Skip to content

Steam Api init failed: k_ESteamAPIInitResult_FailedGeneric: No SteamClient023 #775

@kasimir-spellgarden

Description

@kasimir-spellgarden

Hi,

after trying to figure out what is happening I am trying it here, maybe some of you have encountered this issue before. A few users have reported that the game crashes or freezes and it turns out that for them the SteamAPI.InitEx() fails with code "No SteamClient023". I have not been able to find out what that means exactly. I can't find any documentation from steam that mentions this (except random players beeing annoyed that the game doesn't start)

I also happens very rarely, like 1 in a 100, so I can't really test this. It only ever happened to me once and after restarting the PC it never showed up again. But after two people have reported the same issue I feel I am doing sth wrong.

The consfusing part is that SteamAPI.IsSteamRunning() return true, but then the SteamAPI.InitEx fails.
I am using .NET: 2025.163.0 in my game atm. (DLL: 10.24.16.75)

The wild thing about this is that SteamAPI.RestartAppIfNecessary((AppId_t) steamID) does not fail, so it kind of is properly connected, but also not?

Would it be safer to just use the old Init() function without an error message or will that not make a difference? Should I rather downgrade to an older version?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions