Commit 209e2c8
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fix(skills): only reject a built-in name collision on an actual rename
The built-in-name guard ran on every update that carried a `name`, without
comparing it to the skill's current persisted name. Skills created before the
guard existed can legitimately carry a built-in's name (they simply shadowed
the built-in at read time), and the skill modal always submits the full object
including the unchanged name — so every save of such a skill returned 400 with
"The skill name ... is reserved by a built-in skill", with no way to fix it
short of renaming.
Move the guard in `updateSkill` to after the canonical row is loaded and run it
only when the submitted name differs from the current one. Creating a skill
with a built-in name, and renaming an existing skill into one, are still
rejected. The check stays in the shared orchestration primitive because that is
the only layer both the internal `/api/skills` adapter (via `performUpdateSkill`)
and `updateSkillUseCase` (v2 + Copilot) pass through, and it is where the
current name is in hand.1 parent 5519d45 commit 209e2c8
2 files changed
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