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ReplayFile.hexpat
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270 lines (206 loc) · 5.95 KB
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#include "std/mem.pat"
#pragma pattern_limit 9999999
// ---------- Common ----------
struct Vector3 { float x, y, z; } [[static]];
struct QuaternionST {
u16 a;
u16 b;
u16 c;
u8 dropped;
} [[static]];
struct String {
u32 length;
char value[length];
} [[static]];
// ---------- Player ----------
enum PlayerField : u8 {
VRRigPos,
VRRigRot,
LHandPos,
LHandRot,
RHandPos,
RHandRot,
HeadPos,
HeadRot,
currentStack,
Health,
active,
activeShiftstoneVFX,
leftShiftstone,
rightShiftstone,
lgripInput,
lindexInput,
lthumbInput,
rgripInput,
rindexInput,
rthumbInput,
rockCamActive,
rockCamPos,
rockCamRot,
armSpan,
length
};
struct PlayerFieldEntry {
PlayerField id;
u8 size;
u64 valueStart = $;
match (id) {
(PlayerField::VRRigPos): Vector3 VRRigPos;
(PlayerField::VRRigRot): QuaternionST VRRigRot;
(PlayerField::LHandPos): Vector3 LHandPos;
(PlayerField::LHandRot): QuaternionST LHandRot;
(PlayerField::RHandPos): Vector3 RHandPos;
(PlayerField::RHandRot): QuaternionST RHandRot;
(PlayerField::HeadPos): Vector3 HeadPos;
(PlayerField::HeadRot): QuaternionST HeadRot;
(PlayerField::currentStack): s16 currentStack;
(PlayerField::Health): s16 Health;
(PlayerField::active): bool active;
(PlayerField::activeShiftstoneVFX): u8 activeShiftstoneVFX;
(PlayerField::leftShiftstone): u8 leftShiftstone;
(PlayerField::rightShiftstone): u8 rightShiftstone;
(PlayerField::lgripInput): float lgripInput;
(PlayerField::lindexInput): float lindexInput;
(PlayerField::lthumbInput): float lthumbInput;
(PlayerField::rgripInput): float rgripInput;
(PlayerField::rindexInput): float rindexInput;
(PlayerField::rthumbInput): float rthumbInput;
(PlayerField::rockCamActive): bool rockCamActive;
(PlayerField::rockCamPos): Vector3 rockCamPos;
(PlayerField::rockCamRot): QuaternionST rockCamRot;
(PlayerField::armSpan): float armSpan;
(PlayerField::length): float length;
}
u8 _extra[(valueStart + size) > $ ? (valueStart + size) - $ : 0] [[hidden]];
};
struct PlayerStateChunk {
s32 length [[hidden]];
u64 dataStart = $;
PlayerFieldEntry fields[
while ($ < dataStart + length)
];
u8 _pad[(dataStart + length) > $ ? (dataStart + length) - $ : 0] [[hidden]];
};
// ---------- Structure ----------
enum StructureField : u8 {
position,
rotation,
active,
grounded,
isLeftHeld,
isRightHeld,
isFlicked,
currentState,
isTargetDisk
};
struct StructureFieldEntry {
StructureField id;
u8 size;
u64 valueStart = $;
match (id) {
(StructureField::position): Vector3 position;
(StructureField::rotation): QuaternionST rotation;
(StructureField::active): bool active;
(StructureField::grounded): bool grounded;
(StructureField::isLeftHeld): bool isLeftHeld;
(StructureField::isRightHeld): bool isRightHeld;
(StructureField::isFlicked): bool isFlicked;
(StructureField::currentState): u8 currentState;
(StructureField::isTargetDisk): bool isTargetDisk;
}
u8 _extra[(valueStart + size) > $ ? (valueStart + size) - $ : 0] [[hidden]];
};
struct StructureStateChunk {
s32 length [[hidden]];
u64 dataStart = $;
StructureFieldEntry fields[
while ($ < dataStart + length)
];
u8 _pad[(dataStart + length) > $ ? (dataStart + length) - $ : 0] [[hidden]];
};
// ---------- Pedestal ----------
enum PedestalField : u8 {
position,
active
};
struct PedestalFieldEntry {
PedestalField id;
u8 size;
u64 valueStart = $;
match (id) {
(PedestalField::position): Vector3 position;
(PedestalField::active): bool active;
}
u8 _extra[(valueStart + size) > $ ? (valueStart + size) - $ : 0] [[hidden]];
};
struct PedestalStateChunk {
s32 length [[hidden]];
u64 dataStart = $;
PedestalFieldEntry fields[
while ($ < dataStart + length)
];
u8 _pad[(dataStart + length) > $ ? (dataStart + length) - $ : 0] [[hidden]];
};
// ---------- Event ----------
enum EventField : u8 {
type,
position,
rotation,
masterId,
markerType,
playerIndex,
damage,
fxType
};
struct EventFieldEntry {
EventField id;
u8 size;
u64 valueStart = $;
match (id) {
(EventField::type): u8 type;
(EventField::position): Vector3 position;
(EventField::rotation): QuaternionST rotation;
(EventField::masterId): String masterId;
(EventField::markerType): u8 markerType;
(EventField::playerIndex): s32 playerIndex;
(EventField::damage): s32 damage;
(EventField::fxType): u8 fxType;
}
u8 _extra[(valueStart + size) > $ ? (valueStart + size) - $ : 0] [[hidden]];
};
struct EventChunk {
s32 length [[hidden]];
u64 dataStart = $;
EventFieldEntry fields[
while ($ < dataStart + length)
];
u8 _pad[(dataStart + length) > $ ? (dataStart + length) - $ : 0] [[hidden]];
};
// ---------- Frames ----------
enum ChunkType : u8 {
PlayerState,
StructureState,
PedestalState,
Event
};
struct FrameEntry {
ChunkType type;
s32 index;
match (type) {
(ChunkType::PlayerState): PlayerStateChunk player;
(ChunkType::StructureState): StructureStateChunk structure;
(ChunkType::PedestalState): PedestalStateChunk pedestal;
(ChunkType::Event): EventChunk evt;
}
};
struct Frame {
s32 frameSize [[hidden]];
u64 dataStart = $;
float Time;
s32 entryCount;
FrameEntry entries[entryCount];
u8 _pad[(dataStart + frameSize) > $ ? (dataStart + frameSize) - $ : 0] [[hidden]];
} [[fixed_size(sizeof(s32) + frameSize)]];
// ---------- File ----------
char magic[4] @ 0x0;
Frame Replay[while(!std::mem::eof())] @ sizeof(magic);