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This repository was archived by the owner on May 2, 2018. It is now read-only.
Which talk about hierarchy of meshes.
Yet, when I look at the Scene.cs and Mesh.cs class, it seems to be flat to me, i.e. no hierarchy!
Did I miss something?
Hi,
I should say I am a newbie to DirectX and Meshellator (obviously).
I am reading the SkinnedSample from MSDN:
http://msdn.microsoft.com/en-us/library/ee418800(VS.85).aspx
Which talk about hierarchy of meshes.
Yet, when I look at the Scene.cs and Mesh.cs class, it seems to be flat to me, i.e. no hierarchy!
Did I miss something?
Thanks!
Lloyd