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mainwindow.cpp
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278 lines (213 loc) · 7.61 KB
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "chatview.h"
#include "statusview.h"
#include "gameview.h"
#include <QSplitter>
#include "constants.h"
#include "server.h"
#include "client.h"
#include "connectdialog.h"
#include "startserverdialog.h"
#include <QScrollArea>
#include <QPoint>
#include <QMouseEvent>
#include "gridadjustdialog.h"
#include "baritem.h"
#include "bargamepiece.h"
#include "bardice.h"
#include <QFileDialog>
#include "aboutdialog.h"
/**
* Author: Yunus Rahbar
* Date: 6/10/13
*
*/
/**
* Main Window
* Contains all views and main menu items
*
*/
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow), server(NULL), socket(new QTcpSocket()), receiver(new QUdpSocket()), sideBar(new QVBoxLayout()), topLevelLayout(new QHBoxLayout())
{
client = new Client(socket,receiver,this);
statusView = new StatusView(this);
ui->setupUi(this);
QScrollArea *area = new QScrollArea(this);
gameView = new GameView(area);
area->setWidget(gameView);
username = "guest";
//mainview = new QMdiArea(this);
//mainview->move(0,this->menuBar()->size().height());
//mainview->tileSubWindows();
receiver->bind();
//socket = new QTcpSocket();
mainLayout = new QVBoxLayout();
QScrollArea *sideBarScrollArea = new QScrollArea(this);
QWidget *sideBarContents = new QWidget(this);
sideBarContents->move(sideBarContents->x(),30);
sideBarContents->setLayout(sideBar);
//this->setWindowTitle(QString::number(sideBarContents->pos().x()));
BarItem *testlabel = new BarGamePiece(":/assets/img/chip.png",gameView,this);
//testlabel->setPixmap(QPixmap(":/assets/img/chip.png").scaledToWidth(100));
//testlabel->resize(100,100);
BarItem *testlabel2 = new BarGamePiece(":/assets/img/chip-red.png",gameView,this);
BarDice *dicelabel = new BarDice(":/assets/img/dice.png",gameView,statusView,this);
sideBar->addWidget(testlabel,0);
sideBar->addWidget(testlabel2,0);
sideBar->addWidget(dicelabel,0);
sideBar->setAlignment(Qt::AlignTop);
sideBarScrollArea->setMaximumWidth(105);
sideBarScrollArea->setMinimumWidth(105);
topLevelLayout->addWidget(sideBarScrollArea);
sideBarContents->resize(105,this->height());
//sideBarScrollArea->resize(100,this->height());
//sideBar->setGeometry(QRect(0,0,100,300));
topLevelLayout->addLayout(mainLayout,1);
split = new QSplitter(this);
split->setOrientation(Qt::Vertical);
hsplit = new QSplitter(this);
hsplit->setOrientation(Qt::Horizontal);
chatview = new ChatView(socket,receiver,client,this);
//chatview->setConnection(socket);
//ChatView *chat2 = new ChatView(this);
split->addWidget(hsplit);
split->addWidget(statusView);
split->show();
hsplit->addWidget(area);
hsplit->addWidget(chatview);
hsplit->show();
QList<int> sizeList = QList<int>();
sizeList.append(450);
sizeList.append(150);
split->setSizes(sizeList);
QList<int> sizeList2 = QList<int>();
sizeList2.append(500);
sizeList2.append(300);
hsplit->setSizes(sizeList2);
mainLayout->addWidget(split);
//setLayout(mainLayout);
centralWidget()->setLayout(topLevelLayout);
connect(dicelabel,SIGNAL(rollDice(int,int,bool)),this,SLOT(getDiceRoll(int,int,bool)));
connect(client,SIGNAL(connectState(bool)),chatview,SLOT(changeConnectedState(bool)));
connect(client,SIGNAL(connectState(bool)),statusView,SLOT(changeConnectedState(bool)));
connect(gameView,SIGNAL(pieceMoved(quint16,QPoint)),client,SLOT(sendPieceMoved(quint16,QPoint)));
connect(gameView,SIGNAL(pieceCreated(QString,QPoint)),client,SLOT(sendPieceCreated(QString,QPoint)));
connect(gameView,SIGNAL(clearBoard()),client,SLOT(sendClearBoard()));
connect(gameView,SIGNAL(gridAdjusted(int,QPoint)),client,SLOT(sendGridAdjusted(int,QPoint)));
connect(gameView,SIGNAL(pieceDeleted(quint16)),client,SLOT(sendPieceDeleted(quint16)));
connect(client,SIGNAL(newChatMessage(QString)),chatview,SLOT(updateChatDisplay(QString)));
connect(client,SIGNAL(pieceMoved(quint16,QPoint)),gameView,SLOT(updatePiece(quint16,QPoint)));
connect(client,SIGNAL(pieceCreated(quint16,QString,QPoint)),gameView,SLOT(addGamePiece(quint16,QString,QPoint)));
connect(client,SIGNAL(pieceDeleted(quint16)),gameView,SLOT(removePiece(quint16)));
connect(client,SIGNAL(pieceClear()),gameView,SLOT(clearPieces()));
connect(client,SIGNAL(gridAdjusted(int,QPoint)),gameView,SLOT(adjustGrid(int,QPoint)));
connect(client,SIGNAL(userConnected(QString,quint16)),statusView,SLOT(addUser(QString,quint16)));
connect(client,SIGNAL(userDisconnected(quint16)),statusView,SLOT(removeUser(quint16)));
//gameView->move(110,30);
//area->move(sideBarContents->width(),ui->menuBar->height());
//this->setWindowTitle(QString::number(gameView->mapToGlobal(area->pos()).x()));
setWindowTitle("RPG Platform");
}
void MainWindow::paintEvent(QPaintEvent *ev) {
//split->resize(this->size().width(),this->size().height()-this->menuBar()->size().height());
}
/**
* On close, send a disconnect message to the server
*/
void MainWindow::closeEvent(QCloseEvent *ev)
{
client->disconnectFromServer();
ev->accept();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_actionStart_Server_triggered()
{
StartServerDialog *d = new StartServerDialog(this);
d->show();
}
/**
* Create a new server that listens on the specified port
*/
void MainWindow::startServer(quint16 port) {
if (server) delete server;
server = new Server();
server->listen(QHostAddress::Any,port);
}
/**
* Send a dice roll request to the server, or do a private local roll
*/
void MainWindow::getDiceRoll(int num, int sides, bool b)
{
if (b) {
client->sendRollDice(this->username,num,sides);
}
else {
QString result = "roll "+ QString::number(num) + "d" + QString::number(sides) + ": ";
while (num > 0) {
result += QString::number((qrand()%sides)+1) + " ";
num--;
}
statusView->addMessage(result);
}
}
void MainWindow::on_actionConnect_as_Client_triggered()
{
ConnectDialog *d = new ConnectDialog(this);
d->show();
}
/**
* Have the client connect to the specified server
*/
void MainWindow::startClient(QString addr, quint16 port, QString user) {
username = user;
client->connectToServer(addr,port,receiver->localPort(),username);
}
QString MainWindow::getUser() {
return username;
}
void MainWindow::on_actionDisconnect_triggered()
{
client->disconnectFromServer();
}
void MainWindow::on_actionExit_triggered()
{
this->close();
}
void MainWindow::on_actionChange_Name_triggered()
{
}
void MainWindow::on_actionShow_Grid_triggered()
{
gameView->setGridShow(!gameView->getGridShow());
}
void MainWindow::on_actionSnap_to_Grid_triggered()
{
gameView->setGridSnap(!gameView->getGridSnap());
}
void MainWindow::on_actionAdjust_Grid_triggered()
{
GridAdjustDialog *d = new GridAdjustDialog(gameView->gridSize(),gameView->gridOffset().x(),gameView->gridOffset().y());
d->show();
connect(d,SIGNAL(gridAdjusted(int,int,int)),gameView,SLOT(adjustGrid(int,int,int)));
}
void MainWindow::on_actionSave_Board_triggered()
{
QString filename = QFileDialog::getSaveFileName(this,"Save File","","Files (*.rpg)");
gameView->saveBoard(filename);
}
void MainWindow::on_actionLoad_Board_triggered()
{
QString filename = QFileDialog::getOpenFileName(this,"Open File","","Files (*.rpg)");
gameView->loadBoard(filename);
}
void MainWindow::on_actionAbout_triggered()
{
AboutDialog * d = new AboutDialog();
d->show();
}