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SinglePlayerDialog.cpp
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71 lines (55 loc) · 1.64 KB
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// SinglePlayerDialog.cpp : implementation file
//
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "stdafx.h"
#include "OpenGL.h"
#include "SinglePlayerDialog.h"
#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
// CSinglePlayerDialog dialog
CSinglePlayerDialog::CSinglePlayerDialog(CWnd* pParent /*=NULL*/)
: CDialog(CSinglePlayerDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CSinglePlayerDialog)
//}}AFX_DATA_INIT
}
void CSinglePlayerDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSinglePlayerDialog)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSinglePlayerDialog, CDialog)
//{{AFX_MSG_MAP(CSinglePlayerDialog)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSinglePlayerDialog message handlers
void CSinglePlayerDialog::OnRadio5()
{
// TODO: Add your control notification handler code here
CButton* pOKButton = (CButton *) (GetDlgItem(IDOK));
if (!pOKButton->IsWindowEnabled()) {
pOKButton->EnableWindow(true);
} // end if
}
void CSinglePlayerDialog::OnRadio10()
{
// TODO: Add your control notification handler code here
CButton* pOKButton = (CButton *) (GetDlgItem(IDOK));
if (!pOKButton->IsWindowEnabled()) {
pOKButton->EnableWindow(true);
} // end if
}
void CSinglePlayerDialog::OnRadio15()
{
// TODO: Add your control notification handler code here
CButton* pOKButton = (CButton *) (GetDlgItem(IDOK));
if (!pOKButton->IsWindowEnabled()) {
pOKButton->EnableWindow(true);
} // end if
}