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Updating readme for beta1
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README.md

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@@ -10,9 +10,9 @@ Here are some of the new features and improvements currently available in Beta1:
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Core:
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New and redesigned core architecture, more modular and lightweight.
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All the Houdini Engine/HAPI logic is now Editor-only and contained in the “HoudiniEngine” module. All the custom runtime components and actors used by the plugin now simply acts as data-holders, and are processed by the HoudiniEngine modules, removing the need to bake HDA before packaging a game.
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The plugin now relies exclusively on native, UProperties based serialization, so operations like cut and paste, move between level, duplicate etc.. do not exhibit any of the issues that version 1 had with those operations.
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- New and redesigned core architecture, more modular and lightweight.
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All the Houdini Engine/HAPI logic is now Editor-only and contained in the “HoudiniEngine” module. All the custom runtime components and actors used by the plugin now simply acts as data-holders, and are processed by the HoudiniEngine modules, removing the need to bake HDA before packaging a game.
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- The plugin now relies exclusively on native, UProperties based serialization, so operations like cut and paste, move between level, duplicate etc.. do not exhibit any of the issues that version 1 had with those operations.
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Outputs:
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- Static Mesh creation time has been optimized and now uses Mesh Descriptions.

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