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@@ -39,9 +39,7 @@ No need to write shaders, intersection algorithms, handle 3D scene technicalitie
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... but PlotOptiX is much faster on large data and, with all the raytraced shades and DoF, more readable and eye catching.
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`Documentation pages <https://plotoptix.rnd.team>`__ are currently generated from the source code docstrings. Please,
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see `examples on GitHub <https://github.com/rnd-team-dev/plotoptix/tree/master/examples>`__
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for practical code samples.
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Check `examples on GitHub <https://github.com/rnd-team-dev/plotoptix/tree/master/examples>`__ for practical code samples and `documentation pages <https://plotoptix.rnd.team>`__ for a complete API reference.
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PlotOptiX is based on `NVIDIA OptiX 7.1 <https://developer.nvidia.com/optix>`_ framework. It is a set of CUDA shaders by `R&D Team <https://rnd.team>`_ wrapped in RnD.SharpOptiX C#/C++ libraries with a Python API. PlotOptiX makes use of RTX-capable GPU's.
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@@ -53,7 +51,7 @@ Features
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- progressive path tracing with explicit light sampling
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- pinhole camera, thin-lens camera with depth of field simulation, panoramic camera for making 360 deg environment maps
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- geometries: particle (sphere), parallelepiped, parallelogram, tetrahedron, bezier line, mesh (generated from parametric surface or f(x,y) plots; defined with vertices and faces; import from Wavefront .obj file)
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- geometries: particle (sphere), parallelepiped, parallelogram, tetrahedron, linear segments, bezier curve, b-splines, mesh (automatically generated from parametric surface or f(x,y) data; or defined with vertices and faces, e.g. created with `pygmsh <https://github.com/nschloe/pygmsh>`__; or loaded from a Wavefront .obj file)
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