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| 1 | +--- |
| 2 | +layout: post |
| 3 | +title: "Welcome to Vecmath Gem for Visor" |
| 4 | +date: 2019-03-01 10:58:08 +0000 |
| 5 | +categories: vecmath update |
| 6 | +--- |
| 7 | + |
| 8 | +# Example Usage |
| 9 | + |
| 10 | +```ruby |
| 11 | +# ===== Default : Default |
| 12 | +GEM_HOME = '/home/tux/.gem/ruby/2.6.0' |
| 13 | +require 'vecmath' |
| 14 | +require 'forwardable' |
| 15 | + |
| 16 | +# Here we use the JRubyArt Vec2D class, and AppRender class (for vec.to_vertex) |
| 17 | +# Further we use the power of ruby (metaprogramming) to make Branch enumerable |
| 18 | +# and use Forwardable to define which enumerable methods we want to use. |
| 19 | +visor_class :Branch do |
| 20 | + include Enumerable |
| 21 | + extend Forwardable |
| 22 | + def_delegators(:@children, :<<, :each, :length) |
| 23 | + # variance angle for growth direction per time step |
| 24 | + THETA = Math::PI / 6 |
| 25 | + # max segments per branch |
| 26 | + MAX_LEN = 100 |
| 27 | + # max recursion limit |
| 28 | + MAX_GEN = 3 |
| 29 | + # branch chance per time step |
| 30 | + BRANCH_CHANCE = 0.05 |
| 31 | + # branch angle variance |
| 32 | + BRANCH_THETA = Math::PI / 3 |
| 33 | + attr_reader :position, :dir, :path, :children, :xbound, :speed, :ybound, :app |
| 34 | + |
| 35 | + def initialize(pos, dir, speed) |
| 36 | + @renderer ||= AppRender.new(graphics) |
| 37 | + @position = pos |
| 38 | + @dir = dir |
| 39 | + @speed = speed |
| 40 | + @path = [] |
| 41 | + @children = [] |
| 42 | + @xbound = Boundary.new(0, width) |
| 43 | + @ybound = Boundary.new(0, height) |
| 44 | + path << pos |
| 45 | + end |
| 46 | + |
| 47 | + def run |
| 48 | + grow |
| 49 | + display |
| 50 | + end |
| 51 | + |
| 52 | + private |
| 53 | + |
| 54 | + # NB: use of both rotate! (changes original) rotate (returns a copy) of Vec2D |
| 55 | + def grow |
| 56 | + check_bounds(position + (dir * speed)) if path.length < MAX_LEN |
| 57 | + @position += (dir * speed) |
| 58 | + dir.rotate!(rand(-0.5..0.5) * THETA) |
| 59 | + path << position |
| 60 | + if (length < MAX_GEN) && (rand < BRANCH_CHANCE) |
| 61 | + branch_dir = dir.rotate(rand(-0.5..0.5) * BRANCH_THETA) |
| 62 | + self << Branch.new(position.copy, branch_dir, speed * 0.99) |
| 63 | + end |
| 64 | + each(&:grow) |
| 65 | + end |
| 66 | + |
| 67 | + def display |
| 68 | + begin_shape |
| 69 | + stroke(255) |
| 70 | + no_fill |
| 71 | + path.each { |vec| vec.to_vertex(@renderer) } |
| 72 | + end_shape |
| 73 | + each(&:display) |
| 74 | + end |
| 75 | + |
| 76 | + def check_bounds(pos) |
| 77 | + dir.x *= -1 if xbound.exclude? pos.x |
| 78 | + dir.y *= -1 if ybound.exclude? pos.y |
| 79 | + end |
| 80 | +end |
| 81 | + |
| 82 | +# we are looking for excluded values |
| 83 | +Boundary = Struct.new(:lower, :upper) do |
| 84 | + def exclude?(val) |
| 85 | + !(lower...upper).cover? val |
| 86 | + end |
| 87 | +end |
| 88 | + |
| 89 | +@root = Branch.new( |
| 90 | + Vec2D.new(0, height / 2), |
| 91 | + Vec2D.new(1, 0), |
| 92 | + 10.0 |
| 93 | +) |
| 94 | + |
| 95 | +def draw |
| 96 | + background(0) |
| 97 | + root.run |
| 98 | +end |
| 99 | + |
| 100 | +``` |
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