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update config and docs before release (ready to go)
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CHANGELOG.rst

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Release history
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===============
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v0.7.3 - unreleased
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-------------------
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`v0.8.0`_ - 2020-06-04
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----------------------
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~~~~~
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- scatterng in volumes: support enabled in background modes AmbientAndVolume, TextureFixed, and TextureEnvironment;
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subsurface color added to material parameters
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- keep_on_host argument of load_displacement() and load_normal_tilt() removed (value always set to false now; it was a bug in linux);
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`v0.7.2`_ - 2020-05-13
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Two weeks and some steps from the initial release. Starting changelog relative to this point.
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.. _`v0.8.0`: https://github.com/rnd-team-dev/plotoptix/releases/tag/v0.8.0
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.. _`v0.7.2`: https://github.com/rnd-team-dev/plotoptix/releases/tag/v0.7.2
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.. _`v0.7.1`: https://github.com/rnd-team-dev/plotoptix/releases/tag/v0.7.1
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.. _`v0.7.0`: https://github.com/rnd-team-dev/plotoptix/releases/tag/v0.7.0

README.rst

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- progressive path tracing with explicit light sampling
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- pinhole cameras and thin-lens cameras with depth of field simulation
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- geometries: particle (sphere), parallelepiped, parallelogram, tetrahedron, bezier line, mesh (generated for parametric surface or f(x,y) plots; defined with vertices and faces; import from Wavefront .obj file)
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- parameterized materials shading: flat, diffuse, reflective, refractive; including: light dispersion, surface roughness, and nested volumes
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- parameterized materials shading: flat, diffuse, reflective, refractive; including: light dispersion, surface roughness, subsurface scattering, and nested volumes
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- spherical and parallelogram light sources
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- environmental light and ambient occlusion
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- post-processing: tonal correction curves, levels adjustment, apply mask/overlay, AI denoiser

examples/README.md

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![screenshots5](https://plotoptix.rnd.team/images/normal_shading_with_textures.jpg "PlotOptiX 2D postprocessing")
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...or subsurface scattering parameters:
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![screenshots5](https://plotoptix.rnd.team/images/subsurface.jpg "PlotOptiX scattering in volumes")
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### 2. Animations and callbacks
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Callbacks in PlotOptiX are widely available throughout the raytracing process. You can provide functions to execute on each frame raytracing start, completion, etc., allowing for progressive image updates, saving output to file or making animated plots. Callbacks designed for heavy compute are executed in parallel to the raytracing, and those intended for accessing image data are synchronized with GPU transfers. That is a really powerfull pattern!

plotoptix/__init__.py

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__author__ = "Robert Sulej, R&D Team <dev@rnd.team>"
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__status__ = "beta"
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__version__ = "0.7.3"
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__date__ = "3 June 2020"
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__version__ = "0.8.0"
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__date__ = "4 June 2020"
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import logging
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setup.py

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setup(name='plotoptix',
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version='0.7.3',
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version='0.8.0',
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url='https://rnd.team/project/plotoptix',
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project_urls={
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'Documentation': 'https://plotoptix.rnd.team',

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