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What is the recommended way to change the position where the bitmap is drawn on the canvas using draw2canvas()? I noticed that x and y are hardcoded to start at 0 in the function definition (below) and using context.moveTo() does not seem to have any effect.
Lines 1796 to 1829 in 71a4ee3
| /** | |
| * Draw the bitmap to HTML canvas | |
| * | |
| * @param context - Canvas 2D context (`canvas.getContext("2d")`) | |
| * @param pixelcolors - Object mapping `'0'`/`'1'`/`'2'` in the bitmap data to color | |
| * | |
| * @returns The `Bitmap` object itself | |
| * | |
| * @see online docs: {@link https://font.tomchen.org/bdfparser_js/bitmap#draw2canvas} | |
| */ | |
| draw2canvas( | |
| context: CanvasContext, | |
| pixelcolors?: Record<'0' | '1' | '2', string | null> | null | |
| ): this { | |
| const _pixelcolors = pixelcolors ?? { | |
| '0': null, | |
| '1': 'black', | |
| '2': 'red', | |
| } | |
| this.todata(2).forEach((line, y) => { | |
| line.forEach((pixel, x) => { | |
| const s = pixel.toString() | |
| if (s === '0' || s === '1' || s === '2') { | |
| const color = _pixelcolors[s] | |
| if (color !== null && color !== undefined) { | |
| context.fillStyle = color | |
| context.fillRect(x, y, 1, 1) | |
| } | |
| } | |
| }) | |
| }) | |
| return this | |
| } | |
| } |
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