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Description
Describe the bug
Trying to build a windows llm server on my 64x pc. i setup the scene and have a windows build. but when i run the exe, before server starts, build logs an error and never starts the server.
Steps to reproduce
specs: windows 10 64x intel cpu nvida card, using unity 6
-have an empty scene in project with llm and canvas, but canvas does not do anything
-build the project in development mode, target architecture 64 bit. scripting backend ilcpp (tried mono too)
allow downloads over http =true
- place llama 3.2 to streaming assets in the build
run the build, read the error.
Failed to load library C:/Users/Dark_/OneDrive/Masaüstü/LLMServerBuild/AIVRM_Data/StreamingAssets/undreamai-v1.2.6-llamacpp\windows-archchecker/archchecker.dll.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
LLMUnity.LLMUnitySetup:LogError(String)
LLMUnity.LLMLib:.cctor()
LLMUnity.LLM:StartLLMServer(String)
System.Threading.Tasks.Task:Execute()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.ThreadPoolWorkQueue:Dispatch()
Tried architecture: noavx, error: System.Exception: Failed to load library noavx.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LLMUnity.LLM:StartLLMServer(String)
System.Threading.Tasks.Task:Execute()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.ThreadPoolWorkQueue:Dispatch()
LLMUnity version
2.5.2
Operating System
Windows