diff --git a/docs/todo.md b/docs/todo.md
index 0efcfdf..d0d0c2f 100644
--- a/docs/todo.md
+++ b/docs/todo.md
@@ -68,9 +68,9 @@ title: TODO / Backlog
P1 ✓
Real transport — WebRTC P2P. Done. PlayerSession.connect() (launcher = hub/answerer, one peer per phone) and ControllerSession.connect()/send() (controller = offerer) now open a real WebRTC DataChannel; intents flow phone→TV peer-to-peer. The new web-api service is a thin signaling relay (SDP/ICE) keyed by room code. Verified end-to-end in a browser. See web-api / transport architecture.
-
location.href = ../games/<id>/), which unloads the page and drops the peer connection — so today a phone drives the launcher menu but not a running game. Host games in a persistent shell (iframe / in-page swap) so the controller link survives launch and games can consume controller intents.
+ postMessage (sc:intent), injected through each game's shared Input layer with no per-game change; Back returns to the menu still connected. Verified with two clients on one machine. (Phone-over-LAN play depends on direct P2P succeeding — see P5.)