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feat(metal): support for ray tracing + fixes #229

feat(metal): support for ray tracing + fixes

feat(metal): support for ray tracing + fixes #229

Workflow file for this run

name: validate
on:
push:
branches:
- main
pull_request:
types: [opened, synchronize]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
type: [Debug, Release]
os:
[
ubuntu-22.04,
ubuntu-22.04-arm,
windows-latest,
macos-15-intel,
macos-15,
]
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-plume-ccache-${{ matrix.type }}
- name: Install Windows Dependencies
if: runner.os == 'Windows'
run: |
choco install ninja
vcpkg install sdl2 --triplet x64-windows-static
Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
"C:\vcpkg\installed\x64-windows-static\bin" >> $env:GITHUB_PATH
- name: Install Linux Dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev
# Install SDL2
echo ::group::install SDL2
wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
tar -xzf SDL2-2.26.1.tar.gz
cd SDL2-2.26.1
./configure
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
echo ::endgroup::
# Enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
- name: Install macOS Dependencies
if: runner.os == 'macOS'
run: |
brew install ninja sdl2
- name: Configure Developer Command Prompt
if: runner.os == 'Windows'
uses: ilammy/msvc-dev-cmd@v1
- name: Build Plume (Unix)
if: runner.os != 'Windows'
run: |-
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DPLUME_BUILD_EXAMPLES=ON -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config ${{ matrix.type }} --target plume
cmake --build cmake-build --config ${{ matrix.type }} --target plume_triangle
- name: Build Plume (Windows)
if: runner.os == 'Windows'
run: |-
# enable ccache
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
# remove LLVM from PATH so it doesn't overshadow the one provided by VS
$env:PATH = ($env:PATH -split ';' | Where-Object { $_ -ne 'C:\Program Files\LLVM\bin' }) -join ';'
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DPLUME_BUILD_EXAMPLES=ON -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config ${{ matrix.type }} --target plume -j $cpuCores
cmake --build cmake-build --config ${{ matrix.type }} --target plume_triangle -j $cpuCores
- name: Upload Windows Build
if: runner.os == 'Windows'
uses: actions/upload-artifact@v4
with:
name: plume-windows-${{ matrix.type }}
path: |
cmake-build/bin/plume_triangle.exe
- name: Upload Linux Build
if: runner.os == 'Linux'
uses: actions/upload-artifact@v4
with:
name: plume-linux-${{ matrix.type }}-${{ matrix.os }}
path: |
cmake-build/bin/plume_triangle
- name: Upload macOS Build
if: runner.os == 'macOS'
uses: actions/upload-artifact@v4
with:
name: plume-macos-${{ matrix.type }}-${{ matrix.os }}
path: |
cmake-build/bin/plume_triangle