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6 changes: 5 additions & 1 deletion db/re/item_db_equip.yml
Original file line number Diff line number Diff line change
Expand Up @@ -96726,9 +96726,13 @@ Body:
Defense: 2
Locations:
Head_Low: true
Trade:
NoDrop: true
NoSell: true
NoMail: true
NoAuction: true
ArmorLevel: 1
EquipLevelMin: 1
Refineable: true
View: 1488
Script: |
bonus bMdef,2;
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8 changes: 2 additions & 6 deletions src/map/skills/taekwon/dawnbreak.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,16 +10,12 @@
#include "map/pc.hpp"
#include "map/status.hpp"

SkillDawnBreak::SkillDawnBreak() : SkillImpl(SKE_DAWN_BREAK) {
SkillDawnBreak::SkillDawnBreak() : SkillImplRecursiveDamageSplash(SKE_DAWN_BREAK) {
}

void SkillDawnBreak::castendNoDamageId(block_list* src, block_list* target, uint16 skill_lv, t_tick tick, int32& flag) const {
int32 starget = BL_CHAR|BL_SKILL;

skill_area_temp[1] = 0;
clif_skill_nodamage(src,*target,getSkillId(),skill_lv);
map_foreachinrange(skill_area_sub, target, skill_get_splash(getSkillId(), skill_lv), starget,
src, getSkillId(), skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
skill_castend_damage_id(src, target, getSkillId(), skill_lv, tick, flag);
}

void SkillDawnBreak::calculateSkillRatio(const Damage* wd, const block_list* src, const block_list* target, uint16 skill_lv, int32& skillratio, int32 mflag) const {
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2 changes: 1 addition & 1 deletion src/map/skills/taekwon/dawnbreak.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@

#include "../skill_impl.hpp"

class SkillDawnBreak : public SkillImpl {
class SkillDawnBreak : public SkillImplRecursiveDamageSplash {
public:
SkillDawnBreak();

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