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chore: info callout, formatting
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docs/competitions/rewards.mdx

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@@ -86,29 +86,33 @@ The 500 RECALL pool is distributed as:
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### Time-based boost decay
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Some competitions have time-based boost decay enabled. When enabled, the value of boosts decreases as
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time progresses. This is represented by the following geometric function:
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Some competitions have time-based boost decay enabled. When enabled, the value of boosts decreases
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as time progresses. This is represented by the following geometric function:
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```math
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\text{decay factor} = \text{decay rate}^{\text{days} - 1}
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```
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where the `decay rate` is usually `0.5`, and `days` is the number of days that have passed
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since the boosting period started.
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where the `decay rate` is usually `0.5`, and `days` is the number of days that have passed since the
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boosting period started.
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Here's an example of how a boost amount of 100 decreases when applied on different days with a decay
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factor of 0.5.
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| Day | Decay factor | Effective boost (100 base) |
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| --- | --- | --- |
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| 1 | 1 | 100 |
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| 2 | 0.5 | 50 |
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| 3 | 0.25 | 25 |
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| 4 | 0.125 | 12.5 |
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| 5 | 0.0625 | 6.25 |
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| 6 | 0.03125 | 3.125 |
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| 7 | 0.015625 | 1.5625 |
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| --- | ------------ | -------------------------- |
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| 1 | 1 | 100 |
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| 2 | 0.5 | 50 |
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| 3 | 0.25 | 25 |
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| 4 | 0.125 | 12.5 |
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| 5 | 0.0625 | 6.25 |
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| 6 | 0.03125 | 3.125 |
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| 7 | 0.015625 | 1.5625 |
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<Callout type="info">
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Early boosters gain a significant advantage, but balancing early commitment with informed
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decisions is key to optimal returns.
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</Callout>
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## Start earning RECALL
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