@@ -75,6 +75,7 @@ impl Ellipse {
7575 }
7676
7777 /// Create a new `Ellipse` with the provided radii.
78+ #[ inline]
7879 #[ must_use]
7980 pub fn with_radii ( self , new_radii : Vec2 ) -> Ellipse {
8081 let rotation = self . inner . svd ( ) . 1 ;
@@ -87,6 +88,7 @@ impl Ellipse {
8788 ///
8889 /// The rotation is clockwise, for a y-down coordinate system. For more
8990 /// on rotation, See [`Affine::rotate`].
91+ #[ inline]
9092 #[ must_use]
9193 pub fn with_rotation ( self , rotation : f64 ) -> Ellipse {
9294 let scale = self . inner . svd ( ) . 0 ;
@@ -118,6 +120,7 @@ impl Ellipse {
118120 ///
119121 /// The first number is the horizontal radius and the second is the vertical
120122 /// radius, before rotation.
123+ #[ inline]
121124 pub fn radii ( & self ) -> Vec2 {
122125 self . inner . svd ( ) . 0
123126 }
@@ -126,13 +129,15 @@ impl Ellipse {
126129 ///
127130 /// This allows all possible ellipses to be drawn by always starting with
128131 /// an ellipse with the two radii on the x and y axes.
132+ #[ inline]
129133 pub fn rotation ( & self ) -> f64 {
130134 self . inner . svd ( ) . 1
131135 }
132136
133137 /// Returns the radii and the rotation of this ellipse.
134138 ///
135139 /// Equivalent to `(self.radii(), self.rotation())` but more efficient.
140+ #[ inline]
136141 pub fn radii_and_rotation ( & self ) -> ( Vec2 , f64 ) {
137142 self . inner . svd ( )
138143 }
@@ -181,6 +186,7 @@ impl Sub<Vec2> for Ellipse {
181186
182187impl Mul < Ellipse > for Affine {
183188 type Output = Ellipse ;
189+ #[ inline]
184190 fn mul ( self , other : Ellipse ) -> Self :: Output {
185191 Ellipse {
186192 inner : self * other. inner ,
@@ -189,6 +195,7 @@ impl Mul<Ellipse> for Affine {
189195}
190196
191197impl From < Circle > for Ellipse {
198+ #[ inline]
192199 fn from ( circle : Circle ) -> Self {
193200 Ellipse :: new ( circle. center , Vec2 :: splat ( circle. radius ) , 0.0 )
194201 }
@@ -248,6 +255,7 @@ impl Shape for Ellipse {
248255 agm_elliptic_perimeter ( accuracy, radii)
249256 }
250257
258+ #[ inline]
251259 fn winding ( & self , pt : Point ) -> i32 {
252260 // Strategy here is to apply the inverse map to the point and see if it is in the unit
253261 // circle.
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