-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathitem_functions.py
More file actions
114 lines (83 loc) · 3.77 KB
/
item_functions.py
File metadata and controls
114 lines (83 loc) · 3.77 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
from game_messages import Message
from components.ai import ConfusedMonster
def heal(*args, **kwargs):
entity = args[0]
colors = args[1]
amount = kwargs.get('amount')
results = []
if entity.fighter.hp == entity.fighter.max_hp:
results.append({'consumed': False, 'message': Message('You are already at full health', colors.get('yellow'))})
else:
entity.fighter.heal(amount)
results.append(
{'consumed': True, 'message': Message('Your wounds are starting to feel better', colors.get('green'))})
return results
def cast_lightning(*args, **kwargs):
caster = args[0]
colors = args[1]
entities = kwargs.get('entities')
game_map = kwargs.get('game_map')
damage = kwargs.get('damage')
maximum_range = kwargs.get('maximum_range')
results = []
target = None
closest_distance = maximum_range + 1
for entity in entities:
if entity.fighter and entity != caster and game_map.fov[entity.x, entity.y]:
distance = caster.distance_to(entity)
if distance < closest_distance:
target = entity
closest_distance = distance
if target:
results.append({'consumed': True, 'target': target,
'message': Message('A lightning bolt strikes {0} for {1} damage!'.format(target.name, damage))})
results.extend(target.fighter.take_damage(damage))
else:
results.append(
{'consumed': False, 'target': target, 'message': Message('No enemy in range.', colors.get('red'))})
return results
def cast_fireball(*args, **kwargs):
colors = args[1]
entities = kwargs.get('entities')
game_map = kwargs.get('game_map')
damage = kwargs.get('damage')
radius = kwargs.get('radius')
target_x = kwargs.get('target_x')
target_y = kwargs.get('target_y')
results = []
if not game_map.fov[target_x, target_y]:
results.append({'consumed': False, 'message': Message('You cannot target a tile outside your field of view.',
colors.get('yellow'))})
return results
results.append({'consumed': True,
'message': Message('The fireball explodes, burning everything within {0} tiles!'.format(radius),
colors.get('orange'))})
for entity in entities:
if entity.distance(target_x, target_y) <= radius and entity.fighter:
results.append({'message': Message('The {0} gets burned for {1} damage.'.format(entity.name, damage))})
results.extend(entity.fighter.take_damage(damage))
return results
def cast_confusion(*args, **kwargs):
colors = args[1]
entities = kwargs.get('entities')
game_map = kwargs.get('game_map')
target_x = kwargs.get('target_x')
target_y = kwargs.get('target_y')
results = []
if not game_map.fov[target_x, target_y]:
results.append({'consumed': False, 'message': Message('You cannot target a tile outside your field of view.',
colors.get('yellow'))})
return results
for entity in entities:
if entity.x == target_x and entity.y == target_y and entity.ai:
confused_ai = ConfusedMonster(entity.ai, 10)
confused_ai.owner = entity
entity.ai = confused_ai
results.append({'consumed': True, 'message': Message(
'The eyes of the {0} look vacant and it starts to stumble around!'.format(entity.name),
colors.get('light_green'))})
break
else:
results.append({'consumed': False,
'message': Message('There is no targetable enemy at this location.', colors.get('yellow'))})
return results