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MultiPlayerDialog.cpp
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48 lines (38 loc) · 1.14 KB
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// MultiPlayerDialog.cpp : implementation file
//
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "stdafx.h"
#include "OpenGL.h"
#include "MultiPlayerDialog.h"
#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
// CMultiPlayerDialog dialog
CMultiPlayerDialog::CMultiPlayerDialog(CWnd* pParent /*=NULL*/)
: CDialog(CMultiPlayerDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CMultiPlayerDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CMultiPlayerDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMultiPlayerDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
void CMultiPlayerDialog::SetParent(CView *pWnd)
{
m_pWnd = pWnd;
}
BEGIN_MESSAGE_MAP(CMultiPlayerDialog, CDialog)
//{{AFX_MSG_MAP(CMultiPlayerDialog)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMultiPlayerDialog message handlers