-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCheckersGameTester.py
More file actions
195 lines (160 loc) · 8.12 KB
/
CheckersGameTester.py
File metadata and controls
195 lines (160 loc) · 8.12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
import unittest
from CheckersGame import InvalidSquare, InvalidPlayer, OutofTurn, Checkers, Player
class MyTestCase(unittest.TestCase):
def test_1(self):
# test whether the players are successfully created
game1 = Checkers()
P1 = game1.create_player("Adam", "White")
P2 = game1.create_player("Lucy", "Black")
self.assertEqual(P1.get_name(), "Adam")
self.assertEqual(P1.get_color(), "White")
self.assertEqual(P1.get_captured_pieces_count(), 0)
self.assertEqual(P2.get_color(), "Black")
self.assertEqual(P2.get_king_count(), 0)
self.assertDictEqual(game1._player, {"Adam": P1, "Lucy": P2})
def test_2(self):
# test the turn record method and if normal checkers can capture pieces
game2 = Checkers()
P1 = game2.create_player("Adam", "White")
P2 = game2.create_player("Lucy", "Black")
game2.play_game("Lucy", (5, 4), (4, 3))
self.assertEqual(P2.get_captured_pieces_count(), 0)
self.assertEqual(game2._turn, [["Lucy", (5, 4), (4, 3)]])
game2.play_game("Adam", (2, 1), (3, 2))
self.assertEqual(game2._turn, [["Lucy", (5, 4), (4, 3)], ["Adam", (2, 1), (3, 2)]])
self.assertEqual(P1.get_captured_pieces_count(), 0)
game2.play_game("Lucy", (4, 3), (2, 1))
self.assertEqual(P2.get_captured_pieces_count(), 1)
game2.play_game("Adam", (1, 0), (3, 2))
self.assertEqual(P1.get_captured_pieces_count(), 1)
def test_3(self):
# to check if the program can successfully make a checker piece a king
game3 = Checkers()
P1 = game3.create_player("James", "White")
P2 = game3.create_player("Kawaii", "Black")
game3.play_game("Kawaii", (5, 2), (4, 3))
game3.play_game("James", (2, 1), (3, 2))
game3.play_game("Kawaii", (4, 3), (2, 1))
game3.play_game("James", (2, 3), (3, 4))
game3.play_game("Kawaii", (5, 4), (4, 5))
game3.play_game("James", (2, 7), (3, 6))
game3.play_game("Kawaii", (4, 5), (2, 7))
game3.play_game("James", (3, 4), (4, 5))
game3.play_game("Kawaii", (5, 6), (3, 4))
game3.play_game("James", (1, 2), (2, 3))
game3.play_game("Kawaii", (3, 4), (1, 2))
game3.play_game("James", (0, 1), (2, 3))
game3.play_game("Kawaii", (2, 1), (1, 2))
game3.play_game("James", (2, 3), (3, 4))
game3.play_game("Kawaii", (1, 2), (0, 1)) # Kawaii reaches the other end!
self.assertEqual(P2.get_king_count(), 1)
def test_4(self):
# to check if king checkers can successfully capture an opponent
game4 = Checkers()
P1 = game4.create_player("James", "White")
P2 = game4.create_player("Kawaii", "Black")
game4.play_game("Kawaii", (5, 2), (4, 3))
game4.play_game("James", (2, 1), (3, 2))
game4.play_game("Kawaii", (4, 3), (2, 1)) # Kawaii + 1
self.assertEqual(P2.get_captured_pieces_count(), 1)
game4.play_game("James", (2, 3), (3, 4))
game4.play_game("Kawaii", (5, 4), (4, 5))
game4.play_game("James", (2, 7), (3, 6))
game4.play_game("Kawaii", (4, 5), (2, 7)) # Kawaii + 1
self.assertEqual(P2.get_captured_pieces_count(), 2)
game4.play_game("James", (3, 4), (4, 5))
game4.play_game("Kawaii", (5, 6), (3, 4)) # Kawaii + 1
self.assertEqual(P2.get_captured_pieces_count(), 3)
game4.play_game("James", (1, 2), (2, 3))
game4.play_game("Kawaii", (3, 4), (1, 2)) # Kawaii + 1
self.assertEqual(P2.get_captured_pieces_count(), 4)
game4.play_game("James", (0, 1), (2, 3)) # James + 1
game4.play_game("Kawaii", (2, 1), (1, 2))
game4.play_game("James", (2, 3), (3, 4))
game4.play_game("Kawaii", (1, 2), (0, 1)) # Kawaii King + 1
self.assertEqual(P2.get_king_count(), 1)
game4.play_game("James", (0, 3), (1, 2))
game4.play_game("Kawaii", (0, 1), (2, 3)) # Kawaii King successfully captures the opponent!
self.assertEqual(P2.get_captured_pieces_count(), 5)
game4.play_game("Kawaii", (2, 3), (4, 5)) # Kawaii + 1
self.assertEqual(P2.get_captured_pieces_count(), 6)
game4.play_game("James", (1, 0), (2, 1))
game4.play_game("Kawaii", (6, 3), (5, 2))
game4.play_game("James", (1, 4), (2, 3))
game4.play_game("Kawaii", (4, 5), (2, 3)) # Kawaii + 1
self.assertEqual(P2.get_captured_pieces_count(), 7)
self.assertEqual(P1.get_captured_pieces_count(), 1)
def test_5(self):
# to test if triple king can capture the opponent and whether the game winner method works
game5 = Checkers()
P1 = game5.create_player("Kim", "Black")
P2 = game5.create_player("Lee", "White")
game5.play_game("Kim", (5, 2), (4, 3))
game5.play_game("Lee", (2, 5), (3, 4))
game5.play_game("Kim", (4, 3), (2, 5))
game5.play_game("Lee", (2, 3), (3, 2))
game5.play_game("Kim", (5, 4), (4, 5))
game5.play_game("Lee", (2, 1), (3, 0))
game5.play_game("Kim", (6, 5), (5, 4))
game5.play_game("Lee", (1, 4), (3, 6))
self.assertEqual(P2.get_captured_pieces_count(), 1)
self.assertEqual(P1.get_captured_pieces_count(), 1)
game5.play_game("Kim", (5, 6), (4, 7))
game5.play_game("Lee", (0, 5), (1, 4))
game5.play_game("Kim", (6, 3), (5, 2))
game5.play_game("Lee", (1, 4), (2, 3))
game5.play_game("Kim", (7, 6), (6, 5))
game5.play_game("Lee", (1, 0), (2, 1))
game5.play_game("Kim", (7, 4), (6, 3))
game5.play_game("Lee", (0, 3), (1, 4))
game5.play_game("Kim", (5, 2), (4, 1))
game5.play_game("Lee", (3, 2), (4, 3))
game5.play_game("Kim", (5, 4), (3, 2))
game5.play_game("Kim", (3, 2), (1, 0))
game5.play_game("Lee", (3, 0), (5, 2))
game5.play_game("Lee", (5, 2), (7, 4))
self.assertEqual(P1.get_captured_pieces_count(), 3)
self.assertEqual(P2.get_captured_pieces_count(), 3)
game5.play_game("Kim", (4, 7), (2, 5))
game5.play_game("Kim", (2, 5), (0, 3))
self.assertEqual(P1.get_captured_pieces_count(), 5)
game5.play_game("Lee", (7, 4), (5, 6))
game5.play_game("Lee", (5, 6), (3, 4))
self.assertEqual(P2.get_captured_pieces_count(), 5)
self.assertEqual(P1.get_king_count(), 1)
self.assertEqual(P2.get_king_count(), 1)
game5.play_game("Kim", (5, 0), (4, 1))
game5.play_game("Lee", (3, 4), (2, 5))
game5.play_game("Kim", (0, 3), (4, 7))
self.assertEqual(P1.get_captured_pieces_count(), 6)
game5.play_game("Lee", (2, 3), (3, 2))
game5.play_game("Kim", (4, 1), (2, 3))
self.assertEqual(P1.get_captured_pieces_count(), 7)
game5.play_game("Lee", (1, 6), (2, 5))
game5.play_game("Kim", (4, 7), (5, 6))
game5.play_game("Lee", (1, 2), (3, 4))
self.assertEqual(P2.get_captured_pieces_count(), 6)
game5.play_game("Kim", (5, 6), (6, 5))
game5.play_game("Lee", (3, 4), (4, 3))
game5.play_game("Kim", (6, 5), (7, 4))
game5.play_game("Lee", (4, 3), (5, 4))
game5.play_game("Kim", (6, 1), (5, 2))
game5.play_game("Lee", (2, 5), (3, 4))
game5.play_game("Kim", (7, 4), (3, 0))
game5.play_game("Lee", (0, 1), (1, 2))
game5.play_game("Kim", (3, 0), (0, 3))
self.assertEqual(P1.get_captured_pieces_count(), 8) # Triple King works!
game5.play_game("Lee", (0, 7), (1, 6))
game5.play_game("Kim", (7, 2), (6, 3))
game5.play_game("Lee", (1, 6), (2, 5))
game5.play_game("Kim", (6, 3), (4, 5))
self.assertEqual(P1.get_captured_pieces_count(), 9)
game5.play_game("Lee", (2, 7), (3, 6))
game5.play_game("Kim", (0, 3), (4, 7))
self.assertEqual(P1.get_captured_pieces_count(), 11) # Black Triple King successfully eats 2!
game5.play_game("Lee", (3, 4), (5, 6))
game5.play_game("Kim", (4, 7), (6, 5))
self.assertEqual(P1.get_captured_pieces_count(), 12)
self.assertIs(game5.game_winner(), "Kim") # game winner works!
if __name__ == '__main__':
unittest.main()