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main.cpp
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69 lines (51 loc) · 1.23 KB
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#include "gxxnet/Socket.hpp"
#include <iostream>
#include <string>
#include <thread>
#include <vector>
int x_pos_;
void server()
{
char buffer[500];
char message[] = "hello world";
size_t size;
Socket socket(Socket::TRANSMISSION_PROTOCOL::TCP);
socket.Bind(8080);
socket.Listen();
Socket client;
socket.Accep(client);
client.Send(message, sizeof(message), size);
client.Receive(buffer, sizeof(buffer), size);
std::cout << buffer << std::endl;
}
void client(std::string _ip)
{
char buffer[500];
char message[] = "hello my friend !";
size_t size;
Socket socket(Socket::TRANSMISSION_PROTOCOL::TCP);
socket.Connect(_ip, 8080);
socket.Receive(buffer, sizeof(buffer), size);
std::cout << buffer << std::endl;
socket.Send(message, sizeof(message), size);
}
int main(int argc, char const* argv[])
{
Socket::Init();
if (argc >= 2)
{
std::string arg = std::string(argv[1]);
if (argc >= 3 && arg == "client")
{
std::string ip = std::string(argv[2]);
client(ip);
}
else if (arg == "server")
{
server();
}
}
Socket::Cleanup();
system("pause");
return 0;
}