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Adds alt texts to special pages
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app/dancedemic-sxsw/index.html

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@@ -29,6 +29,7 @@ <h2>About the panel</h2>
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</div>
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{% include image file='/images/posts-special/dancedemic-sxsw/walk-with-me-project-team.jpg'
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alt='Team members working with dancers'
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caption='Teams work remotely with dancers in the studio' %}
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<div class="text">

app/open-call/2019-volumetric-workshop/index.markdown

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Thoughtworks Arts is partnering with the creative studio [Scatter](http://scatter.nyc/) to host a unique, free, intensive learning workshop on volumetric filmmaking. Apply now to join us for a two-day weekend event exploring [Depthkit](https://www.depthkit.tv), Scatter’s toolkit for accessible volumetric video capture.
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{% include image file='volumetric-workshop.jpg' %}
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{% include image file='volumetric-workshop.jpg'
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alt='The volumetric workshop' %}
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Volumetric filmmaking is a growing movement in 3-dimensional capture of people, places and things, which can be presented in an immersive (AR/VR/MR) context or rendered in 2D. The technique redefines how a narrative can be developed and experienced, allowing creators to expand beyond the boundaries of traditional media.
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app/open-call/2021-improvising-the-network/index.markdown

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Thoughtworks Arts, a global technology research lab, and CounterPulse, an experimental and interdisciplinary dance and performance space in San Francisco are partnering to launch a new artistic residency opportunity working with a customizable network on-site at CounterPulse’s facility in downtown San Francisco. The artist stipend will be $11,000.
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{% include image file='counterpulse-sf.jpg'
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alt='The CounterPulse building from outside'
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caption='CounterPulse’s neon sign lighting, Scott Finn, 2016' %}
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We seek an artist/technologist or collective working with the possibilities of a customizable network environment as material, concept, and collaborator, together with the creative community affiliated with CounterPulse. Currently, network topology is dominated by big tech/communication global conglomerates. What happens when an artist/creator(s) moves beyond established platforms, creating decentralized or never before imagined structures for building distributed yet connected environments? What is possible when the body, interconnectivity, visual and audio parameters, and liveness are brought together in new ways? Particular attention will be paid to creations that refrain from using readily available technologies and their vendors, and instead focus on putting the network back into the hands of artists free from the restraint of over mediated solution providers.

app/spring-break/index.html

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@@ -15,6 +15,7 @@ <h1>Thoughtworks Arts Exhibition at SPRING/BREAK for Armory Week 2018</h1>
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{% include image file='/images/posts-special/spring-break/show.jpg'
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alt='A wide shot of the exhibition space'
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caption='The exhibition space just prior to opening' %}
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{% include image file='/images/posts-special/spring-break/dual-brains.jpg'
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caption='A performance of \'Dual Brains\' on opening night' %}
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alt='A man and woman share a 3D-printed brain-computer headset'
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caption='A performance of \'Dual Brains\' on opening night' %}
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<p>First conceptualized by artist Eva Lee, the piece uses custom EEG headsets created by 3D fashion designer Aaron Trocola. The software behind the performance was <a href="https://github.com/thoughtworksarts/Dual_Brains">extended and refined</a> for the exhibition by Thoughtworks developer Julien Deswaef.</p>
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{% include image file='/images/posts-special/spring-break/riot.jpg'
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caption='The RIOT AI installation' %}
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alt='A visitor explores the RIOT installation, a large screen guarded by a man in riot gear'
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caption='The RIOT AI installation' %}
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<p>This project was incubated as part of artist Karen Palmer’s 2017-2018 residency at Thoughtworks. During this time a <a href="https://github.com/thoughtworksarts/EmoPy">new version of the emotion analysis engine</a> and <a href="https://github.com/thoughtworksarts/riot">RIOT user experience</a> have been built from the ground up by Thoughtworks developers.</p>
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{% include image file='/images/posts-special/spring-break/suppressed-images.jpg'
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caption='Suppressed Images wall-mounted prints' %}
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alt='Comic panes mopunted on the wall'
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caption='Suppressed Images wall-mounted prints' %}
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<p>Designed by Thoughtworks graphic illustrator Shoili Kanungo, the story discusses this collaboration and explores societal issues surrounding the use of DNA analysis technology.</p>
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{% include image file='/images/posts-special/spring-break/biofields.jpg'
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caption='The \'Biofields\' virtual reality experience' %}
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alt='A woman relaxing in a yoga pose wearing VR headgear'
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caption='The \'Biofields\' virtual reality experience' %}
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<p>The piece is a collaboration between artist hannes bend and designer and technologist Lewey Geselowitz. The project was initiated as part of hannes’ 2017 residency at Thoughtworks.</p>
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{% include image file='/images/posts-special/spring-break/noor.jpg'
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caption='A still from \'Noor: A Brain Opera\'' %}
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alt='A performer wearing brain-computer headgear approaches an audience member'
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caption='A still from \'Noor: A Brain Opera\'' %}
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<p>Featured in the Thoughtworks Arts exhibition was documentation of a world premier at <a href="http://isea2016.isea-international.org/">ISEA Hong Kong</a> and the Microwave Festival, in a in 360-degree theatre. The piece asks “Is there a place in human consciousness where surveillance cannot go?”</p>
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{% include image file='/images/posts-special/spring-break/emergency-room.jpg'
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caption='A shot of the installation \'Emergency Room\'' %}
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alt='A red-lit room with scenes of climate chaos and a healthcare theme'
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caption='A shot of the installation \'Emergency Room\'' %}
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<p>The work uses custom-created algorithms which develop a story in real-time based on a databank of video clips related to planetary environmental chaos, activism and the causes, effects and potential remedies to climate change.</p>
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{% include image file='/images/posts-special/spring-break/utopia.jpg'
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caption='Utopia 1.0: Post Neo-Futurist-Capitalism' %}
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alt='Three people wearing VR headgear in front of the UTOPIA logo'
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caption='Utopia 1.0: Post Neo-Futurist-Capitalism' %}
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<p>The film shows ruins that do not decay, speculative real estate, realtors' offices, wide open spaces with 'for sale' signs, Harvard University’s virtual ‘sandbox’, and an art gallery on its last days.</p>
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{% include image file='/images/posts-special/spring-break/to-be-with-hamlet.jpg'
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caption='An audience member explores \'To Be With Hamlet\'' %}
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alt='A man uses VR headgear to explore a virtual Shakespeare performance'
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caption='An audience member explores \'To Be With Hamlet\'' %}
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<p>Actors in remote locations interact with audience members via live microphone feeds, motion capture and real-time telepresence technology. Audiences together watch a live scene, able to move freely about the scene and view the actors from any angle.</p>
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{% include image file='/images/posts-special/spring-break/relativity-five.jpg'
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caption='The biometric sculpture \'Relativity Five\'' %}
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alt='Two sculptures with electronics and lights inside'
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caption='The biometric sculpture \'Relativity Five\'' %}
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<p>This work magnifies and immerses audiences in their own bodily rhythms, with their heartbeats pulsing in laser form as they touch buttons on the sculptures.</p>

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