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Description
The new editor already can do saving and loading for all of the different assets, as far as I am aware. Moving this into the assets pipeline is just a matter of changing how the save/load functions are called and moving the asset-specific (de)serialization logic into Serializer objects. So, that shouldn't be difficult.
This is really a policy question: Should users be able to save using the old binary formats?
My take is that users should be able to load them, but we should deprecate them. This can be enforced by rerouting the saving into a different serializer. I'd have to check to see where the most logical spot for that would be. I'm wary of actually removing the save code entirely, but I guess that's what repos are for if we ever want it back. But do we want to encourage users to move to newer formats (like JSON), and if so, how should the user experience for that work?