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RotationDialog.cpp
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72 lines (55 loc) · 1.67 KB
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// RotationDialog.cpp : implementation file
//
#include "stdafx.h"
#include "OpenGL.h"
#include "RotationDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRotationDialog dialog
CRotationDialog::CRotationDialog(CWnd* pParent /*=NULL*/)
: CDialog(CRotationDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CRotationDialog)
m_angle1_increment = 0.0f;
m_angle2_increment = 0.0f;
m_angle3_increment = 0.0f;
//}}AFX_DATA_INIT
}
void CRotationDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CRotationDialog)
DDX_Text(pDX, IDC_EDIT_ANGLE1, m_angle1_increment);
DDV_MinMaxFloat(pDX, m_angle1_increment, -25.f, 25.f);
DDX_Text(pDX, IDC_EDIT_ANGLE2, m_angle2_increment);
DDV_MinMaxFloat(pDX, m_angle2_increment, -25.f, 25.f);
DDX_Text(pDX, IDC_EDIT_ANGLE3, m_angle3_increment);
DDV_MinMaxFloat(pDX, m_angle3_increment, -25.f, 25.f);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CRotationDialog, CDialog)
//{{AFX_MSG_MAP(CRotationDialog)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRotationDialog message handlers
void CRotationDialog::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
// Read from the controls
UpdateData(TRUE);
}
BOOL CRotationDialog::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
// Write to the controls
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}