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SmallPine.cpp
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218 lines (151 loc) · 3.98 KB
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#include "stdafx.h"
#include "SmallPine.h"
//---------------------------------------------------------------------
//---------------------------------------------------------------------
GLUquadricObj *SmallPineObj;
void SmallPine::init(GLfloat xPos, GLfloat zPos)
{
x = xPos;
z = zPos;
radius = 4.0f;
damageCapacity = 5;
pointValue = 5;
explosion = 0;
destroyed = false;
forwardCollided = false;
backwardCollided = false;
SmallPineObj = gluNewQuadric();
SmallPineList = glGenLists(2);
glNewList(SmallPineList, GL_COMPILE);
// HULL
glColor3f(0.42, 0.64, 0.38);
glBegin(GL_TRIANGLES);
glVertex3f(-3.0, 5.0, 0.0);
glVertex3f(3.0, 5.0, 0.0);
glVertex3f(0.0, 8.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 8.0, 0.0);
glVertex3f(3.0, 5.0, 0.0);
glVertex3f(-3.0, 5.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(-3.5, 3.5, 0.0);
glVertex3f(3.5, 3.5, 0.0);
glVertex3f(0.0, 6.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 6.0, 0.0);
glVertex3f(3.5, 3.5, 0.0);
glVertex3f(-3.5, 3.5, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(-4.0, 1.5, 0.0);
glVertex3f(4.0, 1.5, 0.0);
glVertex3f(0.0, 4.5, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 4.5, 0.0);
glVertex3f(4.0, 1.5, 0.0);
glVertex3f(-4.0, 1.5, 0.0);
glEnd();
glPushMatrix();
glRotatef(90, 0.0, 1.0, 0.0);
glBegin(GL_TRIANGLES);
glVertex3f(-3.0, 5.0, 0.0);
glVertex3f(3.0, 5.0, 0.0);
glVertex3f(0.0, 8.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 8.0, 0.0);
glVertex3f(3.0, 5.0, 0.0);
glVertex3f(-3.0, 5.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(-3.5, 3.5, 0.0);
glVertex3f(3.5, 3.5, 0.0);
glVertex3f(0.0, 6.0, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 6.0, 0.0);
glVertex3f(3.5, 3.5, 0.0);
glVertex3f(-3.5, 3.5, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(-4.0, 1.5, 0.0);
glVertex3f(4.0, 1.5, 0.0);
glVertex3f(0.0, 4.5, 0.0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(0.0, 4.5, 0.0);
glVertex3f(4.0, 1.5, 0.0);
glVertex3f(-4.0, 1.5, 0.0);
glEnd();
glPopMatrix();
glColor3f(0.65, 0.41, 0.36);
glPushMatrix();
glRotatef(90.0, -1.0, 0.0, 0.0);
gluCylinder(SmallPineObj, 0.25, 0.25, 1.5, 10.0, 10.0);
glPopMatrix();
glEndList();
} // end init
//---------------------------------------------------------------------
// Method:
// Function:
// Parameters:
// Returns:
// Called By:
// Calls:
//---------------------------------------------------------------------
void SmallPine::draw(){
glCallList(SmallPineList);
} // end draw
GLfloat SmallPine::getRadius() {
return radius;
} // end getRadius
GLfloat SmallPine::getX() {
return x;
} // end getX
GLfloat SmallPine::getZ() {
return z;
} // end getZ
bool SmallPine::isDestroyed() {
return destroyed;
} // end isDestroyed
void SmallPine::startExplosion() {
explosion = new Explosion();
explosion->init(radius);
} // end startExplosion
void SmallPine::destroy() {
destroyed = true;
} // end destroy
Explosion* SmallPine::getExplosion() {
return explosion;
} // end getExplosion
void SmallPine::takeDamage(GLfloat damage) {
damageCapacity -= damage;
if (damageCapacity <= 0.0) {
destroyed = true;
} // end if
} // end takeDamage
void SmallPine::forwardCollide() {
forwardCollided = true;
} // end forwardCollide
void SmallPine::backwardCollide() {
backwardCollided = true;
} // end backwardCollide
void SmallPine::unForwardCollide() {
forwardCollided = false;
} // end unForwardCollide
void SmallPine::unBackwardCollide() {
backwardCollided = false;
} // end unBackwardCollide
bool SmallPine::isForwardCollided() {
return forwardCollided;
} // end isForwardCollided
bool SmallPine::isBackwardCollided() {
return backwardCollided;
} // end isForwardCollided
int SmallPine::getPointValue() {
return pointValue;
} // end getPointValue