This document outlines the interview process for the Queens Go game implementation. The task assesses a candidate's ability to translate game rules into a working solution, focusing on code organization, clarity, and problem-solving approach rather than optimization.
- Share the
src/interview_template.jsfile with the candidate - Explain the game rules and expectations
- Ask the candidate to implement the game step by step
- Guide the discussion along the flow outlined below
Guide the candidate generally in this direction:
- Board Component → 2. Queen Component → 3. Game Component → 4. Integration
Candidates are NOT expected to complete the entire problem. Quality over quantity is the focus.
- How would you represent the board?
- What data structure makes sense for tracking cell state?
- How would you track locked vs. unlocked squares?
- How would you handle the visual representation of the board?
- What are the responsibilities of a Queen class?
- What methods should the Queen class implement?
- How would you handle move validation?
- How can you calculate the path a queen takes?
- How should the Game class coordinate the Board and Queen components?
- What's the best way to initialize the game?
- How would you handle turn management (if required)?
- How do you ensure components communicate effectively?
- What are the trade-offs in your component design?
- How would you extend this design for additional features?
- Break down the problem into clear components with appropriate responsibilities
- Write clear, well-structured pseudocode
- Think through edge cases
- Describe trade-offs in their solution
- Use good variable naming and code organization
- Ask clarifying questions when needed
- Jumping straight to coding without planning
- Overly focusing on optimization before functionality
- Unable to explain component design choices
- Getting stuck on individual sections without making progress
- Unwilling to receive guidance
- "How would your component structure change if we needed to support more than two queens?"
- "Would you handle the board component differently if the board size was much larger?"
- "How would you extend your Game component if squares could be unlocked under certain conditions?"
- "If performance became a concern, which parts of your solution would you optimize first?"
Board Component:
- [Notes on approach and quality]
Queen Component:
- [Notes on approach and quality]
Game Component:
- [Notes on approach and quality]
Component Integration:
- [Notes on approach and quality]
Overall Strengths:
- [List key strengths observed]
Areas for Improvement:
- [List areas where candidate struggled]
Final Assessment:
- [Strong Hire / Hire / No Hire with brief justification]