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1 parent d0bddf8 commit 310e4c8Copy full SHA for 310e4c8
src/r_segs.c
@@ -260,6 +260,7 @@ void R_RenderSegLoop (void)
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{
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// calculate texture offset
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angle = (rw_centerangle + xtoviewangle[rw_x])>>ANGLETOFINESHIFT;
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+ angle &= 0x0FFF;
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texturecolumn = rw_offset-FixedMul(finetangent[angle],rw_distance);
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texturecolumn >>= FRACBITS;
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// calculate lighting
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