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Commit 1f43567

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Remove index array reversals
1 parent da4327c commit 1f43567

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3 files changed

+1
-16
lines changed

3 files changed

+1
-16
lines changed

Assets/Mapzen/Unity/MeshData.cs

Lines changed: 0 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -85,16 +85,5 @@ public void AddElements(IEnumerable<Vector3> vertices, IEnumerable<Vector2> uvs,
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submesh.Indices.Add(index + offset);
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}
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}
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public void FlipIndices()
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{
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foreach (var bucket in Meshes)
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{
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foreach (var submesh in bucket.Submeshes)
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{
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submesh.Indices.Reverse();
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}
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}
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}
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}
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}

Assets/Mapzen/Unity/PolygonBuilder.cs

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -86,10 +86,10 @@ public void OnPoint(Point point)
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extrusionUVs.Add(new Vector2(0.0f, 0.0f));
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extrusionIndices.Add(indexOffset + 1);
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extrusionIndices.Add(indexOffset + 2);
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extrusionIndices.Add(indexOffset + 3);
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extrusionIndices.Add(indexOffset + 2);
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extrusionIndices.Add(indexOffset + 1);
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extrusionIndices.Add(indexOffset + 2);
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extrusionIndices.Add(indexOffset + 0);
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}
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@@ -153,8 +153,6 @@ public void OnEndPolygon()
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// Then tesselate polygon interior and add vertices and indices.
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var indices = EarcutLibrary.Earcut(coordinates, holes, 2);
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indices.Reverse();
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var vertices = new List<Vector3>(coordinates.Count / 2);
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List<Vector2> uvs;

Assets/Mapzen/Unity/SceneGraph.cs

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -41,8 +41,6 @@ public static void Generate(SceneGroup group, Transform parent, GameObjectOption
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}
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else
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{
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group.meshData.FlipIndices();
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if (group.meshData.Meshes.Count > 1)
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{
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var gameObject = new GameObject(group.ToString());

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