A minimal–0 dependencies–2D ASCII renderer written in Rust, inspired by Tsoding’s canvas-based 3D renderer experiment. This project focuses on rendering a simple 3D wireframe cube directly in the terminal using ASCII characters and 2D projection.
- Wireframe rendering
- Point plotting
- Simple anti-aliasing for smoother edges
- Add anti-aliasing
- Add mesh rendering
- Optimisation
To run the project simply do
cargo r -r