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Pine.cpp
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219 lines (151 loc) · 3.88 KB
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#include "stdafx.h"
#include "Pine.h"
//---------------------------------------------------------------------
//---------------------------------------------------------------------
GLUquadricObj *PineObj;
void Pine::init(GLfloat xPos, GLfloat zPos)
{
x = xPos;
z = zPos;
radius = 5.0f;
damageCapacity = 10;
pointValue = 10;
explosion = 0;
destroyed = false;
forwardCollided = false;
backwardCollided = false;
PineObj = gluNewQuadric();
PineList = glGenLists(2);
glNewList(PineList, GL_COMPILE);
// HULL
glColor3f(0.42, 0.64, 0.38);
glBegin(GL_TRIANGLES);
glVertex3f(-4.0, 8.0, 0.0);
glVertex3f(4.0, 8.0, 0.0);
glVertex3f(0.0, 12.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 12.0, 0.0);
glVertex3f(4.0, 8.0, 0.0);
glVertex3f(-4.0, 8.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(-4.5, 6.0, 0.0);
glVertex3f(4.5, 6.0, 0.0);
glVertex3f(0.0, 10.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 10.0, 0.0);
glVertex3f(4.5, 6.0, 0.0);
glVertex3f(-4.5, 6.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(-5.0, 3.5, 0.0);
glVertex3f(5.0, 3.5, 0.0);
glVertex3f(0.0, 8.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 8.0, 0.0);
glVertex3f(5.0, 3.5, 0.0);
glVertex3f(-5.0, 3.5, 0.0);
glEnd();
glPushMatrix();
glRotatef(90, 0.0, 1.0, 0.0);
glBegin(GL_TRIANGLES);
glVertex3f(-4.0, 8.0, 0.0);
glVertex3f(4.0, 8.0, 0.0);
glVertex3f(0.0, 12.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 12.0, 0.0);
glVertex3f(4.0, 8.0, 0.0);
glVertex3f(-4.0, 8.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(-4.5, 6.0, 0.0);
glVertex3f(4.5, 6.0, 0.0);
glVertex3f(0.0, 10.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 10.0, 0.0);
glVertex3f(4.5, 6.0, 0.0);
glVertex3f(-4.5, 6.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(-5.0, 3.5, 0.0);
glVertex3f(5.0, 3.5, 0.0);
glVertex3f(0.0, 8.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 8.0, 0.0);
glVertex3f(5.0, 3.5, 0.0);
glVertex3f(-5.0, 3.5, 0.0);
glEnd();
glPopMatrix();
glColor3f(0.65, 0.41, 0.36);
glPushMatrix();
glRotatef(90.0, -1.0, 0.0, 0.0);
gluCylinder(PineObj, 0.5, 0.5, 3.5, 10.0, 10.0);
glPopMatrix();
glEndList();
} // end init
//---------------------------------------------------------------------
// Method:
// Function:
// Parameters:
// Returns:
// Called By:
// Calls:
//---------------------------------------------------------------------
void Pine::draw(){
glCallList(PineList);
} // end draw
GLfloat Pine::getRadius() {
return radius;
} // end getRadius
GLfloat Pine::getX() {
return x;
} // end getX
GLfloat Pine::getZ() {
return z;
} // end getZ
bool Pine::isDestroyed() {
return destroyed;
} // end isDestroyed
void Pine::startExplosion() {
explosion = new Explosion();
explosion->init(radius);
} // end startExplosion
void Pine::destroy() {
destroyed = true;
} // end destroy
Explosion* Pine::getExplosion() {
return explosion;
} // end getExplosion
void Pine::takeDamage(GLfloat damage) {
damageCapacity -= damage;
if (damageCapacity <= 0.0) {
destroyed = true;
} // end if
} // end takeDamage
void Pine::forwardCollide() {
forwardCollided = true;
} // end forwardCollide
void Pine::backwardCollide() {
backwardCollided = true;
} // end backwardCollide
void Pine::unForwardCollide() {
forwardCollided = false;
} // end unForwardCollide
void Pine::unBackwardCollide() {
backwardCollided = false;
} // end unBackwardCollide
bool Pine::isForwardCollided() {
return forwardCollided;
} // end isForwardCollided
bool Pine::isBackwardCollided() {
return backwardCollided;
} // end isBackwardCollided
int Pine::getPointValue() {
return pointValue;
} // end getPointValue