I'm building a Godot game that uses .NET 9 (which is compatible with .NET Standard dll:s)., I downloaded your VS solution and I'm trying to make a Windows build that targets Any CPU so it will work regardless of the architecture.
By default your VS solution creates an x86 build that I cannot even call from my .NET 9 in runtime. If I change it produce an x64 dll it works in runtime, but only if running on x64 hardware. Any tips on how to build the dll so it targets Any CPU?
Edit: Then again, I guess they would still have to reference architecture-specific version of the steam_api dll. Any thoughts on how to package this up neatly in a standard .NET app?
Thanks a bunch!