-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.cpp
More file actions
50 lines (38 loc) · 1.43 KB
/
Copy pathmain.cpp
File metadata and controls
50 lines (38 loc) · 1.43 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
/*
Arrogance Engine: a simple SDL/OpenGL game engine for Desktop and Android.
Copyright (C) 2012 William James Dyce
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <time.h>
#include "debug/assert.h"
#include "Application.hpp"
#include "scenes/MainMenu.hpp"
#include "scenes/Game.hpp" /// FIXME
using namespace std;
int main(int argc, char* argv[])
{
// Initialise random numbers
srand(time(NULL));
// Load up the application
Application application(new Game());
ASSERT_SDL(application.startup() == EXIT_SUCCESS, "Starting up application");
// Run the application until an exit condition is encountered
bool stop = false;
do
stop = application.run();
while(!stop);
// Shut down the application completely
ASSERT_SDL(application.shutdown() == EXIT_SUCCESS, "Shutting down application");
// Report a clean exit!
return EXIT_SUCCESS;
}