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explore: Improve ergonomics of drawing multiple meshes onto the same texture #2590

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@iwoplaza

Support drawing multiple pipelines onto a render pass without having to opt-out of TypeGPU APIs

  • A TypeGPU wrapper around render passes
  • The wrapper could hold attachment information on the type level, allowing pipelines to subsequently verify that it matches to what they output
  • Not requiring passing color attachments to pipelines when a custom render pass is provided

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    explorationDoesn't have to go anywhere specific, but could be valuable to explore
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