Sorry I posted this issue to the pre-unity 5 project before I saw this so I'm posting here too.
Thanks for this plugin, I recently downloaded the Android version from the Unity Asset store and it's been really useful! However, I am encountering an issue.
I set up my app so that on Android it would automatically be used to open a custom file type I created when the user selects any such file from a browser app etc. This worked all fine before I integrated this plugin into the project. However, now that I have the plugin, it works only if the app isn't already running when I try to open a file. If it is running my app immediately crashes, even if I remove all code which processes the file.
In order to do this I added some intent filters into my AndroidManifest. Before I downloaded this plugin I had the intent filters inside the UnityPlayerActivity. This plugin replaces that with the ReignUnityActivity which is where I added them instead.
Is there anything you can suggest?
Sorry I posted this issue to the pre-unity 5 project before I saw this so I'm posting here too.
Thanks for this plugin, I recently downloaded the Android version from the Unity Asset store and it's been really useful! However, I am encountering an issue.
I set up my app so that on Android it would automatically be used to open a custom file type I created when the user selects any such file from a browser app etc. This worked all fine before I integrated this plugin into the project. However, now that I have the plugin, it works only if the app isn't already running when I try to open a file. If it is running my app immediately crashes, even if I remove all code which processes the file.
In order to do this I added some intent filters into my AndroidManifest. Before I downloaded this plugin I had the intent filters inside the UnityPlayerActivity. This plugin replaces that with the ReignUnityActivity which is where I added them instead.
Is there anything you can suggest?