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2 changes: 1 addition & 1 deletion src/GuessControl.js
Original file line number Diff line number Diff line change
Expand Up @@ -44,4 +44,4 @@ class GuessControl extends Component {
}
}

export default GuessControl;
export default GuessControl;
94 changes: 37 additions & 57 deletions src/NumberGuessingGame.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ import GuessControl from "./GuessControl";
import GuessMessage from "./GuessMessage";
import GameOver from "./GameOver";

const MAX_ATTEMPTS = 5;
/**
*
* Returns a random integer number from 1-100 inclusive
Expand All @@ -11,67 +12,46 @@ function getRandomNumber() {
return Math.floor(Math.random() * 100) + 1;
}

const MAX_ATTEMPTS = 5;

class NumberGuessingGame extends Component {
constructor(props) {
super(props);

this.state = {
numberToGuess: getRandomNumber(),
numberOfGuesses: 0,
latestGuess: null,
};

/**
* These lines are required to make the methods/functions declared on this
* class have the correct `this` object when they run.
*/
this.handleGuess = this.handleGuess.bind(this);
this.handleReset = this.handleReset.bind(this);
}
const NumberGuessingGame = () => {
const [numberToGuess, setNumberToGuess] = useState(getRandomNumber())
const [numberOfGuesses, setNumberOfGuesses] = useState(0)
const [latestGuess, setLatestGuess] = useState(null)

handleGuess(guess) {
this.setState({
latestGuess: guess,
numberOfGuesses: this.state.numberOfGuesses + 1,
});
const handleGuess = (guess) => {
setLatestGuess(Number(guess))
setNumberOfGuesses(numberOfGuesses + 1)
}

handleReset() {
this.setState({
numberToGuess: getRandomNumber(),
numberOfGuesses: 0,
latestGuess: null,
});
const handleReset = () => {
setNumberToGuess(getRandomNumber())
setNumberOfGuesses(0)
setLatestGuess(null)
}

render() {
const isCorrectGuess = this.state.latestGuess === this.state.numberToGuess;

const isGameOver =
isCorrectGuess || this.state.numberOfGuesses === MAX_ATTEMPTS;

return (
<div>
<h2>I'm thinking of a number from 1 to 100.</h2>
<h2>
Can you guess the number I am thinking of in {MAX_ATTEMPTS} tries?
</h2>
<GuessControl onGuess={this.handleGuess} />
{isGameOver && (
<GameOver hasWon={isCorrectGuess} onReset={this.handleReset} />
)}
{!isGameOver && (
<GuessMessage
guess={this.state.latestGuess}
numberToGuess={this.state.numberToGuess}
numberOfGuesses={this.state.numberOfGuesses}
/>
)}
</div>
);
}
const isCorrectGuess = latestGuess === numberToGuess;

const isGameOver = isCorrectGuess || numberOfGuesses === MAX_ATTEMPTS;

return (
<div>
<h2>I'm thinking of a number from 1 to 100.</h2>
<h2>
Can you guess the number I am thinking of in {MAX_ATTEMPTS} tries?
</h2>
<GuessControl onGuess={handleGuess} />
{isGameOver && (
<GameOver hasWon={isCorrectGuess} onReset={handleReset} />
)}
{!isGameOver && (
<GuessMessage
guess={latestGuess}
numberToGuess={numberToGuess}
numberOfGuesses={numberOfGuesses}
/>
)}
</div>
);
}

export default NumberGuessingGame;

export default NumberGuessingGame;