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| 1 | +import { Scene, MeshBuilder, StandardMaterial, Color3, Vector3 } from '@babylonjs/core'; |
| 2 | + |
| 3 | +export class DebugVisualization { |
| 4 | + private babylonScene: Scene; |
| 5 | + private cesiumTileset: any; |
| 6 | + |
| 7 | + private cameraUpdatePaused = false; |
| 8 | + private boundingVolumesVisible = false; |
| 9 | + private frustumVisible = false; |
| 10 | + |
| 11 | + private frustumVisualization: any = null; |
| 12 | + private boundingVolumeWireframes: any[] = []; |
| 13 | + private frustumWireframes: any[] = []; |
| 14 | + private lastFrustumUpdate = 0; |
| 15 | + |
| 16 | + constructor(babylonScene: Scene, cesiumTileset: any) { |
| 17 | + this.babylonScene = babylonScene; |
| 18 | + this.cesiumTileset = cesiumTileset; |
| 19 | + this.setupKeyboardControls(); |
| 20 | + } |
| 21 | + |
| 22 | + private setupKeyboardControls(): void { |
| 23 | + document.addEventListener('keydown', (event) => { |
| 24 | + switch (event.key.toLowerCase()) { |
| 25 | + case ' ': |
| 26 | + event.preventDefault(); |
| 27 | + this.toggleCameraStepMode(); |
| 28 | + break; |
| 29 | + case 'b': |
| 30 | + event.preventDefault(); |
| 31 | + this.toggleBoundingVolumeVisibility(); |
| 32 | + break; |
| 33 | + case 'f': |
| 34 | + event.preventDefault(); |
| 35 | + this.toggleFrustumVisibility(); |
| 36 | + break; |
| 37 | + } |
| 38 | + }); |
| 39 | + } |
| 40 | + |
| 41 | + get isPaused(): boolean { |
| 42 | + return this.cameraUpdatePaused; |
| 43 | + } |
| 44 | + |
| 45 | + private toggleCameraStepMode(): void { |
| 46 | + this.cameraUpdatePaused = !this.cameraUpdatePaused; |
| 47 | + console.log(this.cameraUpdatePaused ? '⏸️ Camera paused' : '▶️ Camera resumed'); |
| 48 | + } |
| 49 | + |
| 50 | + private toggleBoundingVolumeVisibility(): void { |
| 51 | + this.boundingVolumesVisible = !this.boundingVolumesVisible; |
| 52 | + console.log(this.boundingVolumesVisible ? '🔳 Bounding volumes on' : '🔳 Bounding volumes off'); |
| 53 | + |
| 54 | + if (this.boundingVolumesVisible) { |
| 55 | + this.createBoundingVolumeWireframes(); |
| 56 | + } else { |
| 57 | + this.clearBoundingVolumeWireframes(); |
| 58 | + } |
| 59 | + } |
| 60 | + |
| 61 | + private toggleFrustumVisibility(): void { |
| 62 | + this.frustumVisible = !this.frustumVisible; |
| 63 | + console.log(this.frustumVisible ? '🔲 Frustum on' : '🔲 Frustum off'); |
| 64 | + |
| 65 | + if (this.frustumVisible) { |
| 66 | + this.createFrustumWireframe(); |
| 67 | + } else { |
| 68 | + this.clearFrustumWireframes(); |
| 69 | + } |
| 70 | + } |
| 71 | + |
| 72 | + updateVisualizations(camera: any, frameNumber: number): void { |
| 73 | + if (this.frustumVisible) { |
| 74 | + this.updateFrustumVisualization(camera, frameNumber); |
| 75 | + } |
| 76 | + } |
| 77 | + |
| 78 | + private updateFrustumVisualization(camera: any, frameNumber: number): void { |
| 79 | + if (frameNumber - this.lastFrustumUpdate > 60) { |
| 80 | + this.lastFrustumUpdate = frameNumber; |
| 81 | + this.visualizeCesiumFrustum(camera, camera.frustum); |
| 82 | + } |
| 83 | + } |
| 84 | + |
| 85 | + private visualizeCesiumFrustum(cesiumCamera: any, frustum: any): void { |
| 86 | + try { |
| 87 | + if (this.frustumVisualization) { |
| 88 | + this.frustumVisualization.dispose(); |
| 89 | + this.frustumVisualization = null; |
| 90 | + } |
| 91 | + |
| 92 | + if (!this.babylonScene) return; |
| 93 | + |
| 94 | + const corners = this.getFrustumCorners(cesiumCamera, frustum); |
| 95 | + const babylonCorners = corners.map((corner) => new Vector3(corner.x, corner.z, -corner.y)); |
| 96 | + |
| 97 | + this.frustumVisualization = MeshBuilder.CreateBox( |
| 98 | + 'frustumViz', |
| 99 | + { size: 0.1 }, |
| 100 | + this.babylonScene |
| 101 | + ); |
| 102 | + this.frustumVisualization.setEnabled(false); |
| 103 | + |
| 104 | + const frustumMaterial = new StandardMaterial('frustumMaterial', this.babylonScene); |
| 105 | + frustumMaterial.emissiveColor = new Color3(1, 0, 1); |
| 106 | + frustumMaterial.disableLighting = true; |
| 107 | + frustumMaterial.backFaceCulling = false; |
| 108 | + |
| 109 | + this.drawFrustumLines(babylonCorners, frustumMaterial, this.babylonScene); |
| 110 | + } catch (error) { |
| 111 | + console.error('❌ Failed to create frustum visualization:', error); |
| 112 | + } |
| 113 | + } |
| 114 | + |
| 115 | + private getFrustumCorners(cesiumCamera: any, frustum: any): any[] { |
| 116 | + const position = cesiumCamera.position; |
| 117 | + const direction = cesiumCamera.direction; |
| 118 | + const up = cesiumCamera.up; |
| 119 | + const right = cesiumCamera.right; |
| 120 | + |
| 121 | + const nearHeight = 2 * Math.tan(frustum.fov / 2) * frustum.near; |
| 122 | + const nearWidth = nearHeight * frustum.aspectRatio; |
| 123 | + const farHeight = 2 * Math.tan(frustum.fov / 2) * frustum.far; |
| 124 | + const farWidth = farHeight * frustum.aspectRatio; |
| 125 | + |
| 126 | + const nearCenter = { |
| 127 | + x: position.x + direction.x * frustum.near, |
| 128 | + y: position.y + direction.y * frustum.near, |
| 129 | + z: position.z + direction.z * frustum.near, |
| 130 | + }; |
| 131 | + |
| 132 | + const farCenter = { |
| 133 | + x: position.x + direction.x * frustum.far, |
| 134 | + y: position.y + direction.y * frustum.far, |
| 135 | + z: position.z + direction.z * frustum.far, |
| 136 | + }; |
| 137 | + |
| 138 | + return [ |
| 139 | + position, |
| 140 | + { |
| 141 | + x: nearCenter.x - (right.x * nearWidth) / 2 - (up.x * nearHeight) / 2, |
| 142 | + y: nearCenter.y - (right.y * nearWidth) / 2 - (up.y * nearHeight) / 2, |
| 143 | + z: nearCenter.z - (right.z * nearWidth) / 2 - (up.z * nearHeight) / 2, |
| 144 | + }, |
| 145 | + { |
| 146 | + x: nearCenter.x + (right.x * nearWidth) / 2 - (up.x * nearHeight) / 2, |
| 147 | + y: nearCenter.y + (right.y * nearWidth) / 2 - (up.y * nearHeight) / 2, |
| 148 | + z: nearCenter.z + (right.z * nearWidth) / 2 - (up.z * nearHeight) / 2, |
| 149 | + }, |
| 150 | + { |
| 151 | + x: nearCenter.x + (right.x * nearWidth) / 2 + (up.x * nearHeight) / 2, |
| 152 | + y: nearCenter.y + (right.y * nearWidth) / 2 + (up.y * nearHeight) / 2, |
| 153 | + z: nearCenter.z + (right.z * nearWidth) / 2 + (up.z * nearHeight) / 2, |
| 154 | + }, |
| 155 | + { |
| 156 | + x: nearCenter.x - (right.x * nearWidth) / 2 + (up.x * nearHeight) / 2, |
| 157 | + y: nearCenter.y - (right.y * nearWidth) / 2 + (up.y * nearHeight) / 2, |
| 158 | + z: nearCenter.z - (right.z * nearWidth) / 2 + (up.z * nearHeight) / 2, |
| 159 | + }, |
| 160 | + { |
| 161 | + x: farCenter.x - (right.x * farWidth) / 2 - (up.x * farHeight) / 2, |
| 162 | + y: farCenter.y - (right.y * farWidth) / 2 - (up.y * farHeight) / 2, |
| 163 | + z: farCenter.z - (right.z * farWidth) / 2 - (up.z * farHeight) / 2, |
| 164 | + }, |
| 165 | + { |
| 166 | + x: farCenter.x + (right.x * farWidth) / 2 - (up.x * farHeight) / 2, |
| 167 | + y: farCenter.y + (right.y * farWidth) / 2 - (up.y * farHeight) / 2, |
| 168 | + z: farCenter.z + (right.z * farWidth) / 2 - (up.z * farHeight) / 2, |
| 169 | + }, |
| 170 | + { |
| 171 | + x: farCenter.x + (right.x * farWidth) / 2 + (up.x * farHeight) / 2, |
| 172 | + y: farCenter.y + (right.y * farWidth) / 2 + (up.y * farHeight) / 2, |
| 173 | + z: farCenter.z + (right.z * farWidth) / 2 + (up.z * farHeight) / 2, |
| 174 | + }, |
| 175 | + { |
| 176 | + x: farCenter.x - (right.x * farWidth) / 2 + (up.x * farHeight) / 2, |
| 177 | + y: farCenter.y - (right.y * farWidth) / 2 + (up.y * farHeight) / 2, |
| 178 | + z: farCenter.z - (right.z * farWidth) / 2 + (up.z * farHeight) / 2, |
| 179 | + }, |
| 180 | + ]; |
| 181 | + } |
| 182 | + |
| 183 | + private drawFrustumLines( |
| 184 | + babylonCorners: Vector3[], |
| 185 | + _material: StandardMaterial, |
| 186 | + scene: Scene |
| 187 | + ): void { |
| 188 | + try { |
| 189 | + const nearIndices = [1, 2, 3, 4, 1]; |
| 190 | + const farIndices = [5, 6, 7, 8, 5]; |
| 191 | + const connectionIndices = [ |
| 192 | + [1, 5], |
| 193 | + [2, 6], |
| 194 | + [3, 7], |
| 195 | + [4, 8], |
| 196 | + ]; |
| 197 | + |
| 198 | + [nearIndices, farIndices].forEach((indices, groupIndex) => { |
| 199 | + for (let i = 0; i < indices.length - 1; i++) { |
| 200 | + const line = MeshBuilder.CreateLines( |
| 201 | + `frustumLine_${groupIndex}_${i}`, |
| 202 | + { points: [babylonCorners[indices[i]], babylonCorners[indices[i + 1]]] }, |
| 203 | + scene |
| 204 | + ); |
| 205 | + line.color = Color3.FromHexString('#ff00ff'); |
| 206 | + line.parent = this.frustumVisualization; |
| 207 | + line.setEnabled(true); |
| 208 | + } |
| 209 | + }); |
| 210 | + |
| 211 | + connectionIndices.forEach(([start, end], i) => { |
| 212 | + const line = MeshBuilder.CreateLines( |
| 213 | + `frustumConnection_${i}`, |
| 214 | + { points: [babylonCorners[start], babylonCorners[end]] }, |
| 215 | + scene |
| 216 | + ); |
| 217 | + line.color = Color3.FromHexString('#ff00ff'); |
| 218 | + line.parent = this.frustumVisualization; |
| 219 | + line.setEnabled(true); |
| 220 | + }); |
| 221 | + |
| 222 | + const directionLine = MeshBuilder.CreateLines( |
| 223 | + 'frustumDirection', |
| 224 | + { points: [babylonCorners[0], babylonCorners[1]] }, |
| 225 | + scene |
| 226 | + ); |
| 227 | + directionLine.color = Color3.FromHexString('#00ffff'); |
| 228 | + directionLine.parent = this.frustumVisualization; |
| 229 | + directionLine.setEnabled(true); |
| 230 | + |
| 231 | + this.frustumVisualization.setEnabled(true); |
| 232 | + } catch (error) { |
| 233 | + console.error('❌ Failed to draw frustum lines:', error); |
| 234 | + } |
| 235 | + } |
| 236 | + |
| 237 | + private createBoundingVolumeWireframes(): void { |
| 238 | + const selectedTiles = this.cesiumTileset._selectedTiles; |
| 239 | + if (!selectedTiles?.length) return; |
| 240 | + |
| 241 | + selectedTiles.forEach((tile: any, index: number) => { |
| 242 | + const boundingVolume = tile.boundingVolume; |
| 243 | + if (!boundingVolume?.boundingSphere) return; |
| 244 | + |
| 245 | + const sphere = boundingVolume.boundingSphere; |
| 246 | + const cesiumCenter = sphere.center; |
| 247 | + const cesiumRadius = sphere.radius; |
| 248 | + |
| 249 | + const babylonCenter = new Vector3(cesiumCenter.x, cesiumCenter.z, -cesiumCenter.y); |
| 250 | + |
| 251 | + const wireframeSphere = MeshBuilder.CreateSphere( |
| 252 | + `boundingVolume_${index}`, |
| 253 | + { diameter: cesiumRadius * 2, segments: 8 }, |
| 254 | + this.babylonScene |
| 255 | + ); |
| 256 | + wireframeSphere.position = babylonCenter; |
| 257 | + |
| 258 | + const material = new StandardMaterial(`boundingMaterial_${index}`, this.babylonScene); |
| 259 | + material.wireframe = true; |
| 260 | + const depthNormalized = Math.min(tile._depth / 10, 1); |
| 261 | + // Dark red (0.8, 0.1, 0.1) to light blue (0.3, 0.8, 1.0) |
| 262 | + const red = 0.8 - depthNormalized * 0.5; // 0.8 -> 0.3 |
| 263 | + const green = 0.1 + depthNormalized * 0.7; // 0.1 -> 0.8 |
| 264 | + const blue = 0.1 + depthNormalized * 0.9; // 0.1 -> 1.0 |
| 265 | + material.emissiveColor = new Color3(red, green, blue); |
| 266 | + material.disableLighting = true; |
| 267 | + wireframeSphere.material = material; |
| 268 | + |
| 269 | + this.boundingVolumeWireframes.push(wireframeSphere); |
| 270 | + }); |
| 271 | + } |
| 272 | + |
| 273 | + private clearBoundingVolumeWireframes(): void { |
| 274 | + this.boundingVolumeWireframes.forEach((wireframe) => { |
| 275 | + wireframe.material?.dispose(); |
| 276 | + wireframe.dispose(); |
| 277 | + }); |
| 278 | + this.boundingVolumeWireframes = []; |
| 279 | + } |
| 280 | + |
| 281 | + private createFrustumWireframe(): void { |
| 282 | + // Implementation for separate frustum wireframe if needed |
| 283 | + } |
| 284 | + |
| 285 | + private clearFrustumWireframes(): void { |
| 286 | + this.frustumWireframes.forEach((wireframe) => { |
| 287 | + wireframe.dispose(); |
| 288 | + }); |
| 289 | + this.frustumWireframes = []; |
| 290 | + } |
| 291 | + |
| 292 | + dispose(): void { |
| 293 | + this.clearBoundingVolumeWireframes(); |
| 294 | + this.clearFrustumWireframes(); |
| 295 | + if (this.frustumVisualization) { |
| 296 | + this.frustumVisualization.dispose(); |
| 297 | + this.frustumVisualization = null; |
| 298 | + } |
| 299 | + } |
| 300 | +} |
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