with the chosen backdrop and the Pico sprite positioned on the left-hand side.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Save**: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account. + +![The remix button.](images/remix-button.png) + +Type the name of your project in the project name box at the top of the screen. + +![The project name box.](images/project-name.png) + +**Tip:** Give your projects helpful names so that you can easily find them when you have lots of projects. + +**చిట్కా:** మీ ప్రాజెక్ట్‌లకు ఉపయోగకరమైన పేర్లను ఇవ్వండి, తద్వారా మీరు చాలా ప్రాజెక్ట్‌లను కలిగి ఉన్నప్పుడు వాటిని సులభంగా కనుగొనవచ్చు. + +![The 'File' menu options.](images/file-menu.png) + +If you are not online or you do not have a Scratch account, you can click on **Save to your computer** to save a copy of your project. + +--- /task --- + diff --git a/te-IN/step_3.md b/te-IN/step_3.md new file mode 100644 index 000000000..902211fc2 --- /dev/null +++ b/te-IN/step_3.md @@ -0,0 +1,94 @@ +## Pico, హలో అని చెప్తూంది + +
+
+ఒక sprite, అది కనిపించే విధానాన్ని మరియు అది చేసే విధానాన్ని మార్చగలిగేలా, కోడ్, costumes, ధ్వనులను కలిగి ఉంటుంది,. + +Add code blocks to make Pico emote with words and sound when the sprite is clicked. +
+
+ +![Pico Sprite చెప్తోంది, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes? +

+ +### Use the say block + +--- task --- + +`Looks`{:class="block3looks"} బ్లాక్స్ మెనుని తెరవండి. + +`say`{:class="block3looks"} `hello!``for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} బ్లాక్ పై క్లిక్ చేయండి. + +![The 'say Hello! for 2 seconds' block glowing with a yellow outline.](images/pico-say-hello-blocks-menu.png) + +**Pico** sprite రెండు సెకన్ల పాటు స్పీచ్ బబుల్‌ను చూపుతుంది. + +![స్పీచ్ బబుల్ లో "Hello!" తో Pico sprite.](images/pico-say-hello-stage.png) + +**చిట్కా:** Scratch లోని కోడ్ బ్లాక్‌లు రన్ అవుతున్నప్పుడు పసుపు రంగు అవుట్‌లైన్‌తో మెరుస్తాయి. + +--- /task --- + +--- task --- + +Drag the `say`{:class="block3looks"} `Hello!` `for`{:class="block3looks"} `2` `seconds`{:class="block3looks"} block to the Code area. Click on it again. + +![Dragging the 'say' block to the Code area and clicking on it to run it.](images/pico-drag-say.gif) + +![The 'say' block has been dragged to the Code area. The code block glows with a yellow outline.](images/pico-drag-say.png) + +--- /task --- + +### Make Pico talk when clicked (or tapped) + +--- task --- + +Drag a `when this sprite clicked`{:class="block3events"} block from the `Events`{:class="block3events"} blocks menu and connect it to the top of your `say`{:class="block3looks"} block in the Code area. The blocks will snap together. + +![An animation of the blocks snapping together. When Pico is clicked on, they say "Hello!" for two seconds.](images/pico-snap-together.gif) + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Code comments + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +You will see comments in code examples. You don't need to add the comments when you add code to your project. + +If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![The pop-up menu that appears when you right-click on a block. 'Add Comment' is selected.](images/add-comment.png) + +--- /task --- + +### Test + +--- task --- + +**Test:** Click on the **Pico** sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect. + +--- /task --- + +--- task --- + +You have already saved your project and given it a name. Scratch will now **automatically** save for you. + +You can still click save if you like, just to make sure. + +--- /task --- diff --git a/te-IN/step_4.md b/te-IN/step_4.md new file mode 100644 index 000000000..9da2c2696 --- /dev/null +++ b/te-IN/step_4.md @@ -0,0 +1,83 @@ +## Pico ధ్వనిని ప్లే చేస్తుంది + +
+
+కమ్యూనికేట్ చేయడానికి మరొక మార్గం ధ్వనిని ఉపయోగించడం. +
+
+ +![Pico sprite చెప్తోంది, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Add a sound to the Pico Sprite + +--- task --- + +**Pico** sprite కోసం **Sounds** ట్యాబ్‌పై క్లిక్ చేయండి మరియు మీరు **pop** సౌండ్‌ను కనుగొంటారు. **pop** సౌండ్ వినడానికి **Play** చిహ్నంపై క్లిక్ చేయండి. + +![Sounds ట్యాబ్‌లో pop sound ప్లే అవుతోంది.](images/pico-sound-play.png) + +**Debug**: If you cannot hear a sound then check that sound is working on your computer or tablet. + +--- /task --- + +--- task --- + +కొత్త ధ్వనిని ఎంచుకోవడానికి, **Choose a Sound** చిహ్నంపై క్లిక్ చేసి, **Space** వర్గాన్ని ఎంచుకోండి లేదా సెర్చ్ బాక్సులో `space` అని టైప్ చేయండి. + +!['Choose a Sound' చిహ్నం.](images/sound-button.png) + +!['Choose a Sound'తో గల Scratch ఎడిటర్, హైలైట్ చేయబడింది.](images/pico-choose-sound.png) + +![Sound లైబ్రరీలో కల 'Space' వర్గం.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Play a few different sounds using the **Play** icons. Once you have found the sound that you want to use, click on it to add it to your project. + +![Sounds ట్యాబ్‌లోని pop sound క్రింద కల ధ్వని, (Alien Creak1) ఉదాహరణగా చూపబడినది.](images/pico-inserted-sound.png) + +--- /task --- + +### Make the sound play when clicked (or tapped) + +--- task --- + +Click on the **Code** tab. In the `Sound`{:class="block3sound"} blocks menu, find the `start sound`{:class="block3sound"} block. + +Drag the block into the Code area, between the `when this sprite clicked`{:class="block3events"} block and the `say`{:class="block3looks"} block. A gap will open up and the block will snap into place. + +![రెండు బ్లాక్‌ల మధ్య 'start sound' బ్లాక్ జోడించబడుతోంది.](images/pico-insert-block.gif) + +మీ ప్రాజెక్ట్ ఇలా కనిపించాలి: + +![Pico sprite.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test your code + +--- task --- + +Check that your `start sound`{:class="block3sound"} block has your chosen sound in it. If it does not, you need to click on the sound in the `start sound`{:class="block3sound"} block, then select your chosen sound in the drop-down menu. + +!['start sound' బ్లాక్‌లోని డ్రాప్-డౌన్ మెనులో Alien Creak1 ధ్వని పై క్లిక్ చేయడం.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Click on the **Pico** sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the `start sound`{:class="block3sound"} block under the `when this sprite clicked`{:class="block3events"} block. + +--- /task --- + diff --git a/te-IN/step_5.md b/te-IN/step_5.md new file mode 100644 index 000000000..86a0d354f --- /dev/null +++ b/te-IN/step_5.md @@ -0,0 +1,50 @@ +## Nano costumes ని మార్చుకుంటుంది + +
+
+ +Get Nano to emote by switching **costumes**. + +Sprite లు కనిపించే విధానాన్ని మార్చడానికి **costumes**ని కలిగి ఉంటాయి. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![Nano sprite చెప్తోంది, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +**Fantasy** వర్గం నుండి మీ ప్రాజెక్ట్‌కి **Nano** sprite ని జోడించండి. + +!['Choose a Sprite' చిహ్నం.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Stage దిగువన ఉన్న Sprite జాబితాలో **Nano** sprite ఎంచుకోబడిందని నిర్ధారించుకోండి. + +![Sprite జాబితాలో, Nano ఎంపిక చేయబడిందని చూపించడానికి Nano sprite చుట్టూ నీలిరంగు అంచుతో ఉంటుంది.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![Nano sprite.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // when Nano is clicked +switch costume to (nano-b v) // Nano talking +wait (0.5) seconds // try 0.25 instead of 0.5 +switch costume to (nano-a v) // Nano smiling +``` +--- /task --- + +**చిట్కా:** అన్ని బ్లాక్స్, విభిన్న రంగులను కలిగి ఉంటాయి కాబట్టి మీరు, `switch costume to`{:class="block3looks"} బ్లాక్ ను `Looks`{:clas="block3looks"} బ్లాక్స్ మెనులో కనుగొంటారు. + +--- task --- + +**పరీక్ష:** **Nano** sprite పై క్లిక్ చేసి, స్పీచ్ బబుల్ రెండు సెకన్ల పాటు కనిపిస్తుందో లేదో తనిఖీ చేయండి. + +--- /task --- diff --git a/te-IN/step_6.md b/te-IN/step_6.md new file mode 100644 index 000000000..4ffdc36c9 --- /dev/null +++ b/te-IN/step_6.md @@ -0,0 +1,82 @@ +## Giga రంగులు మారుస్తుంది + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![Giga sprite ఆలోచిస్తోంది, "Hmmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +**Giga** sprite ని జోడించండి. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +--- save --- + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/te-IN/step_7.md b/te-IN/step_7.md new file mode 100644 index 000000000..db4e3d702 --- /dev/null +++ b/te-IN/step_7.md @@ -0,0 +1,58 @@ +## విశ్లేషణ + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/te-IN/step_8.md b/te-IN/step_8.md new file mode 100644 index 000000000..c1b0dab11 --- /dev/null +++ b/te-IN/step_8.md @@ -0,0 +1 @@ +## మీ ప్రాజెక్ట్‌ను అప్‌గ్రేడ్ చేయండి diff --git a/te-IN/step_9.md b/te-IN/step_9.md new file mode 100644 index 000000000..a2ef82b16 --- /dev/null +++ b/te-IN/step_9.md @@ -0,0 +1,59 @@ +## తర్వాత ఏంటి? + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +--- no-print --- + +--- collapse --- +--- +title: Completed project +--- + +మీరు సరదాగా Scratch అన్వేషించాలనుకొంటే, అప్పుడు మీరు [ఈ ప్రాజెక్టు](https://projects.raspberrypi.org/te-IN/projects?software%5B%5D=scratch&curriculum%5B%5D=%201) లలో ఏదైనా ప్రయత్నించండి. + +--- /collapse --- + +--- save --- diff --git a/uk-UA/ONLY FOR UKRAINIAN.txt b/uk-UA/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..15acf8bd4 --- /dev/null +++ b/uk-UA/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Вкладка Код + +Меню блоків + +Тло + +Масштабування + +Список спрайтів + +Вкладка спрайтів + +Вкладка Сцени + +Вкладка Сцени + +Повний екран + +Область коду diff --git a/uk-UA/images/add-comment.png b/uk-UA/images/add-comment.png new file mode 100644 index 000000000..fb0f7e7f8 Binary files /dev/null and b/uk-UA/images/add-comment.png differ diff --git a/uk-UA/images/backdrop-button.png 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a/uk-UA/images/tera-step.png b/uk-UA/images/tera-step.png new file mode 100644 index 000000000..376010eb2 Binary files /dev/null and b/uk-UA/images/tera-step.png differ diff --git a/uk-UA/meta.yml b/uk-UA/meta.yml new file mode 100644 index 000000000..81feef94a --- /dev/null +++ b/uk-UA/meta.yml @@ -0,0 +1,40 @@ +--- +title: Космічна розмова +hero_image: images/banner.png +description: Використовуй Scratch, щоб надати спрайтам 'емоції', щоб вони могли спілкуватися при натисканні на них +meta_title: Проєкти з кодування у Скретчі для дітей і підлітків | Вступ до Скретчу +meta_description: Навчися кодувати у Скретчі за допомогою проєктів Raspberry Pi Foundation для дітей та підлітків. Створюй анімації, ігри, застосунки та багато іншого у Скретчі. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Створення своєї сцени + - + title: Pico вітається + completion: + - engaged + - + title: Pico відтворює звук + - + title: Nano міняє образи + - + title: Giga змінює колір + - + title: Швидкий тест + completion: + - internal + - + title: Вдосконалення твого проєкту + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/uk-UA/quiz1/question_1.md b/uk-UA/quiz1/question_1.md new file mode 100644 index 000000000..d1afa9369 --- /dev/null +++ b/uk-UA/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Швидкий тест + +Answer the three questions to get your Space talk badge. Підказки допоможуть знайти правильну відповідь. + +Відповівши на кожне питання, натисни на **Перевірити мою відповідь**. + +Розважайся! + +--- question --- +--- +legend: Питання 1 з 3 +--- + +У твоєму проєкті було додано кілька спрайтів персонажів. + +Куди ти натиснеш, щоб **додати спрайт** до твого проєкту? + +![Знімок з екрана повного редактора Scratch з: 1 - вкладка Образи 2 - вкладка Звуки, 3 - Список спрайтів, 4 - виділена панель Сцена.](images/question1.png) + +--- choices --- + +- () 1: Вкладка **Образи** + + --- feedback --- + +Вкладка **Образи** призначена для редагування образа твого спрайта. + + --- /feedback --- + +- () 2: Вкладка **Звуки** + + --- feedback --- + +Вкладка **Звуки** призначена для додавання нового звука для твого спрайта. + + --- /feedback --- + +- (x) 3: Список спрайтів + + --- feedback --- + +Так. Це місце, де ти можеш бачити всі спрайти, які використовуються у проєкті, додавати та видаляти спрайти, а також натискати на спрайти, щоб вибрати їх. + + --- /feedback --- + +- ( ) 4: Панель Сцени + + --- feedback --- + +Панель Сцени призначена для вибору тла. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/uk-UA/quiz1/question_2.md b/uk-UA/quiz1/question_2.md new file mode 100644 index 000000000..a768fad79 --- /dev/null +++ b/uk-UA/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Питання 2 з 3 +--- + +Ти змусив Pico `говорити`{:class="block3looks"} "Привіт!" у мовній бульбашці. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Куди можна зайти, щоб знайти цей блок? + +--- choices --- + +- (x) `Вигляд`{:class="block3looks"} + + --- feedback --- + +Так. Блок `говорити`{:class="block3looks"} знаходиться в меню блоків `Вигляд`{:class="block3looks"}, який має такий самий колір, як і блок. + + --- /feedback --- + +- ( ) `Звук`{:class="block3sound"} + + --- feedback --- + +Блоки у меню блоків `Звук`{:class="block3sound"}, використовуються для того, щоб змусити спрайти відтворювати звуки. + + --- /feedback --- + +- ( ) `Рух`{:class="block3motion"} + + --- feedback --- + +Блоки у меню блоків `Рух`{:class="block3motion"} використовуються для того, щоб змусити спрайти рухатися. + + --- /feedback --- + +- ( ) `Події`{:class="block3events"} + + --- feedback --- + +Блоки у меню блоків `Події`{:class="block3events"} використовуються для того, щоб здійснювати різні речі. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/uk-UA/quiz1/question_3.md b/uk-UA/quiz1/question_3.md new file mode 100644 index 000000000..c9d43d21e --- /dev/null +++ b/uk-UA/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +legend: Питання 3 з 3 +--- + +У твоєму проєкті ти змусив Nano сказати "дякую". Який код був використаний, щоб змусити Nano піднести руку до рота? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Цей код відтворює звук і показує мовну бульбашку. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Цей код змінює колір спрайта і показує бульбашку з думками. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Так. Блоки `змінити образ на`{:class="block3looks"} змінили образ спрайта таким чином, щоб рука рухалася. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Цей код змінює колір спрайта та відтворює звук. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/uk-UA/resources/space-talk.pdf b/uk-UA/resources/space-talk.pdf new file mode 100644 index 000000000..c662da0ad Binary files /dev/null and b/uk-UA/resources/space-talk.pdf differ diff --git a/uk-UA/resources/test.txt b/uk-UA/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/uk-UA/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/uk-UA/scratch-translatable.txt b/uk-UA/scratch-translatable.txt new file mode 100644 index 000000000..c48735f89 --- /dev/null +++ b/uk-UA/scratch-translatable.txt @@ -0,0 +1,29 @@ +Привіт! + +приховати мову через 2 секунди + +коли натиснуто на Nano + +Nano говорить + +спробуй 0.25 замість 0.5 + +Хмм... + +0 - початковий колір + +повернення до початкового кольору + +приховати мовну бульбашку + +число до 200 + +0.5 це пів секунди + +відтворює звук, не чекає + +показує мовну бульбашку + +доводить руку до рота + +посмішка diff --git a/uk-UA/solutions/Space talk - complete.sb3 b/uk-UA/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..c2a9ab251 Binary files /dev/null and b/uk-UA/solutions/Space talk - complete.sb3 differ diff --git a/uk-UA/step_1.md b/uk-UA/step_1.md new file mode 100644 index 000000000..2ef73c3dd --- /dev/null +++ b/uk-UA/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Створиш космічну сцену з персонажами 👾, які 'емоційно' діляться своїми думками чи почуттями. + +У Scratch персонажі та об'єкти називаються **спрайтами**, і вони з'являються на **Сцені**. + +Зможеш: ++ Додати спрайти та **тло**, щоб створити свій проєкт ++ Натискати на спрайти, щоб змусити їх спілкуватися за допомогою блоків коду `Вигляд`{:class="block3looks"} та `Звук`{:class="block3sound"} ++ Використовуй **Редактор Малювання**, щоб змінити **образ** + +--- no-print --- --- task --- +### Грати ▶️ +
+
+Натисни на кожного спрайта, щоб побачити, що він робить. + +Що станеться, якщо клацнути по одному спрайту, а потім швидко клацнути по іншому спрайту? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Завершений проєкт.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/uk-UA/step_10.md b/uk-UA/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/uk-UA/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/uk-UA/step_2.md b/uk-UA/step_2.md new file mode 100644 index 000000000..e2b620d7e --- /dev/null +++ b/uk-UA/step_2.md @@ -0,0 +1,117 @@ +## Створення своєї сцени + +
+
+Налаштуй свій проєкт за допомогою космічного фону та першого спрайта. +
+
+ +![Космічний фон зі спрайтом Pico.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Відкрий початковий проєкт + +--- task --- + +Відкрий [Стартовий проєкт Космічна розмова](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch відкриється в іншій вкладці браузера. + +[[[working-offline]]] + +--- /task --- + +### Редактор Scratch + +![Скріншот редактора Scratch з позначеними Сценою, панеллю Сцени, панеллю Спрайтів, списком Спрайтів та областю Коду.](images/scratch-interface.png) + +### Додай тло + +**Сцена** - це місце, де виконується твій проєкт. **Тло** змінює зовнішній вигляд Сцени. + +--- task --- + +Клацни (або на планшеті торкнись) на**Обрати тло** на панелі Спрайтів: + +![Іконка 'Обрати тло'.](images/backdrop-button.png) + +![Редактор з виділеною кнопкою 'Обрати тло' у правому нижньому куті.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Клацни на категорію **Космос** category або введи у поле пошуку `space`: + +![Бібліотека Тлів з вибраною категорію 'Космос'.](images/space-backdrops.png) + +--- /task --- + +У нашому прикладі ми обрали тло **Space**, але ти обирай той фон, який тобі найбільше подобається. + +--- task --- + +Натисни на обране тло, щоб додати його до свого проєкту. На Сцені має бути зображено тло, яке було обрано: + +![Редактор Scratch з додаванням космічного тла.](images/inserted-backdrop.png) + +--- /task --- + +### Додай спрайт + +Ти бачиш спрайт, який вже включений у твій проєкт? Це кіт Scratch. + +--- task --- + +Видали спрайт **Спрайт1** (Кіт Scratch): вибери спрайт **Спрайт1** у списку Спрайтів під Сценою та натисни на іконку **Видалити**. + +![Іконка 'Видалити'.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Клацни на **Обрати спрайт** у списку Спрайтів: + +![Іконка 'Обрати спрайт'.](images/sprite-button.png) + +![Редактор Scratch з виділеною іконкою 'Обрати спрайт'.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Вибери категорію**Фантазії**. Клацни на спрайт **Pico**, щоб додати його до свого проєкту. + +![Категорія 'Фантазії' зі спрайтом Pico.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Перетягуй спрайт **Pico**, щоб розмістити його з лівого боку Сцени. Твоя Сцена повинна виглядати приблизно так: + +![Сцена з обраним тлом і спрайтом Pico, розташованим з лівого боку.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Збереження**: Якщо ти увійшов до свого облікового запису Scratch, натисни на зелену кнопку Ремікс. Це збереже копію проєкту у твоєму обліковому записі Scratch. + +![Кнопка ремікс.](images/remix-button.png) + +Введи назву твого проєкту в поле для назви проєкту у верхній частині екрана. + +![Поле назви проєкту.](images/project-name.png) + +**Порада:** Давай проєктам зрозумілі назви, щоб їх можна було легко знайти, коли у тебе буде багато проєктів. + +Далі, натисни на **Файл**, а потім на **Зберегти негайно**, щоб зберегти свій проєкт. + +![Опції меню 'Файл'.](images/file-menu.png) + +Якщо ти зараз або не маєш облікового запису Scratch, можеш натиснути на **Вивантажити на ваш комп'ютер**, щоб зберегти копію твого проєкту. + +--- /task --- + diff --git a/uk-UA/step_3.md b/uk-UA/step_3.md new file mode 100644 index 000000000..a891b1543 --- /dev/null +++ b/uk-UA/step_3.md @@ -0,0 +1,94 @@ +## Pico вітається + +
+
+Спрайт може мати код, образи та звуки, які змінюють його зовнішній вигляд та дії. + +Додай блоки коду, щоб змусити Pico вимовляти слова та звуки при натисканні на його спрайт. +
+
+ +![Спрайт Pico, який каже: "Привіт!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Емоції** - це спосіб показати особистість персонажа в грі. Вони можуть використовувати мову, звуки, рух та графічні ефекти, як і в Scratch. Чи граєш ти в ігри, які використовують емоції? +

+ +### Використовуй блок говорити + +--- task --- + +Відкрий меню блоків `Вигляд`{:class="block3looks"}. + +Клацни на блок `говорити`{:class="block3looks"}`Привіт!` `на`{:class="block3looks"} `2` `секунд`{:class="block3looks"} блок. + +![Блок говорити 'Привіт! 2 сек' світиться жовтим контуром.](images/pico-say-hello-blocks-menu.png) + +Спрайт **Pico** покаже мовну бульбашку на дві секунди. + +![Спрайт Pico зі словами "Привіт!" у мовній бульбашці.](images/pico-say-hello-stage.png) + +**Порада:** У Scratch, блоки коду світяться жовтим контуром під час виконання. + +--- /task --- + +--- task --- + +Перетягни блок `говорити`{:class="block3looks"} `Привіт!` `на`{:class="block3looks"} `2` `секунд`{:class="block3looks"} блок до Області коду. Знову натисни на нього. + +![Перетягування блоку 'говорити' в Область Коду та натискання на нього для запуску.](images/pico-drag-say.gif) + +![Блок 'говорити' був перетягнутий в Область коду. Блок коду світиться жовтим контуром.](images/pico-drag-say.png) + +--- /task --- + +### Зроби так, щоб Pico говорив при натисканні (або торканні) + +--- task --- + +Перетягни блок `коли спрайт натиснуто`{:class="block3events"} з меню блоків `Події`{:class="block3events"} та з'єднай його з верхньою частиною блока `говорити`{:class="block3looks"} в Області коду. Блоки з'єднаються між собою. + +![Анімація з'єднання блоків між собою. Якщо на Pico натиснути, то протягом двох секунд він буде говорити "Привіт!".](images/pico-snap-together.gif) + +![Спрайт Pico.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Коментарі до коду + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Ти побачиш коментарі в прикладах коду. Тобі не потрібно писати коментарі при додаванні коду в проєкт. + +Якщо у тебе є час, коли ти закінчиш свій проєкт, бажано додати коментарі до свого коду, щоб потім було легше розібратися в ньому. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![Спливне меню, яке з'являється при натисканні правою кнопкою миші на блоці. 'Додати коментар' вибрано.](images/add-comment.png) + +--- /task --- + +### Тест + +--- task --- + +**Тест:** Натисни на спрайт **Pico** на Сцені та перевір, щоб мовна бульбашка з'явилася на дві секунди. Важливо тестувати свій код, щоб переконатися, що він працює так, як ти очікуєш. + +--- /task --- + +--- task --- + +Твій проєкт вже збережено і має назву. Scratch тепер буде**автоматично** зберігати проєкт для тебе. + +Ти все ще можеш натиснути на кнопку збереження, просто для впевненості. + +--- /task --- diff --git a/uk-UA/step_4.md b/uk-UA/step_4.md new file mode 100644 index 000000000..24dea1d28 --- /dev/null +++ b/uk-UA/step_4.md @@ -0,0 +1,83 @@ +## Pico відтворює звук + +
+
+Ще одним способом спілкування є використання звуку. +
+
+ +![Спрайт Pico, який каже: "Привіт!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Додай звук до спрайта Pico + +--- task --- + +Клацни на вкладку**Звуки** для спрайта **Pico** і ти знайдеш звук**pop**. Клацни на іконку **Грати**, щоб прослухати звук **pop**. + +![Відтворення звуку pop на вкладці Звуки.](images/pico-sound-play.png) + +**Налагодження**: Якщо ти не чуєш звук, перевір, чи працює звук на твоєму комп'ютері або планшеті. + +--- /task --- + +--- task --- + +Щоб вибрати новий звук, натисни на іконку**Обрати звук** та вибери категорію **Космос** або введи у полі пошуку `space`. + +![Іконка 'Обрати звук'.](images/sound-button.png) + +![Редактор Scratch з виділеною кнопкою 'Обрати звук'.](images/pico-choose-sound.png) + +![Категорія 'Космос' у бібліотеці Звуку.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Відтвори кілька різних звуків за допомогою іконки **Грати**. Після того, як знайдеш звук, який хочеш використати, натисни на нього, щоб додати його до свого проєкту. + +![Приклад звуку (Alien Creak1), який знаходиться під звуком pop на вкладці Звуки.](images/pico-inserted-sound.png) + +--- /task --- + +### Зробити так, щоб звук відтворювався при натисканні (або дотику, якщо на планшеті) + +--- task --- + +Натисни на вкладку **Код**. У меню блоків `Звук`{:class="block3sound"}, знайди блок `відтворити звук`{:class="block3sound"}. + +Перетягни блок в область Коду, між блоком`коли спрайт натиснуто`{:class="block3events"} та блоком `говорити`{:class="block3looks"}. Відкриється зазор і блок зафіксується на місці. + +![Блок 'відтворити звук' додається між двома блоками.](images/pico-insert-block.gif) + +Твій код повинен виглядати так: + +![Спрайт Pico.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Протестуй свій код + +--- task --- + +Переконайся що блок `відтворити звук`{:class="block3sound"} має у ньому вибраний звук. Якщо ні, потрібно натиснути на звук у блоці `відтворити звук`{:class="block3sound"}, та вибрати потрібний тобі звук у спливаючому меню. + +![Натискання на звук Alien Creak1 у спливаючому меню блока 'відтворити звук'.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Тест:** Натисни на спрайт **Pico** і переконайся, що мовна бульбашка з'явилася, і ти чуєш звук. Якщо ти не чуєш звук, переконайся, що ти додав блок `відтворити звук`{:class="block3sound"} під блоком `коли спрайт натиснуто`{:class="block3events"}. + +--- /task --- + diff --git a/uk-UA/step_5.md b/uk-UA/step_5.md new file mode 100644 index 000000000..a89cb0eb1 --- /dev/null +++ b/uk-UA/step_5.md @@ -0,0 +1,50 @@ +## Nano змінює костюм + +
+
+ +Зроби так, щоб Nano емоційно реагував на зміну **образів**. + +Спрайти мають **образи**, щоб змінювати їхній вигляд. They are usually slightly different images of the same sprite. Щоб анімувати спрайт, можна змінювати його образ. + +
+
+ +![Спрайт Nano говорить "Дякую!"](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +Додай до проєкту спрайт **Nano** з категорії **Фантазії** category. + +![Іконка 'Обрати спрайт'.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Переконайся, що спрайт **Nano** вибраний у списку Спрайтів під Сценою. + +![Список спрайтів, з синьою рамкою навколо спрайта Nano, що вказує, що вибрано спрайт Nano.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![Спрайт Nano.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // коли натиснуто на Nano +switch costume to [nano-b v] // Nano говорить +wait (0.5) seconds // спробуй 0.25 замість 0.5 +switch costume to [nano-a v] // Nano посміхається +``` +--- /task --- + +**Порада:** Всі блоки мають кольорове позначення, тому ти знайдеш блок `змінити образ на`{:class="block3looks"} у меню блоків `Вигляд`{:class="block3looks"} та блок `чекати`{:class="block3control"} у меню блоків `Вигляд`{:class="block3control"}. + +--- task --- + +**Тест:** Натисни на спрайт **Nano** на Сцені та перевір, чи змінюється костюм Nano. + +--- /task --- diff --git a/uk-UA/step_6.md b/uk-UA/step_6.md new file mode 100644 index 000000000..7dcd5200c --- /dev/null +++ b/uk-UA/step_6.md @@ -0,0 +1,82 @@ +## Giga змінює колір + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![Спрайт Giga думає: "Хм...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Зроби так, щоб Giga змінив колір + +You will edit a costume of Nano to get them to sign "thank you". + +Додай спрайт **Giga**. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/uk-UA/step_7.md b/uk-UA/step_7.md new file mode 100644 index 000000000..85c2a7261 --- /dev/null +++ b/uk-UA/step_7.md @@ -0,0 +1,58 @@ +## Швидкий тест + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/uk-UA/step_8.md b/uk-UA/step_8.md new file mode 100644 index 000000000..cec29772a --- /dev/null +++ b/uk-UA/step_8.md @@ -0,0 +1 @@ +## Вдосконалення твого проєкту diff --git a/uk-UA/step_9.md b/uk-UA/step_9.md new file mode 100644 index 000000000..57360a483 --- /dev/null +++ b/uk-UA/step_9.md @@ -0,0 +1,59 @@ +## Що далі? + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +--- no-print --- + +--- collapse --- +--- +title: Completed project +--- + +Якщо ти хочеш більш цікаво вивчати Scratch, можеш спробувати будь-який з [цих проєктів](https://projects.raspberrypi.org/uk-UA/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). + +--- /collapse --- + +--- save --- diff --git a/ur-PK/ONLY FOR UKRAINIAN.txt b/ur-PK/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/ur-PK/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/ur-PK/images/add-comment.png b/ur-PK/images/add-comment.png new file mode 100644 index 000000000..59a649681 Binary files /dev/null and b/ur-PK/images/add-comment.png differ diff --git a/ur-PK/images/backdrop-button.png b/ur-PK/images/backdrop-button.png 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new file mode 100644 index 000000000..3707cad58 Binary files /dev/null and b/ur-PK/images/tera-step.png differ diff --git a/ur-PK/meta.yml b/ur-PK/meta.yml new file mode 100644 index 000000000..17cb054cd --- /dev/null +++ b/ur-PK/meta.yml @@ -0,0 +1,40 @@ +--- +title: خلائی گفتگو +hero_image: images/banner.png +description: خلائی گفتگو +meta_title: بچوں اور نوعمروں کے لیے سکریچ کوڈنگ پروجیکٹس | سکریچ کا تعارف +meta_description: بچوں اور نوعمروں کے لیے Raspberry Pi Foundation کے کوڈنگ پروجیکٹس کے ساتھ سکریچ میں کوڈ کرنا سیکھیں۔ سکریچ اینیمیشنز، گیمز، ایپس وغیرہ بنائیں۔ +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: اپنا منظر بنائیں + - + title: اپنا منظر بنائیں + completion: + - engaged + - + title: پیکو آواز بجاتا ہے۔ + - + title: پیکو آواز بجاتا ہے۔ + - + title: Nano signs "Thanks!" + - + title: Giga changes colour + completion: + - internal + - + title: Quick quiz + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/ur-PK/quiz1/question_1.md b/ur-PK/quiz1/question_1.md new file mode 100644 index 000000000..6bed4c640 --- /dev/null +++ b/ur-PK/quiz1/question_1.md @@ -0,0 +1,56 @@ +## اپنے پروجیکٹ کو اپ گریڈ کریں۔ + +اپنا Space Talk بیج حاصل کرنے کے لیے تین سوالوں کے جواب دیں۔ صحیح جواب کی طرف رہنمائی کے لیے اشارے موجود ہیں۔ + +جب آپ ہر سوال کا جواب دے چکے ہیں، **پر کلک کریں میرا جواب چیک کریں**۔ + +مزے کرو! + +--- question --- +--- +افسانہ: سوال 1 از 3 +--- + +اپنے پروجیکٹ میں، آپ نے کچھ سپرائٹ کرداروں کو شامل کیا۔ + +آپ اپنے پروجیکٹ میں اسپرائٹ اضافہ کرنے کے لیے **کہاں جائیں گے؟

+ +![مکمل سکریچ ایڈیٹر کا ایک تشریح شدہ اسکرین شاٹ جس میں 1 — ملبوسات کا ٹیب، 2 — دی ساؤنڈز ٹیب، 3 — دی سپرائٹ لسٹ، اور 4 — اسٹیج پین کو نمایاں کیا گیا ہے۔](images/question1.png) + +--- choices --- + +- ( ) 1: **ملبوسات** ٹیب + + --- feedback --- + +آپ اپنے سپرائٹ کے لیے ملبوسات میں ترمیم کرنے کے لیے **ملبوسات** ٹیب پر گئے۔ + + --- /feedback --- + +- ( ) 2: **ساؤنڈز** ٹیب + + --- feedback --- + +آپ اپنے سپرائٹ کے لیے ایک نئی آواز منتخب کرنے کے لیے **ساؤنڈز** ٹیب پر گئے۔ + + --- /feedback --- + +- (x) 3: سپرائٹ لسٹ + + --- feedback --- + +جی ہاں. جی ہاں. + + --- /feedback --- + +- ( ) 4: اسٹیج پین + + --- feedback --- + +آپ بیک ڈراپ کا انتخاب کرنے کے لیے اسٹیج پین پر گئے۔ + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ur-PK/quiz1/question_2.md b/ur-PK/quiz1/question_2.md new file mode 100644 index 000000000..df54feaba --- /dev/null +++ b/ur-PK/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +آپ بیک ڈراپ کا انتخاب کرنے کے لیے اسٹیج پین پر گئے۔ +--- + +آپ نے Pico `کو`{:class="block3looks"} "ہیلو!" تقریر کے بلبلے میں۔ + +```blocks3 +say [Hello!] for [2] seconds +``` + +آپ اس بلاک کو تلاش کرنے کے لیے کہاں جائیں گے؟ + +--- choices --- + +- (x) `نظر`{:class="block3looks"} + + --- feedback --- + +جی ہاں. `say`{:class="block3looks"} بلاک `Looks`{:class="block3looks"} بلاکس مینو میں ہے، جو کہ بلاک جیسا ہی رنگ ہے۔ + + --- /feedback --- + +- ( ) `آواز`{:class="block3sound"} + + --- feedback --- + +`ساؤنڈ`{:class="block3sound"} بلاکس مینو میں موجود بلاکس کا استعمال اسپرائٹس کو آوازیں چلانے کے لیے کیا جاتا ہے۔ + + --- /feedback --- + +- ( ) `موشن`{:class="block3motion"} + + --- feedback --- + +`Motion`{:class="block3motion"} بلاکس مینو میں موجود بلاکس کو اسپرائٹس کو حرکت دینے کے لیے استعمال کیا جاتا ہے۔ + + --- /feedback --- + +- ( ) `واقعات`{:class="block3events"} + + --- feedback --- + +`Motion`{:class="block3motion"} بلاکس مینو میں موجود بلاکس کو اسپرائٹس کو حرکت دینے کے لیے استعمال کیا جاتا ہے۔ + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ur-PK/quiz1/question_3.md b/ur-PK/quiz1/question_3.md new file mode 100644 index 000000000..3875a282f --- /dev/null +++ b/ur-PK/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +افسانہ: سوال 3 از 3 +--- + +اپنے پروجیکٹ میں آپ نے نینو کو "شکریہ" کا نشان بنایا۔ آپ نے کون سا کوڈ استعمال کیا تاکہ نانو ان کے منہ پر ہاتھ پھیر سکیں؟ + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +یہ کوڈ آواز بجاتا ہے اور اسپیچ بلبلہ دکھاتا ہے۔ + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +یہ کوڈ سپرائٹ کا رنگ بدلتا ہے اور سوچ کا بلبلہ دکھاتا ہے۔ + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +جی ہاں. `کاسٹیوم کو`{:class="block3looks"} بلاکس میں تبدیل کرنے سے سپرائٹ کاسٹیوم بدل جاتا ہے تاکہ بازو حرکت کرے۔ + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +یہ کوڈ سپرائٹ کا رنگ بدلتا ہے اور سوچ کا بلبلہ دکھاتا ہے۔ + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/ur-PK/resources/space-talk.pdf b/ur-PK/resources/space-talk.pdf new file mode 100644 index 000000000..fb150dcea Binary files /dev/null and b/ur-PK/resources/space-talk.pdf differ diff --git a/ur-PK/resources/test.txt b/ur-PK/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/ur-PK/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/ur-PK/scratch-translatable.txt b/ur-PK/scratch-translatable.txt new file mode 100644 index 000000000..25bc3f7da --- /dev/null +++ b/ur-PK/scratch-translatable.txt @@ -0,0 +1,29 @@ +Hello! + +hide speech after 2 seconds + +when Nano is clicked + +Nano talking + +try 0.25 instead of 0.5 + +Hm... + +0 is the starting colour + +back to the starting colour + +hide speech bubble + +number up to 200 + +0.5 is half a second + +plays sound, doesn't wait + +shows speech bubble + +put hand to mouth + +smiling diff --git a/ur-PK/solutions/Space talk - complete.sb3 b/ur-PK/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..09e02cbff Binary files /dev/null and b/ur-PK/solutions/Space talk - complete.sb3 differ diff --git a/ur-PK/step_1.md b/ur-PK/step_1.md new file mode 100644 index 000000000..efb87e9cf --- /dev/null +++ b/ur-PK/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +. + +سکریچ میں، حروف اور اشیاء کو **sprites**کہا جاتا ہے، اور وہ **اسٹیج**پر ظاہر ہوتے ہیں۔. + +تم کروگے: ++ اپنے پروجیکٹ کو ترتیب دینے کے لیے اسپرائٹس اور **بیک ڈراپ** شامل کریں۔ ++ `Looks`{:class="block3looks"} اور `Sound`{:class="block3sound"} کوڈ بلاکس کا استعمال کرتے ہوئے اسپرائٹس پر کلک کریں ++ **کاسٹیوم**کو تبدیل کرنے کے لیے **پینٹ ایڈیٹر** استعمال کریں۔ + +--- no-print --- --- task --- +### کھیلیں ▶️ +
+
+ہر اسپرائٹ پر کلک کریں کہ وہ کیا کرتے ہیں۔. + +کیا ہوتا ہے اگر آپ ایک سپرائٹ پر کلک کرتے ہیں اور پھر تیزی سے دوسرے سپرائٹ پر کلک کرتے ہیں؟ +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![مکمل منصوبہ..](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/ur-PK/step_10.md b/ur-PK/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/ur-PK/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/ur-PK/step_2.md b/ur-PK/step_2.md new file mode 100644 index 000000000..65f76e5ae --- /dev/null +++ b/ur-PK/step_2.md @@ -0,0 +1,117 @@ +## اپنا منظر بنائیں + +
+
+اپنے پروجیکٹ کو اسپیس بیک ڈراپ اور پہلے سپرائٹ کے ساتھ ترتیب دیں۔ +
+
+ +![پیکو سپرائٹ کے ساتھ خلائی پس منظر۔](images/backdrop-step.png){:width="300px"} + +
+
+ +### اسٹارٹر پروجیکٹ کھولیں۔ + +--- task --- + +[اسپیس ٹاک اسٹارٹر پروجیکٹ](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"} کھولیں۔ سکریچ دوسرے براؤزر ٹیب میں کھل جائے گا۔ + +[[[working-offline]]] + +--- /task --- + +### سکریچ دوسرے براؤزر ٹیب میں کھل جائے گا۔ + +![اسکریچ ایڈیٹر کا ایک تشریح شدہ اسکرین شاٹ، جس میں اسٹیج، اسٹیج پین، اسپرائٹ پین، اسپرائٹ لسٹ، اور کوڈ ایریا کا لیبل لگا ہوا ہے۔](images/scratch-interface.png) + +### ایک پس منظر شامل کریں۔ + +**مرحلہ** وہ جگہ ہے جہاں آپ کا پروجیکٹ چلتا ہے۔ ایک **بیک ڈراپ** اسٹیج کی دکھنے کے انداز کو بدل دیتا ہے۔ + +--- task --- + +**پر کلک کریں (یا ٹیبلیٹ پر، ٹیپ کریں) اسٹیج پین میں بیک ڈراپ** کا انتخاب کریں: + +!['پس منظر کا انتخاب کریں' آئیکن۔](images/backdrop-button.png) + +![نیچے دائیں کونے میں 'ایک پس منظر کا انتخاب کریں' کے ساتھ سکریچ ایڈیٹر کو نمایاں کیا گیا ہے۔](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +**اسپیس** کیٹیگری پر کلک کریں یا سرچ باکس میں `اسپیس` ٹائپ کریں: + +!['اسپیس' زمرہ کے ساتھ بیک ڈراپ لائبریری منتخب کی گئی ہے۔](images/space-backdrops.png) + +--- /task --- + +ہماری مثال میں، ہم نے **اسپیس** بیک ڈراپ کا انتخاب کیا ہے، لیکن وہ بیک ڈراپ منتخب کریں جو آپ کو سب سے زیادہ پسند ہو۔ + +--- task --- + +اسے اپنے پروجیکٹ میں شامل کرنے کے لیے اپنے منتخب کردہ پس منظر پر کلک کریں۔ اسٹیج کو وہ پس منظر دکھانا چاہیے جو آپ نے منتخب کیا ہے: + +![اسپیس بیک ڈراپ کے ساتھ سکریچ ایڈیٹر شامل کیا گیا۔](images/inserted-backdrop.png) + +--- /task --- + +### ایک سپرائٹ شامل کریں۔ + +کیا آپ اس سپرائٹ کو دیکھ سکتے ہیں جو آپ کے پروجیکٹ میں پہلے سے شامل ہے؟ وہ سکریچ بلی ہے۔ + +--- task --- + +**Sprite1** (Scratch Cat) سپرائٹ کو حذف کریں: اسٹیج کے نیچے اسپرائٹ کی فہرست میں **Sprite1** sprite کو منتخب کریں اور **Delete** آئیکن پر کلک کریں۔ + +!['ڈیلیٹ' آئیکن۔](images/delete-sprite.png) + +--- /task --- + +--- task --- + +سپرائٹ لسٹ میں **Choose a Sprite** پر کلک کریں: + +!['پس منظر کا انتخاب کریں' آئیکن۔](images/sprite-button.png) + +!['چوز اے اسپرائٹ' کے ساتھ سکریچ ایڈیٹر پر روشنی ڈالی گئی۔](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +**تصور** زمرہ منتخب کریں۔ انہیں اپنے پروجیکٹ میں شامل کرنے کے لیے **پیکو** سپرائٹ پر کلک کریں۔ + +![پیکو سپرائٹ کے ساتھ 'فینٹیسی' زمرہ۔](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +**پیکو** سپرائٹ کو گھسیٹ کر اسٹیج کے بائیں جانب رکھیں۔ آپ کا اسٹیج کچھ اس طرح نظر آنا چاہئے: + +![منتخب کردہ پس منظر کے ساتھ اسٹیج اور پیکو اسپرائٹ بائیں جانب رکھا گیا ہے۔](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**محفوظ کریں**: اگر آپ اپنے سکریچ اکاؤنٹ میں سائن ان ہیں تو سبز ریمکس بٹن پر کلک کریں۔ اس سے پروجیکٹ کی ایک کاپی آپ کے سکریچ اکاؤنٹ میں محفوظ ہو جائے گی۔ + +![ریمکس بٹن۔](images/remix-button.png) + +اسکرین کے اوپری حصے میں پروجیکٹ کا نام باکس میں اپنے پروجیکٹ کا نام ٹائپ کریں۔ + +![پروجیکٹ کا نام باکس۔](images/project-name.png) + +**ٹپ:** اپنے پروجیکٹس کو مددگار نام دیں تاکہ جب آپ کے پاس بہت سارے پروجیکٹ ہوں تو آپ انہیں آسانی سے تلاش کر سکیں۔ + +اگلا، اپنے پروجیکٹ کو بچانے کے لیے **فائل**پر کلک کریں، اور پھر **Save now** پر کلک کریں۔ + +!['فائل' مینو کے اختیارات۔](images/file-menu.png) + +اگر آپ آن لائن نہیں ہیں یا آپ کے پاس سکریچ اکاؤنٹ نہیں ہے، تو آپ اپنے پروجیکٹ کی کاپی محفوظ کرنے کے لیے **اپنے کمپیوٹر پر محفوظ کریں** پر کلک کر سکتے ہیں۔ + +--- /task --- + diff --git a/ur-PK/step_3.md b/ur-PK/step_3.md new file mode 100644 index 000000000..6f68499af --- /dev/null +++ b/ur-PK/step_3.md @@ -0,0 +1,94 @@ +## پیکو ہیلو کہتا ہے۔ + +
+
+پیکو ہیلو کہتا ہے۔ + +اسپرائٹ پر کلک کرنے پر پیکو کو الفاظ اور آواز کے ساتھ جذباتی بنانے کے لیے کوڈ بلاکس شامل کریں۔ +
+
+ +![پیکو سپرائٹ کہہ رہا ہے، "ہیلو!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**ایموٹس** گیم میں کسی کردار کی شخصیت کو ظاہر کرنے کا ایک طریقہ ہے۔ وہ اسکریچ کی طرح تقریر، آواز، حرکت اور گرافک اثرات استعمال کر سکتے ہیں۔ کیا آپ کوئی گیم کھیلتے ہیں جو جذبات کا استعمال کرتے ہیں؟ +

+ +### کہنے والے بلاک کا استعمال کریں۔ + +--- task --- + +`لکس`{:class="block3looks"} بلاکس مینو کو کھولیں۔ + +`کہے`پر کلک کریں {:class="block3looks"} `ہیلو!` `برائے`{:class="block3looks"} `2` `سیکنڈ`{:class="block3looks"} بلاک۔ + +!['ہیلو کہو! 2 سیکنڈ کے لیے ایک پیلے رنگ کی خاکہ کے ساتھ چمکتا ہوا بلاک۔](images/pico-say-hello-blocks-menu.png) + +**Pico** اسپرائٹ دو سیکنڈ کے لیے اسپیچ بلبلہ دکھائے گا۔ + +![پیکو سپرائٹ "ہیلو کے ساتھ! تقریر کے بلبلے میں"۔](images/pico-say-hello-stage.png) + +**ٹپ: سکریچ میں** کوڈ بلاکس جب چل رہے ہوتے ہیں تو پیلے رنگ کی خاکہ کے ساتھ چمکتے ہیں۔ + +--- /task --- + +--- task --- + +`کہے`پر کلک کریں {:class="block3looks"} `ہیلو!` `برائے`{:class="block3looks"} `2` `سیکنڈ`{:class="block3looks"} بلاک۔ اس پر دوبارہ کلک کریں۔ + +!['کہو' بلاک کو کوڈ کے علاقے میں گھسیٹنا اور اسے چلانے کے لیے اس پر کلک کرنا۔](images/pico-drag-say.gif) + +!['کہو' بلاک کو کوڈ کے علاقے میں گھسیٹ لیا گیا ہے۔ سیکنڈ کے لیے ایک پیلے رنگ کی خاکہ کے ساتھ چمکتا ہوا بلاک۔](images/pico-drag-say.png) + +--- /task --- + +### کلک کرنے پر پیکو ٹاک بنائیں (یا ٹیپ کریں) + +--- task --- + +جب اس سپرائٹ نے `ایونٹس`{:class="block3events"} بلاکس مینو سے:class="block3events"} بلاک پر کلک کیا تو `کو گھسیٹیں اور اسے اپنے کے اوپری حصے سے جوڑیں`{:class="block3looks" } کوڈ کے علاقے میں بلاک کریں۔ بلاکس ایک ساتھ ٹوٹ جائیں گے۔ + +![2 سیکنڈ کے لیے ایک پیلے رنگ کی خاکہ کے ساتھ چمکتا ہوا بلاک۔ جب پیکو پر کلک کیا جاتا ہے، وہ کہتے ہیں "ہیلو! دو سیکنڈ کے لیے"۔](images/pico-snap-together.gif) + +![پیکو سپرائٹ۔](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### بلاکس ایک ساتھ ٹوٹ جائیں گے۔ + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +آپ کوڈ مثالوں میں تبصرے دیکھیں گے۔ جب آپ اپنے پروجیکٹ میں کوڈ شامل کرتے ہیں تو آپ کو تبصرے شامل کرنے کی ضرورت نہیں ہے۔ + +اگر آپ کے پاس وقت ہے جب آپ نے اپنا پروجیکٹ مکمل کرلیا ہے، تو اپنے کوڈ میں تبصرے شامل کرنا ایک اچھا خیال ہے تاکہ بعد میں اسے سمجھنا آسان ہو۔ Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![پاپ اپ مینو جو ظاہر ہوتا ہے جب آپ کسی بلاک پر دائیں کلک کرتے ہیں۔ 'تبصرہ شامل کریں' کو منتخب کیا گیا ہے۔](images/add-comment.png) + +--- /task --- + +### اگر آپ کے پاس وقت ہے جب آپ نے اپنا پروجیکٹ مکمل کرلیا ہے، تو اپنے کوڈ میں تبصرے شامل کرنا ایک اچھا خیال ہے تاکہ بعد میں اسے سمجھنا آسان ہو۔ + +--- task --- + +**ٹیسٹ:** اسٹیج پر **پیکو** اسپرائٹ پر کلک کریں اور چیک کریں کہ تقریر کا بلبلہ دو سیکنڈ کے لیے ظاہر ہوتا ہے۔ یہ یقینی بنانے کے لیے اپنے کوڈ کی جانچ کرنا ضروری ہے کہ یہ وہی کرتا ہے جس کی آپ توقع کرتے ہیں۔ + +--- /task --- + +--- task --- + +آپ نے پہلے ہی اپنے پروجیکٹ کو محفوظ کر لیا ہے اور اسے ایک نام دیا ہے۔ سکریچ اب آپ کے لیے **خود بخود** بچ جائے گا۔ + +اگر آپ چاہیں تو محفوظ کریں پر کلک کر سکتے ہیں، بس یقینی بنانے کے لیے۔ + +--- /task --- diff --git a/ur-PK/step_4.md b/ur-PK/step_4.md new file mode 100644 index 000000000..370b20334 --- /dev/null +++ b/ur-PK/step_4.md @@ -0,0 +1,83 @@ +## یہ کوڈ سپرائٹ کا رنگ بدلتا ہے اور سوچ کا بلبلہ دکھاتا ہے۔ + +
+
+بات چیت کرنے کا دوسرا طریقہ آواز کا استعمال کرنا ہے۔ +
+
+ +![پیکو سپرائٹ کہہ رہا ہے، "ہیلو!"](images/pico-step2.png){:width="300px"} + +
+
+ +### پیکو سپرائٹ میں آواز شامل کریں۔ + +--- task --- + +**پیکو** سپرائٹ کے لیے **ساؤنڈز** ٹیب پر کلک کریں اور آپ کو **پاپ** ساؤنڈ ملے گا۔ **پاپ** آواز سننے کے لیے **پلے** آئیکن پر کلک کریں۔ + +![ساؤنڈز ٹیب میں پاپ ساؤنڈ چلانا۔](images/pico-sound-play.png) + +**ڈیبگ**: اگر آپ آواز نہیں سن سکتے تو چیک کریں کہ آواز آپ کے کمپیوٹر یا ٹیبلیٹ پر کام کر رہی ہے۔ + +--- /task --- + +--- task --- + +نئی آواز کا انتخاب کرنے کے لیے، **Choose a Sound** آئیکن پر کلک کریں اور **Space** زمرہ منتخب کریں یا سرچ باکس میں `space` ٹائپ کریں۔ + +!['ایک آواز کا انتخاب کریں' آئیکن۔](images/sound-button.png) + +!['ایک آواز کا انتخاب کریں' کے ساتھ سکریچ ایڈیٹر کو نمایاں کیا گیا۔](images/pico-choose-sound.png) + +![ساؤنڈ لائبریری میں 'اسپیس' زمرہ۔](images/pico-space-category.png) + +--- /task --- + +--- task --- + +**پلے** آئیکنز کا استعمال کرتے ہوئے کچھ مختلف آوازیں چلائیں۔ ایک بار جب آپ کو وہ آواز مل جائے جسے آپ استعمال کرنا چاہتے ہیں، اسے اپنے پروجیکٹ میں شامل کرنے کے لیے اس پر کلک کریں۔ + +![ساؤنڈز ٹیب میں پاپ ساؤنڈ کے نیچے دکھایا گیا ایک مثال ساؤنڈ (ایلین کریک 1 ساؤنڈ)۔](images/pico-inserted-sound.png) + +--- /task --- + +### کلک کرنے پر پیکو ٹاک بنائیں (یا ٹیپ کریں) + +--- task --- + +**کوڈ** ٹیب پر کلک کریں۔ `ساؤنڈ`{:class="block3sound"} بلاکس مینو میں، `اسٹارٹ ساؤنڈ`{:class="block3sound"} بلاک تلاش کریں۔ + +بلاک کو کوڈ کے علاقے میں گھسیٹیں، `کے درمیان جب اس سپرائٹ نے`{:class="block3events"} بلاک پر کلک کیا اور `کہتے ہیں`{:class="block3looks"} بلاک۔ ایک خلا کھل جائے گا اور بلاک جگہ پر آجائے گا۔ + +![دو بلاکس کے درمیان 'اسٹارٹ ساؤنڈ' بلاک جوڑا جا رہا ہے۔](images/pico-insert-block.gif) + +پروجیکٹ اس طرح نظر آنا چاہئے: + +![پیکو سپرائٹ۔](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### اپنے کوڈ کی جانچ کریں۔ + +--- task --- + +چیک کریں کہ آپ کے `اسٹارٹ ساؤنڈ`{:class="block3sound"} بلاک میں آپ کی منتخب آواز موجود ہے۔ اگر ایسا نہیں ہوتا ہے تو، آپ کو `اسٹارٹ ساؤنڈ`{:class="block3sound"} بلاک میں موجود آواز پر کلک کرنے کی ضرورت ہے، پھر ڈراپ ڈاؤن مینو میں اپنی منتخب کردہ آواز کو منتخب کریں۔ + +!['اسٹارٹ ساؤنڈ' بلاک کے اندر ڈراپ ڈاؤن مینو میں ایلین کریک 1 ساؤنڈ پر کلک کرنا۔](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**ٹیسٹ:** **پیکو** اسپرائٹ پر کلک کریں اور چیک کریں کہ اسپیچ بلبلہ ظاہر ہوتا ہے اور آپ آواز سن سکتے ہیں۔ اگر آپ کو آواز سنائی نہیں دیتی ہے، تو یقینی بنائیں کہ آپ نے `کے نیچے اسٹارٹ ساؤنڈ`{:class="block3sound"} بلاک شامل کیا ہے جب اس سپرائٹ نے{:class="block3events"} بلاک پر کلک کیا۔ + +--- /task --- + diff --git a/ur-PK/step_5.md b/ur-PK/step_5.md new file mode 100644 index 000000000..72bf711ae --- /dev/null +++ b/ur-PK/step_5.md @@ -0,0 +1,50 @@ +## Nano switches costume + +
+
+ +Get Nano to emote by switching **costumes**. + +Sprites have **costumes** to change the way that they look. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Add the **Nano** sprite to your project from the **Fantasy** category. + +![The 'Choose a Sprite' icon.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Make sure that the **Nano** sprite is selected in the Sprite list below the Stage. + +![The Sprite list, with a blue border around the Nano sprite to show that Nano is selected.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![The Nano sprite.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // when Nano is clicked +switch costume to (nano-b v) // Nano talking +wait (0.5) seconds // try 0.25 instead of 0.5 +switch costume to (nano-a v) // Nano smiling +``` +--- /task --- + +**Tip:** All the blocks are colour-coded, so you will find the `switch costume to`{:class="block3looks"} block in the `Looks`{:class="block3looks"} blocks menu and the `wait`{:class="block3control"} block in the `Control`{:class="block3control"} blocks menu. + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes. + +--- /task --- diff --git a/ur-PK/step_6.md b/ur-PK/step_6.md new file mode 100644 index 000000000..acbfa7a7c --- /dev/null +++ b/ur-PK/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/ur-PK/step_7.md b/ur-PK/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/ur-PK/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/ur-PK/step_8.md b/ur-PK/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/ur-PK/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/ur-PK/step_9.md b/ur-PK/step_9.md new file mode 100644 index 000000000..cd0f1c1a3 --- /dev/null +++ b/ur-PK/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- collapse --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /collapse --- + +--- save --- diff --git a/xh-ZA/ONLY FOR UKRAINIAN.txt b/xh-ZA/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..2af7d8627 --- /dev/null +++ b/xh-ZA/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Ikhowudi tab + +Iibhloko yemenyu + +Ubhaka + +Sondeza + +Uluhlu lwe-Sprite + +Ipaneli ye-Sprite + +Ifestile yeqonga + +Ifestile yeqonga + +Isikrini esiphelele + +Indawo yekhowudi diff --git a/xh-ZA/images/add-comment.png b/xh-ZA/images/add-comment.png new file mode 100644 index 000000000..062196817 Binary files /dev/null and b/xh-ZA/images/add-comment.png differ diff 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Yenza oopopayi be-Scratch, imidlalo, ii-apps, kunye nokunye. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Yenza umboniso wakho + - + title: Pico uthi molo + completion: + - engaged + - + title: Pico udlala isandi + - + title: Nano utshintsha isinxibo + - + title: Giga utshintsha umbala + - + title: Imibuzo ekhawulezayo + completion: + - internal + - + title: Phucula iprojekthi yakho + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/xh-ZA/quiz1/question_1.md b/xh-ZA/quiz1/question_1.md new file mode 100644 index 000000000..c103015a9 --- /dev/null +++ b/xh-ZA/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Imibuzo ekhawulezayo + +Phendula imibuzo emithathu ukuze ufumane ibheji yakho yeSithuba sokuthetha. Kukho iingcebiso zokukukhokelela kwimpendulo echanekileyo. + +Xa uphendule umbuzo ngamnye, cofa ku **Jonga impendulo yam**. + +Yonwaba! + +--- question --- +--- +ilivo: Umbuzo 1 wesi-3 +--- + +Kwiprojekthi yakho, wongeze abanye abalinganiswa besprite. + +Uya phi ku- **wongeza i-sprite** kwiprojekthi yakho? + +![Umfanekiso weskrini ochaziweyo womhleli opheleleyo weScratch one-1 - Ithebhu yesinxibo, 2 - Ithebhu yeZandi, 3 - Uluhlu lweSprite, kunye no-4 - Ipaneli yeSiteji igqanyisiwe.](images/question1.png) + +--- choices --- + +- ( ) 1: I **Isinxibo se-** tab + + --- feedback --- + +Uye kwi **Isinxibo** ithebhu ukuhlela isinxibo se sprite yakho. + + --- /feedback --- + +- ( ) 2: I **Izandi-** tab + + --- feedback --- + +Uye kwi **Sandi** ithebhu ukuhlela isandi se sprite sakho. + + --- /feedback --- + +- (x) 3: Uluhlu lweSprite + + --- feedback --- + +Ewe. Le yindawo apho unokubona zonke ii-sprites kwiprojekthi, yongeza kwaye ucime i-sprites, kwaye ucofe kwi-sprites ukuze ukhethe. + + --- /feedback --- + +- ( ) 4: Ifestile yeStage + + --- feedback --- + +Uye kwi kwifestile yeqonga ukukhetha imeko yangasemva. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/xh-ZA/quiz1/question_2.md b/xh-ZA/quiz1/question_2.md new file mode 100644 index 000000000..b27d91a7a --- /dev/null +++ b/xh-ZA/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +legend: Umbuzo 2 wesi-3 +--- + +Wenze uPico `athi`{:class="block3looks"} "Molo!" kwiqamza lentetho. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Ungaya phi ukuze ufumane le bloko? + +--- choices --- + +- (x) `imbonakalo`{:class="block3imbonakalo"} + + --- feedback --- + +Ewe. U `uthi`{:class="block3looks"} ibhloko iku- `inkangeleko`{:class="block3looks"} iibhloko zemenyu, elingana nombala webhloko. U `uthi`{:class="block3looks"} ibhloko iku- `inkangeleko`{:class="block3looks"} iibhloko zemenyu, elingana nombala webhloko. + + --- /feedback --- + +- (x) `isandi`{:class="block3isandi"} + + --- feedback --- + +Iibhloko kwi `sandi`{:class="block3sound"} iibhloko zemenyu zisetyenziselwa ukwenza i-sprites idlale izandi. + + --- /feedback --- + +- (x) `intshukumo`{:class="block3intshukumo"} + + --- feedback --- + +Iibhloko kwi `ntshukumo`{:class="block3intshukumo"} iibhloko zemenyu zisetyenziselwa ukwenza i-sprites zishukume. + + --- /feedback --- + +- (x) `iziganeko`{:class="block3iziganeko"} + + --- feedback --- + +Iibhloko kwi `ziganeko`{:class="block3iziganeko"} iibhloko zemenyu zisetyenziselwa ukwenza izinto zenzeke. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/xh-ZA/quiz1/question_3.md b/xh-ZA/quiz1/question_3.md new file mode 100644 index 000000000..d00286601 --- /dev/null +++ b/xh-ZA/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +ilivo: Umbuzo 3 wesi-3 +--- + +Kwiprojekthi yakho, wenze uNano uphawule "Thank you". Yeyiphi ikhowudi oye wayisebenzisa ukufumana uNano ukuhambisa isandla emlonyeni wabo? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Le khowudi idlala isandi kwaye ibonisa iqamza lentetho. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Le khowudi itshintsha umbala we-sprite kwaye ibonisa iqamza lokucinga. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Ewe. I `tshintsha isinxibo ukuya ku`{:class="block3looks"} iibhloko zitshintsha isinxibo se-sprite ukuze ingalo ishukume. I `tshintsha isinxibo ukuya ku`{:class="block3looks"} iibhloko zitshintsha isinxibo se-sprite ukuze ingalo ishukume. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Le khowudi itshintsha umbala we-sprite idlale nesandi. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/xh-ZA/resources/space-talk.pdf b/xh-ZA/resources/space-talk.pdf new file mode 100644 index 000000000..70506589b Binary files /dev/null and b/xh-ZA/resources/space-talk.pdf differ diff --git a/xh-ZA/resources/test.txt b/xh-ZA/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/xh-ZA/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/xh-ZA/scratch-translatable.txt b/xh-ZA/scratch-translatable.txt new file mode 100644 index 000000000..7202df115 --- /dev/null +++ b/xh-ZA/scratch-translatable.txt @@ -0,0 +1,29 @@ +Molo! + +fihla intetho emva kwemizuzwana emi-2 + +xa ucofa kuNano + +Nano ethetha + +zama 0.25 endaweni ka 0.5 + +Hm... + +U-0 ngumbala wokuqala + +buyela kumbala wokuqala + +fihla iqamza lentetho + +inani ukuya ku-200 + +0.5 sisiqingatha sesibini + +idlala isandi, ayilindi + +ubonisa iqamza lentetho + +abeke isandla emlonyeni + +encumile diff --git a/xh-ZA/solutions/Space talk - complete.sb3 b/xh-ZA/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..00edc56e2 Binary files /dev/null and b/xh-ZA/solutions/Space talk - complete.sb3 differ diff --git a/xh-ZA/step_1.md b/xh-ZA/step_1.md new file mode 100644 index 000000000..5cfbc2f78 --- /dev/null +++ b/xh-ZA/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Yenza indawo yendawo enabalinganiswa 👾 'imvakalelo' ukwabelana ngeengcinga okanye iimvakalelo zabo + +Kwi-Scratch, iimpawu kunye nezinto zibizwa ngokuba yi **sprites**, kwaye zivela kwi- **Qonga**. + +Uza ku: ++ Yongeza i-sprites kunye ne- **yangasemva** ukuseta iprojekthi yakho ++ Cofa kwi-sprites ukubenza banxibelelane usebenzisa i `Ujonga`{:class="block3looks"} kunye no `Isandi`{:class="block3sound"} iibhloko zekhowudi ++ Sebenzisa **Uhlelo lokuPeyinta** ukutshintsha isinxibo esi **** + +--- no-print --- --- task --- +### Dlala ▶️ +
+
+Cofa kwi-sprite nganye ukuze ubone into abayenzayo. + +Kwenzeka ntoni ukuba ucofa kwi-sprite esinye kwaye ucofe ngokukhawuleza kwesinye i-sprite? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Iprojekthi egqityiweyo.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/xh-ZA/step_10.md b/xh-ZA/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/xh-ZA/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/xh-ZA/step_2.md b/xh-ZA/step_2.md new file mode 100644 index 000000000..e35dd861b --- /dev/null +++ b/xh-ZA/step_2.md @@ -0,0 +1,117 @@ +## Yenza umboniso wakho + +
+
+Seta iprojekthi yakho kwindawo engasemva kunye ne-sprite sokuqala. +
+
+ +![Space esingasemva esinePico sprite.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Vula iprojekthi yokuqalisa + +--- task --- + +Vula i [Iprojekthi yokuqalisa intetho yesikhala](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. Scratch uya kuvula kwenye ithebhu yesikhangeli. Scratch uya kuvula kwenye ithebhu yesikhangeli. + +[[[working-offline]]] + +--- /task --- + +### Umhleli weScratch + +![Umfanekiso wekhusi ochatshazelweyo womhleli weScratch, kunye neNqanaba, isahlulo senqanaba, ipheyini yeSprite, uluhlu lweSprite, kunye nendawo yeKhowudi ephawulweyo.](images/scratch-interface.png) + +### Yongeza umva + +I**qonga** kulapho iprojekthi yakho iqhuba khona. I **yangasemva** iyayitshintsha indlela ejongeka ngayo iqonga. + +--- task --- + +Cofa (okanye kwithebhulethi, cinezela) ku- **Khetha iNdawo yangasemva** kwiFestile yeqonga: + +!['Khetha eyangasemva 'i icon.](images/backdrop-button.png) + +![Umhleli we-Scratch 'Khetha uMngasemva' ophawulwe kwikona esezantsi ngasekunene.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Cofa ku **isithuba** udidi okanye uchwetheze u- `isithuba sesi` kwibhokisi yokukhangela: + +![Ithala leencwadi elingasemva elinodidi 'lweSithuba'udidi olukhethiweyo.](images/space-backdrops.png) + +--- /task --- + +Kumzekelo wethu, sikhethe i **Space** ngasemva, kodwa khetha i-backdrop oyithanda kakhulu. + +--- task --- + +Cofa kwindawo yangasemva oyikhethileyo ukuyongeza kwiprojekthi yakho. Iqonga kufuneka libonise umva owukhethileyo: + +![Umhleli weScratch onesithuba esingasemva esongeziweyo.](images/inserted-backdrop.png) + +--- /task --- + +### Yongeza i-Sprite + +Ngaba uyasibona i-sprite esele sifakiwe kwiprojekthi yakho? Leyo yiKati ka Scratch. + +--- task --- + +Cima i **Sprite1** (Scratch Cat) sprite: khetha i **Sprite1** sprite kuluhlu lwe-Sprite ngaphantsi kweSigaba kwaye ucofe ku **Cima i** icon. + +![I icon ethi 'Cima'.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Cofa ku **Khetha i-Sprite** kuluhlu lwe-Sprite: + +![I icon 'Khetha iSprite'.](images/sprite-button.png) + +![Umhleli weScratch 'Khetha iSprite' ephawuliwe.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Khetha i **Fantasy** udidi. Cofa ku **Pico** sprite ukubongeza kwiprojekthi yakho. + +![Udidi lwe'Fantasy' kunye nePico sprite.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Tsala i **Pico** sprite ukuze uzibeke kwicala lasekhohlo leNqanaba. Inqanaba lakho kufuneka lijonge ngolu hlobo: + +![Iqonga elinomqolo wangasemva okhethiweyo kunye nePico sprite ebekwe kwicala lasekhohlo.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Gcina**: Ukuba usayinelwe kwi-akhawunti yakho ye-Scratch, cofa kwiqhosha eliluhlaza Remix. Oku kuya kugcina ikopi yeprojekthi kwi-akhawunti yakho yeScratch. + +![Iqhosha le-remix.](images/remix-button.png) + +Chwetheza igama leprojekthi yakho kwibhokisi yegama leprojekthi phezulu kwesikrini. + +![Ibhokisi yegama leprojekthi.](images/project-name.png) + +**Ingcebiso:** Nika iiprojekthi zakho amagama aluncedo ukuze ukwazi ukuzifumana lula xa uneeprojekthi ezininzi. + +Okulandelayo, cofa ku **Ifayile**, kwaye emva koko ku **Gcina ngoku** ukugcina iprojekthi yakho. + +![Iinketho zemenyu 'yeFayile'.](images/file-menu.png) + +Ukuba awukho kwi- intanethi okanye awunayo iakhawunti yeScratch, ungacofa ku **Gcina kwikhompyuter yakho** ukugcina ikopi yeprojekthi yakho. + +--- /task --- + diff --git a/xh-ZA/step_3.md b/xh-ZA/step_3.md new file mode 100644 index 000000000..3d787d62a --- /dev/null +++ b/xh-ZA/step_3.md @@ -0,0 +1,96 @@ +## Pico uthi molo + +
+
+I-sprite inokuba nekhowudi, isinxibo, kunye nezandi zokutshintsha indlela ekhangeleka ngayo kunye nento eyenzayo. + +I-sprite inokuba nekhowudi, isinxibo, kunye nezandi zokutshintsha indlela ekhangeleka ngayo kunye nento eyenzayo. + +Yongeza iibhloko zekhowudi ukwenza i-Pico ivakale ngamagama kunye nesandi xa i-sprite icofa. +
+
+ +![I-Pico sprite ithi, "Molo!"](imifanekiso/pico-step2.png){:width="300px"} + +
+
+ +

+**Iimvakalelo** yindlela yokubonisa ubuntu bomlinganiswa kumdlalo. Bangasebenzisa intetho, izandi, intshukumo, kunye neziphumo zemizobo, njengakwiScratch. Ngaba uyayidlala nayiphi na imidlalo esebenzisa iimvakalelo? +

+ +### Sebenzisa ibhloko kayithi + +--- task --- + +Vula i `imbonakalo`{:class="block3looks"} iibhloko zemenyu. + +Cofa ku- `kuyithi`{:class="block3looks"} `Molo!` `for`{:class="block3looks"} `2` `imizuzwana`{:class="block3looks"} block. + +![Bathi Molo! ibhloko yemizuzwana emi-2 ekhazimla ngolwandlalo olutyheli.](images/pico-say-hello-blocks-menu.png) + +I **Pico** sprite iya kubonisa iqamza lentetho imizuzwana emibini. + +![I-Pico sprite eno- "Molo!" kwiqamza lentetho.](images/pico-say-hello-stage.png) + +**Ingcebiso: Iibhloko zekhowudi** kwiScratch zikhazimla ngolwandlalo olutyheli xa zibaleka. + +--- /task --- + +--- task --- + +Tsala u `yithi`{:class="block3looks"} `Molo!` `for`{:class="block3looks"} `2` `imizuzwana`{:class="block3looks"} ibhloko kwindawo yeKhowudi. Cofa kuyo kwakhona. + +![Ukutsala ibhloko ethi 'yithi' kwindawo yeKhowudi kwaye ucofe kuyo ukuyiqhuba.](images/pico-drag-say.gif) + +![Ibhloko ethi 'yithi' iye yarhuqelwa kwindawo yeKhowudi. Ibhloko yekhowudi ikhazimla ngolwandlalo olutyheli.](images/pico-drag-say.png) + +--- /task --- + +### Yenza uPico athethe xa ucofa (okanye ucofa) + +--- task --- + +Tsala i- `xa le sprite icofa i`{:class="block3events"} ibhlokhi esuka kwi `Iziganeko`{:class="block3events"} iibhloko zemenyu kwaye uyidibanise phezulu kwe `yakho ithi`{:class="block3looks"} bhloka kwindawo yeKhowudi. Iibhloko ziya kuqhawuka kunye. + +![Upopayi weebhloko eziqhawuka kunye. Xa uPico ecofa, bathi "Molo!" imizuzwana emibini.](images/pico-snap-together.gif) + +![I-Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Izimvo zekhowudi + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Uya kubona izimvo kwimizekelo yekhowudi. Awudingi ukongeza izimvo xa usongeza ikhowudi kwiprojekthi yakho. + +Ukuba unexesha xa ugqibile iprojekthi yakho, luluvo oluhle ukongeza izimvo kwikhowudi yakho ukuze kube lula ukuyiqonda kamva. Zama ukufaka izimvo. Ukongeza inkcazo, cofa ekunene (okanye kwithebhulethi, cinezela kwaye ubambe) kwibhloko kwindawo yeKhowudi kwaye ukhethe **Yongeza izimvo**. + +![Imenyu ephumayo evelayo xa ucofa ekunene kwibhloko. 'Yongeza uluvo' ikhethiwe.](images/add-comment.png) + +--- /task --- + +### Uvavanyo + +--- task --- + +**Uvavanyo:** Cofa kwi- **Pico** sprite kwi-qonga kwaye ukhangele ukuba iqamza lentetho livela kwimizuzwana emibini. Kubalulekile ukuvavanya ikhowudi yakho ukuze uqiniseke ukuba iyayenza le nto uyilindeleyo. + +--- /task --- + +--- task --- + +Sele uyigcinile iprojekthi yakho kwaye uyinike igama. I-Scratch ngoku iya **ngokuzenzekelayo** ikugcinele. + +Usenako ukucofa ugcine ukuba uyathanda, ukuze uqinisekise. + +--- /task --- diff --git a/xh-ZA/step_4.md b/xh-ZA/step_4.md new file mode 100644 index 000000000..6bf7562e3 --- /dev/null +++ b/xh-ZA/step_4.md @@ -0,0 +1,83 @@ +## Upico udlala isandi + +
+
+Enye indlela yokunxibelelana kukusebenzisa isandi. +
+
+ +![I-Pico sprite ithi, "Molo!"](imifanekiso/pico-step2.png){:width="300px"} + +
+
+ +### Yongeza isandi kwiPico Sprite + +--- task --- + +Cofa ku **Izandi** ithebhu ye- **Pico** sprite kwaye uya kufumana i **pop** isandi. Cofa ku **Play** icon ukuva isandi se **pop**. + +![Ukudlala iSound ye pop kwi Sound thebhu.](images/pico-sound-play.png) + +**Debug**: Ukuba awusiva isandi jonga ukuba isandi siyasebenza kwikhompyuter yakho okanye kwithebhulethi. + +--- /task --- + +--- task --- + +Ukukhetha isandi esitsha, cofa kwindawo ethi **Khetha i-icon yesandi** kwaye ukhethe i- **Space** udidi okanye uchwetheze isithuba sesi yokukhangela. + +!['Khetha iSound' icon.](images/sound-button.png) + +![Umhleli we-Scratch 'Khetha iSound' ephawulweyo.](images/pico-choose-sound.png) + +![Udidi 'lweSithuba' kwiThala leencwadi leSandi.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Dlala izandi ezimbalwa ezahlukeneyo usebenzisa i **Play**icons. Nje ukuba ufumene isandi ofuna ukusisebenzisa, cofa kuso ukuze uyongeze kwiprojekthi yakho. + +![Umzekelo wesandi (isandi se-Alien Creak1) esiboniswe ngezantsi kwesandi sepop kwithebhu yeZandi.](images/pico-inserted-sound.png) + +--- /task --- + +### Yenza isandi sidlale xa ucofa (okanye ucofa) + +--- task --- + +Cofa kwi **Code** thebhu. Kwi `Sound`{:class="block3sound"} iibhloko zemenyu, fumana i `isiqalo sesandi`{:class="block3sound"} bhloko. + +Tsala ibhloko kwindawo yeKhowudi, phakathi kwe- `xa esi-sprite sicofwa`{:class="block3events"} ibhloko kunye no `athi`{:class="block3looks"} ibhloko. Isikhewu siya kuvuleka kwaye ibhloko iya kungena endaweni yayo. + +![Ibhloko 'yesandi sokuqala' esongezwa phakathi kweebhloko ezimbini.](images/pico-insert-block.gif) + +Ikhowudi yakho kufuneka ijongeke ngolu hlobo: + +![I-Pico sprite.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Vavanya ikhowudi yakho + +--- task --- + +Jonga ukuba `yakho yokuqala isandi`{:class="block3sound"} ibhloko inesandi osikhethileyo kuyo. Ukuba ayenzi njalo, kufuneka ucofe isandi kwi `yokuqalisa isandi`{:class="block3sound"} bhloko, emva koko ukhethe isandi osikhethileyo kwimenyu eyehlayo. + +![Ukucofa kwisandi seAlien Creak1 kwimenyu eyehlayo ngaphakathi kwebhloko 'yokuqala isandi'.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Uvavanyo:** Cofa kwi- **Pico** sprite kwaye ujonge ukuba iqamza lentetho liyavela kwaye unokuva isandi. Ukuba awusiva isandi, qiniseka ukuba wongeze i `isandi sokuqala`{:class="block3sound"} ibhloko phantsi ko- `xa Isprite sicofwa `{:class="block3events"} bhloko. + +--- /task --- + diff --git a/xh-ZA/step_5.md b/xh-ZA/step_5.md new file mode 100644 index 000000000..f14e50076 --- /dev/null +++ b/xh-ZA/step_5.md @@ -0,0 +1,50 @@ +## Unano utshintsha isinxibo + +
+
+ +Fumana uNano imvakalelo ngokutshintsha **isinxibo**. + +I-Sprites ine-*impahla** yokutshintsha indlela ekhangeleka ngayo. Ngokuqhelekileyo kukho imifanekiso eyahlukileyo kancinane ye-sprite esinye. Ukuvuselela i-sprite, ungatshintsha isinxibo sayo. + +
+
+ +![I-Nano sprite ithi, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +--- task --- + +Yongeza i **Nano** sprite kwiprojekthi yakho ukusuka kwinqanaba le **Fantasy**uluhlu. + +![The 'Choose a Sprite'icon.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Qinisekisa ukuba i **Nano** sprite ikhethiwe kuluhlu lwe-Sprite ngaphantsi kwe-Stage. + +![Uluhlu lweSprite, olunomda ozuba ojikeleze iNano sprite ukubonisa ukuba uNano ukhethiwe.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Sebenzisa imenyu eyehlayo ukutshintsha phakathi `nano-b`{:class="block3looks"} kunye `nano-a`{:class="block3looks"}: + +![I-Nano sprite.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // xa ucofa kuNano +switch costume to [nano-b v] // Nano ethetha +wait (0.5) seconds // zama 0.25 endaweni ka 0.5 +switch costume to [nano-a v] // Nano encumile +``` +--- /task --- + +**Ingcebiso:** Zonke iibhloko zinekhowudi yombala, ngoko ke uya kufumana i `yokutshintshela isinxibo ukuya ku`{:class="block3looks"} ibhloko kwi `Looks`{:class="block3looks"} iibhloko zemenyu kunye nokulinda ka `yima`{:class="block3control"} ibhloko kwi- `Control`{:class="block3control"} iibhloko zemenyu. + +--- task --- + +**Uvavanyo:** Cofa kwi **Nano** sprite kwi-Stage kwaye ukhangele ukuba iimpahla zikaNano ziyatshintsha. + +--- /task --- diff --git a/xh-ZA/step_6.md b/xh-ZA/step_6.md new file mode 100644 index 000000000..58f7b22a4 --- /dev/null +++ b/xh-ZA/step_6.md @@ -0,0 +1,82 @@ +## Ugiga utshintsha umbala + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![I-Giga sprite icinga, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Yenza uGiga atshintshe umbala + +You will edit a costume of Nano to get them to sign "thank you". + +Yongeza i **Giga** sprite. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/xh-ZA/step_7.md b/xh-ZA/step_7.md new file mode 100644 index 000000000..55a1c5eb4 --- /dev/null +++ b/xh-ZA/step_7.md @@ -0,0 +1,58 @@ +## Imibuzo ekhawulezayo + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/xh-ZA/step_8.md b/xh-ZA/step_8.md new file mode 100644 index 000000000..d41f7666e --- /dev/null +++ b/xh-ZA/step_8.md @@ -0,0 +1 @@ +## Phucula iprojekthi yakho diff --git a/xh-ZA/step_9.md b/xh-ZA/step_9.md new file mode 100644 index 000000000..a25c4c10b --- /dev/null +++ b/xh-ZA/step_9.md @@ -0,0 +1,59 @@ +## Yintoni elandelayo? + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +Ukuba ulandela i [ntshayelelo yokuQala uScratch](https://projects.raspberrypi.org/xh-ZA/pathways/scratch-intro) indlela, ungadlulela kweye [Bamba ibhasi](https://projects.raspberrypi.org/xh-ZA/projects/catch-the-bus) projekthi. Kule projekthi, uya khowudi yopopayi kunye ne-sprites ekufuneka befikile ebhasini ngaphambi kokuba ihambe. + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +--- no-print --- + +--- collapse --- +--- +title: Completed project +--- + +Ukuba ufuna ukonwaba ngakumbi ngokujonga iScratch, ungazama [na kwezi projekthi](https://projects.raspberrypi.org/xh-ZA/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). + +--- /collapse --- + +--- save --- diff --git a/zu-ZA/ONLY FOR UKRAINIAN.txt b/zu-ZA/ONLY FOR UKRAINIAN.txt new file mode 100644 index 000000000..446be2e6b --- /dev/null +++ b/zu-ZA/ONLY FOR UKRAINIAN.txt @@ -0,0 +1,19 @@ +Code tab + +Blocks menu + +Backpack + +Zoom + +Sprite list + +Sprite pane + +Stage pane + +Stage pane + +Full screen + +Code area diff --git a/zu-ZA/images/add-comment.png b/zu-ZA/images/add-comment.png new file mode 100644 index 000000000..59a649681 Binary files /dev/null and b/zu-ZA/images/add-comment.png differ diff --git a/zu-ZA/images/backdrop-button.png b/zu-ZA/images/backdrop-button.png new file 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new file mode 100644 index 000000000..3707cad58 Binary files /dev/null and b/zu-ZA/images/tera-step.png differ diff --git a/zu-ZA/meta.yml b/zu-ZA/meta.yml new file mode 100644 index 000000000..91440ec91 --- /dev/null +++ b/zu-ZA/meta.yml @@ -0,0 +1,40 @@ +--- +title: Isibhakabhaka esikhulumayo +hero_image: images/banner.png +description: Sebenzisa i-Scratch ukunikeza ama-sprites 'i-emote(ukunyakaza)' ukuze axhumane lapho achofozwa +meta_title: Amaphrojekthi okubhala ikhodi ezingane nentsha | Isingeniso ku-Scratch +meta_description: Funda ukubhala ikhodi ku-Scratch ngamaphrojekthi okubhala ikhodi nge-Raspberry Pi Foundation yezingane nentsha. Yenza opopayi be-Scratch, imidlalo, izinhlelo zokusebenza, nokuningi. +pdf: resources/space-talk.pdf +listed: true +copyedit: false +last_tested: "2021-02-09" +steps: + - + title: What you will make + - + title: Qala isigcawu sakho + - + title: U-Pico uthi sawubona + completion: + - engaged + - + title: U-Pico udlala umsindo + - + title: U-Nano ushintsha izingubo + - + title: Nano signs "Thanks!" + - + title: Giga changes colour + completion: + - internal + - + title: Quick quiz + knowledge_quiz: + path: quiz1 + version: 1 + questions: 3 + passing_score: 3 + completion: + - external + - + title: Upgrade your project diff --git a/zu-ZA/quiz1/question_1.md b/zu-ZA/quiz1/question_1.md new file mode 100644 index 000000000..e56492303 --- /dev/null +++ b/zu-ZA/quiz1/question_1.md @@ -0,0 +1,56 @@ +## Zihlole ulwazi ngokushesha + +Phendula imibuzo emithathu ukuze uthole ibheji lakho lesibhakabhaka esikhulumayo. Kunamacebo angakuholela empendulweni efanele. + +Uma usuphendule umbuzo ngamunye, chofoza okuthi **Hlola impendulo yami**. + +Kujabulele! + +--- question --- +--- +inganekwane: Umbuzo 1 kwengu-3 +--- + +Kuphrojekthi yakho, wengeze izinhlamvu ze-sprite. + +Uya ku- **khetha i-sprite** kuphrojekthi yakho? + +![Isithombe-skrini esichasisiwe somhleli ogcwele we-Scratch 1 - Ithebhu Yezingubo, 2 - Ithebhu yemisindo, 3 - Uhlu lwe-Sprite, no-4 - Ifasitelana lesiteji ligqanyisiwe.](images/question1.png) + +--- choices --- + +- ( ) 1: Ithebhu **Izingubo** + + --- feedback --- + +Uke waya kwi-thebhu ethi **Costumes** ukuze uhlele ukubukeka kwe-sprite sakho. + + --- /feedback --- + +- ( ) 2: I- **Imisindo** ithebhu + + --- feedback --- + +Uke waya kwi-thebhu ethi **Costumes** ukuze uhlele ukubukeka kwe-sprite sakho. + + --- /feedback --- + +- (x) 3: Uhlu lwama-Sprite + + --- feedback --- + +Yebo. Lena indawo lapho ungabona khona wonke ama-sprites kwiphrojekthi, wengeze futhi ususe ama-sprites, bese uchofoza ama-sprites ukuze uwakhethe. + + --- /feedback --- + +- ( ) 4: Ifasitelana lesiteji + + --- feedback --- + +Uke waya kwifasitelana lesiteji ukuze ukhethe isiteji. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/zu-ZA/quiz1/question_2.md b/zu-ZA/quiz1/question_2.md new file mode 100644 index 000000000..5871775d6 --- /dev/null +++ b/zu-ZA/quiz1/question_2.md @@ -0,0 +1,51 @@ + +--- question --- +--- +inganekwane: Umbuzo 2 kwengu-3 +--- + +Wenze u-Pico `wathi`{:class="block3looks"} "Sawubona!" kubhamuza lenkulumo. + +```blocks3 +say [Hello!] for [2] seconds +``` + +Ungaya kuphi ukuze uthole leli bhulokhi? + +--- choices --- + +- (x) `uKubukeka`{:class="block3looks"} + + --- feedback --- + +Yebo. I- `ithi`{:class="block3looks"} ibhulokhi iku- `ukubukeka`{:class="block3looks"} imenyu yamabhulokhi, efanayo umbala njengebhulokhi. + + --- /feedback --- + +- ( ) `Umsindo`{:class="block3sound"} + + --- feedback --- + +Amabhulokhi kumenyu yamabhulokhi engu- ``{:class="block3sound"} asetshenziselwa ukwenza ama-sprites adlale imisindo. + + --- /feedback --- + +- ( ) `Ukunyakaza`{:class="block3motion"} + + --- feedback --- + +Amabhulokhi kumenyu yamabhulokhi engu- ``{:class="block3sound"} asetshenziselwa ukwenza ama-sprites adlale imisindo. + + --- /feedback --- + +- ( ) `Imicimbi`{:class="block3events"} + + --- feedback --- + +Amabhulokhi kumenyu yamabhulokhi engu- ``{:class="block3sound"} asetshenziselwa ukwenza ama-sprites adlale imisindo. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/zu-ZA/quiz1/question_3.md b/zu-ZA/quiz1/question_3.md new file mode 100644 index 000000000..73fbf0e13 --- /dev/null +++ b/zu-ZA/quiz1/question_3.md @@ -0,0 +1,68 @@ + +--- question --- +--- +inganekwane: Umbuzo 3 kwengu-3 +--- + +Kwiphrojekthi yakho, wenze u-Nano ethi "ngiyabonga". Iyiphi ikhodi oyisebenzisile ukuze uNano ahambise isandla emlonyeni wakhe? + +--- choices --- + +- ( ) +```blocks3 +when this sprite clicked +start sound [Alien Creak1 v] +say [Hello!] for [2] seconds +``` + + --- feedback --- + +Le khodi idlala umsindo futhi ikhombisa ibhamuza lenkulumo. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +think [Hmm...] for [2] seconds +clear graphic effects +``` + + --- feedback --- + +Le khodi ishintsha umbala we-sprite futhi ibonise ibhamuza lomcabango. + + --- /feedback --- + +- (x) +```blocks3 +when this sprite clicked +switch costume to [nano-b v] +wait (0.5) seconds +switch costume to [nano-a v] +``` + + --- feedback --- + +Yebo. `shintsha ukubukeka kube-`{:class="block3looks"} amabhulokhi ashintsha ukubukeka kwe-sprite ukuze ingalo inyakaze. + + --- /feedback --- + +- ( ) +```blocks3 +when this sprite clicked +set [color v] effect to [50] +start sound [Alien Creak1 v] +clear graphic effects +``` + + --- feedback --- + +Le khodi ishintsha umbala we-sprite futhi ibonise ibhamuza lomcabango. + + --- /feedback --- + +--- /choices --- + +--- /question --- diff --git a/zu-ZA/resources/space-talk.pdf b/zu-ZA/resources/space-talk.pdf new file mode 100644 index 000000000..266cfddfd Binary files /dev/null and b/zu-ZA/resources/space-talk.pdf differ diff --git a/zu-ZA/resources/test.txt b/zu-ZA/resources/test.txt new file mode 100644 index 000000000..30d74d258 --- /dev/null +++ b/zu-ZA/resources/test.txt @@ -0,0 +1 @@ +test \ No newline at end of file diff --git a/zu-ZA/scratch-translatable.txt b/zu-ZA/scratch-translatable.txt new file mode 100644 index 000000000..25bc3f7da --- /dev/null +++ b/zu-ZA/scratch-translatable.txt @@ -0,0 +1,29 @@ +Hello! + +hide speech after 2 seconds + +when Nano is clicked + +Nano talking + +try 0.25 instead of 0.5 + +Hm... + +0 is the starting colour + +back to the starting colour + +hide speech bubble + +number up to 200 + +0.5 is half a second + +plays sound, doesn't wait + +shows speech bubble + +put hand to mouth + +smiling diff --git a/zu-ZA/solutions/Space talk - complete.sb3 b/zu-ZA/solutions/Space talk - complete.sb3 new file mode 100644 index 000000000..09e02cbff Binary files /dev/null and b/zu-ZA/solutions/Space talk - complete.sb3 differ diff --git a/zu-ZA/step_1.md b/zu-ZA/step_1.md new file mode 100644 index 000000000..33d4a7562 --- /dev/null +++ b/zu-ZA/step_1.md @@ -0,0 +1,33 @@ +## What you will make + +Khanda isigcawu esinabalingiswa 👾 'abadabukisayo' ukuze babelane ngemicabango noma imizwa yabo. + +Ku-Scratch, abalingisi nezinto zibizwa ngokuthi **sprites**, futhi zivela kwi- **Stage**. + +Uzokwenza kanjalo: ++ Faka ama-sprites kanye ne- **siteji** ukuze usethe iphrojekthi yakho ++ Chofoza kuma-sprites ukuze ubenze baxhumane usebenzisa i- `Looks`{:class="block3looks"} kanye ne- `Sound`{:class="block3sound"} amabhulokhi ekhodi ++ Sebenzisa **Isihleli Sopende** ukuze ushintshe **ukubukeka** + +--- no-print --- --- task --- +### Dlala ▶️ +
+
+Chofoza kwi-sprite ngasinye ukuze ubone ukuthi senzani. + +Kwenzekani uma uchofoza kwi-sprite esisodwa bese uchofoza ngokushesha kwesinye i-sprite? +
+
+ +
+
+--- /task --- --- /no-print --- + +--- print-only --- + +![Iphrojekthi eqediwe.](images/showcase_static.png) + +--- /print-only --- + +![](https://code.org/api/hour/begin_raspi_space.png) + diff --git a/zu-ZA/step_10.md b/zu-ZA/step_10.md new file mode 100644 index 000000000..67bafd442 --- /dev/null +++ b/zu-ZA/step_10.md @@ -0,0 +1,19 @@ +## What next? + +If you are following the [Introduction to Scratch](https://projects.raspberrypi.org/en/pathways/scratch-intro) pathway, you can move on to the [Catch the bus](https://projects.raspberrypi.org/en/projects/catch-the-bus) project. In this project, you will code an animation with sprites that need to make it to a bus before it leaves. + +\--- print-only --- + +![The 'Catch the bus' project.](images/scratch-tour-bus.png) + +\--- /print-only --- + +\--- no-print --- + +
+ +
+ +\--- /no-print --- + +If you want to have more fun exploring Scratch, then you could try out any of [these projects](https://projects.raspberrypi.org/en/projects?software%5B%5D=scratch&curriculum%5B%5D=%201). diff --git a/zu-ZA/step_2.md b/zu-ZA/step_2.md new file mode 100644 index 000000000..b573cdf1b --- /dev/null +++ b/zu-ZA/step_2.md @@ -0,0 +1,117 @@ +## Qala isigcawu sakho + +
+
+Setha iphrojekthi yakho ngesiteji kanye ne-sprite sokuqala. +
+
+ +![Isiteji se-Space nge-Pico sprite.](images/backdrop-step.png){:width="300px"} + +
+
+ +### Vula iphrojekthi uqale usebenze + +--- task --- + +Vula iphrojekthi ethi [Space talk starter project](https://scratch.mit.edu/projects/582213331/editor){:target="_blank"}. U-Scratch uzovuleka kwenye ithebhu yesiphequluli. + +[[[working-offline]]] + +--- /task --- + +### Umhleli we-Scratch + +![Isithombe-skrinishothi esichasisiwe somhleli we-Scratch, esine-Stage, ifasitelana lesiteji, ifasitelana le-Sprite, uhlu lwe-Sprite, kanye nendawo yeKhodi elebuliwe.](images/scratch-interface.png) + +### Engeza isteji + +I- **Stage** yilapho iphrojekthi yakho isebenza khona. A **okwasemuva** kushintsha indlela iSiteji esibukeka ngayo. + +--- task --- + +Chofoza (noma kuthebhulethi, thepha) okuthi **Khetha okwasemuva** kufasitelana lesiteji: + +![Ibhathini 'Khetha okwasemuva'.](images/backdrop-button.png) + +![Umhleli we-Scratch 'oKhetha okwasemuva' ogqanyiswe ekhoneni elingezansi kwesokudla.](images/choose-a-backdrop.png) + +--- /task --- + +--- task --- + +Chofoza kusigaba esithi **Space** noma bhala `space` ebhokisini lokusesha: + +![Uhlu lokwasemuva enesigaba esithi 'Space' esikhethiwe.](images/space-backdrops.png) + +--- /task --- + +Esibonelweni sethu, sikhethe okwasemuva okuthi **Space**, kodwa ungakhetha okwasemuva okuthanda kakhulu. + +--- task --- + +Chofoza okwasemuva okukhethile ukuze wengeze kuphrojekthi yakho. Isiteji kufanele sibonise okwasemuva okukhethile: + +![Umhleli we-Scratch onokungemuva okukhethiwe sekwengeziwe.](images/inserted-backdrop.png) + +--- /task --- + +### Yengeza i-Sprite + +Uyasibona i-sprite esivele sifakiwe kuphrojekthi yakho? I-Scratch Cat leso. + +--- task --- + +Susa i- **Sprite1** (Scratch Cat) sprite: khetha **Sprite1** sprite kuhlu lwe-Sprite ngaphansi kweSiteji bese uchofoza la okuthi **Susa** isithonjana. + +![Isithonjana 'Susa'.](images/delete-sprite.png) + +--- /task --- + +--- task --- + +Chofoza ku- **Khetha i-Sprite** kuhlu lwe-Sprite: + +![Ibhathini 'Khetha okwasemuva'.](images/sprite-button.png) + +![Umhleli we-Scratch ogqanyiswe 'Khetha i-Sprite'.](images/choose-a-sprite.png) + +--- /task --- + +--- task --- + +Khetha isigaba esithi **Fantasy**. Chofoza ku- **Pico** sprite ukuze ubangeze kuphrojekthi yakho. + +![Isigaba esithi 'Fantasy' ene-Pico sprite.](images/fantasy-pico.png) + +--- /task --- + +--- task --- + +Khetha u- **Pico** sprite ukuze usibeke ngakwesokunxele kweSiteji. Isiteji sakho kufanele sibukeke kanje: + +![Isiteji esinokwasemuva okukhethiwe kanye ne-Pico sprite esibekwe ngakwesokunxele.](images/pico-on-stage.png) + +--- /task --- + +--- task --- + +**Londoloza/ save**: Uma ungene ngemvume ku-akhawunti yakho ye-Scratch, chofoza inkinobho eluhlaza ye-Remix. Lokhu kuzolondoloza ikhophi yephrojekthi ku-akhawunti yakho ye-Scratch. + +![Inkinobho ye-remix.](images/remix-button.png) + +Bhala igama lephrojekthi yakho ebhokisini legama lephrojekthi phezulu esikrinini. + +![Ibhokisi legama lephrojekthi.](images/project-name.png) + +**Ithiphu:** Nikeza amaphrojekthi akho amagama awusizo ukuze uwathole kalula uma unamaphrojekthi amaningi. + +Okulandelayo, chofoza okuthi **Ifayela**, bese u- **Londoloza/save manje** ukuze ulondoloze iphrojekthi yakho. + +![Izinketho zemenyu 'yefayela'.](images/file-menu.png) + +Uma ungekho ku-inthanethi noma ungenayo i-akhawunti ye-Scratch, ungachofoza kokuthi **Londoloza kukhompyutha yakho** ukuze ulondoloze ikhophi yephrojekthi yakho. + +--- /task --- + diff --git a/zu-ZA/step_3.md b/zu-ZA/step_3.md new file mode 100644 index 000000000..245147e1d --- /dev/null +++ b/zu-ZA/step_3.md @@ -0,0 +1,94 @@ +## U-Pico uthi sawubona + +
+
+I-sprite ingaba nekhodi, imvunulo, nemisindo ukuze iguqule indlela ebukeka ngayo nokuthi yenzani. + +Engeza amabhulokhi ekhodi ukuze wenze u-Pico ezwakale ngamagama nomsindo uma i-sprite ichofozwa. +
+
+ +![I-Pico sprite ethi, "Sawubona!"](images/pico-step2.png){:width="300px"} + +
+
+ +

+**Ama-Emotes** ayindlela yokubonisa ubuntu bomlingisi kwigemu. Bangasebenzisa inkulumo, imisindo, ukunyakaza, nemiphumela eyingcaca, njengaku-Scratch. Ingabe udlala noma yimiphi imidlalo esebenzisa izithonjana? +

+ +### Sebenzisa i-block ethi 'say' + +--- task --- + +Vula `ama-Looks`{:class="block3looks"} imenyu yamabhulokhi. + +Chofoza kokuthi `say`{:class="block3looks"} `Sawubona!` `for`{:class="block3looks"} `2` `imizuzwana`{:class= "block3looks"} bhulokhi. + +![Ithi Hello! ibhulokhi lemizuzwana emi-2 ekhazimula ngohlaka oluphuzi.](images/pico-say-hello-blocks-menu.png) + +I- **Pico** sprite izobonisa ibhamuza lenkulumo imizuzwana emibili. + +![I-Pico sprite eno- "Sawubona!" kubhamuza lenkulumo.](images/pico-say-hello-stage.png) + +**Ithiphu:** Amabhulokhi ekhodi ku-Scratch akhanya ngohlaka oluphuzi uma esebenza. + +--- /task --- + +--- task --- + +Chofoza kokuthi `say`{:class="block3looks"} `Sawubona!` `for`{:class="block3looks"} `2` `imizuzwana`{:class= "block3looks"} bhulokhi. Chofoza kuso futhi. + +![Ukuthatha ibhulokhi ethi 'say' endaweni Yekhodi bese uchofoza kuyo ukuze uyiqalise.](images/pico-drag-say.gif) + +![Ibhulokhi ethi 'say' ibekwe endaweni Yekhodi. Ibhulokhi lekhodi ekhazimula ngohlaka oluphuzi.](images/pico-drag-say.png) + +--- /task --- + +### Yenza u-Pico ekhulume lapho echofozwa (noma ethephwa) + +--- task --- + +Khetha `when this sprite clicked`{:class="block3events"} ibhulokhi kuma`event`{:class="block3events"} imenyu yamabhulokhi futhi uxhume ngaphezulu kwebhulokhi lakho elithi `say`{:class="block3looks"} endaweni Yekhodi. Amabhulokhi azoxhumana ndawonye. + +![Izithombe zamabhulokhi axhumene ndawonye. Uma u-Pico echofozwa, uthi "Sawubona!" imizuzwana emibili.](images/pico-snap-together.gif) + +![U-Pico sprite.](images/pico-sprite.png) + +```blocks3 ++when this sprite clicked +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Amakhomente ekhodi + +--- task --- + +```blocks3 +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` +Uzobona amakhomente ayizibonelo zekhodi. Awudingi ukwengeza amakhomenti lapho wengeza khona ikhodi kuphrojekthi yakho. + +Uma unesikhathi lapho usuqedile iphrojekthi yakho, kuwumqondo omuhle ukwengeza amakhomenti kukhodi yakho ukuze kube lula ukuyiqonda kancono. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose **Add Comment**. + +![Imenyu ye-pop-up evelayo uma uchofoza kwesokudla kwibhulokhi. 'Engeza amakhomenti' kukhethiwe.](images/add-comment.png) + +--- /task --- + +### Isivivinyo + +--- task --- + +**Test:** Click on the **Pico** sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect. + +--- /task --- + +--- task --- + +You have already saved your project and given it a name. Scratch will now **automatically** save for you. + +You can still click save if you like, just to make sure. + +--- /task --- diff --git a/zu-ZA/step_4.md b/zu-ZA/step_4.md new file mode 100644 index 000000000..088659fbf --- /dev/null +++ b/zu-ZA/step_4.md @@ -0,0 +1,83 @@ +## Pico plays a sound + +
+
+Another way to communicate is to use sound. +
+
+ +![The Pico sprite saying, "Hello!"](images/pico-step2.png){:width="300px"} + +
+
+ +### Add a sound to the Pico Sprite + +--- task --- + +Click on the **Sounds** tab for the **Pico** sprite and you will find a **pop** sound. Chofoza u- **Play** ukuze uzwe umsindo othi **pop**. + +![Idlala umsindo othi-pop kuthebhu yemisindo.](images/pico-sound-play.png) + +**Susa iphutha**: Uma ungezwa umsindo bheka ukuthi umsindo uyasebenza kukhompuyutha noma ithebhulethi yakho. + +--- /task --- + +--- task --- + +To choose a new sound, click on the **Choose a Sound** icon and select the **Space** category or type `space` in the search box. + +![The 'Choose a Sound' icon.](images/sound-button.png) + +![The Scratch editor with 'Choose a Sound' highlighted.](images/pico-choose-sound.png) + +![The 'Space' category in the Sound Library.](images/pico-space-category.png) + +--- /task --- + +--- task --- + +Play a few different sounds using the **Play** icons. Once you have found the sound that you want to use, click on it to add it to your project. + +![An example sound (the Alien Creak1 sound) shown below the pop sound in the Sounds tab.](images/pico-inserted-sound.png) + +--- /task --- + +### Make the sound play when clicked (or tapped) + +--- task --- + +Click on the **Code** tab. In the `Sound`{:class="block3sound"} blocks menu, find the `start sound`{:class="block3sound"} block. + +Drag the block into the Code area, between the `when this sprite clicked`{:class="block3events"} block and the `say`{:class="block3looks"} block. A gap will open up and the block will snap into place. + +![The 'start sound' block being added between the two blocks.](images/pico-insert-block.gif) + +Your code should look like this: + +![The Pico sprite.](images/pico-sprite.png) + +```blocks3 +when this sprite clicked ++start sound [Alien Creak1 v] +say [Hello!] for [2] seconds // hide speech after 2 seconds +``` + +--- /task --- + +### Test your code + +--- task --- + +Check that your `start sound`{:class="block3sound"} block has your chosen sound in it. If it does not, you need to click on the sound in the `start sound`{:class="block3sound"} block, then select your chosen sound in the drop-down menu. + +![Clicking on the Alien Creak1 sound in the drop-down menu within the 'start sound' block.](images/pico-sound-menu.png) + +--- /task --- + +--- task --- + +**Test:** Click on the **Pico** sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the `start sound`{:class="block3sound"} block under the `when this sprite clicked`{:class="block3events"} block. + +--- /task --- + diff --git a/zu-ZA/step_5.md b/zu-ZA/step_5.md new file mode 100644 index 000000000..72bf711ae --- /dev/null +++ b/zu-ZA/step_5.md @@ -0,0 +1,50 @@ +## Nano switches costume + +
+
+ +Get Nano to emote by switching **costumes**. + +Sprites have **costumes** to change the way that they look. They are usually slightly different images of the same sprite. To animate a sprite, you can change its costume. + +
+
+ +![The Nano sprite with arms out](images/nano-b-demo.png){:width="300px"} + +
+
+ +--- task --- + +Add the **Nano** sprite to your project from the **Fantasy** category. + +![The 'Choose a Sprite' icon.](images/choose-sprite-menu.png) + +--- /task --- + +--- task --- + +Make sure that the **Nano** sprite is selected in the Sprite list below the Stage. + +![The Sprite list, with a blue border around the Nano sprite to show that Nano is selected.](images/nano-selected.png) + +Click on the **Code** tab and add a script to get the **Nano** sprite to change costume using `switch costume to`{:class="block3looks"} and `wait`{:class="block3control"}. Use the drop down menu to switch between `nano-b`{:class="block3looks"} and `nano-a`{:class="block3looks"}: + +![The Nano sprite.](images/nano-sprite.png) + +```blocks3 +when this sprite clicked // when Nano is clicked +switch costume to (nano-b v) // Nano talking +wait (0.5) seconds // try 0.25 instead of 0.5 +switch costume to (nano-a v) // Nano smiling +``` +--- /task --- + +**Tip:** All the blocks are colour-coded, so you will find the `switch costume to`{:class="block3looks"} block in the `Looks`{:class="block3looks"} blocks menu and the `wait`{:class="block3control"} block in the `Control`{:class="block3control"} blocks menu. + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes. + +--- /task --- diff --git a/zu-ZA/step_6.md b/zu-ZA/step_6.md new file mode 100644 index 000000000..acbfa7a7c --- /dev/null +++ b/zu-ZA/step_6.md @@ -0,0 +1,82 @@ +## Nano signs "Thanks!" + +
+
+ +Get Nano to sign by editing a costume. + +

Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down. +

+ + +
+
+ +![The Nano sprite saying, "Thanks!"](images/nano-step-2.png){:width="300px"} + +
+
+ +### Nano uses sign language + +You will edit a costume of Nano to get them to sign "thank you". + +You can edit costumes for sprites with the Paint editor. + +--- task --- + +Click on the **Costumes** tab to see the costumes for the **Nano** sprite: + +![The available costumes for the Nano sprite.](images/nano-costumes.png) + +--- /task --- + +--- task --- + +Click on the **nano-b** costume. Click on the arm on the left-hand side. + +![The nano-b costume with the left arm selected.](images/nano-left-arm-selected.png) + +--- /task --- + +--- task --- + +Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm. + +![The rotate tool highlighted](images/rotate-tool.png) + +![The direction to rotate - curving up and to the left](images/rotate-demo.png) + +The costume should look like this: + +![Nano's arm rotated so it touches their chin](images/nano-arm-rotated.png) + +--- /task --- + +--- task --- + +Select the 'Front' tool to make the arm the front layer. + +![Nano's arm at the front layer](images/nano-arm-front.png) + +--- /task --- + +**Tip:** If you make a mistake in the Paint editor, you can click on **Undo**. + +![The 'Undo' icon.](images/nano-undo.png) + +--- no-print --- + +![Animation showing rotating the arm and placing it on the front layer.](images/nano-rotate-resize-lrg.gif) + +--- /no-print --- + +--- task --- + +**Test:** Click on the **Nano** sprite on the Stage and check that Nano's costume changes to the costume that you have edited. + +--- /task --- + +

You have learned how to sign "thank you". Next time you thank someone, why not use your new skill? +

+ diff --git a/zu-ZA/step_7.md b/zu-ZA/step_7.md new file mode 100644 index 000000000..e5fc70def --- /dev/null +++ b/zu-ZA/step_7.md @@ -0,0 +1,58 @@ +## Giga changes colour + +
+
+Sprites can also use thought bubbles and change colours to show their personality. You will get Giga to do this. +
+
+ +![The Giga sprite thinking, "Hmm...".](images/giga-step2.png){:width="300px"} + +
+
+ +### Make Giga change colour + +--- task --- + +Add the **Giga** sprite. + +Drag the **Giga** sprite to the right-hand side of the Stage. + +--- /task --- + +--- task --- + +Make sure that you have the **Giga** sprite selected in the Sprite list below the Stage. Add this code to make the **Giga** sprite communicate by changing colour: + +![The Giga sprite.](images/giga-sprite.png) + +```blocks3 +when this sprite clicked +set [color v] effect to [0] // 0 is the starting colour +think [Hmm...] for [2] seconds +clear graphic effects // back to the starting colour +``` + +--- /task --- + +**Tip:** Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite. + +--- task --- + +Try different numbers from `1` to `200` in the `set color effect to`{:class="block3looks"} block until you find a colour that you like. + +--- /task --- + +--- task --- + +Change the words and number of seconds in the `think`{:class="block3looks"} block. + +--- /task --- + +--- task --- + +**Test:** Click on the **Giga** sprite on the Stage and check that the sprite changes colour and shows a thought bubble. + +--- /task --- + diff --git a/zu-ZA/step_8.md b/zu-ZA/step_8.md new file mode 100644 index 000000000..bf0a2ed79 --- /dev/null +++ b/zu-ZA/step_8.md @@ -0,0 +1 @@ +## Quick quiz diff --git a/zu-ZA/step_9.md b/zu-ZA/step_9.md new file mode 100644 index 000000000..cd0f1c1a3 --- /dev/null +++ b/zu-ZA/step_9.md @@ -0,0 +1,59 @@ +## Upgrade your project + +
+
+Add the **Tera** sprite and use any of the blocks that you have learned about to make an 'emote' for the **Tera** sprite. +
+
+ +![The Tera sprite on the Stage.](images/tera-step.png){:width="300px"} + +
+
+ +You could also use the Text to Speech extension to make **Tera** speak out loud: + +[[[scratch3-text-to-speech]]] + +The **Tera** sprite's personality is your choice, so have fun using your own creative ideas. + +```blocks3 +when this sprite clicked + +say [Hello!] for [2] seconds + +say [Hello!] + +say [] // hide speech bubble + +think [Hmm...] for [2] seconds + +switch costume to [tera-d v] + +wait (1) seconds // 0.5 is half a second + +set [color v] effect to [0] // number up to 200 + +clear graphic effects + +play sound [pop v] until done + +start sound [pop v] + +speak [hello] +``` + +You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes. + +**Tip:** Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite. + +--- collapse --- +--- +title: Completed project +--- + +You can view the [completed project here](https://scratch.mit.edu/projects/485673032/){:target="_blank"}. + +--- /collapse --- + +--- save ---